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Tuesday, 16 September 2025 14:10
ENDLESS LEGEND 2 V0.24.00154141-S35 (64-bit Standalone, Public, RELEASE, build: 0)

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14:10:39.714None[Sandbox] Process order. (Serial=3677, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2221 [46, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.724None[Sandbox] Process order. (Serial=3678, Empire=72, Order=OrderContinueGotoAction Action=1235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.734None[Sandbox] Process order. (Serial=3679, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25] --> 1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.745None[Sandbox] Process order. (Serial=3680, Empire=73, Order=OrderContinueGotoAction Action=1236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.755None[Sandbox] Process order. (Serial=3681, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1805 [5, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.765None[Sandbox] Process order. (Serial=3682, Empire=75, Order=OrderContinueGotoAction Action=1237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.785None[Sandbox] Process order. (Serial=3683, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.795None[Sandbox] Process order. (Serial=3684, Empire=83, Order=OrderContinueGotoAction Action=1238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:39.806None[Sandbox] Process order. (Serial=3685, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.226None[Sandbox] Process order. (Serial=3686, Empire=2, Order=OrderContinueGotoAction Action=1228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.227None[Sandbox] Process order. (Serial=3687, Empire=2, Order=OrderContinueGotoAction Action=1227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.416None[Sandbox] Process order. (Serial=3688, Empire=73, Order=OrderContinueGotoAction Action=1236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.422NoneThe AI synchronization took 470 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:40.488NoneCan't find entity 9648 of ongoing task. Fails the task 1220.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:40.488NoneCan't find entity 9658 of ongoing task. Fails the task 884.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:40.497None[Sandbox] Process order. (Serial=3689, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 54)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.536None[Sandbox] Process order. (Serial=3690, Empire=2, Order=OrderBuildBridge ArmyGUID: #5995 StopAction=False Action=0 at 2225 [50, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.536None[Sandbox] Process order. (Serial=3691, Empire=2, Order=OrderGoTo Entity=#7505, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.537None[Sandbox] Process order. (Serial=3692, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='2228 [53, 29] --> 2303 [53, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.547None[Sandbox] Process order. (Serial=3693, Empire=2, Order=OrderContinueGotoAction Action=1241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.548None[Sandbox] Process order. (Serial=3694, Empire=2, Order=OrderContinueGotoAction Action=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.558None[Sandbox] Process order. (Serial=3695, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 84, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.559None[Sandbox] Process order. (Serial=3696, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 84, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.566None[Sandbox] Process order. (Serial=3697, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 55)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.566None[Sandbox] Process order. (Serial=3698, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_UnjustifiedWar', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.617None[Sandbox] Process order. (Serial=3699, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:40.627None[Sandbox] Process order. (Serial=3700, Empire=41, Order=OrderContinueGotoAction Action=1242)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.218None[Sandbox] Process order. (Serial=3701, Empire=2, Order=OrderContinueGotoAction Action=1241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.219None[Sandbox] Process order. (Serial=3702, Empire=2, Order=OrderContinueGotoAction Action=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.467NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:10:41.890None[Sandbox] Process order. (Serial=3703, Empire=2, Order=OrderContinueGotoAction Action=1240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.898NoneThe AI synchronization took 1012 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:41.950None[Sandbox] Process order. (Serial=3704, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='2125 [25, 28] --> 2049 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.960None[Sandbox] Process order. (Serial=3705, Empire=1, Order=OrderContinueGotoAction Action=1243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.960None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:41.960None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:41.960None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:41.960None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:41.982NoneCan't find entity 9771 of ongoing task. Fails the task 1217.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:41.990None[Sandbox] Process order. (Serial=3706, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=98)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.990None[Sandbox] Process order. (Serial=3707, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:41.991None[Sandbox] Process order. (Serial=3708, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.010None[Sandbox] Process order. (Serial=3709, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.060None[Sandbox] Process order. (Serial=3710, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='2377 [52, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.060None[Sandbox] Process order. (Serial=3711, Empire=2, Order=OrderGoTo Entity=#9771, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2452 [52, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.070None[Sandbox] Process order. (Serial=3712, Empire=2, Order=OrderContinueGotoAction Action=1245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.072None[Sandbox] Process order. (Serial=3713, Empire=2, Order=OrderContinueGotoAction Action=1244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.091None[Sandbox] Process order. (Serial=3714, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=99)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.091None[Sandbox] Process order. (Serial=3715, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 53)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.110None[Sandbox] Process order. (Serial=3716, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=DistrictImprovement_City_Center_08, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.130None[Sandbox] Process order. (Serial=3717, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #9332 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.130NoneBattle 10456: Initialize battle with attacker 5023 (1813) and defender 9332 (1814).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.130NoneBattle 10456: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:42.130NoneBattle 10456: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:10:42.130NoneBattle 10456: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:42.130NoneBattle 10456: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:42.131NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBridgeAction', GUID: #1226, Status: Paused from army 9769

Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)

14:10:42.138NoneBattle 10456: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:42.159NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.159None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:42.211None[Sandbox] Process order. (Serial=3718, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1813, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9332, Group=Defender, TileIndex=1814, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Create participant 9332. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9769. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Create participant 9769. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: An additional participant 9769 from empire 1 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.217NonePresentation Battle 10456: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:42.218NonePresentation Battle 10456: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=1813, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.218NonePresentation Battle 10456: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.218NonePresentation Battle 10456: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:42.218NonePresentation Battle 10456: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9332, Group=Defender, TileIndex=1814, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.218NonePresentation Battle 10456: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9769, Group=Defender, TileIndex=1662, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.220None[Sandbox] Process order. (Serial=3719, Empire=64, Order=OrderContinueGotoAction Action=1246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.232None[Sandbox] Process order. (Serial=3720, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2146 [46, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.242None[Sandbox] Process order. (Serial=3721, Empire=72, Order=OrderContinueGotoAction Action=1247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.258NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.258None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:42.411None[Sandbox] Process order. (Serial=3722, Empire=0, Order=OrderGoTo Entity=#6820, path='1480 [55, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.421None[Sandbox] Process order. (Serial=3723, Empire=0, Order=OrderContinueGotoAction Action=1248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.631None[Sandbox] Process order. (Serial=3724, Empire=1, Order=OrderContinueGotoAction Action=1243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.742None[Sandbox] Process order. (Serial=3725, Empire=2, Order=OrderContinueGotoAction Action=1245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.751NoneThe AI synchronization took 372 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:10:42.762NoneCould not retrieve army with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)

14:10:42.801None[Sandbox] Process order. (Serial=3726, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 10455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.801NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.801NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.802None[Sandbox] Process order. (Serial=3727, Empire=1, Order=OrderBattleEngagement BattleGuid: 10456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:42.802NoneBattle 10456: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:42.841NoneBattle 10456: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:42.917NonePresentation Battle 10456: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.917NonePresentation Battle 10456: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.917NonePresentation Battle 10456: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.917NonePresentation Battle 10456: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.917NonePresentation Battle 10456: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.917NonePresentation Battle 10456: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.918NoneInitialize presentation battle unit 10603 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.918NoneInitialize presentation battle unit 10606 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.918NoneInitialize presentation battle unit 10605 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.920NoneInitialize presentation battle unit 10604 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.920NoneInitialize presentation battle unit 10602 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.920NonePresentation Battle 10456: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9332, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.920NoneInitialize presentation battle unit 10607 for unit 9331

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NonePresentation Battle 10456: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9769, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NoneInitialize presentation battle unit 10608 for unit 9768

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NonePresentation Battle 10456: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NonePresentation Battle 10456: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NonePresentation Battle 10456: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NonePresentation Battle 10456: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:42.921NoneReleasePresentationBattlePreview attacker #5023, defender #9332

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.921NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.922NoneRestorePresentationBattlePreview created ticket #38736.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.922NonePresentation Battle 10456: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.922NonePresentation Battle 10456: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:42.922NonePresentation Battle 10456: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:42.951NoneRequestRestoreAsyncOperation_Completed for ticket #38736.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:10:42.951NoneRestorePresentationBattlePreview skipped due to ended battle #10456

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:10:42.951NoneRequestAsyncOperation_Dismissed for ticket #38736.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:10:42.991None[Sandbox] Process order. (Serial=3728, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.032None[Sandbox] Process order. (Serial=3729, Empire=1, Order=OrderDialogChoice DialogIndex: 56, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.032NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:43.033None[Sandbox] Process order. (Serial=3730, Empire=1, Order=OrderBattleRetreat BattleGUID: 10456 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.033NoneBattle 10456: change state From Confirmation to DefenderRetreat. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:43.034NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:43.034NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:10:43.034NoneBattle 10456: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:43.117NonePresentation Battle 10456: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:43.117NonePresentation Battle 10456: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:43.117NonePresentation Battle 10456: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:43.124None[Sandbox] Process order. (Serial=3731, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.124NoneBattle 10456: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:10:43.126NoneUnpause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildBridgeAction', GUID: #1226, Status: WaitingForFinishTurn from army 9769

Amplitude.Mercury.Simulation.ActionController:UnpauseArmyAction(System.Reflection.RuntimeParameterInfo)

14:10:43.200NonePresentation Battle 10456: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:10:43.200NoneRelease presentation battle unit 10603

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.200NoneRelease presentation battle unit 10606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.201NoneRelease presentation battle unit 10605

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.201NoneRelease presentation battle unit 10604

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.201NoneRelease presentation battle unit 10602

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.201NoneRelease presentation battle unit 10607

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.201NoneRelease presentation battle unit 10608

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:10:43.206None[Sandbox] Process order. (Serial=3732, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.233None[Sandbox] Process order. (Serial=3733, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 56)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.414None[Sandbox] Process order. (Serial=3734, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.644None[Sandbox] Process order. (Serial=3735, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 4681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:43.644NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:43.644NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:43.644NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:43.644NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.245None[Sandbox] Process order. (Serial=3736, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 85, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:44.549NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.816NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:10:44.828None[Sandbox] Process order. (Serial=3737, Empire=0, Order=OrderParley ArmyGUID: #6820 StopAction=False Action=0 at 1405 [55, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:44.831NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.831NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.857NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.859None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:44.884NoneSame QuestPinSubset Snapshot Frame (previous frame: 7340, current data frame: 7340) but different data length (remote: 26, local: 25)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.888None[Sandbox] Process order. (Serial=3738, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 87, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:44.888None[Sandbox] Process order. (Serial=3739, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:44.918None[Sandbox] Process order. (Serial=3740, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:44.957NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:44.958None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:45.230None[Sandbox] Process order. (Serial=3741, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=97)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:45.249None[Sandbox] Process order. (Serial=3742, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:47.004None[Sandbox] Process order. (Serial=3743, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:47.071UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:10:48.238None[Sandbox] Process order. (Serial=3744, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 87, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:48.238None[Sandbox] Process order. (Serial=3745, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 87, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:53.208None[Sandbox] Process order. (Serial=3746, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_Sollusk01_Step01_Start, TotalSteps: 8, SkippedStepIndex: 2, DialogIndex: 58)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:10:53.260NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:10:53.260None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:10:56.287UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:10:56.319None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:10:56.319None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:10:56.320None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:10:56.320None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:10:56.321None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:10:56.321None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:10:56.323UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:11:00.385None[Sandbox] Process order. (Serial=3747, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Chosen, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:11:00.465NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:00.465None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:11:11.904None[Sandbox] Process order. (Serial=3748, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=Unit_KinOfSheredyn_Archer, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:11:15.085NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:15.085NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:15.085NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:15.085NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:18.804None[Sandbox] Process order. (Serial=3749, Empire=0, Order=OrderAttachTerritoryToCity CampSettlementGUID: 10441, CitySettlementGUID: 5211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:11:22.168UIUnload UI texture 'EmpireWindow_Background_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:22.168UIUnload UI texture 'Bitmaps Others_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:22.274None[Sandbox] Process order. (Serial=3750, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 88, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:11:22.275None[Sandbox] Process order. (Serial=3751, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 88, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:11:24.278None[Sandbox] Process order. (Serial=3752, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 88, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:11:34.167UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:38.585UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:38.585UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:51.634UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:51.634UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:51.634UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:11:57.336NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:11:57.340UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:11:57.340UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:12:20.933NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:20.933NoneCreatePresentationBattlePreview attacker #6820, defender #7802, ticketnumber #39482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:20.984NoneRequestAsyncOperation_Completed for ticket #39482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:12:20.984NonePreparePresentationBattlePreview attacker #6820, defender #7802, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:20.984NoneRequestAsyncOperation_Dismissed for ticket #39482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:12:20.987UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:12:20.987UILoading async UI texture 'Units__Large_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:12:21.051NoneHidePresentationBattlePreview for ticket #39482 with current ticket #39482.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:21.051NoneHidePresentationBattlePreview attacker #6820, defender #7802

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:23.057None[Sandbox] Process order. (Serial=3753, Empire=0, Order=OrderGoTo Entity=#6820, path='1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:23.068None[Sandbox] Process order. (Serial=3754, Empire=0, Order=OrderContinueGotoAction Action=1250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:25.802NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:12:25.805UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:12:25.805UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:12:31.117NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:12:33.135NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:12:34.341None[Sandbox] Process order. (Serial=3755, Empire=0, Order=OrderGoTo Entity=#4960, path='1553 [53, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:34.352None[Sandbox] Process order. (Serial=3756, Empire=0, Order=OrderContinueGotoAction Action=1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:34.467NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.07496341% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '4960-1725-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:35.918UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:36.404None[Sandbox] Process order. (Serial=3757, Empire=0, Order=OrderGoTo Entity=#4960, path='1552 [52, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:36.416None[Sandbox] Process order. (Serial=3758, Empire=0, Order=OrderContinueGotoAction Action=1252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:39.836None[Sandbox] Process order. (Serial=3759, Empire=0, Order=OrderGoTo Entity=#4960, path='1476 [51, 19] --> 1401 [51, 18] --> 1325 [50, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:39.847None[Sandbox] Process order. (Serial=3760, Empire=0, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:40.518None[Sandbox] Process order. (Serial=3761, Empire=0, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:41.189None[Sandbox] Process order. (Serial=3762, Empire=0, Order=OrderContinueGotoAction Action=1253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:41.194NoneThe AI synchronization took 1064 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:12:44.320NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:12:48.339None[Sandbox] Process order. (Serial=3763, Empire=0, Order=OrderGoTo Entity=#9767, path='2240 [65, 29] --> 2165 [65, 28] --> 2089 [64, 27] --> 2014 [64, 26] --> 1939 [64, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:48.349None[Sandbox] Process order. (Serial=3764, Empire=0, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:48.429None[Sandbox] Process order. (Serial=3765, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:49.021None[Sandbox] Process order. (Serial=3766, Empire=0, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:49.427UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:12:49.693None[Sandbox] Process order. (Serial=3767, Empire=0, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:50.364None[Sandbox] Process order. (Serial=3768, Empire=0, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:50.935None[Sandbox] Process order. (Serial=3769, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:50.936None[Sandbox] Process order. (Serial=3770, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:51.036None[Sandbox] Process order. (Serial=3771, Empire=0, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:51.043NoneThe AI synchronization took 2196 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:12:51.046None[Sandbox] Process order. (Serial=3772, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:51.136None[Sandbox] Process order. (Serial=3773, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:51.252NonePrevented Proxy creation for Entity #8605 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:51.252NonePrevented Proxy creation for Entity #9012 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:51.252NonePrevented Proxy creation for Entity #9036 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:51.252NonePrevented Proxy creation for Entity #9032 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:51.252NonePrevented Proxy creation for Entity #9046 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:51.535NoneQuest MinorFaction_GenericQuest_05_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:12:51.536None[QuestController] Could not apply unnecessary effect at step end SimulationEventEffectNarrative_AddMinorUnitInArmy for quest MinorFaction_GenericQuest_05 | Completed | MinorFaction_GenericQuest_05_ChoiceDefinition | Step #1 | (16)

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:12:51.537NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:12:51.547None[Sandbox] Process order. (Serial=3774, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:12:51)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:51.556None[Sandbox] Process order. (Serial=3775, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=4374,EmpireIndex=1 TimePlayed=4374,EmpireIndex=2 TimePlayed=4374,EmpireIndex=3 TimePlayed=4374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:51.616NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:51.616None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:12:53.571None[Sandbox] Process order. (Serial=3776, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Bridge_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.571None[Sandbox] Process order. (Serial=3777, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 57)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.591None[Sandbox] Process order. (Serial=3778, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1661 [11, 22] --> 1735 [10, 23] --> 1810 [10, 24] --> 1884 [9, 25] --> 1960 [10, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.591None[Sandbox] Process order. (Serial=3779, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1974 [24, 26] --> 1898 [23, 25] --> 1823 [23, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.592None[Sandbox] Process order. (Serial=3780, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29] --> 2106 [6, 28] --> 2031 [6, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.600None[Sandbox] Process order. (Serial=3781, Empire=1, Order=OrderContinueGotoAction Action=1257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.601None[Sandbox] Process order. (Serial=3782, Empire=1, Order=OrderContinueGotoAction Action=1256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.601None[Sandbox] Process order. (Serial=3783, Empire=1, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.602None[Sandbox] Process order. (Serial=3784, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1666 [16, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.611None[Sandbox] Process order. (Serial=3785, Empire=1, Order=OrderContinueGotoAction Action=1258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.616NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:53.616None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:12:53.620NoneCan't find entity 9648 of ongoing task. Fails the task 1297.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:53.631None[Sandbox] Process order. (Serial=3786, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=100, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.633None[Sandbox] Process order. (Serial=3787, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2225 [50, 29] --> 2224 [49, 29] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.641None[Sandbox] Process order. (Serial=3788, Empire=2, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.651None[Sandbox] Process order. (Serial=3789, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3573 [48, 47] --> 3648 [48, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.652None[Sandbox] Process order. (Serial=3790, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1634 [59, 21] --> 1559 [59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.662None[Sandbox] Process order. (Serial=3791, Empire=2, Order=OrderContinueGotoAction Action=1261)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.663None[Sandbox] Process order. (Serial=3792, Empire=2, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.670None[Sandbox] Process order. (Serial=3793, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9658 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.681None[Sandbox] Process order. (Serial=3794, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9771 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.711None[Sandbox] Process order. (Serial=3795, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=101, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.719NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:53.720None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:12:53.731None[Sandbox] Process order. (Serial=3796, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='3100 [25, 41] --> 3101 [26, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.732None[Sandbox] Process order. (Serial=3797, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2650 [25, 35] --> 2649 [24, 35] --> 2724 [24, 36] --> 2723 [23, 36] --> 2797 [22, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.732None[Sandbox] Process order. (Serial=3798, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='1888 [13, 25] --> 1963 [13, 26] --> 2037 [12, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.741None[Sandbox] Process order. (Serial=3799, Empire=3, Order=OrderContinueGotoAction Action=1268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.741None[Sandbox] Process order. (Serial=3800, Empire=3, Order=OrderContinueGotoAction Action=1267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.743None[Sandbox] Process order. (Serial=3801, Empire=3, Order=OrderContinueGotoAction Action=1266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.761None[Sandbox] Process order. (Serial=3802, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.771None[Sandbox] Process order. (Serial=3803, Empire=7, Order=OrderContinueGotoAction Action=1269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.782None[Sandbox] Process order. (Serial=3804, Empire=12, Order=OrderGoTo Entity=#6824, AdditionalFlags='IgnoreFogOfWar', Path='1363 [13, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.791None[Sandbox] Process order. (Serial=3805, Empire=12, Order=OrderContinueGotoAction Action=1270)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.802None[Sandbox] Process order. (Serial=3806, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.816None[Sandbox] Process order. (Serial=3807, Empire=18, Order=OrderContinueGotoAction Action=1271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.831None[Sandbox] Process order. (Serial=3808, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='3091 [16, 41] --> 3017 [17, 40] --> 2942 [17, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.841None[Sandbox] Process order. (Serial=3809, Empire=35, Order=OrderContinueGotoAction Action=1272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.861None[Sandbox] Process order. (Serial=3810, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1397 [47, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.872None[Sandbox] Process order. (Serial=3811, Empire=39, Order=OrderContinueGotoAction Action=1273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.881None[Sandbox] Process order. (Serial=3812, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.891None[Sandbox] Process order. (Serial=3813, Empire=41, Order=OrderContinueGotoAction Action=1274)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.916None[Sandbox] Process order. (Serial=3814, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20] --> 1494 [69, 19] --> 1419 [69, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.921None[Sandbox] Process order. (Serial=3815, Empire=51, Order=OrderContinueGotoAction Action=1275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.941None[Sandbox] Process order. (Serial=3816, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2097 [72, 27] --> 2022 [72, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.951None[Sandbox] Process order. (Serial=3817, Empire=53, Order=OrderContinueGotoAction Action=1276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.963None[Sandbox] Process order. (Serial=3818, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.971None[Sandbox] Process order. (Serial=3819, Empire=64, Order=OrderContinueGotoAction Action=1277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.982None[Sandbox] Process order. (Serial=3820, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2147 [47, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:53.992None[Sandbox] Process order. (Serial=3821, Empire=72, Order=OrderContinueGotoAction Action=1278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.002None[Sandbox] Process order. (Serial=3822, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='1853 [53, 24] --> 1777 [52, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.016None[Sandbox] Process order. (Serial=3823, Empire=73, Order=OrderContinueGotoAction Action=1279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.032None[Sandbox] Process order. (Serial=3824, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1880 [5, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.042None[Sandbox] Process order. (Serial=3825, Empire=75, Order=OrderContinueGotoAction Action=1280)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.062None[Sandbox] Process order. (Serial=3826, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='939 [39, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.072None[Sandbox] Process order. (Serial=3827, Empire=83, Order=OrderContinueGotoAction Action=1281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.273None[Sandbox] Process order. (Serial=3828, Empire=1, Order=OrderContinueGotoAction Action=1257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.274None[Sandbox] Process order. (Serial=3829, Empire=1, Order=OrderContinueGotoAction Action=1256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.275None[Sandbox] Process order. (Serial=3830, Empire=1, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.317None[Sandbox] Process order. (Serial=3831, Empire=2, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.335None[Sandbox] Process order. (Serial=3832, Empire=2, Order=OrderContinueGotoAction Action=1261)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.336None[Sandbox] Process order. (Serial=3833, Empire=2, Order=OrderContinueGotoAction Action=1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.417None[Sandbox] Process order. (Serial=3834, Empire=3, Order=OrderContinueGotoAction Action=1268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.417None[Sandbox] Process order. (Serial=3835, Empire=3, Order=OrderContinueGotoAction Action=1267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.418None[Sandbox] Process order. (Serial=3836, Empire=3, Order=OrderContinueGotoAction Action=1266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.593None[Sandbox] Process order. (Serial=3837, Empire=51, Order=OrderContinueGotoAction Action=1275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.626None[Sandbox] Process order. (Serial=3838, Empire=53, Order=OrderContinueGotoAction Action=1276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.694None[Sandbox] Process order. (Serial=3839, Empire=73, Order=OrderContinueGotoAction Action=1279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.944None[Sandbox] Process order. (Serial=3840, Empire=1, Order=OrderContinueGotoAction Action=1257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.945None[Sandbox] Process order. (Serial=3841, Empire=1, Order=OrderContinueGotoAction Action=1256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.956None[Sandbox] Process order. (Serial=3842, Empire=1, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:54.994None[Sandbox] Process order. (Serial=3843, Empire=2, Order=OrderContinueGotoAction Action=1259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:55.095None[Sandbox] Process order. (Serial=3844, Empire=3, Order=OrderContinueGotoAction Action=1268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:55.096None[Sandbox] Process order. (Serial=3845, Empire=3, Order=OrderContinueGotoAction Action=1267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:55.266None[Sandbox] Process order. (Serial=3846, Empire=51, Order=OrderContinueGotoAction Action=1275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:55.306None[Sandbox] Process order. (Serial=3847, Empire=53, Order=OrderContinueGotoAction Action=1276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:55.627None[Sandbox] Process order. (Serial=3848, Empire=1, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:55.767None[Sandbox] Process order. (Serial=3849, Empire=3, Order=OrderContinueGotoAction Action=1267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.298None[Sandbox] Process order. (Serial=3850, Empire=1, Order=OrderContinueGotoAction Action=1255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.438None[Sandbox] Process order. (Serial=3851, Empire=3, Order=OrderContinueGotoAction Action=1267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.448NoneThe AI synchronization took 1750 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:12:56.497None[Sandbox] Process order. (Serial=3852, Empire=1, Order=OrderGoTo Entity=#8607, AdditionalFlags='IgnoreFogOfWar', Path='2032 [7, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.507None[Sandbox] Process order. (Serial=3853, Empire=1, Order=OrderContinueGotoAction Action=1282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.527None[Sandbox] Process order. (Serial=3854, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=2452, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.548None[Sandbox] Process order. (Serial=3855, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #7505 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.548NonePrevented Proxy creation for Entity #7505 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:56.549None[Sandbox] Process order. (Serial=3856, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #10618 TargetArmyGUID: #9929 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.549NonePrevented Proxy creation for Entity #10618 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:56.578None[Sandbox] Process order. (Serial=3857, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2452 [52, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.588None[Sandbox] Process order. (Serial=3858, Empire=2, Order=OrderContinueGotoAction Action=1283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.599None[Sandbox] Process order. (Serial=3859, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Science, Position=2347, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.608None[Sandbox] Process order. (Serial=3860, Empire=3, Order=OrderArmySettle ArmyGUID: #8838 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.628None[Sandbox] Process order. (Serial=3861, Empire=12, Order=OrderDisbandArmy ArmyGuid: 6824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.628NonePrevented Proxy creation for Entity #6824 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:56.628NonePrevented Proxy creation for Entity #6826 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:56.628NonePrevented Proxy creation for Entity #6825 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:56.633NoneDoUpdateMesh #7802 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.83, GetHealthRatio 0.83, PresentationUnit.EntityHolder.GetHealthRatio 0.83

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:56.688None[Sandbox] Process order. (Serial=3862, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30] --> 2332 [7, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:56.698None[Sandbox] Process order. (Serial=3863, Empire=41, Order=OrderContinueGotoAction Action=1285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.370None[Sandbox] Process order. (Serial=3864, Empire=41, Order=OrderContinueGotoAction Action=1285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.374NoneThe AI synchronization took 511 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:12:57.401None[Sandbox] Process order. (Serial=3865, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 9332, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.411None[Sandbox] Process order. (Serial=3866, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8607 TargetArmyGUID: #7806 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.411NonePrevented Proxy creation for Entity #8607 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:57.441None[Sandbox] Process order. (Serial=3867, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=105)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.462None[Sandbox] Process order. (Serial=3868, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.472None[Sandbox] Process order. (Serial=3869, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3647 [47, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.473None[Sandbox] Process order. (Serial=3870, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.473None[Sandbox] Process order. (Serial=3871, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25] --> 1998 [48, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.482None[Sandbox] Process order. (Serial=3872, Empire=2, Order=OrderContinueGotoAction Action=1288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.483None[Sandbox] Process order. (Serial=3873, Empire=2, Order=OrderContinueGotoAction Action=1287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.484None[Sandbox] Process order. (Serial=3874, Empire=2, Order=OrderContinueGotoAction Action=1286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.522None[Sandbox] Process order. (Serial=3875, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.531None[Sandbox] Process order. (Serial=3876, Empire=7, Order=OrderContinueGotoAction Action=1289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.544None[Sandbox] Process order. (Serial=3877, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1840 [40, 24] --> 1915 [40, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.552None[Sandbox] Process order. (Serial=3878, Empire=18, Order=OrderContinueGotoAction Action=1290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.572None[Sandbox] Process order. (Serial=3879, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1321 [46, 17] --> 1246 [46, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.581None[Sandbox] Process order. (Serial=3880, Empire=39, Order=OrderContinueGotoAction Action=1291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.612None[Sandbox] Process order. (Serial=3881, Empire=72, Order=OrderGoTo Entity=#8280, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28] --> 2149 [49, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.622None[Sandbox] Process order. (Serial=3882, Empire=72, Order=OrderContinueGotoAction Action=1292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.643None[Sandbox] Process order. (Serial=3883, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='1853 [53, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.652None[Sandbox] Process order. (Serial=3884, Empire=73, Order=OrderContinueGotoAction Action=1293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.665None[Sandbox] Process order. (Serial=3885, Empire=75, Order=OrderGoTo Entity=#5990, AdditionalFlags='IgnoreFogOfWar', Path='1956 [6, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.674None[Sandbox] Process order. (Serial=3886, Empire=75, Order=OrderContinueGotoAction Action=1294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.694None[Sandbox] Process order. (Serial=3887, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.704None[Sandbox] Process order. (Serial=3888, Empire=83, Order=OrderContinueGotoAction Action=1295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.718None[Sandbox] Process order. (Serial=3889, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:57.718None[Sandbox] Process order. (Serial=3890, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.155None[Sandbox] Process order. (Serial=3891, Empire=2, Order=OrderContinueGotoAction Action=1288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.225None[Sandbox] Process order. (Serial=3892, Empire=18, Order=OrderContinueGotoAction Action=1290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.255None[Sandbox] Process order. (Serial=3893, Empire=39, Order=OrderContinueGotoAction Action=1291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.295None[Sandbox] Process order. (Serial=3894, Empire=72, Order=OrderContinueGotoAction Action=1292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.299NoneThe AI synchronization took 454 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:12:58.386None[Sandbox] Process order. (Serial=3895, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2527 [52, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.395None[Sandbox] Process order. (Serial=3896, Empire=2, Order=OrderContinueGotoAction Action=1296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.396None[Sandbox] Process order. (Serial=3897, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #8280 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.396NoneBattle 10620: Initialize battle with attacker 5995 (2223) and defender 8280 (2149).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.396NoneBattle 10620: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.396NoneBattle 10620: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:12:58.396NoneBattle 10620: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.397NoneBattle 10620: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.450NonePresentation Battle 10620: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.450NonePresentation Battle 10620: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.450NonePresentation Battle 10620: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.450NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.450NoneRestorePresentationBattlePreview created ticket #40065.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.450NonePresentation Battle 10620: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2223, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=8280, Group=Defender, TileIndex=2149, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Create participant 8280. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=9929. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Create participant 9929. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: An additional participant 9929 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2223, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.451NonePresentation Battle 10620: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Attacker, TileIndex=1998, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.496None[Sandbox] Process order. (Serial=3898, Empire=75, Order=OrderCreateBattle Attacker #5990 Target #7806 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.496NoneBattle 10735: Initialize battle with attacker 5990 (1956) and defender 7806 (2031).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.496NoneBattle 10735: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.496NoneBattle 10735: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:12:58.496NoneBattle 10735: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.497NoneBattle 10735: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.500NoneRequestRestoreAsyncOperation_Completed for ticket #40065.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:12:58.500NoneRestorePresentationBattlePreview skipped due to invalid battle #10620

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:58.500NoneRequestAsyncOperation_Dismissed for ticket #40065.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:12:58.505NoneBattle 10735: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.505NoneBattle 10735: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.530NoneBattle 10735: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.538None[AI] Battle 10735: Confirming battle for empire 75

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:12:58.555None[Sandbox] Process order. (Serial=3899, Empire=75, Order=OrderBattleConfirmation BattleGUID: 10735 EmpireIndex: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.566NonePresentation Battle 10735: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.566NonePresentation Battle 10735: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.566NonePresentation Battle 10735: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.566NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NoneRestorePresentationBattlePreview created ticket #40070.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NonePresentation Battle 10735: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=75, Guid=5990, Group=Attacker, TileIndex=1956, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NonePresentation Battle 10735: Create participant 5990. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NonePresentation Battle 10735: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Defender, TileIndex=2031, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NonePresentation Battle 10735: Create participant 7806. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NonePresentation Battle 10735: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.567NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:12:58.567NonePresentation Battle 10735: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=75 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=75, Guid=5990, Group=Attacker, TileIndex=1956, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Defender, TileIndex=2031, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=75, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NonePresentation Battle 10735: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=75, ParticipantGuid=5990, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.568NoneInitialize presentation battle unit 10879 for unit 5991

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.570NoneInitialize presentation battle unit 10878 for unit 5992

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.570NonePresentation Battle 10735: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7806, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.570NoneInitialize presentation battle unit 10882 for unit 8027

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.571NoneInitialize presentation battle unit 10881 for unit 8606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.571NoneInitialize presentation battle unit 10883 for unit 7791

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.571NoneInitialize presentation battle unit 10880 for unit 7807

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NonePresentation Battle 10735: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NonePresentation Battle 10735: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NonePresentation Battle 10735: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NonePresentation Battle 10735: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.572NoneReleasePresentationBattlePreview attacker #5990, defender #7806

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NoneRestorePresentationBattlePreview created ticket #40071.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.572NonePresentation Battle 10735: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.573NonePresentation Battle 10735: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.573NonePresentation Battle 10735: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.596None[Sandbox] Process order. (Serial=3900, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.596None[Sandbox] Process order. (Serial=3901, Empire=1, Order=OrderBattleConfirmation BattleGUID: 10735 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.596NoneBattle 10735: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.596NoneBattle 10735: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.600NoneRequestRestoreAsyncOperation_Completed for ticket #40070.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:12:58.600NoneRestorePresentationBattlePreview skipped due to ended battle #10735

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:58.600NoneRequestAsyncOperation_Dismissed for ticket #40070.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:12:58.600NoneRequestRestoreAsyncOperation_Completed for ticket #40071.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:12:58.601NoneRestorePresentationBattlePreview skipped due to ended battle #10735

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:58.601NoneRequestAsyncOperation_Dismissed for ticket #40071.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:12:58.626None[Sandbox] Process order. (Serial=3902, Empire=2, Order=OrderBattleEngagement BattleGuid: 10620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.626NoneBattle 10620: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.626NoneBattle 10620: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.675NoneBattle 10620: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.683NonePresentation Battle 10735: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=75 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.683NonePresentation Battle 10735: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.684NonePresentation Battle 10735: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.684NonePresentation Battle 10735: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.684NonePresentation Battle 10735: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.697None[Sandbox] Process order. (Serial=3903, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.697NoneBattle 10735: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.697NonePrevented Proxy creation for Entity #5991 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.697NonePrevented Proxy creation for Entity #5992 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.698NonePrevented Proxy creation for Entity #5990 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.705None[Sandbox] Process order. (Serial=3904, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.736None[Sandbox] Process order. (Serial=3905, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.746None[Sandbox] Process order. (Serial=3906, Empire=7, Order=OrderContinueGotoAction Action=1297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.749NonePresentation Battle 10735: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.750NoneRelease presentation battle unit 10879

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:58.750NoneRelease presentation battle unit 10878

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:58.750NoneRelease presentation battle unit 10882

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:58.750NoneRelease presentation battle unit 10881

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:58.750NoneRelease presentation battle unit 10883

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:58.750NoneRelease presentation battle unit 10880

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:58.750NonePresentation Battle 10620: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=8280, Group=Defender, TileIndex=2149, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NonePresentation Battle 10620: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.750NoneInitialize presentation battle unit 10886 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.752NoneInitialize presentation battle unit 10885 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.752NoneInitialize presentation battle unit 10888 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.753NoneInitialize presentation battle unit 10887 for unit 6679

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.753NoneInitialize presentation battle unit 10884 for unit 6576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.753NonePresentation Battle 10620: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=9929, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.753NoneInitialize presentation battle unit 10890 for unit 9930

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.801NoneInitialize presentation battle unit 10889 for unit 10617

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.811None[Sandbox] Process order. (Serial=3907, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.834NonePresentation Battle 10620: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=8280, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.834NoneInitialize presentation battle unit 10893 for unit 8281

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.835NoneInitialize presentation battle unit 10892 for unit 8282

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.835NoneInitialize presentation battle unit 10891 for unit 8283

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.835NonePresentation Battle 10620: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NonePresentation Battle 10620: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NonePresentation Battle 10620: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NonePresentation Battle 10620: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.836NoneReleasePresentationBattlePreview attacker #5995, defender #8280

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NoneRestorePresentationBattlePreview created ticket #40085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NonePresentation Battle 10620: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=72 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.836NonePresentation Battle 10620: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.836NonePresentation Battle 10620: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.866None[Sandbox] Process order. (Serial=3908, Empire=2, Order=OrderBattleConfirmation BattleGUID: 10620 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.867NoneRequestRestoreAsyncOperation_Completed for ticket #40085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:12:58.867NoneRestorePresentationBattlePreview skipped due to ended battle #10620

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:12:58.867NoneRequestAsyncOperation_Dismissed for ticket #40085.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:12:58.868None[AI] Battle 10620: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:12:58.876None[Sandbox] Process order. (Serial=3909, Empire=72, Order=OrderBattleConfirmation BattleGUID: 10620 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.876NoneBattle 10620: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.877NoneBattle 10620: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.950NonePresentation Battle 10620: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.950NonePresentation Battle 10620: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.950NonePresentation Battle 10620: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.950NonePresentation Battle 10620: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:58.950NonePresentation Battle 10620: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:12:58.957None[Sandbox] Process order. (Serial=3910, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:58.957NoneBattle 10620: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:12:58.958NonePrevented Proxy creation for Entity #8281 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.958NonePrevented Proxy creation for Entity #8282 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.958NonePrevented Proxy creation for Entity #8283 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.958NonePrevented Proxy creation for Entity #8280 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:12:58.977None[Sandbox] Process order. (Serial=3911, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:12:59.066NonePresentation Battle 10620: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:12:59.067NoneRelease presentation battle unit 10886

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.067NoneRelease presentation battle unit 10885

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.067NoneRelease presentation battle unit 10888

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.067NoneRelease presentation battle unit 10887

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.067NoneRelease presentation battle unit 10884

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.067NoneRelease presentation battle unit 10890

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.067NoneRelease presentation battle unit 10889

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.069NoneRelease presentation battle unit 10893

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.069NoneRelease presentation battle unit 10892

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:12:59.069NoneRelease presentation battle unit 10891

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:13:00.840None[Sandbox] Process order. (Serial=3912, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.870None[Sandbox] Process order. (Serial=3913, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=107)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.890None[Sandbox] Process order. (Serial=3914, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=2376, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.901None[Sandbox] Process order. (Serial=3915, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 1997 [47, 26] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.910None[Sandbox] Process order. (Serial=3916, Empire=2, Order=OrderContinueGotoAction Action=1298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.931None[Sandbox] Process order. (Serial=3917, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.951None[Sandbox] Process order. (Serial=3918, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:00.960None[Sandbox] Process order. (Serial=3919, Empire=7, Order=OrderContinueGotoAction Action=1299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:01.582None[Sandbox] Process order. (Serial=3920, Empire=2, Order=OrderContinueGotoAction Action=1298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:01.592NoneThe AI synchronization took 470 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:13:02.651UIUnload UI texture 'Units__Large_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:13:02.651UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:13:14.717UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:13:26.668UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:13:26.668UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:13:26.668UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:13:37.334NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:13:42.468NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:13:42.472UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:13:42.472UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:13:42.472UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:13:45.687None[Sandbox] Process order. (Serial=3921, Empire=0, Order=OrderGoTo Entity=#4960, path='1325 [50, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:45.698None[Sandbox] Process order. (Serial=3922, Empire=0, Order=OrderContinueGotoAction Action=1300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:46.962None[Sandbox] Process order. (Serial=3923, Empire=0, Order=OrderGoTo Entity=#4960, path='1251 [51, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:46.971None[Sandbox] Process order. (Serial=3924, Empire=0, Order=OrderContinueGotoAction Action=1301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:50.423None[Sandbox] Process order. (Serial=3925, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 89, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:50.423None[Sandbox] Process order. (Serial=3926, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 89, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:51.839None[Sandbox] Process order. (Serial=3927, Empire=0, Order=OrderGoTo Entity=#4960, path='1175 [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:51.850None[Sandbox] Process order. (Serial=3928, Empire=0, Order=OrderContinueGotoAction Action=1302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:13:52.439None[Sandbox] Process order. (Serial=3929, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 89, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:07.452NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:14:07.454UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:14:09.759None[Sandbox] Process order. (Serial=3930, Empire=0, Order=OrderGoTo Entity=#6820, path='1557 [57, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:09.770None[Sandbox] Process order. (Serial=3931, Empire=0, Order=OrderContinueGotoAction Action=1303)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:12.288None[Sandbox] Process order. (Serial=3932, Empire=0, Order=OrderGoTo Entity=#6820, path='1556 [56, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:12.298None[Sandbox] Process order. (Serial=3933, Empire=0, Order=OrderContinueGotoAction Action=1304)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:12.358None[Sandbox] Process order. (Serial=3934, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:12.388None[Sandbox] Process order. (Serial=3935, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:14.418UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:15.234NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:15.717NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:14:15.728None[Sandbox] Process order. (Serial=3936, Empire=0, Order=OrderBuildBridge ArmyGUID: #6820 StopAction=False Action=0 at 1555 [55, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.123None[Sandbox] Process order. (Serial=3937, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.123None[Sandbox] Process order. (Serial=3938, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.133None[Sandbox] Process order. (Serial=3939, Empire=0, Order=OrderContinueGotoAction Action=1254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.194None[Sandbox] Process order. (Serial=3940, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.283None[Sandbox] Process order. (Serial=3941, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.368NonePrevented Proxy creation for Entity #9066 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.368NonePrevented Proxy creation for Entity #9059 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.368NonePrevented Proxy creation for Entity #9261 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9260 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9259 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9258 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9267 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9266 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9265 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.370NonePrevented Proxy creation for Entity #9264 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:14:17.700NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:14:17.716None[Sandbox] Process order. (Serial=3942, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:14:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.724None[Sandbox] Process order. (Serial=3943, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=4460,EmpireIndex=1 TimePlayed=4460,EmpireIndex=2 TimePlayed=4460,EmpireIndex=3 TimePlayed=4460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:17.755NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:17.755None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:19.728None[Sandbox] Process order. (Serial=3944, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_TradingPost, Position=1447, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.729None[Sandbox] Process order. (Serial=3945, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 1448, TargetGUID: 5194, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.753NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:19.754None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:19.758None[Sandbox] Process order. (Serial=3946, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1884 [9, 25] --> 1809 [9, 24] --> 1734 [9, 23] --> 1660 [10, 22] --> 1585 [10, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.758None[Sandbox] Process order. (Serial=3947, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1747 [22, 23] --> 1672 [22, 22] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.758None[Sandbox] Process order. (Serial=3948, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2032 [7, 27] --> 2033 [8, 27] --> 2034 [9, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.768None[Sandbox] Process order. (Serial=3949, Empire=1, Order=OrderContinueGotoAction Action=1312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.769None[Sandbox] Process order. (Serial=3950, Empire=1, Order=OrderContinueGotoAction Action=1311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.770None[Sandbox] Process order. (Serial=3951, Empire=1, Order=OrderContinueGotoAction Action=1310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.777None[Sandbox] Process order. (Serial=3952, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.807None[Sandbox] Process order. (Serial=3953, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3646 [46, 48] --> 3645 [45, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.807None[Sandbox] Process order. (Serial=3954, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1632 [57, 21] --> 1707 [57, 22] --> 1781 [56, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.818None[Sandbox] Process order. (Serial=3955, Empire=2, Order=OrderContinueGotoAction Action=1314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.819None[Sandbox] Process order. (Serial=3956, Empire=2, Order=OrderContinueGotoAction Action=1313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.820None[Sandbox] Process order. (Serial=3957, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 2147 [47, 28] --> 2221 [46, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.820None[Sandbox] Process order. (Serial=3958, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2149 [49, 28] --> 2074 [49, 27] --> 2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.821None[Sandbox] Process order. (Serial=3959, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1848 [48, 24] --> 1773 [48, 23] --> 1699 [49, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.827None[Sandbox] Process order. (Serial=3960, Empire=2, Order=OrderContinueGotoAction Action=1317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.827None[Sandbox] Process order. (Serial=3961, Empire=2, Order=OrderContinueGotoAction Action=1316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.828None[Sandbox] Process order. (Serial=3962, Empire=2, Order=OrderContinueGotoAction Action=1315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.847None[Sandbox] Process order. (Serial=3963, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10914, Constructible=Extractor_Strategic02, Position=3025, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.868None[Sandbox] Process order. (Serial=3964, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='2873 [23, 38] --> 2948 [23, 39] --> 3024 [24, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.869None[Sandbox] Process order. (Serial=3965, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2113 [13, 28] --> 2188 [13, 29] --> 2264 [14, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.869None[Sandbox] Process order. (Serial=3966, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='3026 [26, 40] --> 2951 [26, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.877None[Sandbox] Process order. (Serial=3967, Empire=3, Order=OrderContinueGotoAction Action=1320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.878None[Sandbox] Process order. (Serial=3968, Empire=3, Order=OrderContinueGotoAction Action=1319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.878None[Sandbox] Process order. (Serial=3969, Empire=3, Order=OrderContinueGotoAction Action=1318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.897None[Sandbox] Process order. (Serial=3970, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.908None[Sandbox] Process order. (Serial=3971, Empire=7, Order=OrderContinueGotoAction Action=1321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.928None[Sandbox] Process order. (Serial=3972, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1916 [41, 25] --> 1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.937None[Sandbox] Process order. (Serial=3973, Empire=18, Order=OrderContinueGotoAction Action=1322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.957None[Sandbox] Process order. (Serial=3974, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.968None[Sandbox] Process order. (Serial=3975, Empire=35, Order=OrderContinueGotoAction Action=1323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.988None[Sandbox] Process order. (Serial=3976, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1171 [46, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:19.998None[Sandbox] Process order. (Serial=3977, Empire=39, Order=OrderContinueGotoAction Action=1324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.008None[Sandbox] Process order. (Serial=3978, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30] --> 2182 [7, 29] --> 2107 [7, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.018None[Sandbox] Process order. (Serial=3979, Empire=41, Order=OrderContinueGotoAction Action=1325)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.038None[Sandbox] Process order. (Serial=3980, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='1946 [71, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.048None[Sandbox] Process order. (Serial=3981, Empire=53, Order=OrderContinueGotoAction Action=1326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.068None[Sandbox] Process order. (Serial=3982, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.078None[Sandbox] Process order. (Serial=3983, Empire=64, Order=OrderContinueGotoAction Action=1327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.088None[Sandbox] Process order. (Serial=3984, Empire=67, Order=OrderGoTo Entity=#10907, AdditionalFlags='IgnoreFogOfWar', Path='1025 [50, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.098None[Sandbox] Process order. (Serial=3985, Empire=67, Order=OrderContinueGotoAction Action=1328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.118None[Sandbox] Process order. (Serial=3986, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25] --> 2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.128None[Sandbox] Process order. (Serial=3987, Empire=73, Order=OrderContinueGotoAction Action=1329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.138None[Sandbox] Process order. (Serial=3988, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 715 [40, 9] --> 641 [41, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.148None[Sandbox] Process order. (Serial=3989, Empire=83, Order=OrderContinueGotoAction Action=1330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.440None[Sandbox] Process order. (Serial=3990, Empire=1, Order=OrderContinueGotoAction Action=1312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.441None[Sandbox] Process order. (Serial=3991, Empire=1, Order=OrderContinueGotoAction Action=1311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.442None[Sandbox] Process order. (Serial=3992, Empire=1, Order=OrderContinueGotoAction Action=1310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.490None[Sandbox] Process order. (Serial=3993, Empire=2, Order=OrderContinueGotoAction Action=1314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.491None[Sandbox] Process order. (Serial=3994, Empire=2, Order=OrderContinueGotoAction Action=1313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.499None[Sandbox] Process order. (Serial=3995, Empire=2, Order=OrderContinueGotoAction Action=1317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.499None[Sandbox] Process order. (Serial=3996, Empire=2, Order=OrderContinueGotoAction Action=1316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.501None[Sandbox] Process order. (Serial=3997, Empire=2, Order=OrderContinueGotoAction Action=1315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.550None[Sandbox] Process order. (Serial=3998, Empire=3, Order=OrderContinueGotoAction Action=1320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.551None[Sandbox] Process order. (Serial=3999, Empire=3, Order=OrderContinueGotoAction Action=1319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.552None[Sandbox] Process order. (Serial=4000, Empire=3, Order=OrderContinueGotoAction Action=1318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.609None[Sandbox] Process order. (Serial=4001, Empire=18, Order=OrderContinueGotoAction Action=1322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.691None[Sandbox] Process order. (Serial=4002, Empire=41, Order=OrderContinueGotoAction Action=1325)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.800None[Sandbox] Process order. (Serial=4003, Empire=73, Order=OrderContinueGotoAction Action=1329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:20.822None[Sandbox] Process order. (Serial=4004, Empire=83, Order=OrderContinueGotoAction Action=1330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.112None[Sandbox] Process order. (Serial=4005, Empire=1, Order=OrderContinueGotoAction Action=1312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.113None[Sandbox] Process order. (Serial=4006, Empire=1, Order=OrderContinueGotoAction Action=1311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.114None[Sandbox] Process order. (Serial=4007, Empire=1, Order=OrderContinueGotoAction Action=1310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.162None[Sandbox] Process order. (Serial=4008, Empire=2, Order=OrderContinueGotoAction Action=1314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.171None[Sandbox] Process order. (Serial=4009, Empire=2, Order=OrderContinueGotoAction Action=1316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.172None[Sandbox] Process order. (Serial=4010, Empire=2, Order=OrderContinueGotoAction Action=1315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.221None[Sandbox] Process order. (Serial=4011, Empire=3, Order=OrderContinueGotoAction Action=1319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.222None[Sandbox] Process order. (Serial=4012, Empire=3, Order=OrderContinueGotoAction Action=1318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:21.782None[Sandbox] Process order. (Serial=4013, Empire=1, Order=OrderContinueGotoAction Action=1310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.454None[Sandbox] Process order. (Serial=4014, Empire=1, Order=OrderContinueGotoAction Action=1310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.466NoneThe AI synchronization took 1807 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:14:22.494None[Sandbox] Process order. (Serial=4015, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.524None[Sandbox] Process order. (Serial=4016, Empire=1, Order=OrderBuildBridge ArmyGUID: #9769 StopAction=False Action=0 at 1510 [10, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.524None[Sandbox] Process order. (Serial=4017, Empire=1, Order=OrderGoTo Entity=#10913, AdditionalFlags='IgnoreFogOfWar', Path='1523 [23, 20] --> 1522 [22, 20] --> 1521 [21, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.535None[Sandbox] Process order. (Serial=4018, Empire=1, Order=OrderContinueGotoAction Action=1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.584None[Sandbox] Process order. (Serial=4019, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2601 [51, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.585None[Sandbox] Process order. (Serial=4020, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.594None[Sandbox] Process order. (Serial=4021, Empire=2, Order=OrderContinueGotoAction Action=1334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:22.595None[Sandbox] Process order. (Serial=4022, Empire=2, Order=OrderContinueGotoAction Action=1333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.031NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:23.032NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:23.036NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:23.036None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:23.049None[Sandbox] Process order. (Serial=4023, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9771 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.052NoneSame QuestPinSubset Snapshot Frame (previous frame: 7785, current data frame: 7785) but different data length (remote: 27, local: 26)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:23.055NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:23.055None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:23.096None[Sandbox] Process order. (Serial=4024, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2950 [25, 39] --> 2949 [24, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.106None[Sandbox] Process order. (Serial=4025, Empire=3, Order=OrderContinueGotoAction Action=1337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.175None[Sandbox] Process order. (Serial=4026, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.206None[Sandbox] Process order. (Serial=4027, Empire=1, Order=OrderContinueGotoAction Action=1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.267None[Sandbox] Process order. (Serial=4028, Empire=2, Order=OrderContinueGotoAction Action=1334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.268None[Sandbox] Process order. (Serial=4029, Empire=2, Order=OrderContinueGotoAction Action=1333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.779None[Sandbox] Process order. (Serial=4030, Empire=3, Order=OrderContinueGotoAction Action=1337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.879None[Sandbox] Process order. (Serial=4031, Empire=1, Order=OrderContinueGotoAction Action=1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.893NoneThe AI synchronization took 582 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:14:23.930None[Sandbox] Process order. (Serial=4032, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 26, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.956NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:23.956None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:23.980None[Sandbox] Process order. (Serial=4033, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1918 [43, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:23.990None[Sandbox] Process order. (Serial=4034, Empire=18, Order=OrderContinueGotoAction Action=1338)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.010None[Sandbox] Process order. (Serial=4035, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2941 [16, 39] --> 3016 [16, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.019None[Sandbox] Process order. (Serial=4036, Empire=35, Order=OrderContinueGotoAction Action=1339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.030None[Sandbox] Process order. (Serial=4037, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1246 [46, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.040None[Sandbox] Process order. (Serial=4038, Empire=39, Order=OrderContinueGotoAction Action=1340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.057NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:24.057None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:24.070None[Sandbox] Process order. (Serial=4039, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2022 [72, 26] --> 2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.080None[Sandbox] Process order. (Serial=4040, Empire=53, Order=OrderContinueGotoAction Action=1341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.091None[Sandbox] Process order. (Serial=4041, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.100None[Sandbox] Process order. (Serial=4042, Empire=64, Order=OrderContinueGotoAction Action=1342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.109None[Sandbox] Process order. (Serial=4043, Empire=67, Order=OrderGoTo Entity=#10907, AdditionalFlags='IgnoreFogOfWar', Path='1101 [51, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.120None[Sandbox] Process order. (Serial=4044, Empire=67, Order=OrderContinueGotoAction Action=1343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.130None[Sandbox] Process order. (Serial=4045, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.140None[Sandbox] Process order. (Serial=4046, Empire=73, Order=OrderContinueGotoAction Action=1344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.161None[Sandbox] Process order. (Serial=4047, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.161None[Sandbox] Process order. (Serial=4048, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.690None[Sandbox] Process order. (Serial=4049, Empire=35, Order=OrderContinueGotoAction Action=1339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.750None[Sandbox] Process order. (Serial=4050, Empire=53, Order=OrderContinueGotoAction Action=1341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.770None[Sandbox] Process order. (Serial=4051, Empire=64, Order=OrderContinueGotoAction Action=1342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.774NoneThe AI synchronization took 500 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:14:24.811None[Sandbox] Process order. (Serial=4052, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.811None[Sandbox] Process order. (Serial=4053, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 26, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:24.857NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:24.858None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:25.010None[Sandbox] Process order. (Serial=4054, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:25.057NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:25.057None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:25.113None[Sandbox] Process order. (Serial=4055, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:25.157NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:25.157None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:26.250NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#10913-3766)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:14:26.250NoneUnitActionMove(#10913): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:14:26.588UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:14:28.678None[Sandbox] Process order. (Serial=4056, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:35.767NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:14:39.057None[Sandbox] Process order. (Serial=4057, Empire=0, Order=OrderGoTo Entity=#4960, path='1250 [50, 16] --> 1174 [49, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:39.067None[Sandbox] Process order. (Serial=4058, Empire=0, Order=OrderContinueGotoAction Action=1345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:39.741None[Sandbox] Process order. (Serial=4059, Empire=0, Order=OrderContinueGotoAction Action=1345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:39.754NoneThe AI synchronization took 546 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:14:41.153None[Sandbox] Process order. (Serial=4060, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 9256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:41.153NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:41.153NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:41.153NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:41.153NoneCouldn't get optional variable. (DialogName=Quip_Elder_Sollusk01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:41.733NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:42.334NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:14:42.336None[Sandbox] Process order. (Serial=4061, Empire=0, Order=OrderParley ArmyGUID: #4960 StopAction=False Action=0 at 1100 [50, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:42.830NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:42.830None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:42.853NoneSame QuestPinSubset Snapshot Frame (previous frame: 7940, current data frame: 7940) but different data length (remote: 28, local: 27)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:42.859None[Sandbox] Process order. (Serial=4062, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 91, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:42.859None[Sandbox] Process order. (Serial=4063, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 60)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:42.865NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:42.865None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:42.889None[Sandbox] Process order. (Serial=4064, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:44.958None[Sandbox] Process order. (Serial=4065, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:44.988UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:14:46.220None[Sandbox] Process order. (Serial=4066, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 91, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:46.220None[Sandbox] Process order. (Serial=4067, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 91, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:49.260None[Sandbox] Process order. (Serial=4068, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_GenericQuest_14_Start, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 61)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:49.266NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.266None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:49.365NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.365None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:14:49.901None[Sandbox] Process order. (Serial=4069, Empire=81, Order=OrderCreateBattle Attacker #10931 Target #4960 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:49.901NoneBattle 10935: Initialize battle with attacker 10931 (1250) and defender 4960 (1174).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.901NoneBattle 10935: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:14:49.901NoneBattle 10935: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:14:49.901NoneBattle 10935: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:14:49.903NoneBattle 10935: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:14:49.911NoneBattle 10935: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:14:49.911NoneBattle 10935: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:14:49.961NoneBattle 10935: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:14:49.965None[AI] Battle 10935: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:14:49.970None[Sandbox] Process order. (Serial=4070, Empire=81, Order=OrderBattleConfirmation BattleGUID: 10935 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:14:49.983NonePresentation Battle 10935: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.983NonePresentation Battle 10935: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.983NonePresentation Battle 10935: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:14:49.984NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.984NoneRestorePresentationBattlePreview created ticket #41181.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.984NonePresentation Battle 10935: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=10931, Group=Attacker, TileIndex=1250, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.984NonePresentation Battle 10935: Create participant 10931. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.984NonePresentation Battle 10935: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1174, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.984NonePresentation Battle 10935: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=10931, Group=Attacker, TileIndex=1250, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1174, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.985NonePresentation Battle 10935: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.986NonePresentation Battle 10935: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.986NonePresentation Battle 10935: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=10931, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.986NoneInitialize presentation battle unit 11098 for unit 10933

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.987NoneInitialize presentation battle unit 11097 for unit 10934

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.987NoneInitialize presentation battle unit 11096 for unit 10932

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.988NonePresentation Battle 10935: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.988NoneInitialize presentation battle unit 11099 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.988NoneInitialize presentation battle unit 11103 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:49.989NoneInitialize presentation battle unit 11102 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.017NoneInitialize presentation battle unit 11101 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.018NoneInitialize presentation battle unit 11100 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.018NoneRequestRestoreAsyncOperation_Completed for ticket #41181.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:14:50.018NoneRestorePresentationBattlePreview skipped due to ended battle #10935

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:14:50.018NoneRequestAsyncOperation_Dismissed for ticket #41181.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:14:50.050NonePresentation Battle 10935: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.050NonePresentation Battle 10935: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.050NonePresentation Battle 10935: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.050NonePresentation Battle 10935: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:14:50.051NoneReleasePresentationBattlePreview attacker #10931, defender #4960

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.051NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.051NoneRestorePresentationBattlePreview created ticket #41183.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.051NonePresentation Battle 10935: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.051NonePresentation Battle 10935: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:14:50.051NonePresentation Battle 10935: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:50.085NoneRequestRestoreAsyncOperation_Completed for ticket #41183.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:14:50.085NoneRestorePresentationBattlePreview skipped due to ended battle #10935

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:14:50.085NoneRequestAsyncOperation_Dismissed for ticket #41183.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:14:50.117NonePresentation Battle 10935: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:14:59.291UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:14:59.292UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:15:01.853UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:15:04.085UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:04.975None[Sandbox] Process order. (Serial=4071, Empire=0, Order=OrderBattleConfirmation BattleGUID: 10935 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:04.975NoneBattle 10935: change state From Confirmation to ConfirmationAcknowledge. 15s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:05.117NonePresentation Battle 10935: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:05.117NonePresentation Battle 10935: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:05.117NonePresentation Battle 10935: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:05.126None[Sandbox] Process order. (Serial=4072, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 10935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:05.126NoneBattle 10935: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:05.216NonePresentation Battle 10935: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:05.217NonePresentation Battle 10935: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:05.217NonePresentation Battle 10935: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:05.217NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:05.217NoneReleasePresentationBattlePreview attacker #10931, defender #4960

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:06.001UIUnload UI texture 'KinOfSheredyn_Districts_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:06.139UILoaded UI texture 'UI_Status_Unit_Preparation_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:06.140UILoaded UI texture 'UI_Status_Unit_Preparation_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:06.140UILoaded UI texture 'UI_UnitAbility_Preparation_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:06.140UILoaded UI texture 'UI_UnitAbility_Preparation_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.222None[Sandbox] Process order. (Serial=4073, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:07.222NoneBattle 10935: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:07.302None[Sandbox] Process order. (Serial=4074, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 10935 AttackerGUID: 11098 TargetPosition: 1022 IgnoreFoW: True AStarResults: 1475 [50, 19] --> 1400 [50, 18] --> 1324 [49, 17] --> 1249 [49, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:07.350NonePresentation Battle 10935: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.350NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:07.373None[Sandbox] Process order. (Serial=4075, Empire=81, Order=OrderBattleEndRound BattleGUID: 10935 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:07.373NoneBattle 10935: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:07.433NonePresentation Battle 10935: Execute action[26] (BattleOrderUniqueId: 149): UnitMoveAndAttack. EmpireIndex=81. Attacker=11098, DestTile=1249/1249 (health=1.00), Defender =11103 (health =0.82). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.434NonePresentation Battle 10935: Execute action[26] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=11098, DestTile=1249. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.434NonePresentation Battle 10935: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11098, DestTile=1400. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.434NonePresentation Battle 10935: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11098, DestTile=1324. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.434NonePresentation Battle 10935: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11098, DestTile=1249. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.434NonePresentation Battle 10935: Execute action[26] (BattleOrderUniqueId: 149): UnitAttack. EmpireIndex=81. Attacker=11098 (health=1.00) Defender =11103 (health =0.82) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.516NonePresentation Battle 10935: Execute action[27] (BattleOrderUniqueId: 150): UnitEndTurn. EmpireIndex=0. UnitGuid=11097. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.517NonePresentation Battle 10935: Execute action[28] (BattleOrderUniqueId: 151): UnitEndTurn. EmpireIndex=0. UnitGuid=11096. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:07.517NonePresentation Battle 10935: Execute action[29] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:08.852UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:10.034NoneIssue with audio readback : audio sources are not sorted.

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.138None[Sandbox] Process order. (Serial=4076, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.138NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #149 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:12.147None[Sandbox] Process order. (Serial=4077, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.177None[Sandbox] Process order. (Serial=4078, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.177NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #150 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:12.186None[Sandbox] Process order. (Serial=4079, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.207None[Sandbox] Process order. (Serial=4080, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.207NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #151 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:12.216None[Sandbox] Process order. (Serial=4081, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: Execute action[31] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: Execute action[33] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.234NonePresentation Battle 10935: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.237None[Sandbox] Process order. (Serial=4082, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:12.237NoneBattle 10935: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:12.316NonePresentation Battle 10935: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.316NonePresentation Battle 10935: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.317NonePresentation Battle 10935: Execute action[38] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:12.317NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:12.317NoneCould not find PresentationBattlePreview with armyEntityGUID=10931, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:14.321None[Sandbox] Process order. (Serial=4083, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:14.321NoneBattle 10935: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:14.416NonePresentation Battle 10935: Execute action[39] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:14.416NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:15.434NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:15:17.379None[Sandbox] Process order. (Serial=4084, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11100 AStarResults: 1099 [49, 14] --> 1174 [49, 15] --> 1250 [50, 16] --> 1324 [49, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:17.517NonePresentation Battle 10935: Execute action[40] (BattleOrderUniqueId: 152): UnitMove. EmpireIndex=0. UnitGuid=11100, DestTile=1324. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:17.517NonePresentation Battle 10935: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1099. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:17.517NonePresentation Battle 10935: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1174. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:17.517NonePresentation Battle 10935: Execute action[40] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:17.517NonePresentation Battle 10935: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:17.517NonePresentation Battle 10935: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.326None[Sandbox] Process order. (Serial=4085, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:20.327NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #152 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:20.336None[Sandbox] Process order. (Serial=4086, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:20.417NonePresentation Battle 10935: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.417NonePresentation Battle 10935: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.577None[Sandbox] Process order. (Serial=4087, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11102 AStarResults: 1024 [49, 13] --> 1100 [50, 14] --> 1174 [49, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:20.633NonePresentation Battle 10935: Execute action[43] (BattleOrderUniqueId: 153): UnitMove. EmpireIndex=0. UnitGuid=11102, DestTile=1174. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.634NonePresentation Battle 10935: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1024. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.634NonePresentation Battle 10935: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1100. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.634NonePresentation Battle 10935: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1174. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:20.634NonePresentation Battle 10935: Execute action[43] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:22.923None[Sandbox] Process order. (Serial=4088, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:22.923NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #153 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:22.933None[Sandbox] Process order. (Serial=4089, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:23.034NonePresentation Battle 10935: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:23.034NonePresentation Battle 10935: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:24.388None[Sandbox] Process order. (Serial=4090, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11101 AStarResults: 948 [48, 12] --> 1023 [48, 13] --> 1099 [49, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:24.517NonePresentation Battle 10935: Execute action[46] (BattleOrderUniqueId: 154): UnitMove. EmpireIndex=0. UnitGuid=11101, DestTile=1099. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:24.517NonePresentation Battle 10935: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=948. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:24.517NonePresentation Battle 10935: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1023. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:24.517NonePresentation Battle 10935: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1099. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:25.486UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:15:26.118UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:26.535None[Sandbox] Process order. (Serial=4091, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:26.535NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #154 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:26.545None[Sandbox] Process order. (Serial=4092, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:26.634NonePresentation Battle 10935: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:27.128None[Sandbox] Process order. (Serial=4093, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11099 AStarResults: 874 [49, 11] --> 950 [50, 12] --> 1025 [50, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:27.233NonePresentation Battle 10935: Execute action[48] (BattleOrderUniqueId: 155): UnitMove. EmpireIndex=0. UnitGuid=11099, DestTile=1025. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:27.233NonePresentation Battle 10935: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=874. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:27.233NonePresentation Battle 10935: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=950. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:27.233NonePresentation Battle 10935: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=1025. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:29.294None[Sandbox] Process order. (Serial=4094, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:29.295NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #155 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:29.304None[Sandbox] Process order. (Serial=4095, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:29.434NonePresentation Battle 10935: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:31.279None[Sandbox] Process order. (Serial=4096, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11099 TargetPosition: 1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:31.333NonePresentation Battle 10935: Execute action[50] (BattleOrderUniqueId: 156): UnitAttack. EmpireIndex=0. Attacker=11099 (health=1.00) Defender =11098 (health =0.60) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:33.454None[Sandbox] Process order. (Serial=4097, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:33.454NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #156 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:33.465None[Sandbox] Process order. (Serial=4098, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:33.534NonePresentation Battle 10935: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:33.534NonePresentation Battle 10935: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:35.740None[Sandbox] Process order. (Serial=4099, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11100 TargetPosition: 1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:35.850NonePresentation Battle 10935: Execute action[53] (BattleOrderUniqueId: 157): UnitAttack. EmpireIndex=0. Attacker=11100 (health=1.00) Defender =11098 (health =0.10) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:35.968UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:38.669None[Sandbox] Process order. (Serial=4100, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11102 TargetPosition: 1249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:38.717NonePresentation Battle 10935: Execute action[54] (BattleOrderUniqueId: 158): UnitAttack. EmpireIndex=0. Attacker=11102 (health=1.00) Defender =11098 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:38.790None[Sandbox] Process order. (Serial=4101, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:38.790NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #157 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:38.800None[Sandbox] Process order. (Serial=4102, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:38.933NonePresentation Battle 10935: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:38.933NonePresentation Battle 10935: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:40.718UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:41.535UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:42.784NoneRelease presentation battle unit 11098

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:15:42.785NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8057, current data frame: 8057) but different data length (remote: 7, local: 8)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:42.791None[Sandbox] Process order. (Serial=4103, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:42.791NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #158 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:42.802None[Sandbox] Process order. (Serial=4104, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:42.933NonePresentation Battle 10935: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:42.933NonePresentation Battle 10935: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:45.257None[Sandbox] Process order. (Serial=4105, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11103 AStarResults: 1098 [48, 14] --> 1173 [48, 15] --> 1248 [48, 16] --> 1323 [48, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:45.333NonePresentation Battle 10935: Execute action[59] (BattleOrderUniqueId: 159): UnitMove. EmpireIndex=0. UnitGuid=11103, DestTile=1323. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:45.333NonePresentation Battle 10935: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1098. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:45.333NonePresentation Battle 10935: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1173. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:45.333NonePresentation Battle 10935: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1248. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:45.333NonePresentation Battle 10935: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1323. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:46.438None[Sandbox] Process order. (Serial=4106, Empire=0, Order=OrderBattleEndRound BattleGUID: 10935 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:46.439NoneBattle 10935: change state From ContenderRound to ContenderRoundAcknowledge. 32s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:46.533NonePresentation Battle 10935: Execute action[60] (BattleOrderUniqueId: 160): UnitEndTurn. EmpireIndex=0. UnitGuid=11103. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:46.533NonePresentation Battle 10935: Execute action[61] (BattleOrderUniqueId: 161): UnitEndTurn. EmpireIndex=0. UnitGuid=11101. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:46.533NonePresentation Battle 10935: Execute action[62] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:46.539None[Sandbox] Process order. (Serial=4107, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:46.543NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #161 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:46.548None[Sandbox] Process order. (Serial=4108, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:48.211None[Sandbox] Process order. (Serial=4109, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:48.212NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #159 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:48.221None[Sandbox] Process order. (Serial=4110, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:48.321None[Sandbox] Process order. (Serial=4111, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:48.322NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #160 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:48.332None[Sandbox] Process order. (Serial=4112, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:48.350NonePresentation Battle 10935: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.351NonePresentation Battle 10935: Execute action[64] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.351NonePresentation Battle 10935: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.351NonePresentation Battle 10935: Execute action[66] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.351NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:48.351NonePresentation Battle 10935: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.351NonePresentation Battle 10935: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.362None[Sandbox] Process order. (Serial=4113, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:48.362NoneBattle 10935: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:48.450NonePresentation Battle 10935: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.451NonePresentation Battle 10935: Execute action[70] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.451NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:48.451NonePresentation Battle 10935: Execute action[71] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:48.451NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:48.451NoneCould not find PresentationBattlePreview with armyEntityGUID=10931, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.427None[Sandbox] Process order. (Serial=4114, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:50.427NoneBattle 10935: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:50.517None[Sandbox] Process order. (Serial=4115, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 10935 AttackerGUID: 11096 TargetPosition: 1323 IgnoreFoW: True AStarResults: 1625 [50, 21] --> 1550 [50, 20] --> 1475 [50, 19] --> 1401 [51, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:50.534NonePresentation Battle 10935: Execute action[72] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.534NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:15:50.578None[Sandbox] Process order. (Serial=4116, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 10935 AttackerGUID: 11097 TargetPosition: 1323 IgnoreFoW: True AStarResults: 1552 [52, 20] --> 1551 [51, 20] --> 1550 [50, 20] --> 1474 [49, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:50.578NoneBattle 10935: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:15:50.634NonePresentation Battle 10935: Execute action[73] (BattleOrderUniqueId: 162): UnitMoveAndAttack. EmpireIndex=81. Attacker=11096, DestTile=1401/1401 (health=1.00), Defender =11103 (health =0.62). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.634NonePresentation Battle 10935: Execute action[73] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=11096, DestTile=1401. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.634NonePresentation Battle 10935: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11096, DestTile=1550. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.634NonePresentation Battle 10935: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11096, DestTile=1475. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.634NonePresentation Battle 10935: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11096, DestTile=1401. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.634NonePresentation Battle 10935: Execute action[73] (BattleOrderUniqueId: 162): UnitAttack. EmpireIndex=81. Attacker=11096 (health=1.00) Defender =11103 (health =0.62) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[74] (BattleOrderUniqueId: 163): UnitMoveAndAttack. EmpireIndex=81. Attacker=11097, DestTile=1474/1474 (health=1.00), Defender =11103 (health =0.42). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[74] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=11097, DestTile=1474. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11097, DestTile=1551. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11097, DestTile=1550. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=11097, DestTile=1474. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[74] (BattleOrderUniqueId: 163): UnitAttack. EmpireIndex=81. Attacker=11097 (health=1.00) Defender =11103 (health =0.42) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:50.635NonePresentation Battle 10935: Execute action[75] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:15:55.439None[Sandbox] Process order. (Serial=4117, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:15:55.439NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #162 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:15:55.449None[Sandbox] Process order. (Serial=4118, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:01.125None[Sandbox] Process order. (Serial=4119, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:01.125NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #163 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:01.133NonePresentation Battle 10935: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.133NonePresentation Battle 10935: Execute action[77] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.133NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:01.134NonePresentation Battle 10935: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.134NonePresentation Battle 10935: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.137None[Sandbox] Process order. (Serial=4120, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:01.138None[Sandbox] Process order. (Serial=4121, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:01.138NoneBattle 10935: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:01.250NonePresentation Battle 10935: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.250NonePresentation Battle 10935: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.250NonePresentation Battle 10935: Execute action[82] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:01.250NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:01.250NoneCould not find PresentationBattlePreview with armyEntityGUID=10931, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:02.451NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:16:02.451NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item036/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:16:03.219None[Sandbox] Process order. (Serial=4122, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:03.219NoneBattle 10935: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:03.332NonePresentation Battle 10935: Execute action[83] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:03.332NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:03.872None[Sandbox] Process order. (Serial=4123, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11100 AStarResults: 1400 [50, 18] --> 1475 [50, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:03.967NonePresentation Battle 10935: Execute action[84] (BattleOrderUniqueId: 164): UnitMove. EmpireIndex=0. UnitGuid=11100, DestTile=1475. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:03.967NonePresentation Battle 10935: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1400. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:03.967NonePresentation Battle 10935: Execute action[84] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:03.967NonePresentation Battle 10935: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1475. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:04.753UILoaded UI texture 'UI_UnitAbility_Opportunist_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:05.536None[Sandbox] Process order. (Serial=4124, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:05.536NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #164 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:05.546None[Sandbox] Process order. (Serial=4125, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:05.633NonePresentation Battle 10935: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:05.633NonePresentation Battle 10935: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:05.633NonePresentation Battle 10935: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:06.578None[Sandbox] Process order. (Serial=4126, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11100 TargetPosition: 1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:06.650NonePresentation Battle 10935: Execute action[88] (BattleOrderUniqueId: 165): UnitAttack. EmpireIndex=0. Attacker=11100 (health=1.00) Defender =11097 (health =0.52) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:07.518UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:09.405None[Sandbox] Process order. (Serial=4127, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11102 AStarResults: 1250 [50, 16] --> 1324 [49, 17] --> 1400 [50, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:09.451NonePresentation Battle 10935: Execute action[89] (BattleOrderUniqueId: 166): UnitMove. EmpireIndex=0. UnitGuid=11102, DestTile=1400. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:09.451NonePresentation Battle 10935: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:09.451NonePresentation Battle 10935: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:09.451NonePresentation Battle 10935: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1400. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:09.451NonePresentation Battle 10935: Execute action[89] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:10.308None[Sandbox] Process order. (Serial=4128, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:10.308NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #165 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:10.317None[Sandbox] Process order. (Serial=4129, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:10.449NonePresentation Battle 10935: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:10.449NonePresentation Battle 10935: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:11.008None[Sandbox] Process order. (Serial=4130, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11102 TargetPosition: 1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:11.050NonePresentation Battle 10935: Execute action[92] (BattleOrderUniqueId: 167): UnitAttack. EmpireIndex=0. Attacker=11102 (health=1.00) Defender =11097 (health =0.08) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:13.424None[Sandbox] Process order. (Serial=4131, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:13.425NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #166 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:13.435None[Sandbox] Process order. (Serial=4132, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:13.567NonePresentation Battle 10935: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:13.568NonePresentation Battle 10935: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:13.568NonePresentation Battle 10935: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:14.840None[Sandbox] Process order. (Serial=4133, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11101 AStarResults: 1174 [49, 15] --> 1250 [50, 16] --> 1325 [50, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:14.949NonePresentation Battle 10935: Execute action[96] (BattleOrderUniqueId: 168): UnitMove. EmpireIndex=0. UnitGuid=11101, DestTile=1325. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:14.949NonePresentation Battle 10935: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1174. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:14.949NonePresentation Battle 10935: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:14.949NonePresentation Battle 10935: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1325. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:14.949NonePresentation Battle 10935: Execute action[96] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:16.262None[Sandbox] Process order. (Serial=4134, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11101 TargetPosition: 1401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:16.367NonePresentation Battle 10935: Execute action[97] (BattleOrderUniqueId: 169): UnitAttack. EmpireIndex=0. Attacker=11101 (health=1.00) Defender =11096 (health =0.65) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:16.969UILoaded UI texture 'UI_Common_Defense'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:17.004None[Sandbox] Process order. (Serial=4135, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:17.004NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #168 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:17.013None[Sandbox] Process order. (Serial=4136, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:17.133NonePresentation Battle 10935: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:17.133NonePresentation Battle 10935: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:17.403UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:16:17.956None[Sandbox] Process order. (Serial=4137, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:17.956NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #167 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:17.966None[Sandbox] Process order. (Serial=4138, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:18.067NonePresentation Battle 10935: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:18.067NonePresentation Battle 10935: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:19.974None[Sandbox] Process order. (Serial=4139, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:19.974NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #169 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:19.983None[Sandbox] Process order. (Serial=4140, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:20.051NonePresentation Battle 10935: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:20.051NonePresentation Battle 10935: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:20.123None[Sandbox] Process order. (Serial=4141, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11099 AStarResults: 1101 [51, 14] --> 1176 [51, 15] --> 1251 [51, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:20.251NonePresentation Battle 10935: Execute action[104] (BattleOrderUniqueId: 170): UnitMove. EmpireIndex=0. UnitGuid=11099, DestTile=1251. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:20.251NonePresentation Battle 10935: Execute action[104] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=1101. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:20.251NonePresentation Battle 10935: Execute action[104] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=1176. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:20.251NonePresentation Battle 10935: Execute action[104] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=1251. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:21.706None[Sandbox] Process order. (Serial=4142, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11099 TargetPosition: 1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:21.750NonePresentation Battle 10935: Execute action[105] (BattleOrderUniqueId: 171): UnitAttack. EmpireIndex=0. Attacker=11099 (health=1.00) Defender =11097 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:22.328None[Sandbox] Process order. (Serial=4143, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:22.328NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #170 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:22.338None[Sandbox] Process order. (Serial=4144, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:22.450NonePresentation Battle 10935: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:23.600NoneRelease presentation battle unit 11097

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:23.602NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8154, current data frame: 8154) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:23.611None[Sandbox] Process order. (Serial=4145, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:23.611NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #171 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:23.622None[Sandbox] Process order. (Serial=4146, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:23.751NonePresentation Battle 10935: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:23.751NonePresentation Battle 10935: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:26.759None[Sandbox] Process order. (Serial=4147, Empire=0, Order=OrderBattleMove BattleGUID: 10935 BattleUnitGUID: 11103 AStarResults: 1322 [47, 17] --> 1247 [47, 16] --> 1171 [46, 15] --> 1170 [45, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:26.867NonePresentation Battle 10935: Execute action[109] (BattleOrderUniqueId: 172): UnitMove. EmpireIndex=0. UnitGuid=11103, DestTile=1170. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:26.867NonePresentation Battle 10935: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1322. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:26.867NonePresentation Battle 10935: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1247. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:26.867NonePresentation Battle 10935: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1171. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:26.867NonePresentation Battle 10935: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1170. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:28.494None[Sandbox] Process order. (Serial=4148, Empire=0, Order=OrderBattleEndRound BattleGUID: 10935 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:28.494NoneBattle 10935: change state From ContenderRound to ContenderRoundAcknowledge. 25s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:28.533NonePresentation Battle 10935: Execute action[110] (BattleOrderUniqueId: 173): UnitEndTurn. EmpireIndex=0. UnitGuid=11103. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:28.533NonePresentation Battle 10935: Execute action[111] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:29.807None[Sandbox] Process order. (Serial=4149, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:29.807NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #172 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:29.817None[Sandbox] Process order. (Serial=4150, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:29.956None[Sandbox] Process order. (Serial=4151, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:29.956NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #173 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:29.966None[Sandbox] Process order. (Serial=4152, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:29.984NonePresentation Battle 10935: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:29.985NonePresentation Battle 10935: Execute action[113] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:29.985NonePresentation Battle 10935: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:29.985NonePresentation Battle 10935: Execute action[115] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:29.985NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:29.985NonePresentation Battle 10935: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:29.987None[Sandbox] Process order. (Serial=4153, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:29.987NoneBattle 10935: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:30.067NonePresentation Battle 10935: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:30.067NonePresentation Battle 10935: Execute action[118] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:30.067NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:30.067NonePresentation Battle 10935: Execute action[119] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:30.067NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:30.067NoneCould not find PresentationBattlePreview with armyEntityGUID=10931, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:32.052None[Sandbox] Process order. (Serial=4154, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:32.052NoneBattle 10935: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:32.132None[Sandbox] Process order. (Serial=4155, Empire=81, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11096 TargetPosition: 1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:32.132NoneBattle 10935: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:32.166NonePresentation Battle 10935: Execute action[120] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:32.166NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:32.267NonePresentation Battle 10935: Execute action[121] (BattleOrderUniqueId: 174): UnitAttack. EmpireIndex=81. Attacker=11096 (health=0.65) Defender =11099 (health =0.69) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:32.267NonePresentation Battle 10935: Execute action[122] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:36.291None[Sandbox] Process order. (Serial=4156, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:36.292NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #174 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:36.300NonePresentation Battle 10935: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:36.300NonePresentation Battle 10935: Execute action[124] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:36.300NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:36.301None[Sandbox] Process order. (Serial=4157, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:36.311None[Sandbox] Process order. (Serial=4158, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:36.311NoneBattle 10935: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:36.367NonePresentation Battle 10935: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:36.367NonePresentation Battle 10935: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:36.367NonePresentation Battle 10935: Execute action[127] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:36.367NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:36.367NoneCould not find PresentationBattlePreview with armyEntityGUID=10931, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:38.339None[Sandbox] Process order. (Serial=4159, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:38.339NoneBattle 10935: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:38.483NonePresentation Battle 10935: Execute action[128] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:38.483NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:40.125None[Sandbox] Process order. (Serial=4160, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11102 TargetPosition: 1401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:40.250NonePresentation Battle 10935: Execute action[129] (BattleOrderUniqueId: 175): UnitAttack. EmpireIndex=0. Attacker=11102 (health=1.00) Defender =11096 (health =0.28) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:42.289None[Sandbox] Process order. (Serial=4161, Empire=0, Order=OrderBattleAttack BattleGUID: 10935 AttackerGUID: 11101 TargetPosition: 1401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:42.289NoneBattle 10935: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:42.367NonePresentation Battle 10935: Execute action[130] (BattleOrderUniqueId: 176): UnitAttack. EmpireIndex=0. Attacker=11101 (health=1.00) Defender =11096 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:42.367NonePresentation Battle 10935: Execute action[131] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:42.367NonePresentation Battle 10935: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:42.370None[Sandbox] Process order. (Serial=4162, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10935, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:44.104None[Sandbox] Process order. (Serial=4163, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:44.105NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #175 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:44.115None[Sandbox] Process order. (Serial=4164, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:47.484NoneRelease presentation battle unit 11096

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:47.485NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8199, current data frame: 8199) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.494None[Sandbox] Process order. (Serial=4165, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:47.494NoneBattle 10935: ServerUpdate receive all acknowledges for BattleOrderIndex #176 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:16:47.500NonePresentation Battle 10935: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.500NonePresentation Battle 10935: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.505None[Sandbox] Process order. (Serial=4166, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10935, BattleOrderUniqueId: 176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:47.505NoneBattle 10935: change state From ContenderRoundAcknowledge to Result. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:47.505NoneBattle 10935: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:47.567NonePresentation Battle 10935: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11100, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1250. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11100, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11101, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1250. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11101, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11102, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1249. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11102, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11103, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1171. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1172. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.568NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1173. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.569NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11103, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.569NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11099, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.569NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=1250. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.569NonePresentation Battle 10935: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11099, DestTile=1174. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.570NonePresentation Battle 10935: Execute action[137] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:16:47.576UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:16:47.579None[Sandbox] Process order. (Serial=4167, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:16:47.579NoneBattle 10935: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:16:47.580NonePrevented Proxy creation for Entity #10933 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:16:47.580NonePrevented Proxy creation for Entity #10934 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:16:47.580NonePrevented Proxy creation for Entity #10932 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:16:47.580NonePrevented Proxy creation for Entity #10931 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:16:47.640UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:16:47.640UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:16:47.640UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:16:47.667NonePresentation Battle 10935: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:16:47.667NoneRelease presentation battle unit 11099

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:47.667NoneRelease presentation battle unit 11103

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:47.667NoneRelease presentation battle unit 11102

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:47.667NoneRelease presentation battle unit 11101

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:47.668NoneRelease presentation battle unit 11100

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:16:57.566None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

14:16:59.685UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:04.327None[Sandbox] Process order. (Serial=4168, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 93, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:08.952NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:17:09.859None[Sandbox] Process order. (Serial=4169, Empire=0, Order=OrderGoTo Entity=#4960, path='1250 [50, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:09.870None[Sandbox] Process order. (Serial=4170, Empire=0, Order=OrderContinueGotoAction Action=1348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:09.932NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:09.933None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:17:09.939UILoaded UI texture 'UI_Veterancy_Level_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:10.030NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:10.030None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:17:13.308None[Sandbox] Process order. (Serial=4171, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 94, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:13.308None[Sandbox] Process order. (Serial=4172, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 94, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:15.303None[Sandbox] Process order. (Serial=4173, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 94, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:28.851NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:17:41.252UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:41.252UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:41.252UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:41.252UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:47.868NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:17:51.389None[Sandbox] Process order. (Serial=4174, Empire=0, Order=OrderGoTo Entity=#4960, path='1324 [49, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:51.401None[Sandbox] Process order. (Serial=4175, Empire=0, Order=OrderContinueGotoAction Action=1349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:51.452NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:51.452None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:17:51.550NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:17:51.550None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:17:54.837None[Sandbox] Process order. (Serial=4176, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 95, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:56.843None[Sandbox] Process order. (Serial=4177, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 95, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:59.036None[Sandbox] Process order. (Serial=4178, Empire=0, Order=OrderGoTo Entity=#4960, path='1249 [49, 16] --> 1173 [48, 15] --> 1099 [49, 14] --> 1023 [48, 13] --> 948 [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:59.046None[Sandbox] Process order. (Serial=4179, Empire=0, Order=OrderContinueGotoAction Action=1350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:17:59.720None[Sandbox] Process order. (Serial=4180, Empire=0, Order=OrderContinueGotoAction Action=1350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:18:00.391None[Sandbox] Process order. (Serial=4181, Empire=0, Order=OrderContinueGotoAction Action=1350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:18:01.064None[Sandbox] Process order. (Serial=4182, Empire=0, Order=OrderContinueGotoAction Action=1350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:18:01.066NoneNo DiscoverElementCameraSequence for CameraSequenceType DiscoverDungeon.

Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:18:01.736None[Sandbox] Process order. (Serial=4183, Empire=0, Order=OrderContinueGotoAction Action=1350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:18:01.740NoneThe AI synchronization took 2166 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:18:03.241UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:18:03.241UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:18:04.227UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:18:04.228UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:18:09.958None[Sandbox] Process order. (Serial=4184, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 4, SkillIndex: 94)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:18:36.951UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:18:36.952UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:18:46.535UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:18:46.535UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:02.574None[Sandbox] Process order. (Serial=4185, Empire=0, Order=OrderGoToAndSettle Entity=#4960, path='1099 [49, 14]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:02.585None[Sandbox] Process order. (Serial=4186, Empire=0, Order=OrderContinueGotoAction Action=1351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:02.602NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:19:06.890None[Sandbox] Process order. (Serial=4187, Empire=0, Order=OrderGoTo Entity=#4960, path='948 [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:06.900None[Sandbox] Process order. (Serial=4188, Empire=0, Order=OrderContinueGotoAction Action=1352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:08.201NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:19:11.906UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:18.802NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:19:18.806UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:23.239None[Sandbox] Process order. (Serial=4189, Empire=0, Order=OrderGoToAndMerge Entity=#6820, path='1631 [56, 21] --> 1632 [57, 21] --> 1558 [58, 20] --> 1559 [59, 20] --> 1634 [59, 21] --> 1710 [60, 22] --> 1711 [61, 22] --> 1786 [61, 23] --> 1862 [62, 24] --> 1937 [62, 25] --> 1938 [63, 25] --> 1939 [64, 25]'. TargetGUID: 9767, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:23.247None[Sandbox] Process order. (Serial=4190, Empire=0, Order=OrderContinueGotoAction Action=1353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:23.918None[Sandbox] Process order. (Serial=4191, Empire=0, Order=OrderContinueGotoAction Action=1353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:24.590None[Sandbox] Process order. (Serial=4192, Empire=0, Order=OrderContinueGotoAction Action=1353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:25.261None[Sandbox] Process order. (Serial=4193, Empire=0, Order=OrderContinueGotoAction Action=1353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:25.266NoneThe AI synchronization took 1605 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:19:28.119NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:19:30.875None[Sandbox] Process order. (Serial=4194, Empire=0, Order=OrderGoToAndMerge Entity=#9767, path='1938 [63, 25] --> 1863 [63, 24] --> 1862 [62, 24] --> 1786 [61, 23] --> 1711 [61, 22] --> 1710 [60, 22] --> 1634 [59, 21] --> 1559 [59, 20] --> 1558 [58, 20]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:30.885None[Sandbox] Process order. (Serial=4195, Empire=0, Order=OrderContinueGotoAction Action=1354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:30.915None[Sandbox] Process order. (Serial=4196, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:31.556None[Sandbox] Process order. (Serial=4197, Empire=0, Order=OrderContinueGotoAction Action=1354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:32.228None[Sandbox] Process order. (Serial=4198, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:32.229None[Sandbox] Process order. (Serial=4199, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:32.230None[Sandbox] Process order. (Serial=4200, Empire=0, Order=OrderContinueGotoAction Action=1354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:32.350None[Sandbox] Process order. (Serial=4201, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:32.901None[Sandbox] Process order. (Serial=4202, Empire=0, Order=OrderContinueGotoAction Action=1354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:33.571None[Sandbox] Process order. (Serial=4203, Empire=0, Order=OrderContinueGotoAction Action=1354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:33.577NoneThe AI synchronization took 2151 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:19:33.621None[Sandbox] Process order. (Serial=4204, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:33.719NonePrevented Proxy creation for Entity #10930 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.719NonePrevented Proxy creation for Entity #10928 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.719NonePrevented Proxy creation for Entity #9063 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.719NonePrevented Proxy creation for Entity #9037 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.720NonePrevented Proxy creation for Entity #9075 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.720NonePrevented Proxy creation for Entity #9074 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.720NonePrevented Proxy creation for Entity #9073 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.722NonePrevented Proxy creation for Entity #9072 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.722NonePrevented Proxy creation for Entity #9081 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.723NonePrevented Proxy creation for Entity #9080 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.723NonePrevented Proxy creation for Entity #9079 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.723NonePrevented Proxy creation for Entity #9078 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.723NonePrevented Proxy creation for Entity #9087 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.724NonePrevented Proxy creation for Entity #9086 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.724NonePrevented Proxy creation for Entity #9085 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.724NonePrevented Proxy creation for Entity #9084 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.725NonePrevented Proxy creation for Entity #9207 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.725NonePrevented Proxy creation for Entity #9206 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.725NonePrevented Proxy creation for Entity #9205 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.726NonePrevented Proxy creation for Entity #9204 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.726NonePrevented Proxy creation for Entity #9213 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.726NonePrevented Proxy creation for Entity #9212 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.726NonePrevented Proxy creation for Entity #9211 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:33.727NonePrevented Proxy creation for Entity #9210 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:19:34.106NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:34.106None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:19:34.114None[Sandbox] Process order. (Serial=4205, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:19:34)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:34.123None[Sandbox] Process order. (Serial=4206, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=4777,EmpireIndex=1 TimePlayed=4777,EmpireIndex=2 TimePlayed=4777,EmpireIndex=3 TimePlayed=4777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:34.197NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:34.197None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:19:36.128None[Sandbox] Process order. (Serial=4207, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=109, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.133None[Sandbox] Process order. (Serial=4208, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1510 [10, 20] --> 1435 [10, 19] --> 1360 [10, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.137None[Sandbox] Process order. (Serial=4209, Empire=1, Order=OrderContinueGotoAction Action=1357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.158None[Sandbox] Process order. (Serial=4210, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1521 [21, 20] --> 1446 [21, 19] --> 1371 [21, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.158None[Sandbox] Process order. (Serial=4211, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='2035 [10, 27] --> 2036 [11, 27] --> 1962 [12, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.167None[Sandbox] Process order. (Serial=4212, Empire=1, Order=OrderContinueGotoAction Action=1359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.168None[Sandbox] Process order. (Serial=4213, Empire=1, Order=OrderContinueGotoAction Action=1358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.207None[Sandbox] Process order. (Serial=4214, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3644 [44, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.217None[Sandbox] Process order. (Serial=4215, Empire=2, Order=OrderContinueGotoAction Action=1360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.218None[Sandbox] Process order. (Serial=4216, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2296 [46, 30] --> 2371 [46, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.219None[Sandbox] Process order. (Serial=4217, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.219None[Sandbox] Process order. (Serial=4218, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1999 [49, 26] --> 1998 [48, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.228None[Sandbox] Process order. (Serial=4219, Empire=2, Order=OrderContinueGotoAction Action=1363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.229None[Sandbox] Process order. (Serial=4220, Empire=2, Order=OrderContinueGotoAction Action=1362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.230None[Sandbox] Process order. (Serial=4221, Empire=2, Order=OrderContinueGotoAction Action=1361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.231None[Sandbox] Process order. (Serial=4222, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1707 [57, 22] --> 1632 [57, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.237None[Sandbox] Process order. (Serial=4223, Empire=2, Order=OrderContinueGotoAction Action=1364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.259None[Sandbox] Process order. (Serial=4224, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_Money, Position=2274, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.279None[Sandbox] Process order. (Serial=4225, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3025 [25, 40] --> 3100 [25, 41] --> 3176 [26, 42] --> 3251 [26, 43] --> 3327 [27, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.279None[Sandbox] Process order. (Serial=4226, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2339 [14, 31] --> 2415 [15, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.280None[Sandbox] Process order. (Serial=4227, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2948 [23, 39] --> 2873 [23, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.289None[Sandbox] Process order. (Serial=4228, Empire=3, Order=OrderContinueGotoAction Action=1367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.291None[Sandbox] Process order. (Serial=4229, Empire=3, Order=OrderContinueGotoAction Action=1366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.292None[Sandbox] Process order. (Serial=4230, Empire=3, Order=OrderContinueGotoAction Action=1365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.308None[Sandbox] Process order. (Serial=4231, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.319None[Sandbox] Process order. (Serial=4232, Empire=7, Order=OrderContinueGotoAction Action=1368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.338None[Sandbox] Process order. (Serial=4233, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1994 [44, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.348None[Sandbox] Process order. (Serial=4234, Empire=18, Order=OrderContinueGotoAction Action=1369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.359None[Sandbox] Process order. (Serial=4235, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2941 [16, 39] --> 2867 [17, 38] --> 2792 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.369None[Sandbox] Process order. (Serial=4236, Empire=35, Order=OrderContinueGotoAction Action=1370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.382None[Sandbox] Process order. (Serial=4237, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1320 [45, 17] --> 1395 [45, 18] --> 1470 [45, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.389None[Sandbox] Process order. (Serial=4238, Empire=39, Order=OrderContinueGotoAction Action=1371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.399None[Sandbox] Process order. (Serial=4239, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2108 [8, 28] --> 2109 [9, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.408None[Sandbox] Process order. (Serial=4240, Empire=41, Order=OrderContinueGotoAction Action=1372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.429None[Sandbox] Process order. (Serial=4241, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1570 [70, 20] --> 1645 [70, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.438None[Sandbox] Process order. (Serial=4242, Empire=51, Order=OrderContinueGotoAction Action=1373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.449None[Sandbox] Process order. (Serial=4243, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.458None[Sandbox] Process order. (Serial=4244, Empire=53, Order=OrderContinueGotoAction Action=1374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.490None[Sandbox] Process order. (Serial=4245, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.499None[Sandbox] Process order. (Serial=4246, Empire=64, Order=OrderContinueGotoAction Action=1375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.519None[Sandbox] Process order. (Serial=4247, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='2006 [56, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.528None[Sandbox] Process order. (Serial=4248, Empire=73, Order=OrderContinueGotoAction Action=1376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.540None[Sandbox] Process order. (Serial=4249, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='715 [40, 9] --> 790 [40, 10] --> 864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.549None[Sandbox] Process order. (Serial=4250, Empire=83, Order=OrderContinueGotoAction Action=1377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.810None[Sandbox] Process order. (Serial=4251, Empire=1, Order=OrderContinueGotoAction Action=1357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.841None[Sandbox] Process order. (Serial=4252, Empire=1, Order=OrderContinueGotoAction Action=1359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.842None[Sandbox] Process order. (Serial=4253, Empire=1, Order=OrderContinueGotoAction Action=1358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.900None[Sandbox] Process order. (Serial=4254, Empire=2, Order=OrderContinueGotoAction Action=1363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.902None[Sandbox] Process order. (Serial=4255, Empire=2, Order=OrderContinueGotoAction Action=1361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.920None[Sandbox] Process order. (Serial=4256, Empire=2, Order=OrderContinueGotoAction Action=1364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.961None[Sandbox] Process order. (Serial=4257, Empire=3, Order=OrderContinueGotoAction Action=1367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.962None[Sandbox] Process order. (Serial=4258, Empire=3, Order=OrderContinueGotoAction Action=1366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:36.971None[Sandbox] Process order. (Serial=4259, Empire=3, Order=OrderContinueGotoAction Action=1365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.040None[Sandbox] Process order. (Serial=4260, Empire=35, Order=OrderContinueGotoAction Action=1370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.061None[Sandbox] Process order. (Serial=4261, Empire=39, Order=OrderContinueGotoAction Action=1371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.080None[Sandbox] Process order. (Serial=4262, Empire=41, Order=OrderContinueGotoAction Action=1372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.111None[Sandbox] Process order. (Serial=4263, Empire=51, Order=OrderContinueGotoAction Action=1373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.170None[Sandbox] Process order. (Serial=4264, Empire=64, Order=OrderContinueGotoAction Action=1375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.221None[Sandbox] Process order. (Serial=4265, Empire=83, Order=OrderContinueGotoAction Action=1377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.482None[Sandbox] Process order. (Serial=4266, Empire=1, Order=OrderContinueGotoAction Action=1357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.512None[Sandbox] Process order. (Serial=4267, Empire=1, Order=OrderContinueGotoAction Action=1359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.642None[Sandbox] Process order. (Serial=4268, Empire=3, Order=OrderContinueGotoAction Action=1365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.712None[Sandbox] Process order. (Serial=4269, Empire=35, Order=OrderContinueGotoAction Action=1370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:37.782None[Sandbox] Process order. (Serial=4270, Empire=51, Order=OrderContinueGotoAction Action=1373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:38.315None[Sandbox] Process order. (Serial=4271, Empire=3, Order=OrderContinueGotoAction Action=1365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:38.986None[Sandbox] Process order. (Serial=4272, Empire=3, Order=OrderContinueGotoAction Action=1365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.000NoneThe AI synchronization took 1874 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:19:39.036None[Sandbox] Process order. (Serial=4273, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Money, Position=1373, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.038None[Sandbox] Process order. (Serial=4274, Empire=1, Order=OrderSellResource ResourceType: Resource02, Quantity: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.076None[Sandbox] Process order. (Serial=4275, Empire=1, Order=OrderGoTo Entity=#10913, AdditionalFlags='IgnoreFogOfWar', Path='1520 [20, 20] --> 1519 [19, 20] --> 1518 [18, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.085None[Sandbox] Process order. (Serial=4276, Empire=1, Order=OrderContinueGotoAction Action=1378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.106None[Sandbox] Process order. (Serial=4277, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #4686 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.106NoneBattle 11146: Initialize battle with attacker 5995 (1998) and defender 4686 (1997).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.106NoneBattle 11146: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.106NoneBattle 11146: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:19:39.106NoneBattle 11146: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.108NoneBattle 11146: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.118None[Sandbox] Process order. (Serial=4278, Empire=2, Order=OrderCreateBattle Attacker #7802 Target #6820 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.119NoneBattle 11285: Initialize battle with attacker 7802 (1632) and defender 6820 (1558).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.119NoneBattle 11285: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.119NoneBattle 11285: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:19:39.119NoneBattle 11285: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.120NoneBattle 11285: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.129NoneBattle 11285: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.129NoneBattle 11285: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.178NoneBattle 11285: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:39.206None[Sandbox] Process order. (Serial=4279, Empire=2, Order=OrderBuildBridge ArmyGUID: #9929 StopAction=False Action=0 at 2447 [47, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.227None[Sandbox] Process order. (Serial=4280, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.267None[Sandbox] Process order. (Serial=4281, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2184 [9, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.268NonePresentation Battle 11285: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.268NonePresentation Battle 11285: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.268NonePresentation Battle 11285: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.268NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.268NoneRestorePresentationBattlePreview created ticket #43963.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Attacker, TileIndex=1632, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: Create participant 7802. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6820, Group=Defender, TileIndex=1558, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: Create participant 6820. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.269NonePresentation Battle 11285: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Attacker, TileIndex=1632, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=6820, Group=Defender, TileIndex=1558, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.270NonePresentation Battle 11285: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7802, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.271NoneInitialize presentation battle unit 11420 for unit 7011

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.273NonePresentation Battle 11146: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.273NonePresentation Battle 11146: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.273NonePresentation Battle 11146: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.273NonePresentation Battle 11146: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=1998, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.274NonePresentation Battle 11146: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.274NonePresentation Battle 11146: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4687, Group=Defender, TileIndex=1997, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.274NonePresentation Battle 11146: Create participant 4687. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.274NonePresentation Battle 11146: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4686, Group=Defender, TileIndex=1997, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.274NonePresentation Battle 11146: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=10895. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Create participant 10895. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: An additional participant 10895 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=1998, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10895, Group=Attacker, TileIndex=1773, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9658, Group=Attacker, TileIndex=2072, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.275NonePresentation Battle 11146: Create participant 9658. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.277None[Sandbox] Process order. (Serial=4282, Empire=41, Order=OrderContinueGotoAction Action=1380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.298None[Sandbox] Process order. (Serial=4283, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3719 [44, 49] --> 3645 [45, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.301NoneInitialize presentation battle unit 11419 for unit 8278

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.303NoneInitialize presentation battle unit 11418 for unit 8831

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.305NoneRequestRestoreAsyncOperation_Completed for ticket #43963.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:19:39.305NoneRestorePresentationBattlePreview skipped due to ended battle #11285

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:19:39.305NoneRequestAsyncOperation_Dismissed for ticket #43963.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:19:39.307None[Sandbox] Process order. (Serial=4284, Empire=61, Order=OrderContinueGotoAction Action=1381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.317None[Sandbox] Process order. (Serial=4285, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.336None[Sandbox] Process order. (Serial=4286, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.351NoneInitialize presentation battle unit 11417 for unit 7801

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.352NoneInitialize presentation battle unit 11416 for unit 7506

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.384NonePresentation Battle 11285: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6820, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.384NoneInitialize presentation battle unit 11422 for unit 9652

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.385NoneInitialize presentation battle unit 11423 for unit 6819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.386NoneInitialize presentation battle unit 11421 for unit 8023

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.387NonePresentation Battle 11285: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.387NonePresentation Battle 11285: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.387NonePresentation Battle 11285: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.387NonePresentation Battle 11285: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.387NoneReleasePresentationBattlePreview attacker #7802, defender #6820

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.387NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.388NoneRestorePresentationBattlePreview created ticket #43967.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.388NonePresentation Battle 11285: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.388NonePresentation Battle 11285: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:39.388NonePresentation Battle 11285: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:39.398None[Sandbox] Process order. (Serial=4287, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:39.418NoneRequestRestoreAsyncOperation_Completed for ticket #43967.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:19:39.418NoneRestorePresentationBattlePreview skipped due to ended battle #11285

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:19:39.418NoneRequestAsyncOperation_Dismissed for ticket #43967.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:19:39.758None[Sandbox] Process order. (Serial=4288, Empire=1, Order=OrderContinueGotoAction Action=1378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.409None[Sandbox] Process order. (Serial=4289, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 9767, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.428None[Sandbox] Process order. (Serial=4290, Empire=1, Order=OrderContinueGotoAction Action=1378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.442NoneThe AI synchronization took 895 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:19:40.490None[Sandbox] Process order. (Serial=4291, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.510None[Sandbox] Process order. (Serial=4292, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.529None[Sandbox] Process order. (Serial=4293, Empire=2, Order=OrderBattleConfirmation BattleGUID: 11285 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.531None[Sandbox] Process order. (Serial=4294, Empire=2, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 11146, EmpireIndex: 2, ParticipantToRemove=#10895, ParticipantToAdd=#0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.532None[IncludeParticipantInBattle] ParticipantToRemove: 10895 , ParticipantToAdd: 0

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

14:19:40.569None[Sandbox] Process order. (Serial=4295, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2600 [50, 34] --> 2599 [49, 34] --> 2523 [48, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.569None[Sandbox] Process order. (Serial=4296, Empire=2, Order=OrderGoTo Entity=#9771, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.579None[Sandbox] Process order. (Serial=4297, Empire=2, Order=OrderContinueGotoAction Action=1383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.580None[Sandbox] Process order. (Serial=4298, Empire=2, Order=OrderContinueGotoAction Action=1382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.581None[Sandbox] Process order. (Serial=4299, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3643 [43, 48] --> 3567 [42, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.589None[Sandbox] Process order. (Serial=4300, Empire=2, Order=OrderContinueGotoAction Action=1384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.609None[Sandbox] Process order. (Serial=4301, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.630None[Sandbox] Process order. (Serial=4302, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3326 [26, 44] --> 3250 [25, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.639None[Sandbox] Process order. (Serial=4303, Empire=3, Order=OrderContinueGotoAction Action=1385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.650None[Sandbox] Process order. (Serial=4304, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.660None[Sandbox] Process order. (Serial=4305, Empire=7, Order=OrderContinueGotoAction Action=1386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.668NonePresentation Battle 11285: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:40.668NonePresentation Battle 11146: Execute action[11] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=2. ParticipantGuid=10895. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:40.668NonePresentation Battle 11146: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:40.668NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:19:40.680None[Sandbox] Process order. (Serial=4306, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26] --> 1992 [42, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.689None[Sandbox] Process order. (Serial=4307, Empire=18, Order=OrderContinueGotoAction Action=1387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.719None[Sandbox] Process order. (Serial=4308, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27] --> 2096 [71, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.730None[Sandbox] Process order. (Serial=4309, Empire=53, Order=OrderContinueGotoAction Action=1388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.749None[Sandbox] Process order. (Serial=4310, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.759None[Sandbox] Process order. (Serial=4311, Empire=64, Order=OrderContinueGotoAction Action=1389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.779None[Sandbox] Process order. (Serial=4312, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='2005 [55, 26] --> 2004 [54, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.790None[Sandbox] Process order. (Serial=4313, Empire=73, Order=OrderContinueGotoAction Action=1390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.805None[Sandbox] Process order. (Serial=4314, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:40.805None[Sandbox] Process order. (Serial=4315, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.253None[Sandbox] Process order. (Serial=4316, Empire=2, Order=OrderContinueGotoAction Action=1383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.254None[Sandbox] Process order. (Serial=4317, Empire=2, Order=OrderContinueGotoAction Action=1382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.272None[Sandbox] Process order. (Serial=4318, Empire=2, Order=OrderContinueGotoAction Action=1384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.313None[Sandbox] Process order. (Serial=4319, Empire=3, Order=OrderContinueGotoAction Action=1385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.363None[Sandbox] Process order. (Serial=4320, Empire=18, Order=OrderContinueGotoAction Action=1387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.404None[Sandbox] Process order. (Serial=4321, Empire=53, Order=OrderContinueGotoAction Action=1388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.464None[Sandbox] Process order. (Serial=4322, Empire=73, Order=OrderContinueGotoAction Action=1390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.927None[Sandbox] Process order. (Serial=4323, Empire=2, Order=OrderContinueGotoAction Action=1382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.936NoneThe AI synchronization took 867 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:19:41.987None[Sandbox] Process order. (Serial=4324, Empire=2, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 11146, EmpireIndex: 2, ParticipantToRemove=#0, ParticipantToAdd=#9658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:41.987None[IncludeParticipantInBattle] ParticipantToRemove: 0 , ParticipantToAdd: 9658

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)

14:19:42.034NonePresentation Battle 11146: Execute action[13] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=2. (isTopAction: True, initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.035NonePresentation Battle 11146: Execute action[14] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=9658. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.035NonePresentation Battle 11146: An additional participant 9658 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:19:42.035NonePresentation Battle 11146: Execute action[15] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.035NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:19:42.187None[Sandbox] Process order. (Serial=4325, Empire=2, Order=OrderBattleEngagement BattleGuid: 11146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.187NoneBattle 11146: change state From AttackerEngagement to DefenderEngagement. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:42.187NoneBattle 11146: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:42.255NoneBattle 11146: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:42.297None[Sandbox] Process order. (Serial=4326, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.300NonePresentation Battle 11146: Execute action[16] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.300NonePresentation Battle 11146: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:42.300NonePresentation Battle 11146: Execute action[17] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4687, Group=Defender, TileIndex=1997, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.302NonePresentation Battle 11146: Execute action[18] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4686, Group=Defender, TileIndex=1997, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.302NonePresentation Battle 11146: Execute action[19] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.302NonePresentation Battle 11146: Execute action[20] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=2, ParticipantGuid=10895, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.303NonePresentation Battle 11146: Execute action[21] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.303NonePresentation Battle 11146: Execute action[22] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.303NonePresentation Battle 11146: Execute action[23] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.304NonePresentation Battle 11146: Execute action[23] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.304NonePresentation Battle 11146: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.304NoneInitialize presentation battle unit 11427 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.305NoneInitialize presentation battle unit 11426 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.306NoneInitialize presentation battle unit 11429 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.306NoneInitialize presentation battle unit 11428 for unit 6679

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.306NoneInitialize presentation battle unit 11425 for unit 6576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.306NonePresentation Battle 11146: Execute action[25] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=9658, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.307None[Sandbox] Process order. (Serial=4327, Empire=7, Order=OrderContinueGotoAction Action=1391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.352NoneInitialize presentation battle unit 11430 for unit 9657

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.401NonePresentation Battle 11146: Execute action[26] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=4687, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.402NoneInitialize presentation battle unit 11434 for unit 7467

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.402NoneInitialize presentation battle unit 11433 for unit 7468

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.403NoneInitialize presentation battle unit 11432 for unit 7469

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.404NoneInitialize presentation battle unit 11431 for unit 7470

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.404NonePresentation Battle 11146: Execute action[27] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=4686, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.404NonePresentation Battle 11146: Execute action[28] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.404NonePresentation Battle 11146: Execute action[29] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.404NonePresentation Battle 11146: Execute action[30] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.404NonePresentation Battle 11146: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:42.405NonePresentation Battle 11146: Execute action[31] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=72 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.405NonePresentation Battle 11146: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:42.405NonePresentation Battle 11146: Execute action[32] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.438None[Sandbox] Process order. (Serial=4328, Empire=2, Order=OrderBattleConfirmation BattleGUID: 11146 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.441None[AI] Battle 11146: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:19:42.447None[Sandbox] Process order. (Serial=4329, Empire=72, Order=OrderBattleConfirmation BattleGUID: 11146 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.447NoneBattle 11146: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:42.448NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:19:42.449NoneBattle 11146: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:42.467None[Sandbox] Process order. (Serial=4330, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1699 [49, 22] --> 1624 [49, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.478None[Sandbox] Process order. (Serial=4331, Empire=2, Order=OrderContinueGotoAction Action=1392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.551NonePresentation Battle 11146: Execute action[33] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.552NonePresentation Battle 11146: Execute action[34] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.552NonePresentation Battle 11146: Execute action[35] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.552NonePresentation Battle 11146: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:42.552NonePresentation Battle 11146: Execute action[36] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:42.559None[Sandbox] Process order. (Serial=4332, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:42.559NoneBattle 11146: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:19:42.635NonePresentation Battle 11146: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:19:42.635NoneRelease presentation battle unit 11427

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.636NoneRelease presentation battle unit 11426

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.636NoneRelease presentation battle unit 11429

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.636NoneRelease presentation battle unit 11428

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.636NoneRelease presentation battle unit 11425

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.636NoneRelease presentation battle unit 11430

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.637NoneRelease presentation battle unit 11434

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.637NoneRelease presentation battle unit 11433

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.637NoneRelease presentation battle unit 11432

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:42.637NoneRelease presentation battle unit 11431

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:19:43.150None[Sandbox] Process order. (Serial=4333, Empire=2, Order=OrderContinueGotoAction Action=1392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.160NoneThe AI synchronization took 464 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:19:43.190None[Sandbox] Process order. (Serial=4334, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.211NoneCan't find entity 9929 of ongoing task. Fails the task 1342.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:43.220None[Sandbox] Process order. (Serial=4335, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=108, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.222None[Sandbox] Process order. (Serial=4336, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 5, HeroIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.250None[Sandbox] Process order. (Serial=4337, Empire=2, Order=OrderCancelAction ActionGUID: 1379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.250None[Sandbox] Process order. (Serial=4338, Empire=2, Order=OrderGoTo Entity=#11435, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.259None[Sandbox] Process order. (Serial=4339, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 9771, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.260None[Sandbox] Process order. (Serial=4340, Empire=2, Order=OrderContinueGotoAction Action=1393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.269None[Sandbox] Process order. (Serial=4341, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2296 [46, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.279None[Sandbox] Process order. (Serial=4342, Empire=2, Order=OrderContinueGotoAction Action=1395)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.307None[Sandbox] Process order. (Serial=4343, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.329None[Sandbox] Process order. (Serial=4344, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.340None[Sandbox] Process order. (Serial=4345, Empire=7, Order=OrderContinueGotoAction Action=1396)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.460None[Sandbox] Process order. (Serial=4346, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=1849, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.771None[Sandbox] Process order. (Serial=4347, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.891None[Sandbox] Process order. (Serial=4348, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 97, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:43.892None[Sandbox] Process order. (Serial=4349, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 97, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:44.122None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.122None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.123None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.123None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.124None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.124None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.127UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:44.818None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:44.818None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.088None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.088None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.088None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.089None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.089None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.089None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.118None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.118None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.204None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.205None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.205None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.205None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.704NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:19:45.706None[Sandbox] Process order. (Serial=4350, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:45.737None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.737None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.738None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.739None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.739None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.739None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:45.854None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.007Unity[Item] Load


14:19:46.008None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.008None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.008None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.009None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.009None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.017None[Sandbox] Process order. (Serial=4351, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 97, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:46.138None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.138None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.138None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.138None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.138None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.138None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.218None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.218None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.268None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:46.268None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:19:47.966UILoading async UI texture 'Hero_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:47.966UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:47.966UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:52.620UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:55.420NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:19:55.424UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:19:56.322None[Sandbox] Process order. (Serial=4352, Empire=0, Order=OrderGoTo Entity=#4960, path='948 [48, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:56.332None[Sandbox] Process order. (Serial=4353, Empire=0, Order=OrderContinueGotoAction Action=1397)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:56.424UILoaded UI texture 'UI_Resource_Luxury_Klak'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:19:57.575None[Sandbox] Process order. (Serial=4354, Empire=67, Order=OrderGoTo Entity=#10907, AdditionalFlags='IgnoreFogOfWar', Path='1176 [51, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:57.586None[Sandbox] Process order. (Serial=4355, Empire=67, Order=OrderContinueGotoAction Action=1398)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:59.765None[Sandbox] Process order. (Serial=4356, Empire=67, Order=OrderGoTo Entity=#10907, AdditionalFlags='IgnoreFogOfWar', Path='1175 [50, 15] --> 1174 [49, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:59.774None[Sandbox] Process order. (Serial=4357, Empire=67, Order=OrderContinueGotoAction Action=1399)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:59.775None[Sandbox] Process order. (Serial=4358, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 98, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:59.775None[Sandbox] Process order. (Serial=4359, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 98, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:59.775None[Sandbox] Process order. (Serial=4360, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 99, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:19:59.775None[Sandbox] Process order. (Serial=4361, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 99, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:00.447None[Sandbox] Process order. (Serial=4362, Empire=67, Order=OrderContinueGotoAction Action=1399)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:00.450NoneThe AI synchronization took 555 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:20:01.771None[Sandbox] Process order. (Serial=4363, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 99, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:13.753NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:20:15.275None[Sandbox] Process order. (Serial=4364, Empire=0, Order=OrderGoTo Entity=#4960, path='1023 [48, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:15.286None[Sandbox] Process order. (Serial=4365, Empire=0, Order=OrderContinueGotoAction Action=1400)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:25.419UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:26.386UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:28.494None[Sandbox] Process order. (Serial=4366, Empire=0, Order=OrderGoToAndSettle Entity=#4960, path='1024 [49, 13] --> 1100 [50, 14] --> 1101 [51, 14]'. ConvertIntoCity: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:28.504None[Sandbox] Process order. (Serial=4367, Empire=0, Order=OrderContinueGotoAction Action=1401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:28.553NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:20:29.175None[Sandbox] Process order. (Serial=4368, Empire=0, Order=OrderContinueGotoAction Action=1401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:29.537UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:29.537UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:29.537UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:29.537UIUnload UI texture 'Hero_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:29.848None[Sandbox] Process order. (Serial=4369, Empire=0, Order=OrderArmySettle ArmyGUID: #4960 Action=1401)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:29.855NoneThe AI synchronization took 1106 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:20:39.159UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:39.160UILoading async UI texture 'Hero_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:39.160UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:39.160UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:40.436UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:46.809UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:46.809UILoading async UI texture 'Units__Large_11.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:20:50.069NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:20:57.234NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:20:57.651NoneClicked on button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:20:57.654None[Sandbox] Process order. (Serial=4370, Empire=0, Order=OrderGoTo Entity=#9767, path='1711 [61, 22] --> 1710 [60, 22] --> 1634 [59, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:57.665None[Sandbox] Process order. (Serial=4371, Empire=0, Order=OrderContinueGotoAction Action=1403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:58.336None[Sandbox] Process order. (Serial=4372, Empire=0, Order=OrderContinueGotoAction Action=1403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:59.007None[Sandbox] Process order. (Serial=4373, Empire=0, Order=OrderContinueGotoAction Action=1403)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:20:59.018NoneThe AI synchronization took 1085 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:21:03.774UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:21:10.860UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:21:10.861UILoaded UI texture 'UI_UnitAbility_Hero_BattleAbility_Equipment_Passive39'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:13.425UILoading async UI texture 'Units__Large_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:21:15.321None[Sandbox] Process order. (Serial=4374, Empire=0, Order=OrderBattleConfirmation BattleGUID: 11285 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:15.321NoneBattle 11285: change state From Confirmation to ConfirmationAcknowledge. 96s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:21:15.384NonePresentation Battle 11285: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:15.384NonePresentation Battle 11285: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:15.384NonePresentation Battle 11285: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:15.389UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:21:15.391None[Sandbox] Process order. (Serial=4375, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 11285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:15.391NoneBattle 11285: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:21:15.501NonePresentation Battle 11285: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:15.502NonePresentation Battle 11285: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:15.502NonePresentation Battle 11285: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:15.502NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:15.502NoneReleasePresentationBattlePreview attacker #7802, defender #6820

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.479None[Sandbox] Process order. (Serial=4376, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:17.479NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:21:17.618NonePresentation Battle 11285: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.618NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:17.668None[Sandbox] Process order. (Serial=4377, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11417 AStarResults: 1781 [56, 23] --> 1706 [56, 22] --> 1631 [56, 21] --> 1557 [57, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:17.835NonePresentation Battle 11285: Execute action[26] (BattleOrderUniqueId: 177): UnitMove. EmpireIndex=2. UnitGuid=11417, DestTile=1557. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.835NonePresentation Battle 11285: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1706. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.835NonePresentation Battle 11285: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1631. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.835NonePresentation Battle 11285: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1557. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.850None[Sandbox] Process order. (Serial=4378, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11416 AStarResults: 1780 [55, 23] --> 1706 [56, 22] --> 1631 [56, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:17.931None[Sandbox] Process order. (Serial=4379, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11419 AStarResults: 1857 [57, 24] --> 1782 [57, 23] --> 1707 [57, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:17.984NonePresentation Battle 11285: Execute action[27] (BattleOrderUniqueId: 178): UnitMove. EmpireIndex=2. UnitGuid=11416, DestTile=1631. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.985NonePresentation Battle 11285: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1706. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.985NonePresentation Battle 11285: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1631. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.985NonePresentation Battle 11285: Execute action[28] (BattleOrderUniqueId: 179): UnitMove. EmpireIndex=2. UnitGuid=11419, DestTile=1707. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.985NonePresentation Battle 11285: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11419, DestTile=1782. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.985NonePresentation Battle 11285: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11419, DestTile=1707. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:17.992None[Sandbox] Process order. (Serial=4380, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11418 AStarResults: 1855 [55, 24] --> 1780 [55, 23] --> 1706 [56, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:18.042None[Sandbox] Process order. (Serial=4381, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11420 AStarResults: 1856 [56, 24] --> 1781 [56, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:18.071None[Sandbox] Process order. (Serial=4382, Empire=2, Order=OrderBattleEndRound BattleGUID: 11285 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:18.071NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:21:18.101NonePresentation Battle 11285: Execute action[29] (BattleOrderUniqueId: 180): UnitMove. EmpireIndex=2. UnitGuid=11418, DestTile=1706. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.102NonePresentation Battle 11285: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1780. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.102NonePresentation Battle 11285: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1706. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.184NonePresentation Battle 11285: Execute action[30] (BattleOrderUniqueId: 181): UnitMove. EmpireIndex=2. UnitGuid=11420, DestTile=1781. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.184NonePresentation Battle 11285: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1781. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.184NonePresentation Battle 11285: Execute action[31] (BattleOrderUniqueId: 182): UnitEndTurn. EmpireIndex=0. UnitGuid=11420. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.185NonePresentation Battle 11285: Execute action[32] (BattleOrderUniqueId: 183): UnitEndTurn. EmpireIndex=0. UnitGuid=11419. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.185NonePresentation Battle 11285: Execute action[33] (BattleOrderUniqueId: 184): UnitEndTurn. EmpireIndex=0. UnitGuid=11418. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.185NonePresentation Battle 11285: Execute action[34] (BattleOrderUniqueId: 185): UnitEndTurn. EmpireIndex=0. UnitGuid=11417. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.185NonePresentation Battle 11285: Execute action[35] (BattleOrderUniqueId: 186): UnitEndTurn. EmpireIndex=0. UnitGuid=11416. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:18.185NonePresentation Battle 11285: Execute action[36] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:19.415None[Sandbox] Process order. (Serial=4383, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:20.758None[Sandbox] Process order. (Serial=4384, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:20.759NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #177 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:20.767None[Sandbox] Process order. (Serial=4385, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:21.085UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:22.160None[Sandbox] Process order. (Serial=4386, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:22.161NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #178 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:22.171None[Sandbox] Process order. (Serial=4387, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:23.744None[Sandbox] Process order. (Serial=4388, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:23.745NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #179 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:23.754None[Sandbox] Process order. (Serial=4389, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:25.228None[Sandbox] Process order. (Serial=4390, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:25.228NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #180 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:25.238None[Sandbox] Process order. (Serial=4391, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.260None[Sandbox] Process order. (Serial=4392, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.260NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #181 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:26.271None[Sandbox] Process order. (Serial=4393, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.290None[Sandbox] Process order. (Serial=4394, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.291NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #183 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:26.301None[Sandbox] Process order. (Serial=4395, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.320None[Sandbox] Process order. (Serial=4396, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.321NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #184 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:26.330None[Sandbox] Process order. (Serial=4397, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.360None[Sandbox] Process order. (Serial=4398, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.360NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #185 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:26.371None[Sandbox] Process order. (Serial=4399, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.391None[Sandbox] Process order. (Serial=4400, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.392NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #182 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:26.401None[Sandbox] Process order. (Serial=4401, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.421None[Sandbox] Process order. (Serial=4402, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.422NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #186 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:21:26.430None[Sandbox] Process order. (Serial=4403, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 186)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.451NonePresentation Battle 11285: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.451NonePresentation Battle 11285: Execute action[38] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[40] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.452NonePresentation Battle 11285: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.461None[Sandbox] Process order. (Serial=4404, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:26.461NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:21:26.485NonePresentation Battle 11285: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.485NonePresentation Battle 11285: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.485NonePresentation Battle 11285: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.601NonePresentation Battle 11285: Execute action[51] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:26.601NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:26.601NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:28.578None[Sandbox] Process order. (Serial=4405, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:28.578NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:21:28.700NonePresentation Battle 11285: Execute action[52] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:28.702NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:21:29.186UIUnload UI texture 'Units__Large_11'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:30.118NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:21:42.385NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1300027% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '11422-4004-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:45.570UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:49.869UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:53.936UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:55.202UIUnload UI texture 'Units__Large_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:55.202UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:55.636UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:56.353UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:56.353UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:59.492None[Sandbox] Process order. (Serial=4406, Empire=0, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11421 AStarResults: 1333 [58, 17] --> 1334 [59, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:21:59.617NonePresentation Battle 11285: Execute action[53] (BattleOrderUniqueId: 187): UnitMove. EmpireIndex=0. UnitGuid=11421, DestTile=1334. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:59.618NonePresentation Battle 11285: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11421, DestTile=1333. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:21:59.618NonePresentation Battle 11285: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11421, DestTile=1334. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:01.496None[Sandbox] Process order. (Serial=4407, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:01.496NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #187 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:01.506None[Sandbox] Process order. (Serial=4408, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 187)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:01.617NonePresentation Battle 11285: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:01.696None[Sandbox] Process order. (Serial=4409, Empire=0, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11423 AStarResults: 1333 [58, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:01.817NonePresentation Battle 11285: Execute action[55] (BattleOrderUniqueId: 188): UnitMove. EmpireIndex=0. UnitGuid=11423, DestTile=1333. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:01.817NonePresentation Battle 11285: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11423, DestTile=1333. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:02.838None[Sandbox] Process order. (Serial=4410, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:02.839NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #188 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:02.849None[Sandbox] Process order. (Serial=4411, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 188)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:02.901NonePresentation Battle 11285: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.012None[Sandbox] Process order. (Serial=4412, Empire=0, Order=OrderBattleEndRound BattleGUID: 11285 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.012NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 35s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:04.102NonePresentation Battle 11285: Execute action[57] (BattleOrderUniqueId: 189): UnitEndTurn. EmpireIndex=0. UnitGuid=11422. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.102NonePresentation Battle 11285: Execute action[58] (BattleOrderUniqueId: 190): UnitEndTurn. EmpireIndex=0. UnitGuid=11423. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.102NonePresentation Battle 11285: Execute action[59] (BattleOrderUniqueId: 191): UnitEndTurn. EmpireIndex=0. UnitGuid=11421. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.102NonePresentation Battle 11285: Execute action[60] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.112None[Sandbox] Process order. (Serial=4413, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.113None[Sandbox] Process order. (Serial=4414, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.113None[Sandbox] Process order. (Serial=4415, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.113NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #189 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:04.113NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #190 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:04.113NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #191 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:04.122None[Sandbox] Process order. (Serial=4416, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 189)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.122None[Sandbox] Process order. (Serial=4417, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 190)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.122None[Sandbox] Process order. (Serial=4418, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 191)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.135NonePresentation Battle 11285: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.135NonePresentation Battle 11285: Execute action[62] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.135NonePresentation Battle 11285: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.135NonePresentation Battle 11285: Execute action[64] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.135NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:04.143None[Sandbox] Process order. (Serial=4419, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:04.143NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:04.218NonePresentation Battle 11285: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.218NonePresentation Battle 11285: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.218NonePresentation Battle 11285: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.218NonePresentation Battle 11285: Execute action[68] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.218NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:04.219NonePresentation Battle 11285: Execute action[69] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:04.219NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:04.219NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:05.270UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:05.576None[Sandbox] Process order. (Serial=4420, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.208None[Sandbox] Process order. (Serial=4421, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.208NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:06.319NonePresentation Battle 11285: Execute action[70] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.319NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:06.353UIUnload UI texture 'Hero_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.358None[Sandbox] Process order. (Serial=4422, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 11285 AttackerGUID: 11417 TargetPosition: 1334 IgnoreFoW: True AStarResults: 1557 [57, 20] --> 1558 [58, 20] --> 1483 [58, 19] --> 1409 [59, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.508None[Sandbox] Process order. (Serial=4423, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11416 AStarResults: 1631 [56, 21] --> 1632 [57, 21] --> 1558 [58, 20] --> 1483 [58, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.535NonePresentation Battle 11285: Execute action[71] (BattleOrderUniqueId: 192): UnitMoveAndAttack. EmpireIndex=2. Attacker=11417, DestTile=1409/1409 (health=1.00), Defender =11421 (health =0.68). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.535NonePresentation Battle 11285: Execute action[71] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11417, DestTile=1409. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.535NonePresentation Battle 11285: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1558. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.535NonePresentation Battle 11285: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1483. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.535NonePresentation Battle 11285: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1409. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.535NonePresentation Battle 11285: Execute action[71] (BattleOrderUniqueId: 192): UnitAttack. EmpireIndex=2. Attacker=11417 (health=1.00) Defender =11421 (health =0.68) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.579None[Sandbox] Process order. (Serial=4424, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11419 AStarResults: 1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20] --> 1482 [57, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.601NonePresentation Battle 11285: Execute action[72] (BattleOrderUniqueId: 193): UnitMove. EmpireIndex=2. UnitGuid=11416, DestTile=1483. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.602NonePresentation Battle 11285: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1632. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.602NonePresentation Battle 11285: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1558. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.602NonePresentation Battle 11285: Execute action[72] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1483. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.639None[Sandbox] Process order. (Serial=4425, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11420 AStarResults: 1781 [56, 23] --> 1707 [57, 22] --> 1631 [56, 21] --> 1557 [57, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.678None[Sandbox] Process order. (Serial=4426, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11418 AStarResults: 1706 [56, 22] --> 1631 [56, 21] --> 1556 [56, 20] --> 1481 [56, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.709None[Sandbox] Process order. (Serial=4427, Empire=2, Order=OrderBattleEndRound BattleGUID: 11285 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:06.709NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[73] (BattleOrderUniqueId: 194): UnitMove. EmpireIndex=2. UnitGuid=11419, DestTile=1482. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11419, DestTile=1632. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11419, DestTile=1558. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11419, DestTile=1482. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[74] (BattleOrderUniqueId: 195): UnitMove. EmpireIndex=2. UnitGuid=11420, DestTile=1557. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1707. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1631. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.718NonePresentation Battle 11285: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1557. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.818NonePresentation Battle 11285: Execute action[75] (BattleOrderUniqueId: 196): UnitMove. EmpireIndex=2. UnitGuid=11418, DestTile=1481. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1631. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1556. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1481. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[76] (BattleOrderUniqueId: 197): UnitEndTurn. EmpireIndex=0. UnitGuid=11420. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[77] (BattleOrderUniqueId: 198): UnitEndTurn. EmpireIndex=0. UnitGuid=11419. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[78] (BattleOrderUniqueId: 199): UnitEndTurn. EmpireIndex=0. UnitGuid=11418. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[79] (BattleOrderUniqueId: 200): UnitEndTurn. EmpireIndex=0. UnitGuid=11416. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:06.819NonePresentation Battle 11285: Execute action[80] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:07.583None[Sandbox] Process order. (Serial=4428, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:12.563None[Sandbox] Process order. (Serial=4429, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:12.563NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #192 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:12.572None[Sandbox] Process order. (Serial=4430, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 192)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:14.156None[Sandbox] Process order. (Serial=4431, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:14.156NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #193 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:14.165None[Sandbox] Process order. (Serial=4432, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 193)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:15.359None[Sandbox] Process order. (Serial=4433, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:15.359NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #194 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:15.370None[Sandbox] Process order. (Serial=4434, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.593None[Sandbox] Process order. (Serial=4435, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.594NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #195 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:16.603None[Sandbox] Process order. (Serial=4436, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 195)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.623None[Sandbox] Process order. (Serial=4437, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.623NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #198 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:16.633None[Sandbox] Process order. (Serial=4438, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 198)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.662None[Sandbox] Process order. (Serial=4439, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.662NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #200 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:16.672None[Sandbox] Process order. (Serial=4440, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 200)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.723None[Sandbox] Process order. (Serial=4441, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:16.724NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #197 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:16.733None[Sandbox] Process order. (Serial=4442, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 197)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:17.727None[Sandbox] Process order. (Serial=4443, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:17.728NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #196 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:17.736None[Sandbox] Process order. (Serial=4444, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 196)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:17.826None[Sandbox] Process order. (Serial=4445, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:17.826NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #199 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:17.836None[Sandbox] Process order. (Serial=4446, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 199)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:17.850NonePresentation Battle 11285: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[82] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[84] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.852NonePresentation Battle 11285: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.858None[Sandbox] Process order. (Serial=4447, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:17.858NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:17.917NonePresentation Battle 11285: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.918NonePresentation Battle 11285: Execute action[95] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:17.918NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:17.918NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:19.668NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:22:19.720UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:22:19.891None[Sandbox] Process order. (Serial=4448, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:19.891NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:20.018NonePresentation Battle 11285: Execute action[96] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:20.018NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:20.825None[Sandbox] Process order. (Serial=4449, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:20.918NonePresentation Battle 11285: Execute action[97] (BattleOrderUniqueId: 201): UnitAttack. EmpireIndex=0. Attacker=11422 (health=1.00) Defender =11419 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.318NoneRelease presentation battle unit 11419

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:22:22.320NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8785, current data frame: 8785) but different data length (remote: 7, local: 8)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.328None[Sandbox] Process order. (Serial=4450, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:22.328NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #201 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:22.338None[Sandbox] Process order. (Serial=4451, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 201)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:22.401NonePresentation Battle 11285: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.401NonePresentation Battle 11285: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.609None[Sandbox] Process order. (Serial=4452, Empire=2, Order=OrderEvolveUnit UnitGUID: 10896, EvolutionName: Unit_Necrophage_Necrodrone)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:22.669NoneDoUpdateMesh #10895 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.802NoneCan't find entity 9648 of ongoing task. Fails the task 885.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.802NoneCan't find entity 9771 of ongoing task. Fails the task 1293.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:22.991None[Sandbox] Process order. (Serial=4453, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=113)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:23.011None[Sandbox] Process order. (Serial=4454, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:25.047None[Sandbox] Process order. (Serial=4455, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11285, BattleUnit=#11421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:25.135NonePresentation Battle 11285: Execute action[100] (BattleOrderUniqueId: 202): UnitEndTurn. EmpireIndex=0. UnitGuid=11421. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:25.146None[Sandbox] Process order. (Serial=4456, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:25.146NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #202 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:25.156None[Sandbox] Process order. (Serial=4457, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 202)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:25.234NonePresentation Battle 11285: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.403None[Sandbox] Process order. (Serial=4458, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11285, BattleUnit=#11423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:27.403NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:27.535NonePresentation Battle 11285: Execute action[102] (BattleOrderUniqueId: 203): UnitEndTurn. EmpireIndex=0. UnitGuid=11423. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.535NonePresentation Battle 11285: Execute action[103] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.543None[Sandbox] Process order. (Serial=4459, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:27.545NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #203 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:27.553None[Sandbox] Process order. (Serial=4460, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 203)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:27.568NonePresentation Battle 11285: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.569NonePresentation Battle 11285: Execute action[105] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.569NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:27.574None[Sandbox] Process order. (Serial=4461, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:27.574NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:27.635NonePresentation Battle 11285: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.734NonePresentation Battle 11285: Execute action[107] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.734NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:27.735NonePresentation Battle 11285: Execute action[108] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:27.735NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:27.735NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:29.255None[Sandbox] Process order. (Serial=4462, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:29.727None[Sandbox] Process order. (Serial=4463, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:29.727NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:29.851NonePresentation Battle 11285: Execute action[109] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:29.851NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:29.877None[Sandbox] Process order. (Serial=4464, Empire=2, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11417 TargetPosition: 1334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:30.018None[Sandbox] Process order. (Serial=4465, Empire=2, Order=OrderBattleMoveAndSkill BattleGUID: 11285 AttackerGUID: 11416 TargetPosition: 1333 skillInvolved: 0 IgnoreFoW: True AStarResults: 1483 [58, 19] --> 1408 [58, 18] --> 1332 [57, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:30.068NonePresentation Battle 11285: Execute action[110] (BattleOrderUniqueId: 204): UnitAttack. EmpireIndex=2. Attacker=11417 (health=1.00) Defender =11421 (health =0.60) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.079None[Sandbox] Process order. (Serial=4466, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 11285 AttackerGUID: 11418 TargetPosition: 1333 IgnoreFoW: True AStarResults: 1481 [56, 19] --> 1482 [57, 19] --> 1408 [58, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:30.118None[Sandbox] Process order. (Serial=4467, Empire=2, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11420 AStarResults: 1557 [57, 20] --> 1558 [58, 20] --> 1559 [59, 20] --> 1484 [59, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:30.147None[Sandbox] Process order. (Serial=4468, Empire=2, Order=OrderBattleEndRound BattleGUID: 11285 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:30.147NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:30.151NonePresentation Battle 11285: Execute action[111] (BattleOrderUniqueId: 205): UnitMoveAndUseSkill. EmpireIndex=2. Attacker=11416, DestTile=1332/1332 (health=1.00), EmpireIndex=2 Defender =11423 (health =0.81). (isTopAction: True, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.152NonePresentation Battle 11285: Execute action[111] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11416, DestTile=1332. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.152NonePresentation Battle 11285: Execute action[111] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.152NonePresentation Battle 11285: Execute action[111] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1332. (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.152NonePresentation Battle 11285: Execute action[111] (BattleOrderUniqueId: 205): UnitUseSkill. EmpireIndex=2. Attacker=11416 (health=1.00). (isTopAction: False, initialActionType: UnitMoveAndUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[112] (BattleOrderUniqueId: 206): UnitMoveAndAttack. EmpireIndex=2. Attacker=11418, DestTile=1408/1408 (health=0.58), Defender =11423 (health =0.80). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[112] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11418, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[112] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1482. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[112] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11418, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[112] (BattleOrderUniqueId: 206): UnitAttack. EmpireIndex=2. Attacker=11418 (health=0.58) Defender =11423 (health =0.80) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[113] (BattleOrderUniqueId: 207): UnitMove. EmpireIndex=2. UnitGuid=11420, DestTile=1484. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1558. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1559. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1484. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.218NonePresentation Battle 11285: Execute action[114] (BattleOrderUniqueId: 208): UnitEndTurn. EmpireIndex=0. UnitGuid=11420. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:30.219NonePresentation Battle 11285: Execute action[115] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:31.250None[Sandbox] Process order. (Serial=4469, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:32.385NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:22:33.146None[Sandbox] Process order. (Serial=4470, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:33.146NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #204 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:33.156None[Sandbox] Process order. (Serial=4471, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 204)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:38.701NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:22:38.712None[Sandbox] Process order. (Serial=4472, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:38.712NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #205 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:38.721None[Sandbox] Process order. (Serial=4473, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 205)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:41.157None[Sandbox] Process order. (Serial=4474, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:41.157NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #207 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:41.168None[Sandbox] Process order. (Serial=4475, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 207)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:41.228None[Sandbox] Process order. (Serial=4476, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:41.228NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #208 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:41.237None[Sandbox] Process order. (Serial=4477, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 208)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:44.406None[Sandbox] Process order. (Serial=4478, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:44.407NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #206 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:44.416None[Sandbox] Process order. (Serial=4479, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 206)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:44.418NonePresentation Battle 11285: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.418NonePresentation Battle 11285: Execute action[117] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.418NonePresentation Battle 11285: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[119] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.419NonePresentation Battle 11285: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.426None[Sandbox] Process order. (Serial=4480, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:44.426NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:44.518NonePresentation Battle 11285: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.518NonePresentation Battle 11285: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.518NonePresentation Battle 11285: Execute action[128] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:44.518NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:44.519NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:46.492None[Sandbox] Process order. (Serial=4481, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:46.492NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:46.618NonePresentation Battle 11285: Execute action[129] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:46.618NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:47.194None[Sandbox] Process order. (Serial=4482, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:47.317NonePresentation Battle 11285: Execute action[130] (BattleOrderUniqueId: 209): UnitAttack. EmpireIndex=0. Attacker=11422 (health=1.00) Defender =11418 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:48.702NoneRelease presentation battle unit 11418

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:22:48.703NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8864, current data frame: 8864) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:48.708None[Sandbox] Process order. (Serial=4483, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:48.708NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #209 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:48.718None[Sandbox] Process order. (Serial=4484, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 209)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:48.834NonePresentation Battle 11285: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:48.834NonePresentation Battle 11285: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:49.821None[Sandbox] Process order. (Serial=4485, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11285, BattleUnit=#11423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:49.934NonePresentation Battle 11285: Execute action[133] (BattleOrderUniqueId: 210): UnitEndTurn. EmpireIndex=0. UnitGuid=11423. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:49.941None[Sandbox] Process order. (Serial=4486, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:49.942NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #210 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:49.952None[Sandbox] Process order. (Serial=4487, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 210)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:50.035NonePresentation Battle 11285: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:50.804None[Sandbox] Process order. (Serial=4488, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:51.707None[Sandbox] Process order. (Serial=4489, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11285, BattleUnit=#11421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:51.707NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:51.835NonePresentation Battle 11285: Execute action[135] (BattleOrderUniqueId: 211): UnitEndTurn. EmpireIndex=0. UnitGuid=11421. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.835NonePresentation Battle 11285: Execute action[136] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.836None[Sandbox] Process order. (Serial=4490, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:51.836NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #211 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:51.848None[Sandbox] Process order. (Serial=4491, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 211)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:51.868NonePresentation Battle 11285: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.868NonePresentation Battle 11285: Execute action[138] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.868NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:51.877None[Sandbox] Process order. (Serial=4492, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:51.877NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:51.934NonePresentation Battle 11285: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.934NonePresentation Battle 11285: Execute action[140] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.934NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:51.936NonePresentation Battle 11285: Execute action[141] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:51.936NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:51.936NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:53.912None[Sandbox] Process order. (Serial=4493, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:53.912NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:53.973None[Sandbox] Process order. (Serial=4494, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 11285 AttackerGUID: 11417 TargetPosition: 1259 IgnoreFoW: True AStarResults: 1409 [59, 18] --> 1334 [59, 17] --> 1260 [60, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:54.023None[Sandbox] Process order. (Serial=4495, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 11285 AttackerGUID: 11416 TargetPosition: 1333 IgnoreFoW: True AStarResults: 1332 [57, 17] --> 1408 [58, 18] --> 1409 [59, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:54.033NonePresentation Battle 11285: Execute action[142] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.033NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:22:54.035NonePresentation Battle 11285: Execute action[143] (BattleOrderUniqueId: 212): UnitMoveAndAttack. EmpireIndex=2. Attacker=11417, DestTile=1260/1260 (health=0.71), Defender =11422 (health =0.88). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.035NonePresentation Battle 11285: Execute action[143] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11417, DestTile=1260. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.035NonePresentation Battle 11285: Execute action[143] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1334. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.035NonePresentation Battle 11285: Execute action[143] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=11423 (health=0.80), Defender=11417 (health=0.71). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.035NonePresentation Battle 11285: Execute action[143] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11417, DestTile=1260. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.035NonePresentation Battle 11285: Execute action[143] (BattleOrderUniqueId: 212): UnitAttack. EmpireIndex=2. Attacker=11417 (health=0.71) Defender =11422 (health =0.88) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.063None[Sandbox] Process order. (Serial=4496, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 11285 AttackerGUID: 11420 TargetPosition: 1333 IgnoreFoW: True AStarResults: 1484 [59, 19] --> 1483 [58, 19] --> 1408 [58, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:54.063NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[144] (BattleOrderUniqueId: 213): UnitMoveAndAttack. EmpireIndex=2. Attacker=11416, DestTile=1409/1409 (health=1.00), Defender =11423 (health =0.80). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[144] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11416, DestTile=1409. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[144] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[144] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1409. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[144] (BattleOrderUniqueId: 213): UnitAttack. EmpireIndex=2. Attacker=11416 (health=1.00) Defender =11423 (health =0.80) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[145] (BattleOrderUniqueId: 214): UnitMoveAndAttack. EmpireIndex=2. Attacker=11420, DestTile=1408/1408 (health=1.00), Defender =11423 (health =0.78). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[145] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11420, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[145] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1483. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[145] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11420, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[145] (BattleOrderUniqueId: 214): UnitAttack. EmpireIndex=2. Attacker=11420 (health=1.00) Defender =11423 (health =0.78) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:54.151NonePresentation Battle 11285: Execute action[146] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:22:59.509None[Sandbox] Process order. (Serial=4497, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:22:59.509NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #212 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:22:59.518None[Sandbox] Process order. (Serial=4498, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:04.163None[Sandbox] Process order. (Serial=4499, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:04.164NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #213 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:04.173None[Sandbox] Process order. (Serial=4500, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:09.909None[Sandbox] Process order. (Serial=4501, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:09.909NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #214 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:09.919None[Sandbox] Process order. (Serial=4502, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 214)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:09.934NonePresentation Battle 11285: Execute action[147] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.934NonePresentation Battle 11285: Execute action[148] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.935NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:09.935NonePresentation Battle 11285: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.935NonePresentation Battle 11285: Execute action[150] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.935NonePresentation Battle 11285: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.935NonePresentation Battle 11285: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.935NonePresentation Battle 11285: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:09.940None[Sandbox] Process order. (Serial=4503, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:09.940NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 15s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:10.052NonePresentation Battle 11285: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:10.052NonePresentation Battle 11285: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:10.052NonePresentation Battle 11285: Execute action[156] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:10.052NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:10.052NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:12.026None[Sandbox] Process order. (Serial=4504, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:12.026NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:12.151NonePresentation Battle 11285: Execute action[157] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:12.151NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:12.636None[Sandbox] Process order. (Serial=4505, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:12.734NonePresentation Battle 11285: Execute action[158] (BattleOrderUniqueId: 215): UnitAttack. EmpireIndex=0. Attacker=11422 (health=0.88) Defender =11417 (health =0.24) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:14.210None[Sandbox] Process order. (Serial=4506, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11421 TargetPosition: 1260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:14.318NonePresentation Battle 11285: Execute action[159] (BattleOrderUniqueId: 216): UnitAttack. EmpireIndex=0. Attacker=11421 (health=0.60) Defender =11417 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:14.521None[Sandbox] Process order. (Serial=4507, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:14.522NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #215 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:14.531None[Sandbox] Process order. (Serial=4508, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 215)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:14.651NonePresentation Battle 11285: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:14.651NonePresentation Battle 11285: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:16.187UILoading async UI texture 'Hero_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:23:17.287None[Sandbox] Process order. (Serial=4509, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11285, BattleUnit=#11423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:17.287NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:17.352NonePresentation Battle 11285: Execute action[162] (BattleOrderUniqueId: 217): UnitEndTurn. EmpireIndex=0. UnitGuid=11423. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:17.352NonePresentation Battle 11285: Execute action[163] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:17.359None[Sandbox] Process order. (Serial=4510, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:17.360NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #217 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:17.368None[Sandbox] Process order. (Serial=4511, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 217)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:18.451NoneRelease presentation battle unit 11417

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:23:18.453NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8934, current data frame: 8934) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.462None[Sandbox] Process order. (Serial=4512, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:18.462NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #216 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:18.472None[Sandbox] Process order. (Serial=4513, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 216)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:18.485NonePresentation Battle 11285: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.485NonePresentation Battle 11285: Execute action[165] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.485NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:18.485NonePresentation Battle 11285: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.492None[Sandbox] Process order. (Serial=4514, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:18.492NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:18.551NonePresentation Battle 11285: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.551NonePresentation Battle 11285: Execute action[168] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.551NonePresentation Battle 11285: Execute action[169] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.551NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:18.551NonePresentation Battle 11285: Execute action[170] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:18.552NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:18.552NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:20.537None[Sandbox] Process order. (Serial=4515, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:20.537NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:20.577None[Sandbox] Process order. (Serial=4516, Empire=2, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11416 TargetPosition: 1333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:20.617None[Sandbox] Process order. (Serial=4517, Empire=2, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11420 TargetPosition: 1333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:20.617NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:20.634NonePresentation Battle 11285: Execute action[171] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:20.635NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:20.635NonePresentation Battle 11285: Execute action[172] (BattleOrderUniqueId: 218): UnitAttack. EmpireIndex=2. Attacker=11416 (health=1.00) Defender =11423 (health =0.78) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:20.751NonePresentation Battle 11285: Execute action[173] (BattleOrderUniqueId: 219): UnitAttack. EmpireIndex=2. Attacker=11420 (health=1.00) Defender =11423 (health =0.77) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:20.752NonePresentation Battle 11285: Execute action[174] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:22.953None[Sandbox] Process order. (Serial=4518, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:22.954NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #218 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:22.964None[Sandbox] Process order. (Serial=4519, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 218)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:26.696None[Sandbox] Process order. (Serial=4520, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:26.696NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #219 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:26.705None[Sandbox] Process order. (Serial=4521, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 219)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:26.718NonePresentation Battle 11285: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.718NonePresentation Battle 11285: Execute action[176] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.718NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:26.718NonePresentation Battle 11285: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.718NonePresentation Battle 11285: Execute action[178] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.725None[Sandbox] Process order. (Serial=4522, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:26.725NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:26.851NonePresentation Battle 11285: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.852NonePresentation Battle 11285: Execute action[180] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.852NonePresentation Battle 11285: Execute action[181] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:26.852NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:26.852NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:28.861None[Sandbox] Process order. (Serial=4523, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:28.861NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:28.951NonePresentation Battle 11285: Execute action[182] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:28.951NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:31.447None[Sandbox] Process order. (Serial=4524, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:31.551NonePresentation Battle 11285: Execute action[183] (BattleOrderUniqueId: 220): UnitAttack. EmpireIndex=0. Attacker=11422 (health=0.88) Defender =11420 (health =0.23) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:33.370None[Sandbox] Process order. (Serial=4525, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:33.371NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #220 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:33.379None[Sandbox] Process order. (Serial=4526, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 220)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:33.468NonePresentation Battle 11285: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:33.468NonePresentation Battle 11285: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:38.624None[Sandbox] Process order. (Serial=4527, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11423 TargetPosition: 1408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:38.751NonePresentation Battle 11285: Execute action[186] (BattleOrderUniqueId: 221): UnitAttack. EmpireIndex=0. Attacker=11423 (health=0.77) Defender =11420 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:41.735NoneRelease presentation battle unit 11420

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:23:41.737NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 8972, current data frame: 8972) but different data length (remote: 4, local: 5)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:41.744None[Sandbox] Process order. (Serial=4528, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:41.745NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #221 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:41.754None[Sandbox] Process order. (Serial=4529, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 221)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:41.851NonePresentation Battle 11285: Execute action[187] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:41.851NonePresentation Battle 11285: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:47.738None[Sandbox] Process order. (Serial=4530, Empire=0, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11421 AStarResults: 1333 [58, 17] --> 1408 [58, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:47.868NonePresentation Battle 11285: Execute action[189] (BattleOrderUniqueId: 222): UnitMove. EmpireIndex=0. UnitGuid=11421, DestTile=1408. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:47.868NonePresentation Battle 11285: Execute action[189] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11421, DestTile=1333. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:47.868NonePresentation Battle 11285: Execute action[189] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11421, DestTile=1408. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:49.512None[Sandbox] Process order. (Serial=4531, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:49.512NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #222 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:49.522None[Sandbox] Process order. (Serial=4532, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 222)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:49.651NonePresentation Battle 11285: Execute action[190] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:51.376None[Sandbox] Process order. (Serial=4533, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11421 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:51.376NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:51.468NonePresentation Battle 11285: Execute action[191] (BattleOrderUniqueId: 223): UnitAttack. EmpireIndex=0. Attacker=11421 (health=0.60) Defender =11416 (health =0.91) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:51.468NonePresentation Battle 11285: Execute action[192] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.155None[Sandbox] Process order. (Serial=4534, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:55.155NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #223 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:55.166None[Sandbox] Process order. (Serial=4535, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 223)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:55.184NonePresentation Battle 11285: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.185NonePresentation Battle 11285: Execute action[194] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.185NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:55.196None[Sandbox] Process order. (Serial=4536, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:55.196NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:55.234NonePresentation Battle 11285: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.234NonePresentation Battle 11285: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.235NonePresentation Battle 11285: Execute action[197] (BattleOrderUniqueId: 0): NewRound. Round=5. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.235NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:55.235NonePresentation Battle 11285: Execute action[198] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:55.235NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:55.235NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:57.237None[Sandbox] Process order. (Serial=4537, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:57.237NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:57.257None[Sandbox] Process order. (Serial=4538, Empire=2, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11416 TargetPosition: 1408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:57.257NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:57.384NonePresentation Battle 11285: Execute action[199] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:57.384NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:57.385NonePresentation Battle 11285: Execute action[200] (BattleOrderUniqueId: 224): UnitAttack. EmpireIndex=2. Attacker=11416 (health=0.91) Defender =11421 (health =0.32) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:57.385NonePresentation Battle 11285: Execute action[201] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:59.442None[Sandbox] Process order. (Serial=4539, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:59.442NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #224 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:23:59.452None[Sandbox] Process order. (Serial=4540, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 224)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:59.468NonePresentation Battle 11285: Execute action[202] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:59.468NonePresentation Battle 11285: Execute action[203] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:59.468NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:59.468NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:23:59.472None[Sandbox] Process order. (Serial=4541, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:23:59.472NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:23:59.551NonePresentation Battle 11285: Execute action[204] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:59.551NonePresentation Battle 11285: Execute action[205] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:59.552NonePresentation Battle 11285: Execute action[206] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:23:59.552NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:23:59.552NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:01.545None[Sandbox] Process order. (Serial=4542, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:01.545NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:01.668NonePresentation Battle 11285: Execute action[207] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:01.668NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:03.871None[Sandbox] Process order. (Serial=4543, Empire=0, Order=OrderBattleMove BattleGUID: 11285 BattleUnitGUID: 11421 AStarResults: 1483 [58, 19] --> 1484 [59, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:03.950NonePresentation Battle 11285: Execute action[208] (BattleOrderUniqueId: 225): UnitMove. EmpireIndex=0. UnitGuid=11421, DestTile=1484. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:03.950NonePresentation Battle 11285: Execute action[208] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11421, DestTile=1483. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:03.950NonePresentation Battle 11285: Execute action[208] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11421, DestTile=1484. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:05.086UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:05.724None[Sandbox] Process order. (Serial=4544, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:05.724NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #225 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:05.735None[Sandbox] Process order. (Serial=4545, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 225)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:05.868NonePresentation Battle 11285: Execute action[209] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:06.608None[Sandbox] Process order. (Serial=4546, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11421 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:06.668NonePresentation Battle 11285: Execute action[210] (BattleOrderUniqueId: 226): UnitAttack. EmpireIndex=0. Attacker=11421 (health=0.32) Defender =11416 (health =0.79) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:10.256None[Sandbox] Process order. (Serial=4547, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:10.257NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #226 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:10.267None[Sandbox] Process order. (Serial=4548, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 226)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:10.368NonePresentation Battle 11285: Execute action[211] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:10.369NonePresentation Battle 11285: Execute action[212] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:11.951NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:24:13.469NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:24:13.469NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:24:15.885NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:24:17.019UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:25.230None[Sandbox] Process order. (Serial=4549, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11423 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:25.368NonePresentation Battle 11285: Execute action[213] (BattleOrderUniqueId: 227): UnitAttack. EmpireIndex=0. Attacker=11423 (health=0.77) Defender =11416 (health =0.70) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:29.290None[Sandbox] Process order. (Serial=4550, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:29.290NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #227 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:29.300None[Sandbox] Process order. (Serial=4551, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 227)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:29.368NonePresentation Battle 11285: Execute action[214] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:29.369NonePresentation Battle 11285: Execute action[215] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:30.073None[Sandbox] Process order. (Serial=4552, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:30.073NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 28s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:30.168NonePresentation Battle 11285: Execute action[216] (BattleOrderUniqueId: 228): UnitAttack. EmpireIndex=0. Attacker=11422 (health=0.88) Defender =11416 (health =0.66) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:30.168NonePresentation Battle 11285: Execute action[217] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.787None[Sandbox] Process order. (Serial=4553, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:31.787NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #228 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:31.797None[Sandbox] Process order. (Serial=4554, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 228)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:31.801NonePresentation Battle 11285: Execute action[218] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.801NonePresentation Battle 11285: Execute action[219] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.801NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:31.808None[Sandbox] Process order. (Serial=4555, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:31.808NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:31.868NonePresentation Battle 11285: Execute action[220] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.868NonePresentation Battle 11285: Execute action[221] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.868NonePresentation Battle 11285: Execute action[222] (BattleOrderUniqueId: 0): NewRound. Round=6. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.868NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:31.868NonePresentation Battle 11285: Execute action[223] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:31.868NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:31.868NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:33.873None[Sandbox] Process order. (Serial=4556, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:33.873NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:33.903None[Sandbox] Process order. (Serial=4557, Empire=2, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11416 TargetPosition: 1484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:33.903NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:33.968NonePresentation Battle 11285: Execute action[224] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:33.968NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:33.968NonePresentation Battle 11285: Execute action[225] (BattleOrderUniqueId: 229): UnitAttack. EmpireIndex=2. Attacker=11416 (health=0.66) Defender =11421 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:33.968NonePresentation Battle 11285: Execute action[226] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:35.218NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:24:36.476None[Sandbox] Process order. (Serial=4558, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:36.476NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #229 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:36.487None[Sandbox] Process order. (Serial=4559, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 229)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:36.502NonePresentation Battle 11285: Execute action[227] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:36.502NonePresentation Battle 11285: Execute action[228] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:36.502NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:36.502NoneRelease presentation battle unit 11421

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:24:36.504NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9042, current data frame: 9042) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:36.507None[Sandbox] Process order. (Serial=4560, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:36.507NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:36.602NonePresentation Battle 11285: Execute action[229] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:36.602NonePresentation Battle 11285: Execute action[230] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:36.602NonePresentation Battle 11285: Execute action[231] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:36.602NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:36.602NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:38.573None[Sandbox] Process order. (Serial=4561, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:38.573NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:38.702NonePresentation Battle 11285: Execute action[232] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:38.702NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:39.004None[Sandbox] Process order. (Serial=4562, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11423 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:39.085NonePresentation Battle 11285: Execute action[233] (BattleOrderUniqueId: 230): UnitAttack. EmpireIndex=0. Attacker=11423 (health=0.77) Defender =11416 (health =0.56) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:41.578None[Sandbox] Process order. (Serial=4563, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:41.578NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:41.701NonePresentation Battle 11285: Execute action[234] (BattleOrderUniqueId: 231): UnitAttack. EmpireIndex=0. Attacker=11422 (health=0.88) Defender =11416 (health =0.52) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:41.702NonePresentation Battle 11285: Execute action[235] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:42.961None[Sandbox] Process order. (Serial=4564, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:42.961NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #230 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:42.971None[Sandbox] Process order. (Serial=4565, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 230)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:44.493None[Sandbox] Process order. (Serial=4566, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:44.493NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #231 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:44.503None[Sandbox] Process order. (Serial=4567, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 231)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:44.518NonePresentation Battle 11285: Execute action[236] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.519NonePresentation Battle 11285: Execute action[237] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.519NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:44.519NonePresentation Battle 11285: Execute action[238] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.519NonePresentation Battle 11285: Execute action[239] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.523None[Sandbox] Process order. (Serial=4568, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:44.523NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:44.568NonePresentation Battle 11285: Execute action[240] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.568NonePresentation Battle 11285: Execute action[241] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.569NonePresentation Battle 11285: Execute action[242] (BattleOrderUniqueId: 0): NewRound. Round=7. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.569NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:44.569NonePresentation Battle 11285: Execute action[243] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:44.569NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:44.569NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:45.635UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:46.607None[Sandbox] Process order. (Serial=4569, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:46.607NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:46.636None[Sandbox] Process order. (Serial=4570, Empire=2, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11416 TargetPosition: 1333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:46.636NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:46.718NonePresentation Battle 11285: Execute action[244] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:46.718NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:46.719NonePresentation Battle 11285: Execute action[245] (BattleOrderUniqueId: 232): UnitAttack. EmpireIndex=2. Attacker=11416 (health=0.52) Defender =11423 (health =0.55) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:46.719NonePresentation Battle 11285: Execute action[246] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:50.251NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:24:50.775None[Sandbox] Process order. (Serial=4571, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:50.775NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #232 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:50.784NonePresentation Battle 11285: Execute action[247] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:50.784NonePresentation Battle 11285: Execute action[248] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:50.784NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:50.786None[Sandbox] Process order. (Serial=4572, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 232)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:50.795None[Sandbox] Process order. (Serial=4573, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:50.795NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:50.885NonePresentation Battle 11285: Execute action[249] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:50.885NonePresentation Battle 11285: Execute action[250] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:50.885NonePresentation Battle 11285: Execute action[251] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:50.885NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:50.885NoneCould not find PresentationBattlePreview with armyEntityGUID=7802, targetEntityGUID=6820.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:52.870None[Sandbox] Process order. (Serial=4574, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:52.870NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:53.001NonePresentation Battle 11285: Execute action[252] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:53.001NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:24:53.812None[Sandbox] Process order. (Serial=4575, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11422 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:53.901NonePresentation Battle 11285: Execute action[253] (BattleOrderUniqueId: 233): UnitAttack. EmpireIndex=0. Attacker=11422 (health=0.88) Defender =11416 (health =0.46) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:55.556None[Sandbox] Process order. (Serial=4576, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:55.556NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #233 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:24:55.566None[Sandbox] Process order. (Serial=4577, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 233)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:55.701NonePresentation Battle 11285: Execute action[254] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:55.701NonePresentation Battle 11285: Execute action[255] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:56.879None[Sandbox] Process order. (Serial=4578, Empire=0, Order=OrderBattleAttack BattleGUID: 11285 AttackerGUID: 11423 TargetPosition: 1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:24:56.879NoneBattle 11285: change state From ContenderRound to ContenderRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:24:56.985NonePresentation Battle 11285: Execute action[256] (BattleOrderUniqueId: 234): UnitAttack. EmpireIndex=0. Attacker=11423 (health=0.55) Defender =11416 (health =0.37) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:56.985NonePresentation Battle 11285: Execute action[257] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:24:58.812NoneCan't find entity 7802 of ongoing task. Fails the task 1388.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:00.839None[Sandbox] Process order. (Serial=4579, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:00.839NoneBattle 11285: ServerUpdate receive all acknowledges for BattleOrderIndex #234 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:25:00.850None[Sandbox] Process order. (Serial=4580, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11285, BattleOrderUniqueId: 234)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:00.851NonePresentation Battle 11285: Execute action[258] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:00.851NonePresentation Battle 11285: Execute action[259] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:00.851NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:00.861None[Sandbox] Process order. (Serial=4581, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:00.861NoneBattle 11285: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:00.861NoneBattle 11285: change state From ContenderStartRoundAcknowledge to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:00.985NonePresentation Battle 11285: Execute action[260] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:00.985NonePresentation Battle 11285: Execute action[261] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:00.985NonePresentation Battle 11285: Execute action[262] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:00.985NonePresentation Battle 11285: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:00.990None[Sandbox] Process order. (Serial=4582, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11285, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:00.990NoneBattle 11285: change state From ContenderRoundAcknowledge to Result. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:00.991NoneBattle 11285: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:01.084NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=65535, VictoryType=-1 (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.084NonePresentation Battle 11285: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11416, DestTile=1632. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1483. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1558. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11416, DestTile=1632. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11423, DestTile=1558. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11423, DestTile=1408. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11423, DestTile=1482. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11423, DestTile=1558. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.085NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11422, DestTile=1558. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.086NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11422, DestTile=1333. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.086NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11422, DestTile=1408. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.086NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11422, DestTile=1482. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.086NonePresentation Battle 11285: Execute action[263] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11422, DestTile=1558. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.087NonePresentation Battle 11285: Execute action[264] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.090None[Sandbox] Process order. (Serial=4583, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:01.090NoneBattle 11285: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:01.090NonePrevented Proxy creation for Entity #7011 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:01.091NonePrevented Proxy creation for Entity #8278 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:01.091NonePrevented Proxy creation for Entity #8831 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:01.091NonePrevented Proxy creation for Entity #7801 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:01.091NonePrevented Proxy creation for Entity #8023 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:01.093UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:01.141None[Sandbox] Process order. (Serial=4584, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:01.168NoneDoUpdateMesh #6820 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.71, GetHealthRatio 0.71, PresentationUnit.EntityHolder.GetHealthRatio 0.71

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:01.176UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:01.176UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:01.176UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:01.177UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:01.177UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:01.180None[Sandbox] Process order. (Serial=4585, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:01.201NonePresentation Battle 11285: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:01.202NoneRelease presentation battle unit 11416

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:25:01.202NoneRelease presentation battle unit 11422

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:25:01.202NoneRelease presentation battle unit 11423

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:25:02.873NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:03.557None[Sandbox] Process order. (Serial=4586, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 100, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:04.869NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:05.687NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:25:06.835NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:06.835NoneCreatePresentationBattlePreview attacker #9767, defender #7802, ticketnumber #48625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:06.868NoneRequestAsyncOperation_Completed for ticket #48625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:25:06.869NonePreparePresentationBattlePreview attacker #9767, defender #7802, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:25:06.869NoneRequestAsyncOperation_Dismissed for ticket #48625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:25:06.872UILoading async UI texture 'Units__Large_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:06.872UILoading async UI texture 'Hero_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:08.102NoneHidePresentationBattlePreview for ticket #48625 with current ticket #48625.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:25:08.102NoneHidePresentationBattlePreview attacker #9767, defender #7802

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:25:08.103NoneReleasePresentationBattlePreview attacker #6820, defender #7802

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:08.539None[Sandbox] Process order. (Serial=4587, Empire=0, Order=OrderGoToAndMerge Entity=#9767, path='1559 [59, 20] --> 1558 [58, 20]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:08.548None[Sandbox] Process order. (Serial=4588, Empire=0, Order=OrderContinueGotoAction Action=1404)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:08.578NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:09.192None[Sandbox] Process order. (Serial=4589, Empire=0, Order=OrderGoToAndMerge Entity=#9767, path='1559 [59, 20] --> 1558 [58, 20]'. TargetGUID: 6820, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:09.202None[Sandbox] Process order. (Serial=4590, Empire=0, Order=OrderContinueGotoAction Action=1405)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:10.569NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:25:10.578NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:11.085None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

14:25:11.837None[Sandbox] Process order. (Serial=4591, Empire=0, Order=OrderGoToAndMerge Entity=#6820, path='1559 [59, 20] --> 1634 [59, 21]'. TargetGUID: 9767, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:11.848None[Sandbox] Process order. (Serial=4592, Empire=0, Order=OrderContinueGotoAction Action=1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:11.878None[Sandbox] Process order. (Serial=4593, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:12.521None[Sandbox] Process order. (Serial=4594, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #6820 TargetArmyGUID: #9767 Action=1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:12.532NoneThe AI synchronization took 566 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:25:12.583NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:12.653NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:25:12.770None[Sandbox] Process order. (Serial=4595, Empire=0, Order=OrderGoTo Entity=#9767, path='1559 [59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:12.780None[Sandbox] Process order. (Serial=4596, Empire=0, Order=OrderContinueGotoAction Action=1407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:14.580NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:14.595None[Sandbox] Process order. (Serial=4597, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=114)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:14.616None[Sandbox] Process order. (Serial=4598, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:14.783NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:15.707None[Sandbox] Process order. (Serial=4599, Empire=0, Order=OrderGoTo Entity=#9767, path='1710 [60, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:15.718None[Sandbox] Process order. (Serial=4600, Empire=0, Order=OrderContinueGotoAction Action=1408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:16.781NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).

Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:17.235NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:17.418NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:21.990UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:22.038None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:25:22.038None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:25:22.039None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:25:22.039None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:25:22.039None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:25:22.039None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:25:22.042UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:29.691None[Sandbox] Process order. (Serial=4601, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:29.691None[Sandbox] Process order. (Serial=4602, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:29.801None[Sandbox] Process order. (Serial=4603, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:29.801None[Sandbox] Process order. (Serial=4604, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:29.887NonePrevented Proxy creation for Entity #9056 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.887NonePrevented Proxy creation for Entity #9031 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.887NonePrevented Proxy creation for Entity #9041 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.888NonePrevented Proxy creation for Entity #9093 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.889NonePrevented Proxy creation for Entity #9092 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.889NonePrevented Proxy creation for Entity #9091 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.889NonePrevented Proxy creation for Entity #9090 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.890NonePrevented Proxy creation for Entity #9099 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.890NonePrevented Proxy creation for Entity #9098 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.890NonePrevented Proxy creation for Entity #9097 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.890NonePrevented Proxy creation for Entity #9096 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:29.892NoneQuest MinorFaction_SpecificQuest_GreenScion01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:25:29.894NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:25:29.964NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:29.964None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:29.976UILoading async UI texture 'MinorFaction_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:29.976UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:29.976UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:30.227NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:30.227None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:30.236NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:25:30.254None[Sandbox] Process order. (Serial=4605, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:25:30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:30.265NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:30.265None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:30.267None[Sandbox] Process order. (Serial=4606, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5133,EmpireIndex=1 TimePlayed=5133,EmpireIndex=2 TimePlayed=5133,EmpireIndex=3 TimePlayed=5133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:30.323None[Sandbox] Process order. (Serial=4607, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:30.361NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:30.362None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:32.257None[Sandbox] Process order. (Serial=4608, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.320None[Sandbox] Process order. (Serial=4609, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1285 [10, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.320None[Sandbox] Process order. (Serial=4610, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1295 [20, 17] --> 1220 [20, 16] --> 1144 [19, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.321None[Sandbox] Process order. (Serial=4611, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1963 [13, 26] --> 1888 [13, 25] --> 1814 [14, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.329None[Sandbox] Process order. (Serial=4612, Empire=1, Order=OrderContinueGotoAction Action=1411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.330None[Sandbox] Process order. (Serial=4613, Empire=1, Order=OrderContinueGotoAction Action=1410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.331None[Sandbox] Process order. (Serial=4614, Empire=1, Order=OrderContinueGotoAction Action=1409)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.703NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:32.706NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:32.706None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:32.710None[Sandbox] Process order. (Serial=4615, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=115, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.732None[Sandbox] Process order. (Serial=4616, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='1998 [48, 26] --> 1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.733None[Sandbox] Process order. (Serial=4617, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2221 [46, 29] --> 2222 [47, 29] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.733None[Sandbox] Process order. (Serial=4618, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1623 [48, 21] --> 1548 [48, 20] --> 1472 [47, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.740None[Sandbox] Process order. (Serial=4619, Empire=2, Order=OrderContinueGotoAction Action=1414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.741None[Sandbox] Process order. (Serial=4620, Empire=2, Order=OrderContinueGotoAction Action=1413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.742None[Sandbox] Process order. (Serial=4621, Empire=2, Order=OrderContinueGotoAction Action=1412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.751None[Sandbox] Process order. (Serial=4622, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3566 [41, 47] --> 3565 [40, 47] --> 3564 [39, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.761None[Sandbox] Process order. (Serial=4623, Empire=2, Order=OrderContinueGotoAction Action=1415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.762None[Sandbox] Process order. (Serial=4624, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1631 [56, 21] --> 1630 [55, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.764NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:32.764None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:32.771None[Sandbox] Process order. (Serial=4625, Empire=2, Order=OrderContinueGotoAction Action=1416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.811None[Sandbox] Process order. (Serial=4626, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42] --> 3099 [24, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.812None[Sandbox] Process order. (Serial=4627, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2490 [15, 33] --> 2566 [16, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.812None[Sandbox] Process order. (Serial=4628, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2797 [22, 37] --> 2723 [23, 36] --> 2648 [23, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.820None[Sandbox] Process order. (Serial=4629, Empire=3, Order=OrderContinueGotoAction Action=1419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.821None[Sandbox] Process order. (Serial=4630, Empire=3, Order=OrderContinueGotoAction Action=1418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.822None[Sandbox] Process order. (Serial=4631, Empire=3, Order=OrderContinueGotoAction Action=1417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.841None[Sandbox] Process order. (Serial=4632, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.851None[Sandbox] Process order. (Serial=4633, Empire=7, Order=OrderContinueGotoAction Action=1420)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.861None[Sandbox] Process order. (Serial=4634, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3702 [27, 49] --> 3628 [28, 48] --> 3553 [28, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.871None[Sandbox] Process order. (Serial=4635, Empire=13, Order=OrderContinueGotoAction Action=1421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.881None[Sandbox] Process order. (Serial=4636, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1991 [41, 26] --> 1915 [40, 25] --> 1840 [40, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.891None[Sandbox] Process order. (Serial=4637, Empire=18, Order=OrderContinueGotoAction Action=1422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.901None[Sandbox] Process order. (Serial=4638, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.911None[Sandbox] Process order. (Serial=4639, Empire=35, Order=OrderContinueGotoAction Action=1423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.921None[Sandbox] Process order. (Serial=4640, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1620 [45, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.931None[Sandbox] Process order. (Serial=4641, Empire=39, Order=OrderContinueGotoAction Action=1424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.951None[Sandbox] Process order. (Serial=4642, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2183 [8, 29] --> 2182 [7, 29] --> 2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.961None[Sandbox] Process order. (Serial=4643, Empire=41, Order=OrderContinueGotoAction Action=1425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.981None[Sandbox] Process order. (Serial=4644, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20] --> 1494 [69, 19] --> 1419 [69, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:32.991None[Sandbox] Process order. (Serial=4645, Empire=51, Order=OrderContinueGotoAction Action=1426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.002None[Sandbox] Process order. (Serial=4646, Empire=1, Order=OrderContinueGotoAction Action=1411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.003None[Sandbox] Process order. (Serial=4647, Empire=1, Order=OrderContinueGotoAction Action=1410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.004None[Sandbox] Process order. (Serial=4648, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2171 [71, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.011None[Sandbox] Process order. (Serial=4649, Empire=53, Order=OrderContinueGotoAction Action=1427)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.021None[Sandbox] Process order. (Serial=4650, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3568 [43, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.032None[Sandbox] Process order. (Serial=4651, Empire=61, Order=OrderContinueGotoAction Action=1428)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.051None[Sandbox] Process order. (Serial=4652, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.061None[Sandbox] Process order. (Serial=4653, Empire=64, Order=OrderContinueGotoAction Action=1429)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.080None[Sandbox] Process order. (Serial=4654, Empire=67, Order=OrderGoTo Entity=#10907, AdditionalFlags='IgnoreFogOfWar', Path='1175 [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.091None[Sandbox] Process order. (Serial=4655, Empire=67, Order=OrderContinueGotoAction Action=1430)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.101None[Sandbox] Process order. (Serial=4656, Empire=69, Order=OrderGoTo Entity=#11440, AdditionalFlags='IgnoreFogOfWar', Path='1407 [57, 18] --> 1482 [57, 19] --> 1558 [58, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.111None[Sandbox] Process order. (Serial=4657, Empire=69, Order=OrderContinueGotoAction Action=1431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.121None[Sandbox] Process order. (Serial=4658, Empire=73, Order=OrderGoTo Entity=#10102, AdditionalFlags='IgnoreFogOfWar', Path='1928 [53, 25] --> 1854 [54, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.130None[Sandbox] Process order. (Serial=4659, Empire=73, Order=OrderContinueGotoAction Action=1432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.141None[Sandbox] Process order. (Serial=4660, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3716 [41, 49] --> 3642 [42, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.151None[Sandbox] Process order. (Serial=4661, Empire=78, Order=OrderContinueGotoAction Action=1433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.162None[Sandbox] Process order. (Serial=4662, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 791 [41, 10] --> 792 [42, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.172None[Sandbox] Process order. (Serial=4663, Empire=83, Order=OrderContinueGotoAction Action=1434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.412None[Sandbox] Process order. (Serial=4664, Empire=2, Order=OrderContinueGotoAction Action=1414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.413None[Sandbox] Process order. (Serial=4665, Empire=2, Order=OrderContinueGotoAction Action=1413)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.432None[Sandbox] Process order. (Serial=4666, Empire=2, Order=OrderContinueGotoAction Action=1415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.441None[Sandbox] Process order. (Serial=4667, Empire=2, Order=OrderContinueGotoAction Action=1416)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.492None[Sandbox] Process order. (Serial=4668, Empire=3, Order=OrderContinueGotoAction Action=1419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.493None[Sandbox] Process order. (Serial=4669, Empire=3, Order=OrderContinueGotoAction Action=1418)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.494None[Sandbox] Process order. (Serial=4670, Empire=3, Order=OrderContinueGotoAction Action=1417)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.542None[Sandbox] Process order. (Serial=4671, Empire=13, Order=OrderContinueGotoAction Action=1421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.563None[Sandbox] Process order. (Serial=4672, Empire=18, Order=OrderContinueGotoAction Action=1422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.602None[Sandbox] Process order. (Serial=4673, Empire=39, Order=OrderContinueGotoAction Action=1424)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.632None[Sandbox] Process order. (Serial=4674, Empire=41, Order=OrderContinueGotoAction Action=1425)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.664None[Sandbox] Process order. (Serial=4675, Empire=51, Order=OrderContinueGotoAction Action=1426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.674None[Sandbox] Process order. (Serial=4676, Empire=1, Order=OrderContinueGotoAction Action=1411)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.675None[Sandbox] Process order. (Serial=4677, Empire=1, Order=OrderContinueGotoAction Action=1410)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.784None[Sandbox] Process order. (Serial=4678, Empire=69, Order=OrderContinueGotoAction Action=1431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.804None[Sandbox] Process order. (Serial=4679, Empire=73, Order=OrderContinueGotoAction Action=1432)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.823None[Sandbox] Process order. (Serial=4680, Empire=78, Order=OrderContinueGotoAction Action=1433)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:33.844None[Sandbox] Process order. (Serial=4681, Empire=83, Order=OrderContinueGotoAction Action=1434)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.085None[Sandbox] Process order. (Serial=4682, Empire=2, Order=OrderContinueGotoAction Action=1414)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.106None[Sandbox] Process order. (Serial=4683, Empire=2, Order=OrderContinueGotoAction Action=1415)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.166None[Sandbox] Process order. (Serial=4684, Empire=3, Order=OrderContinueGotoAction Action=1419)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.216None[Sandbox] Process order. (Serial=4685, Empire=13, Order=OrderContinueGotoAction Action=1421)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.236None[Sandbox] Process order. (Serial=4686, Empire=18, Order=OrderContinueGotoAction Action=1422)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.336None[Sandbox] Process order. (Serial=4687, Empire=51, Order=OrderContinueGotoAction Action=1426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.338NoneReading video D:/Game/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_BiomeDiscovery_02.webm, with audio track 0/7

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.455None[Sandbox] Process order. (Serial=4688, Empire=69, Order=OrderContinueGotoAction Action=1431)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.460NoneThe AI synchronization took 975 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:25:34.486None[Sandbox] Process order. (Serial=4689, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 28, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.516None[Sandbox] Process order. (Serial=4690, Empire=1, Order=OrderGoTo Entity=#10913, AdditionalFlags='IgnoreFogOfWar', Path='1592 [17, 21] --> 1591 [16, 21] --> 1590 [15, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.527None[Sandbox] Process order. (Serial=4691, Empire=1, Order=OrderContinueGotoAction Action=1435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.538NoneCan't find entity 10895 of ongoing task. Fails the task 1494.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.545None[Sandbox] Process order. (Serial=4692, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.546None[Sandbox] Process order. (Serial=4693, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.561NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.562None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:34.577None[Sandbox] Process order. (Serial=4694, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2524 [49, 33] --> 2525 [50, 33] --> 2601 [51, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.577None[Sandbox] Process order. (Serial=4695, Empire=2, Order=OrderGoTo Entity=#9771, AdditionalFlags='IgnoreFogOfWar', Path='2225 [50, 29] --> 2224 [49, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.578None[Sandbox] Process order. (Serial=4696, Empire=2, Order=OrderGoTo Entity=#11435, AdditionalFlags='IgnoreFogOfWar', Path='1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.586None[Sandbox] Process order. (Serial=4697, Empire=2, Order=OrderContinueGotoAction Action=1438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.586None[Sandbox] Process order. (Serial=4698, Empire=2, Order=OrderContinueGotoAction Action=1437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.588None[Sandbox] Process order. (Serial=4699, Empire=2, Order=OrderContinueGotoAction Action=1436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.636NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.01851806'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:34.647None[Sandbox] Process order. (Serial=4700, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3644 [44, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.656None[Sandbox] Process order. (Serial=4701, Empire=61, Order=OrderContinueGotoAction Action=1439)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.661NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.661None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:34.666None[Sandbox] Process order. (Serial=4702, Empire=67, Order=OrderCreateBattle Attacker #10907 Target #4960 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.666NoneBattle 11471: Initialize battle with attacker 10907 (1175) and defender 4960 (1101).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.666NoneBattle 11471: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:34.666NoneBattle 11471: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:25:34.666NoneBattle 11471: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:34.667NoneBattle 11471: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:34.675NoneBattle 11471: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:34.675NoneBattle 11471: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:34.692NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.02602526'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:34.745NoneBattle 11471: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:25:34.750None[AI] Battle 11471: Confirming battle for empire 67

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:25:34.756None[Sandbox] Process order. (Serial=4703, Empire=67, Order=OrderBattleConfirmation BattleGUID: 11471 EmpireIndex: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.760NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.06772003'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:34.777None[Sandbox] Process order. (Serial=4704, Empire=73, Order=OrderDisbandArmy ArmyGuid: 10102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.777NonePrevented Proxy creation for Entity #10102 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:34.777NonePrevented Proxy creation for Entity #10105 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:34.778NonePrevented Proxy creation for Entity #10104 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:34.778NonePrevented Proxy creation for Entity #10103 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:34.806None[Sandbox] Process order. (Serial=4705, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3566 [41, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.816None[Sandbox] Process order. (Serial=4706, Empire=78, Order=OrderContinueGotoAction Action=1440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.819NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.09096833'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:34.841NoneAI Synchronization took 20.7418ms at frame 9297 (entities created: 0 deleted: 1 synchronized: 9 last entity synchronized: 5194 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

14:25:34.843None[Sandbox] Process order. (Serial=4707, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:34.881NonePresentation Battle 11471: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.881NonePresentation Battle 11471: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.882NonePresentation Battle 11471: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:34.882NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.883NoneRestorePresentationBattlePreview created ticket #49029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.883NonePresentation Battle 11471: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=67, Guid=10907, Group=Attacker, TileIndex=1175, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.886NonePresentation Battle 11471: Create participant 10907. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1101, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=67 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=67, Guid=10907, Group=Attacker, TileIndex=1175, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1101, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.887NonePresentation Battle 11471: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.888NonePresentation Battle 11471: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=67, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.888NonePresentation Battle 11471: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.888NonePresentation Battle 11471: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.890NonePresentation Battle 11471: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.890NonePresentation Battle 11471: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=67, ParticipantGuid=10907, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.890NoneInitialize presentation battle unit 11605 for unit 10910

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.920NoneRequestRestoreAsyncOperation_Completed for ticket #49029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:25:34.920NoneRestorePresentationBattlePreview skipped due to ended battle #11471

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:25:34.920NoneRequestAsyncOperation_Dismissed for ticket #49029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:25:34.922NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.1281875'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:34.962NoneInitialize presentation battle unit 11604 for unit 10911

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.963NoneInitialize presentation battle unit 11603 for unit 10908

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.963NoneInitialize presentation battle unit 11602 for unit 10909

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:34.964NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.181768'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.014NonePresentation Battle 11471: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.014NoneInitialize presentation battle unit 11606 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.014NoneInitialize presentation battle unit 11610 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.014NoneInitialize presentation battle unit 11609 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.016NoneInitialize presentation battle unit 11608 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.017NoneInitialize presentation battle unit 11607 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.017NonePresentation Battle 11471: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.017NonePresentation Battle 11471: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.017NonePresentation Battle 11471: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.017NonePresentation Battle 11471: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:35.017NoneReleasePresentationBattlePreview attacker #10907, defender #4960

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.017NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.018NoneRestorePresentationBattlePreview created ticket #49030.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.018NonePresentation Battle 11471: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.018NonePresentation Battle 11471: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:25:35.018NonePresentation Battle 11471: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.018NonePresentation Battle 11471: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=67 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:35.019NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.2402122'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.061NoneRequestRestoreAsyncOperation_Completed for ticket #49030.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:25:35.061NoneRestorePresentationBattlePreview skipped due to ended battle #11471

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:25:35.061NoneRequestAsyncOperation_Dismissed for ticket #49030.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:25:35.062NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.2674565'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.150NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.3004553'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.198NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.364621'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.205None[Sandbox] Process order. (Serial=4708, Empire=1, Order=OrderContinueGotoAction Action=1435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.245NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.4038951'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.255None[Sandbox] Process order. (Serial=4709, Empire=2, Order=OrderContinueGotoAction Action=1438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.265None[Sandbox] Process order. (Serial=4710, Empire=2, Order=OrderContinueGotoAction Action=1437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.266None[Sandbox] Process order. (Serial=4711, Empire=2, Order=OrderContinueGotoAction Action=1436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.294NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.4435053'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.341NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.4789023'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.396NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.5167618'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.443NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.5634324'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.495NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.6058752'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.543NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.645727'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.589NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.6769808'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.640NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.7133384'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.687NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.7484449'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.732NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.7658506'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.779NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.8040631'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.824NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.8363845'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.872NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.8655219'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.876None[Sandbox] Process order. (Serial=4712, Empire=1, Order=OrderContinueGotoAction Action=1435)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.917NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.8920422'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.927None[Sandbox] Process order. (Serial=4713, Empire=2, Order=OrderContinueGotoAction Action=1438)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.936None[Sandbox] Process order. (Serial=4714, Empire=2, Order=OrderContinueGotoAction Action=1436)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.946NoneThe AI synchronization took 850 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:25:35.966NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.9081259'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:35.976None[Sandbox] Process order. (Serial=4715, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.976NonePrevented Proxy creation for Entity #10894 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:35.976None[Sandbox] Process order. (Serial=4716, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 28, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:35.996None[Sandbox] Process order. (Serial=4717, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1211 [11, 16] --> 1212 [12, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.006None[Sandbox] Process order. (Serial=4718, Empire=1, Order=OrderContinueGotoAction Action=1441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.010NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.9305106'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.027None[Sandbox] Process order. (Serial=4719, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 9658, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.028None[Sandbox] Process order. (Serial=4720, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #9771 TargetArmyGUID: #9929 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.028NonePrevented Proxy creation for Entity #9771 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:25:36.047None[Sandbox] Process order. (Serial=4721, Empire=2, Order=OrderGoTo Entity=#11469, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.056None[Sandbox] Process order. (Serial=4722, Empire=2, Order=OrderContinueGotoAction Action=1442)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.064NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:36.065None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:36.068NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.9500511'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.097None[Sandbox] Process order. (Serial=4723, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3175 [25, 42] --> 3250 [25, 43] --> 3326 [26, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.107None[Sandbox] Process order. (Serial=4724, Empire=3, Order=OrderContinueGotoAction Action=1443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.118None[Sandbox] Process order. (Serial=4725, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.118NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.9653708'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.127None[Sandbox] Process order. (Serial=4726, Empire=7, Order=OrderContinueGotoAction Action=1444)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.158None[Sandbox] Process order. (Serial=4727, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.163NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:36.163None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:36.167None[Sandbox] Process order. (Serial=4728, Empire=35, Order=OrderContinueGotoAction Action=1445)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.173NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.9830218'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.207None[Sandbox] Process order. (Serial=4729, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2096 [71, 27] --> 2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.217None[Sandbox] Process order. (Serial=4730, Empire=53, Order=OrderContinueGotoAction Action=1446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.222NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.992321'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.255None[Sandbox] Process order. (Serial=4731, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.277NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-0.9983166'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.323NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.377NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.403NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.419NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.436NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.452NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.469NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.485NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.503NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.536NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.552NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.570NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.587NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.603NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.620NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.636NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.652NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.669NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.678None[Sandbox] Process order. (Serial=4732, Empire=1, Order=OrderContinueGotoAction Action=1441)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.685NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.702NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.718NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.736NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.752NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.770NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.779None[Sandbox] Process order. (Serial=4733, Empire=3, Order=OrderContinueGotoAction Action=1443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.785NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.803NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.819NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.836NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.852NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.870NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.885NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.889None[Sandbox] Process order. (Serial=4734, Empire=53, Order=OrderContinueGotoAction Action=1446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:36.920NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.936NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.953NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.971NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:36.986NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.003NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.018NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.036NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.052NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.069NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.085NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.103NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.119NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.136NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.153NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.169NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.186NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.203NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.219NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.236NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.252NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.270NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.286NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.302NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.319NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.335NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.352NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.369NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.385NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.402NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.419NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.436NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.451None[Sandbox] Process order. (Serial=4735, Empire=3, Order=OrderContinueGotoAction Action=1443)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.451NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.464NoneThe AI synchronization took 954 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:25:37.471NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.485NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.492None[Sandbox] Process order. (Serial=4736, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.520NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.532None[Sandbox] Process order. (Serial=4737, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 11469, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.537NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.553NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.562NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:37.563None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:37.570NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.586NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.602NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.619NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.635NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.652NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.661None[Sandbox] Process order. (Serial=4738, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.663NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:37.663None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:37.669NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.685NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.720NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.737NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.752NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.782None[Sandbox] Process order. (Serial=4739, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.792None[Sandbox] Process order. (Serial=4740, Empire=7, Order=OrderContinueGotoAction Action=1447)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.882None[Sandbox] Process order. (Serial=4741, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.903NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.912None[Sandbox] Process order. (Serial=4742, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:37.935NoneTrying to set invalid index for currentLayerIndex (previousIndex='0', currentLayerIndex='-1'). Ratios: inRatio='0' outRatio='0.1' ratio= '-1'.

Amplitude.Mercury.Presentation.PresentationCameraController:OnLateUpdate()
Amplitude.Mercury.Presentation.Presentation:LateUpdate()

14:25:37.963NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:37.963None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:39.979None[Sandbox] Process order. (Serial=4743, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:39.989None[Sandbox] Process order. (Serial=4744, Empire=7, Order=OrderContinueGotoAction Action=1448)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:25:40.067NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:40.067None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:25:41.060UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:41.060UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:25:44.403UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:44.403UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:44.403UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:44.403UIUnload UI texture 'Hero_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:48.504UIUnload UI texture 'Units__Large_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:48.504UIUnload UI texture 'Hero_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:25:54.227None[Sandbox] Process order. (Serial=4745, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 101, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:04.953UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:06.319UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:07.620UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:26:10.503UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:10.503UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:10.778None[Sandbox] Process order. (Serial=4746, Empire=0, Order=OrderBattleConfirmation BattleGUID: 11471 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:10.778NoneBattle 11471: change state From Confirmation to ConfirmationAcknowledge. 36s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:10.918NonePresentation Battle 11471: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:10.919NonePresentation Battle 11471: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:10.919NonePresentation Battle 11471: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:10.931None[Sandbox] Process order. (Serial=4747, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 11471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:10.931NoneBattle 11471: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:11.035NonePresentation Battle 11471: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:11.036NonePresentation Battle 11471: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:11.036NonePresentation Battle 11471: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:11.036NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:11.036NoneReleasePresentationBattlePreview attacker #10907, defender #4960

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:11.187UIUnload UI texture 'MinorFaction_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.057None[Sandbox] Process order. (Serial=4748, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:13.057NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:13.158None[Sandbox] Process order. (Serial=4749, Empire=67, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11604 AStarResults: 1324 [49, 17] --> 1250 [50, 16] --> 1175 [50, 15] --> 1176 [51, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:13.185NonePresentation Battle 11471: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.185NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:13.237None[Sandbox] Process order. (Serial=4750, Empire=67, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11605 AStarResults: 1398 [48, 18] --> 1323 [48, 17] --> 1249 [49, 16] --> 1174 [49, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:13.268NonePresentation Battle 11471: Execute action[26] (BattleOrderUniqueId: 235): UnitMove. EmpireIndex=67. UnitGuid=11604, DestTile=1176. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.269NonePresentation Battle 11471: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11604, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.269NonePresentation Battle 11471: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11604, DestTile=1175. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.269NonePresentation Battle 11471: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11604, DestTile=1176. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.300None[Sandbox] Process order. (Serial=4751, Empire=67, Order=OrderBattleEndRound BattleGUID: 11471 EmpireIndex: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:13.300NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:13.369NonePresentation Battle 11471: Execute action[27] (BattleOrderUniqueId: 236): UnitMove. EmpireIndex=67. UnitGuid=11605, DestTile=1174. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.369NonePresentation Battle 11471: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11605, DestTile=1323. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.369NonePresentation Battle 11471: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11605, DestTile=1249. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.369NonePresentation Battle 11471: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11605, DestTile=1174. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.468NonePresentation Battle 11471: Execute action[28] (BattleOrderUniqueId: 237): UnitEndTurn. EmpireIndex=0. UnitGuid=11605. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.468NonePresentation Battle 11471: Execute action[29] (BattleOrderUniqueId: 238): UnitEndTurn. EmpireIndex=0. UnitGuid=11604. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.468NonePresentation Battle 11471: Execute action[30] (BattleOrderUniqueId: 239): UnitEndTurn. EmpireIndex=0. UnitGuid=11603. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.468NonePresentation Battle 11471: Execute action[31] (BattleOrderUniqueId: 240): UnitEndTurn. EmpireIndex=0. UnitGuid=11602. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:13.468NonePresentation Battle 11471: Execute action[32] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:14.254UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:26:15.345None[Sandbox] Process order. (Serial=4752, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:15.346NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #235 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:15.355None[Sandbox] Process order. (Serial=4753, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.441None[Sandbox] Process order. (Serial=4754, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.441NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #236 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:17.451None[Sandbox] Process order. (Serial=4755, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 236)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.471None[Sandbox] Process order. (Serial=4756, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.472NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #238 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:17.481None[Sandbox] Process order. (Serial=4757, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 238)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.511None[Sandbox] Process order. (Serial=4758, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 239)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.511NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #239 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:17.521None[Sandbox] Process order. (Serial=4759, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 239)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.541None[Sandbox] Process order. (Serial=4760, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.541NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #237 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:17.550None[Sandbox] Process order. (Serial=4761, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 237)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.591None[Sandbox] Process order. (Serial=4762, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.591NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #240 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:17.601None[Sandbox] Process order. (Serial=4763, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 240)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.618NonePresentation Battle 11471: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.618NonePresentation Battle 11471: Execute action[34] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.618NonePresentation Battle 11471: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.618NonePresentation Battle 11471: Execute action[36] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.619NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:17.619NonePresentation Battle 11471: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.619NonePresentation Battle 11471: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.619NonePresentation Battle 11471: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.619NonePresentation Battle 11471: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.619NonePresentation Battle 11471: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.621None[Sandbox] Process order. (Serial=4764, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:17.621NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:17.735NonePresentation Battle 11471: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.735NonePresentation Battle 11471: Execute action[43] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:17.735NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:17.735NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:19.705None[Sandbox] Process order. (Serial=4765, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:19.705NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:19.851NonePresentation Battle 11471: Execute action[44] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:19.851NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:22.274None[Sandbox] Process order. (Serial=4766, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11608 AStarResults: 951 [51, 12] --> 1025 [50, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:22.335NonePresentation Battle 11471: Execute action[45] (BattleOrderUniqueId: 241): UnitMove. EmpireIndex=0. UnitGuid=11608, DestTile=1025. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:22.335NonePresentation Battle 11471: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11608, DestTile=951. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:22.335NonePresentation Battle 11471: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11608, DestTile=1025. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:23.746None[Sandbox] Process order. (Serial=4767, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:23.746NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #241 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:23.757None[Sandbox] Process order. (Serial=4768, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 241)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:23.836NonePresentation Battle 11471: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:26.305None[Sandbox] Process order. (Serial=4769, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11607 AStarResults: 1027 [52, 13] --> 1102 [52, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:26.435NonePresentation Battle 11471: Execute action[47] (BattleOrderUniqueId: 242): UnitMove. EmpireIndex=0. UnitGuid=11607, DestTile=1102. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:26.435NonePresentation Battle 11471: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11607, DestTile=1027. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:26.435NonePresentation Battle 11471: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11607, DestTile=1102. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:27.122UILoaded UI texture 'UI_Status_Unit_Battle_CursedDefense'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:27.840None[Sandbox] Process order. (Serial=4770, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 242)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:27.840NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #242 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:27.850None[Sandbox] Process order. (Serial=4771, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 242)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:27.935NonePresentation Battle 11471: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:31.809None[Sandbox] Process order. (Serial=4772, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11609 AStarResults: 953 [53, 12] --> 1028 [53, 13] --> 1103 [53, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:31.934NonePresentation Battle 11471: Execute action[49] (BattleOrderUniqueId: 243): UnitMove. EmpireIndex=0. UnitGuid=11609, DestTile=1103. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:31.935NonePresentation Battle 11471: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11609, DestTile=953. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:31.935NonePresentation Battle 11471: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11609, DestTile=1028. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:31.935NonePresentation Battle 11471: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11609, DestTile=1103. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:33.705None[Sandbox] Process order. (Serial=4773, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11606 AStarResults: 1026 [51, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:33.817NonePresentation Battle 11471: Execute action[50] (BattleOrderUniqueId: 244): UnitMove. EmpireIndex=0. UnitGuid=11606, DestTile=1026. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:33.819NonePresentation Battle 11471: Execute action[50] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11606, DestTile=1026. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:34.356None[Sandbox] Process order. (Serial=4774, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:34.357NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #243 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:34.366None[Sandbox] Process order. (Serial=4775, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 243)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:34.388UILoaded UI texture 'UI_UnitAbility_Tripping_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:34.486NonePresentation Battle 11471: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:34.527None[Sandbox] Process order. (Serial=4776, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:34.528NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #244 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:34.538None[Sandbox] Process order. (Serial=4777, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 244)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:34.635NonePresentation Battle 11471: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:44.162None[Sandbox] Process order. (Serial=4778, Empire=0, Order=OrderBattleSkill BattleGUID: 11471 AttackerGUID: 11606 TargetPosition: 1176 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:44.252NonePresentation Battle 11471: Execute action[53] (BattleOrderUniqueId: 245): UnitUseSkill. EmpireIndex=0. Attacker=11606 (health=0.69). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:46.396None[Sandbox] Process order. (Serial=4779, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:46.396NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #245 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:46.407None[Sandbox] Process order. (Serial=4780, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 245)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:46.552NonePresentation Battle 11471: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:46.552NonePresentation Battle 11471: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:49.003UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:52.122None[Sandbox] Process order. (Serial=4781, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11607 TargetPosition: 1176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:52.252NonePresentation Battle 11471: Execute action[56] (BattleOrderUniqueId: 246): UnitAttack. EmpireIndex=0. Attacker=11607 (health=1.00) Defender =11604 (health =0.33) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:52.304UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:53.987UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:55.206None[Sandbox] Process order. (Serial=4782, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:55.207NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #246 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:55.217None[Sandbox] Process order. (Serial=4783, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 246)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:55.334NonePresentation Battle 11471: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:55.336NonePresentation Battle 11471: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:55.859None[Sandbox] Process order. (Serial=4784, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11471, BattleUnit=#11609)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:55.952NonePresentation Battle 11471: Execute action[59] (BattleOrderUniqueId: 247): UnitEndTurn. EmpireIndex=0. UnitGuid=11609. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:55.958None[Sandbox] Process order. (Serial=4785, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:55.960NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #247 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:55.969None[Sandbox] Process order. (Serial=4786, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 247)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:56.037NonePresentation Battle 11471: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.027None[Sandbox] Process order. (Serial=4787, Empire=0, Order=OrderBattleEndRound BattleGUID: 11471 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:58.027NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 38s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:58.154NonePresentation Battle 11471: Execute action[61] (BattleOrderUniqueId: 248): UnitEndTurn. EmpireIndex=0. UnitGuid=11610. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.155NonePresentation Battle 11471: Execute action[62] (BattleOrderUniqueId: 249): UnitEndTurn. EmpireIndex=0. UnitGuid=11608. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.155NonePresentation Battle 11471: Execute action[63] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.157None[Sandbox] Process order. (Serial=4788, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:58.157None[Sandbox] Process order. (Serial=4789, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:58.163NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #248 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:58.163NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #249 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:26:58.169None[Sandbox] Process order. (Serial=4790, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 248)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:58.169None[Sandbox] Process order. (Serial=4791, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 249)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:58.202NonePresentation Battle 11471: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.203NonePresentation Battle 11471: Execute action[65] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.203NonePresentation Battle 11471: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.203NonePresentation Battle 11471: Execute action[67] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.203NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:58.209None[Sandbox] Process order. (Serial=4792, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:26:58.209NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:26:58.235NonePresentation Battle 11471: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.235NonePresentation Battle 11471: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.335NonePresentation Battle 11471: Execute action[70] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.335NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:58.335NonePresentation Battle 11471: Execute action[71] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:26:58.335NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:26:58.335NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.324None[Sandbox] Process order. (Serial=4793, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:00.324NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:00.415None[Sandbox] Process order. (Serial=4794, Empire=67, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11605 TargetPosition: 1025 IgnoreFoW: True AStarResults: 1174 [49, 15] --> 1100 [50, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:00.469NonePresentation Battle 11471: Execute action[72] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.469NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:00.495None[Sandbox] Process order. (Serial=4795, Empire=67, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11604 TargetPosition: 1102)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:00.552NonePresentation Battle 11471: Execute action[73] (BattleOrderUniqueId: 250): UnitMoveAndAttack. EmpireIndex=67. Attacker=11605, DestTile=1100/1100 (health=1.00), Defender =11608 (health =1.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.552NonePresentation Battle 11471: Execute action[73] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=67. UnitGuid=11605, DestTile=1100. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.552NonePresentation Battle 11471: Execute action[73] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11605, DestTile=1100. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.552NonePresentation Battle 11471: Execute action[73] (BattleOrderUniqueId: 250): UnitAttack. EmpireIndex=67. Attacker=11605 (health=1.00) Defender =11608 (health =1.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.552NonePresentation Battle 11471: Execute action[74] (BattleOrderUniqueId: 251): UnitAttack. EmpireIndex=67. Attacker=11604 (health=0.33) Defender =11607 (health =1.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.555None[Sandbox] Process order. (Serial=4796, Empire=67, Order=OrderBattleEndRound BattleGUID: 11471 EmpireIndex: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:00.555NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:00.636NonePresentation Battle 11471: Execute action[75] (BattleOrderUniqueId: 252): UnitEndTurn. EmpireIndex=0. UnitGuid=11603. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.636NonePresentation Battle 11471: Execute action[76] (BattleOrderUniqueId: 253): UnitEndTurn. EmpireIndex=0. UnitGuid=11602. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:00.636NonePresentation Battle 11471: Execute action[77] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:02.038UILoaded UI texture 'UI_Status_Unit_Slowed_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:04.423None[Sandbox] Process order. (Serial=4797, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:04.423NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #250 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:04.434None[Sandbox] Process order. (Serial=4798, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 250)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.320UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.392None[Sandbox] Process order. (Serial=4799, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.392NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #251 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:07.403None[Sandbox] Process order. (Serial=4800, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.423None[Sandbox] Process order. (Serial=4801, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.423NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #252 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:07.432None[Sandbox] Process order. (Serial=4802, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.463None[Sandbox] Process order. (Serial=4803, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.463NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #253 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:07.473None[Sandbox] Process order. (Serial=4804, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 253)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.502NonePresentation Battle 11471: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.502NonePresentation Battle 11471: Execute action[79] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.503NonePresentation Battle 11471: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.503NonePresentation Battle 11471: Execute action[81] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.503NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:07.503NonePresentation Battle 11471: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.503NonePresentation Battle 11471: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.514None[Sandbox] Process order. (Serial=4805, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:07.515NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:07.535NonePresentation Battle 11471: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.536NonePresentation Battle 11471: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.536NonePresentation Battle 11471: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.536NonePresentation Battle 11471: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.652NonePresentation Battle 11471: Execute action[88] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:07.652NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:07.652NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:09.639None[Sandbox] Process order. (Serial=4806, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:09.639NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:09.752NonePresentation Battle 11471: Execute action[89] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:09.752NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:10.010None[Sandbox] Process order. (Serial=4807, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11609 AStarResults: 1177 [52, 15] --> 1252 [52, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:10.136NonePresentation Battle 11471: Execute action[90] (BattleOrderUniqueId: 254): UnitMove. EmpireIndex=0. UnitGuid=11609, DestTile=1252. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:10.136NonePresentation Battle 11471: Execute action[90] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11609, DestTile=1177. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:10.136NonePresentation Battle 11471: Execute action[90] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11609, DestTile=1252. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:11.924None[Sandbox] Process order. (Serial=4808, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:11.924NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #254 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:11.934None[Sandbox] Process order. (Serial=4809, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 254)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:12.051NonePresentation Battle 11471: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:12.777None[Sandbox] Process order. (Serial=4810, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11609 TargetPosition: 1176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:12.852NonePresentation Battle 11471: Execute action[92] (BattleOrderUniqueId: 255): UnitAttack. EmpireIndex=0. Attacker=11609 (health=1.00) Defender =11604 (health =0.09) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:14.922UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:27:16.044None[Sandbox] Process order. (Serial=4811, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11610 TargetPosition: 1176 IgnoreFoW: False AStarResults: 1103 [53, 14] --> 1177 [52, 15] --> 1176 [51, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:16.169NonePresentation Battle 11471: Execute action[93] (BattleOrderUniqueId: 256): UnitMoveAndAttack. EmpireIndex=0. Attacker=11610, DestTile=1177/1177 (health=0.42), Defender =11604 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:16.169NonePresentation Battle 11471: Execute action[93] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11610, DestTile=1177. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:16.169NonePresentation Battle 11471: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11610, DestTile=1103. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:16.169NonePresentation Battle 11471: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11610, DestTile=1177. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:16.169NonePresentation Battle 11471: Execute action[93] (BattleOrderUniqueId: 256): UnitAttack. EmpireIndex=0. Attacker=11610 (health=0.42) Defender =11604 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:16.726None[Sandbox] Process order. (Serial=4812, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:16.726NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #255 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:16.736None[Sandbox] Process order. (Serial=4813, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 255)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:16.852NonePresentation Battle 11471: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:16.853NonePresentation Battle 11471: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:20.969NoneRelease presentation battle unit 11604

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:27:20.970NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9531, current data frame: 9531) but different data length (remote: 8, local: 9)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:20.977None[Sandbox] Process order. (Serial=4814, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:20.977NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #256 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:20.987None[Sandbox] Process order. (Serial=4815, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 256)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:21.069NonePresentation Battle 11471: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:21.069NonePresentation Battle 11471: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:22.340None[Sandbox] Process order. (Serial=4816, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11607 TargetPosition: 1100 IgnoreFoW: False AStarResults: 1176 [51, 15] --> 1175 [50, 15] --> 1100 [50, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:22.469NonePresentation Battle 11471: Execute action[98] (BattleOrderUniqueId: 257): UnitMoveAndAttack. EmpireIndex=0. Attacker=11607, DestTile=1175/1175 (health=1.00), Defender =11605 (health =0.57). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:22.469NonePresentation Battle 11471: Execute action[98] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11607, DestTile=1175. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:22.469NonePresentation Battle 11471: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11607, DestTile=1176. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:22.469NonePresentation Battle 11471: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11607, DestTile=1175. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:22.469NonePresentation Battle 11471: Execute action[98] (BattleOrderUniqueId: 257): UnitAttack. EmpireIndex=0. Attacker=11607 (health=1.00) Defender =11605 (health =0.57) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:25.696None[Sandbox] Process order. (Serial=4817, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11608 TargetPosition: 1100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:25.751NonePresentation Battle 11471: Execute action[99] (BattleOrderUniqueId: 258): UnitAttack. EmpireIndex=0. Attacker=11608 (health=1.00) Defender =11605 (health =0.29) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:26.789None[Sandbox] Process order. (Serial=4818, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:26.789NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #257 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:26.798None[Sandbox] Process order. (Serial=4819, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 257)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:26.852NonePresentation Battle 11471: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:26.853NonePresentation Battle 11471: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:28.536UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:28.571UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:27:29.647None[Sandbox] Process order. (Serial=4820, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11606 TargetPosition: 1100)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:29.647NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 20s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:29.768NonePresentation Battle 11471: Execute action[102] (BattleOrderUniqueId: 259): UnitAttack. EmpireIndex=0. Attacker=11606 (health=0.69) Defender =11605 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:29.768NonePresentation Battle 11471: Execute action[103] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:30.179None[Sandbox] Process order. (Serial=4821, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:30.180NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #258 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:30.188None[Sandbox] Process order. (Serial=4822, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 258)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:31.419NoneRelease presentation battle unit 11605

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:27:31.421NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9552, current data frame: 9552) but different data length (remote: 7, local: 8)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.430None[Sandbox] Process order. (Serial=4823, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:31.430NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #259 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:31.440None[Sandbox] Process order. (Serial=4824, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 259)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:31.452NonePresentation Battle 11471: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.452NonePresentation Battle 11471: Execute action[105] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.452NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:31.452NonePresentation Battle 11471: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.454NonePresentation Battle 11471: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.461None[Sandbox] Process order. (Serial=4825, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:31.461NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:31.552NonePresentation Battle 11471: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.552NonePresentation Battle 11471: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.552NonePresentation Battle 11471: Execute action[110] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.552NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:31.552NonePresentation Battle 11471: Execute action[111] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:31.552NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:31.552NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.527None[Sandbox] Process order. (Serial=4826, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:33.527NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:33.588None[Sandbox] Process order. (Serial=4827, Empire=67, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11602 TargetPosition: 1175 IgnoreFoW: True AStarResults: 1323 [48, 17] --> 1324 [49, 17] --> 1250 [50, 16] --> 1251 [51, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:33.637None[Sandbox] Process order. (Serial=4828, Empire=67, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11603 TargetPosition: 1175 IgnoreFoW: True AStarResults: 1400 [50, 18] --> 1324 [49, 17] --> 1249 [49, 16] --> 1174 [49, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:33.638NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:33.668NonePresentation Battle 11471: Execute action[112] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: Execute action[113] (BattleOrderUniqueId: 260): UnitMoveAndAttack. EmpireIndex=67. Attacker=11602, DestTile=1251/1251 (health=1.00), Defender =11607 (health =0.98). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: Execute action[113] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=67. UnitGuid=11602, DestTile=1251. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11602, DestTile=1324. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11602, DestTile=1250. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11602, DestTile=1251. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.669NonePresentation Battle 11471: Execute action[113] (BattleOrderUniqueId: 260): UnitAttack. EmpireIndex=67. Attacker=11602 (health=1.00) Defender =11607 (health =0.98) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[114] (BattleOrderUniqueId: 261): UnitMoveAndAttack. EmpireIndex=67. Attacker=11603, DestTile=1174/1174 (health=1.00), Defender =11607 (health =0.86). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[114] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=67. UnitGuid=11603, DestTile=1174. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[114] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11603, DestTile=1324. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[114] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11603, DestTile=1249. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[114] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=67. UnitGuid=11603, DestTile=1174. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[114] (BattleOrderUniqueId: 261): UnitAttack. EmpireIndex=67. Attacker=11603 (health=1.00) Defender =11607 (health =0.86) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:33.752NonePresentation Battle 11471: Execute action[115] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:39.640None[Sandbox] Process order. (Serial=4829, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:39.640NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #260 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:39.650None[Sandbox] Process order. (Serial=4830, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 260)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:45.527None[Sandbox] Process order. (Serial=4831, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 261)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:45.527NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #261 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:27:45.537None[Sandbox] Process order. (Serial=4832, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 261)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:45.552NonePresentation Battle 11471: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.552NonePresentation Battle 11471: Execute action[117] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.552NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:45.552NonePresentation Battle 11471: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.552NonePresentation Battle 11471: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.558None[Sandbox] Process order. (Serial=4833, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:45.558NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:45.652NonePresentation Battle 11471: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.652NonePresentation Battle 11471: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.652NonePresentation Battle 11471: Execute action[122] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:45.652NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:45.653NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:47.624None[Sandbox] Process order. (Serial=4834, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:47.624NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:27:47.752NonePresentation Battle 11471: Execute action[123] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:47.752NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:27:55.353UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:27:57.108None[Sandbox] Process order. (Serial=4835, Empire=0, Order=OrderBattleSkill BattleGUID: 11471 AttackerGUID: 11607 TargetPosition: 1250 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:27:57.168NonePresentation Battle 11471: Execute action[124] (BattleOrderUniqueId: 262): UnitUseSkill. EmpireIndex=0. Attacker=11607 (health=0.86). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:00.787UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.460None[Sandbox] Process order. (Serial=4836, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:01.460NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #262 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:01.470None[Sandbox] Process order. (Serial=4837, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 262)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:01.560None[Sandbox] Process order. (Serial=4838, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11608 TargetPosition: 1174 IgnoreFoW: False AStarResults: 1100 [50, 14] --> 1174 [49, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:01.585NonePresentation Battle 11471: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.585NonePresentation Battle 11471: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.585NonePresentation Battle 11471: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.669NonePresentation Battle 11471: Execute action[128] (BattleOrderUniqueId: 263): UnitMoveAndAttack. EmpireIndex=0. Attacker=11608, DestTile=1100/1100 (health=1.00), Defender =11603 (health =0.56). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.669NonePresentation Battle 11471: Execute action[128] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11608, DestTile=1100. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.669NonePresentation Battle 11471: Execute action[128] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11608, DestTile=1100. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:01.669NonePresentation Battle 11471: Execute action[128] (BattleOrderUniqueId: 263): UnitAttack. EmpireIndex=0. Attacker=11608 (health=1.00) Defender =11603 (health =0.56) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:02.771UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:28:04.256None[Sandbox] Process order. (Serial=4839, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11609 AStarResults: 1326 [51, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:04.385NonePresentation Battle 11471: Execute action[129] (BattleOrderUniqueId: 264): UnitMove. EmpireIndex=0. UnitGuid=11609, DestTile=1326. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:04.386NonePresentation Battle 11471: Execute action[129] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11609, DestTile=1326. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:05.621None[Sandbox] Process order. (Serial=4840, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11609 TargetPosition: 1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:05.623None[Sandbox] Process order. (Serial=4841, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:05.623NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #264 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:05.631None[Sandbox] Process order. (Serial=4842, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 264)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:05.685NonePresentation Battle 11471: Execute action[130] (BattleOrderUniqueId: 265): UnitAttack. EmpireIndex=0. Attacker=11609 (health=1.00) Defender =11602 (health =0.56) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:05.721None[Sandbox] Process order. (Serial=4843, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:05.721NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #263 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:05.731None[Sandbox] Process order. (Serial=4844, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 263)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:05.784NonePresentation Battle 11471: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:05.869NonePresentation Battle 11471: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:05.869NonePresentation Battle 11471: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:06.755UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:28:09.660None[Sandbox] Process order. (Serial=4845, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 265)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:09.660NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #265 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:09.670None[Sandbox] Process order. (Serial=4846, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 265)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:09.802NonePresentation Battle 11471: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:09.803NonePresentation Battle 11471: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:11.696None[Sandbox] Process order. (Serial=4847, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11610 TargetPosition: 1251 IgnoreFoW: False AStarResults: 1252 [52, 16] --> 1251 [51, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:11.819NonePresentation Battle 11471: Execute action[136] (BattleOrderUniqueId: 266): UnitMoveAndAttack. EmpireIndex=0. Attacker=11610, DestTile=1252/1252 (health=0.42), Defender =11602 (health =0.45). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:11.819NonePresentation Battle 11471: Execute action[136] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11610, DestTile=1252. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:11.819NonePresentation Battle 11471: Execute action[136] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11610, DestTile=1252. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:11.820NonePresentation Battle 11471: Execute action[136] (BattleOrderUniqueId: 266): UnitAttack. EmpireIndex=0. Attacker=11610 (health=0.42) Defender =11602 (health =0.45) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:14.074None[Sandbox] Process order. (Serial=4848, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11606 TargetPosition: 1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:14.074NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 26s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:14.202NonePresentation Battle 11471: Execute action[137] (BattleOrderUniqueId: 267): UnitAttack. EmpireIndex=0. Attacker=11606 (health=0.69) Defender =11602 (health =0.27) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:14.202NonePresentation Battle 11471: Execute action[138] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:15.276None[Sandbox] Process order. (Serial=4849, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:15.276NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #266 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:15.286None[Sandbox] Process order. (Serial=4850, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 266)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:17.091None[Sandbox] Process order. (Serial=4851, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:17.092NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #267 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:17.101None[Sandbox] Process order. (Serial=4852, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 267)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:17.119NonePresentation Battle 11471: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.119NonePresentation Battle 11471: Execute action[140] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.120NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:17.120NonePresentation Battle 11471: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.120NonePresentation Battle 11471: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.125None[Sandbox] Process order. (Serial=4853, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:17.125NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:17.219NonePresentation Battle 11471: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.219NonePresentation Battle 11471: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.219NonePresentation Battle 11471: Execute action[145] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.220NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:17.220NonePresentation Battle 11471: Execute action[146] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:17.220NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:17.220NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:19.209None[Sandbox] Process order. (Serial=4854, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:19.209NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:19.279None[Sandbox] Process order. (Serial=4855, Empire=67, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11602 TargetPosition: 1252)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:19.329None[Sandbox] Process order. (Serial=4856, Empire=67, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11603 TargetPosition: 1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:19.329NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:19.353NonePresentation Battle 11471: Execute action[147] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:19.353NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:19.435NonePresentation Battle 11471: Execute action[148] (BattleOrderUniqueId: 268): UnitAttack. EmpireIndex=67. Attacker=11602 (health=0.27) Defender =11610 (health =0.19) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:19.436NonePresentation Battle 11471: Execute action[149] (BattleOrderUniqueId: 269): UnitAttack. EmpireIndex=67. Attacker=11603 (health=0.56) Defender =11607 (health =0.74) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:19.436NonePresentation Battle 11471: Execute action[150] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:21.619NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:28:22.926None[Sandbox] Process order. (Serial=4857, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:22.926NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #268 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:22.937None[Sandbox] Process order. (Serial=4858, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 268)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:26.377None[Sandbox] Process order. (Serial=4859, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:26.378NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #269 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:26.389None[Sandbox] Process order. (Serial=4860, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 269)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:26.402NonePresentation Battle 11471: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.402NonePresentation Battle 11471: Execute action[152] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.402NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:26.402NonePresentation Battle 11471: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.402NonePresentation Battle 11471: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.408None[Sandbox] Process order. (Serial=4861, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:26.408NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:26.502NonePresentation Battle 11471: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.502NonePresentation Battle 11471: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.502NonePresentation Battle 11471: Execute action[157] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:26.502NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:26.502NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:28.512None[Sandbox] Process order. (Serial=4862, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:28.512NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:28.619NonePresentation Battle 11471: Execute action[158] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:28.619NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:28.773None[Sandbox] Process order. (Serial=4863, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11609 TargetPosition: 1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:28.902NonePresentation Battle 11471: Execute action[159] (BattleOrderUniqueId: 270): UnitAttack. EmpireIndex=0. Attacker=11609 (health=1.00) Defender =11602 (health =0.07) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:31.430None[Sandbox] Process order. (Serial=4864, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11610 TargetPosition: 1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:31.519NonePresentation Battle 11471: Execute action[160] (BattleOrderUniqueId: 271): UnitAttack. EmpireIndex=0. Attacker=11610 (health=0.19) Defender =11602 (health =0.02) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:32.763None[Sandbox] Process order. (Serial=4865, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 270)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:32.763NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #270 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:32.772None[Sandbox] Process order. (Serial=4866, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 270)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:32.919NonePresentation Battle 11471: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:32.919NonePresentation Battle 11471: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:35.510None[Sandbox] Process order. (Serial=4867, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:35.510NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #271 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:35.520None[Sandbox] Process order. (Serial=4868, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 271)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:35.636NonePresentation Battle 11471: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:35.636NonePresentation Battle 11471: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:37.056None[Sandbox] Process order. (Serial=4869, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11606 TargetPosition: 1251)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:37.119NonePresentation Battle 11471: Execute action[165] (BattleOrderUniqueId: 272): UnitAttack. EmpireIndex=0. Attacker=11606 (health=0.69) Defender =11602 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:38.269NoneRelease presentation battle unit 11602

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:28:38.270NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9658, current data frame: 9658) but different data length (remote: 6, local: 7)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:38.278None[Sandbox] Process order. (Serial=4870, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:38.278NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #272 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:38.289None[Sandbox] Process order. (Serial=4871, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 272)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:38.436NonePresentation Battle 11471: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:38.436NonePresentation Battle 11471: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:43.111None[Sandbox] Process order. (Serial=4872, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11607 AStarResults: 1250 [50, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:43.235NonePresentation Battle 11471: Execute action[168] (BattleOrderUniqueId: 273): UnitMove. EmpireIndex=0. UnitGuid=11607, DestTile=1250. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:43.235NonePresentation Battle 11471: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11607, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:43.337UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:44.145None[Sandbox] Process order. (Serial=4873, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:44.145NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #273 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:44.155None[Sandbox] Process order. (Serial=4874, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 273)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:44.204UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:28:44.235NonePresentation Battle 11471: Execute action[169] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:45.388None[Sandbox] Process order. (Serial=4875, Empire=0, Order=OrderBattleMove BattleGUID: 11471 BattleUnitGUID: 11608 AStarResults: 1175 [50, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:45.519NonePresentation Battle 11471: Execute action[170] (BattleOrderUniqueId: 274): UnitMove. EmpireIndex=0. UnitGuid=11608, DestTile=1175. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:45.519NonePresentation Battle 11471: Execute action[170] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11608, DestTile=1175. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:46.411None[Sandbox] Process order. (Serial=4876, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11608 TargetPosition: 1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:46.411None[Sandbox] Process order. (Serial=4877, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 274)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:46.412NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #274 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:46.421None[Sandbox] Process order. (Serial=4878, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 274)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:46.536NonePresentation Battle 11471: Execute action[171] (BattleOrderUniqueId: 275): UnitAttack. EmpireIndex=0. Attacker=11608 (health=1.00) Defender =11603 (health =0.36) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:46.536NonePresentation Battle 11471: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:48.447None[Sandbox] Process order. (Serial=4879, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11607 TargetPosition: 1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:48.447NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:48.535NonePresentation Battle 11471: Execute action[173] (BattleOrderUniqueId: 276): UnitAttack. EmpireIndex=0. Attacker=11607 (health=0.74) Defender =11603 (health =0.18) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:48.536NonePresentation Battle 11471: Execute action[174] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:49.358None[Sandbox] Process order. (Serial=4880, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:49.360NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #275 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:49.368None[Sandbox] Process order. (Serial=4881, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 275)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:53.128None[Sandbox] Process order. (Serial=4882, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:53.128NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #276 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:53.138None[Sandbox] Process order. (Serial=4883, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 276)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:53.152NonePresentation Battle 11471: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.152NonePresentation Battle 11471: Execute action[176] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.152NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:53.153NonePresentation Battle 11471: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.153NonePresentation Battle 11471: Execute action[178] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.158None[Sandbox] Process order. (Serial=4884, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:53.158NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:53.218NonePresentation Battle 11471: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.219NonePresentation Battle 11471: Execute action[180] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.219NonePresentation Battle 11471: Execute action[181] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.219NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:53.220NonePresentation Battle 11471: Execute action[182] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:53.220NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:53.220NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:55.192None[Sandbox] Process order. (Serial=4885, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:55.192NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:55.233None[Sandbox] Process order. (Serial=4886, Empire=67, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11603 TargetPosition: 1175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:55.233NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:55.335NonePresentation Battle 11471: Execute action[183] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:55.336NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:55.336NonePresentation Battle 11471: Execute action[184] (BattleOrderUniqueId: 277): UnitAttack. EmpireIndex=67. Attacker=11603 (health=0.18) Defender =11608 (health =0.88) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:55.336NonePresentation Battle 11471: Execute action[185] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=67. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:58.788None[Sandbox] Process order. (Serial=4887, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:58.788NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #277 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:28:58.799None[Sandbox] Process order. (Serial=4888, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 277)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:58.819NonePresentation Battle 11471: Execute action[186] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:58.819NonePresentation Battle 11471: Execute action[187] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:58.819NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:58.829None[Sandbox] Process order. (Serial=4889, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:28:58.829NoneBattle 11471: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:28:58.919NonePresentation Battle 11471: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:58.919NonePresentation Battle 11471: Execute action[189] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:58.919NonePresentation Battle 11471: Execute action[190] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:28:58.919NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:28:58.920NoneCould not find PresentationBattlePreview with armyEntityGUID=10907, targetEntityGUID=4960.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:00.924None[Sandbox] Process order. (Serial=4890, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:00.924NoneBattle 11471: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:29:01.018NonePresentation Battle 11471: Execute action[191] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:01.019NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:29:10.070UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:15.620UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:18.613None[Sandbox] Process order. (Serial=4891, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11471 AttackerGUID: 11607 TargetPosition: 1174 IgnoreFoW: False AStarResults: 1249 [49, 16] --> 1174 [49, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:18.736NonePresentation Battle 11471: Execute action[192] (BattleOrderUniqueId: 278): UnitMoveAndAttack. EmpireIndex=0. Attacker=11607, DestTile=1249/1249 (health=0.74), Defender =11603 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:18.736NonePresentation Battle 11471: Execute action[192] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11607, DestTile=1249. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:18.736NonePresentation Battle 11471: Execute action[192] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11607, DestTile=1249. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:18.736NonePresentation Battle 11471: Execute action[192] (BattleOrderUniqueId: 278): UnitAttack. EmpireIndex=0. Attacker=11607 (health=0.74) Defender =11603 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:18.920UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:22.288UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:23.092None[Sandbox] Process order. (Serial=4892, Empire=0, Order=OrderBattleAttack BattleGUID: 11471 AttackerGUID: 11606 TargetPosition: 1174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:23.092NoneBattle 11471: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:29:23.152NonePresentation Battle 11471: Execute action[193] (BattleOrderUniqueId: 279): UnitAttack. EmpireIndex=0. Attacker=11606 (health=0.69) Defender =11603 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:23.153NonePresentation Battle 11471: Execute action[194] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:23.153NonePresentation Battle 11471: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:29:23.162None[Sandbox] Process order. (Serial=4893, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11471, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:23.323None[Sandbox] Process order. (Serial=4894, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:23.323NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #278 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:29:23.333None[Sandbox] Process order. (Serial=4895, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 278)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:24.585NoneRelease presentation battle unit 11603

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:29:24.587None[Sandbox] Process order. (Serial=4896, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:24.587NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 9718, current data frame: 9718) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.587NoneBattle 11471: ServerUpdate receive all acknowledges for BattleOrderIndex #279 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:29:24.598None[Sandbox] Process order. (Serial=4897, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11471, BattleOrderUniqueId: 279)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:24.598NoneBattle 11471: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:29:24.599NoneBattle 11471: Position 1101 is unknown. Known positions count = 130.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.599NoneBattle 11471: Position 1101 is unknown. Known positions count = 130.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.599NoneBattle 11471: Position 1101 is unknown. Known positions count = 130.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.599NoneBattle 11471: Position 1101 is unknown. Known positions count = 130.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.600NoneBattle 11471: Position 1101 is unknown. Known positions count = 130.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.600NoneBattle 11471: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:29:24.619NonePresentation Battle 11471: Execute action[195] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.619NonePresentation Battle 11471: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.735NonePresentation Battle 11471: Execute action[197] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.736NonePresentation Battle 11471: Execute action[198] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=67, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.737NonePresentation Battle 11471: Execute action[199] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.737NonePresentation Battle 11471: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:29:24.738NonePresentation Battle 11471: Execute action[200] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:29:24.745UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:24.749None[Sandbox] Process order. (Serial=4898, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:24.749NoneBattle 11471: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:29:24.751NonePrevented Proxy creation for Entity #10910 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:29:24.751NonePrevented Proxy creation for Entity #10911 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:29:24.752NonePrevented Proxy creation for Entity #10908 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:29:24.752NonePrevented Proxy creation for Entity #10909 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:29:24.752NonePrevented Proxy creation for Entity #10907 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:29:24.799None[Sandbox] Process order. (Serial=4899, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:24.826UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:24.827UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:24.827UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:24.827UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:24.827UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:24.829None[Sandbox] Process order. (Serial=4900, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:24.870NonePresentation Battle 11471: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:29:24.870NoneRelease presentation battle unit 11606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:29:24.870NoneRelease presentation battle unit 11610

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:29:24.870NoneRelease presentation battle unit 11609

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:29:24.870NoneRelease presentation battle unit 11608

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:29:24.870NoneRelease presentation battle unit 11607

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:29:34.734None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

14:29:49.423None[Sandbox] Process order. (Serial=4901, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 104, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:29:49.428UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:29:49.428UILoading async UI texture 'Hero_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:00.119UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:03.231None[Sandbox] Process order. (Serial=4902, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 103, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:03.231None[Sandbox] Process order. (Serial=4903, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 103, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:03.520NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:30:05.527UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:06.778UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:12.120UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:12.120UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:12.120UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:12.120UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:14.728None[Sandbox] Process order. (Serial=4904, Empire=0, Order=OrderHeroStatisticIncrease HeroIndex: 0, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:17.060UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:21.077None[Sandbox] Process order. (Serial=4905, Empire=0, Order=OrderGoTo Entity=#4960, path='1175 [50, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:21.087None[Sandbox] Process order. (Serial=4906, Empire=0, Order=OrderContinueGotoAction Action=1449)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:21.088NoneQuest MinorFaction_GenericQuest_14_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:30:21.094NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:30:21.128NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:21.129None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:30:21.162UILoading async UI texture 'MinorFaction_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:21.162UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:21.197None[Sandbox] Process order. (Serial=4907, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 106, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:21.197None[Sandbox] Process order. (Serial=4908, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 106, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:21.223NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:21.224None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:30:21.387UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:24.044None[Sandbox] Process order. (Serial=4909, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_GenericQuest_14_BranchA_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 63)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:24.123NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:24.123None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:30:24.526None[Sandbox] Process order. (Serial=4910, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 107, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:24.526None[Sandbox] Process order. (Serial=4911, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 107, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:24.625NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:24.625None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:30:25.237NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:30:26.560UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:30:32.504UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:46.070UIUnload UI texture 'Hero_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:49.853UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:49.987UIUnload UI texture 'MinorFaction_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:51.447None[Sandbox] Process order. (Serial=4912, Empire=0, Order=OrderHeroStatisticIncrease HeroIndex: 4, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:30:52.203UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:53.842UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:53.843UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:30:55.560None[Sandbox] Process order. (Serial=4913, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 107, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:02.945UILoading async UI texture 'Bitmaps Others_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:31:02.945UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:31:04.337UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:31:06.693None[Sandbox] Process order. (Serial=4914, Empire=0, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 0, MinorFactionIndex: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:06.694NonePopulation not added to settlement. (settlementGUID=#11459, populationDefinition=Population_Minor_Sollusk)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:TryToCreatePopulation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:06.694NonePopulation not added to settlement. (settlementGUID=#11459, populationDefinition=Population_Minor_Sollusk)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:TryToCreatePopulation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:12.570NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:31:13.172NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:13.172NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:13.172NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:13.172NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]

Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:13.175UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:31:19.353NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:31:21.771UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:21.771UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:23.507None[Sandbox] Process order. (Serial=4915, Empire=0, Order=OrderGoTo Entity=#4960, path='1250 [50, 16] --> 1325 [50, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:23.518None[Sandbox] Process order. (Serial=4916, Empire=0, Order=OrderContinueGotoAction Action=1450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:23.558None[Sandbox] Process order. (Serial=4917, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:23.598None[Sandbox] Process order. (Serial=4918, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:24.190None[Sandbox] Process order. (Serial=4919, Empire=0, Order=OrderContinueGotoAction Action=1450)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:24.201NoneThe AI synchronization took 556 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:31:24.260None[Sandbox] Process order. (Serial=4920, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:33.273UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:31:34.862None[Sandbox] Process order. (Serial=4921, Empire=0, Order=OrderBuyoutAvailableConstruction Settlement=11459, Constructible=Extractor_Strategic02, Position=1325, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:37.737UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:37.737UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:37.737UIUnload UI texture 'Bitmaps Others_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:31:44.088NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:31:53.587NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:31:55.676UILoading async UI texture 'Units__Large_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:31:57.793None[Sandbox] Process order. (Serial=4922, Empire=0, Order=OrderGoTo Entity=#4960, path='1250 [50, 16] --> 1175 [50, 15] --> 1101 [51, 14] --> 1102 [52, 14] --> 1027 [52, 13] --> 953 [53, 12] --> 878 [53, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:57.803None[Sandbox] Process order. (Serial=4923, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:57.892None[Sandbox] Process order. (Serial=4924, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:58.475None[Sandbox] Process order. (Serial=4925, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:59.146None[Sandbox] Process order. (Serial=4926, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:59.819None[Sandbox] Process order. (Serial=4927, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:31:59.824NoneThe AI synchronization took 1627 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:32:00.360None[Sandbox] Process order. (Serial=4928, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.360None[Sandbox] Process order. (Serial=4929, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.369None[Sandbox] Process order. (Serial=4930, Empire=0, Order=OrderContinueGotoAction Action=1408)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.389None[Sandbox] Process order. (Serial=4931, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.521None[Sandbox] Process order. (Serial=4932, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.587NonePrevented Proxy creation for Entity #10929 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.587NonePrevented Proxy creation for Entity #9039 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.587NonePrevented Proxy creation for Entity #9060 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.587NonePrevented Proxy creation for Entity #5047 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.587NonePrevented Proxy creation for Entity #7006 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.588NonePrevented Proxy creation for Entity #9189 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.588NonePrevented Proxy creation for Entity #9188 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.588NonePrevented Proxy creation for Entity #9187 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.588NonePrevented Proxy creation for Entity #9186 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.589NonePrevented Proxy creation for Entity #9195 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.589NonePrevented Proxy creation for Entity #9194 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.589NonePrevented Proxy creation for Entity #9193 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.590NonePrevented Proxy creation for Entity #9192 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.590NonePrevented Proxy creation for Entity #9297 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.590NonePrevented Proxy creation for Entity #9296 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.591NonePrevented Proxy creation for Entity #9295 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.591NonePrevented Proxy creation for Entity #9294 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.591NonePrevented Proxy creation for Entity #9285 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.591NonePrevented Proxy creation for Entity #9284 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.591NonePrevented Proxy creation for Entity #9283 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.592NonePrevented Proxy creation for Entity #9282 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:00.708None[Deeds] DeedDefinition 'Deed_EmpireAccumulator_VillagePacified' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:00.941None[Sandbox] Process order. (Serial=4933, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:32:00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.951None[Sandbox] Process order. (Serial=4934, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5524,EmpireIndex=1 TimePlayed=5524,EmpireIndex=2 TimePlayed=5524,EmpireIndex=3 TimePlayed=5524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:00.978NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:00.978None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:02.964None[Sandbox] Process order. (Serial=4935, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:02.976NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:02.976None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:02.984None[Sandbox] Process order. (Serial=4936, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:02.984None[Sandbox] Process order. (Serial=4937, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1739 [14, 23] --> 1665 [15, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:02.995None[Sandbox] Process order. (Serial=4938, Empire=1, Order=OrderContinueGotoAction Action=1453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:02.996None[Sandbox] Process order. (Serial=4939, Empire=1, Order=OrderContinueGotoAction Action=1452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:02.996None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:02.997None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:02.997None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:02.997None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:03.004None[Sandbox] Process order. (Serial=4940, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1213 [13, 16] --> 1214 [14, 16] --> 1215 [15, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.004None[Sandbox] Process order. (Serial=4941, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1741 [16, 23] --> 1816 [16, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.013None[Sandbox] Process order. (Serial=4942, Empire=1, Order=OrderContinueGotoAction Action=1455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.014None[Sandbox] Process order. (Serial=4943, Empire=1, Order=OrderContinueGotoAction Action=1454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.025NoneCan't find entity 11469 of ongoing task. Fails the task 1542.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:03.034None[Sandbox] Process order. (Serial=4944, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.036None[Sandbox] Process order. (Serial=4945, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.054None[Sandbox] Process order. (Serial=4946, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_TradingPost, Position=1849, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.065None[Sandbox] Process order. (Serial=4947, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29] --> 2225 [50, 29] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.065None[Sandbox] Process order. (Serial=4948, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1629 [54, 21] --> 1628 [53, 21] --> 1627 [52, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.066None[Sandbox] Process order. (Serial=4949, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1774 [49, 23] --> 1700 [50, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.066None[Sandbox] Process order. (Serial=4950, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2527 [52, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.066None[Sandbox] Process order. (Serial=4951, Empire=2, Order=OrderGoTo Entity=#11435, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 1997 [47, 26] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.076None[Sandbox] Process order. (Serial=4952, Empire=2, Order=OrderContinueGotoAction Action=1460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.077None[Sandbox] Process order. (Serial=4953, Empire=2, Order=OrderContinueGotoAction Action=1459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.077None[Sandbox] Process order. (Serial=4954, Empire=2, Order=OrderContinueGotoAction Action=1458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.078None[Sandbox] Process order. (Serial=4955, Empire=2, Order=OrderContinueGotoAction Action=1457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.078None[Sandbox] Process order. (Serial=4956, Empire=2, Order=OrderContinueGotoAction Action=1456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.080None[Sandbox] Process order. (Serial=4957, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3563 [38, 47] --> 3562 [37, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.084None[Sandbox] Process order. (Serial=4958, Empire=2, Order=OrderContinueGotoAction Action=1461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.104None[Sandbox] Process order. (Serial=4959, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10914, Constructible=Extractor_Strategic02, Position=3328, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.124None[Sandbox] Process order. (Serial=4960, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45] --> 3477 [27, 46] --> 3478 [28, 46] --> 3479 [29, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.124None[Sandbox] Process order. (Serial=4961, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2573 [23, 34] --> 2498 [23, 33] --> 2424 [24, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.135None[Sandbox] Process order. (Serial=4962, Empire=3, Order=OrderContinueGotoAction Action=1463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.136None[Sandbox] Process order. (Serial=4963, Empire=3, Order=OrderContinueGotoAction Action=1462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.144None[Sandbox] Process order. (Serial=4964, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2641 [16, 35] --> 2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.154None[Sandbox] Process order. (Serial=4965, Empire=3, Order=OrderContinueGotoAction Action=1464)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.164None[Sandbox] Process order. (Serial=4966, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.179None[Sandbox] Process order. (Serial=4967, Empire=7, Order=OrderContinueGotoAction Action=1465)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.194None[Sandbox] Process order. (Serial=4968, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3404 [29, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.204None[Sandbox] Process order. (Serial=4969, Empire=13, Order=OrderContinueGotoAction Action=1466)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.214None[Sandbox] Process order. (Serial=4970, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1138 [13, 15] --> 1139 [14, 15] --> 1140 [15, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.224None[Sandbox] Process order. (Serial=4971, Empire=17, Order=OrderContinueGotoAction Action=1467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.235None[Sandbox] Process order. (Serial=4972, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24] --> 1838 [38, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.244None[Sandbox] Process order. (Serial=4973, Empire=18, Order=OrderContinueGotoAction Action=1468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.265None[Sandbox] Process order. (Serial=4974, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1105 [55, 14] --> 1029 [54, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.274None[Sandbox] Process order. (Serial=4975, Empire=27, Order=OrderContinueGotoAction Action=1469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.294None[Sandbox] Process order. (Serial=4976, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.304None[Sandbox] Process order. (Serial=4977, Empire=35, Order=OrderContinueGotoAction Action=1470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.314None[Sandbox] Process order. (Serial=4978, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1470 [45, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.326None[Sandbox] Process order. (Serial=4979, Empire=39, Order=OrderContinueGotoAction Action=1471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.334None[Sandbox] Process order. (Serial=4980, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.345None[Sandbox] Process order. (Serial=4981, Empire=41, Order=OrderContinueGotoAction Action=1472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.365None[Sandbox] Process order. (Serial=4982, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.377None[Sandbox] Process order. (Serial=4983, Empire=51, Order=OrderContinueGotoAction Action=1473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.395None[Sandbox] Process order. (Serial=4984, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29] --> 2323 [73, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.405None[Sandbox] Process order. (Serial=4985, Empire=53, Order=OrderContinueGotoAction Action=1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.425None[Sandbox] Process order. (Serial=4986, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3718 [43, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.435None[Sandbox] Process order. (Serial=4987, Empire=61, Order=OrderContinueGotoAction Action=1475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.455None[Sandbox] Process order. (Serial=4988, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.465None[Sandbox] Process order. (Serial=4989, Empire=64, Order=OrderContinueGotoAction Action=1476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.485None[Sandbox] Process order. (Serial=4990, Empire=69, Order=OrderGoTo Entity=#11440, AdditionalFlags='IgnoreFogOfWar', Path='1559 [59, 20] --> 1634 [59, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.495None[Sandbox] Process order. (Serial=4991, Empire=69, Order=OrderContinueGotoAction Action=1477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.505None[Sandbox] Process order. (Serial=4992, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.515None[Sandbox] Process order. (Serial=4993, Empire=78, Order=OrderContinueGotoAction Action=1478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.525None[Sandbox] Process order. (Serial=4994, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10] --> 790 [40, 10] --> 864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.535None[Sandbox] Process order. (Serial=4995, Empire=83, Order=OrderContinueGotoAction Action=1479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.665None[Sandbox] Process order. (Serial=4996, Empire=1, Order=OrderContinueGotoAction Action=1453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.685None[Sandbox] Process order. (Serial=4997, Empire=1, Order=OrderContinueGotoAction Action=1455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.686None[Sandbox] Process order. (Serial=4998, Empire=1, Order=OrderContinueGotoAction Action=1454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.747None[Sandbox] Process order. (Serial=4999, Empire=2, Order=OrderContinueGotoAction Action=1460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.756None[Sandbox] Process order. (Serial=5000, Empire=2, Order=OrderContinueGotoAction Action=1459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.757None[Sandbox] Process order. (Serial=5001, Empire=2, Order=OrderContinueGotoAction Action=1458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.757None[Sandbox] Process order. (Serial=5002, Empire=2, Order=OrderContinueGotoAction Action=1457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.759None[Sandbox] Process order. (Serial=5003, Empire=2, Order=OrderContinueGotoAction Action=1456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.759None[Sandbox] Process order. (Serial=5004, Empire=2, Order=OrderContinueGotoAction Action=1461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.760None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:03.760None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:03.760None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:03.760None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:03.805None[Sandbox] Process order. (Serial=5005, Empire=3, Order=OrderContinueGotoAction Action=1463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.806None[Sandbox] Process order. (Serial=5006, Empire=3, Order=OrderContinueGotoAction Action=1462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.825None[Sandbox] Process order. (Serial=5007, Empire=3, Order=OrderContinueGotoAction Action=1464)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.877None[Sandbox] Process order. (Serial=5008, Empire=13, Order=OrderContinueGotoAction Action=1466)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.895None[Sandbox] Process order. (Serial=5009, Empire=17, Order=OrderContinueGotoAction Action=1467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.915None[Sandbox] Process order. (Serial=5010, Empire=18, Order=OrderContinueGotoAction Action=1468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:03.996None[Sandbox] Process order. (Serial=5011, Empire=39, Order=OrderContinueGotoAction Action=1471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.077None[Sandbox] Process order. (Serial=5012, Empire=53, Order=OrderContinueGotoAction Action=1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.137None[Sandbox] Process order. (Serial=5013, Empire=64, Order=OrderContinueGotoAction Action=1476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.168None[Sandbox] Process order. (Serial=5014, Empire=69, Order=OrderContinueGotoAction Action=1477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.207None[Sandbox] Process order. (Serial=5015, Empire=83, Order=OrderContinueGotoAction Action=1479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.358None[Sandbox] Process order. (Serial=5016, Empire=1, Order=OrderContinueGotoAction Action=1454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.359None[Sandbox] Process order. (Serial=5017, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.360None[Sandbox] Process order. (Serial=5018, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 109, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.418None[Sandbox] Process order. (Serial=5019, Empire=2, Order=OrderContinueGotoAction Action=1460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.428None[Sandbox] Process order. (Serial=5020, Empire=2, Order=OrderContinueGotoAction Action=1457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.429None[Sandbox] Process order. (Serial=5021, Empire=2, Order=OrderContinueGotoAction Action=1456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.477None[Sandbox] Process order. (Serial=5022, Empire=3, Order=OrderContinueGotoAction Action=1463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.568None[Sandbox] Process order. (Serial=5023, Empire=17, Order=OrderContinueGotoAction Action=1467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.749None[Sandbox] Process order. (Serial=5024, Empire=53, Order=OrderContinueGotoAction Action=1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.753NoneThe AI synchronization took 899 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:32:04.788None[Sandbox] Process order. (Serial=5025, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.789None[Sandbox] Process order. (Serial=5026, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.789NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.789NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.789NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.789None[Sandbox] Process order. (Serial=5027, Empire=1, Order=OrderCutForest ArmyGUID: #9332 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.809None[Sandbox] Process order. (Serial=5028, Empire=1, Order=OrderCreateDungeonBattle Attacker #4978 Target #8997 Action #0 InstantResolve #False Attacker #4978 Dungeon #8997 Action #0 IsFightingForInfluence #False InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.809NoneBattle 11653: Initialize battle with attacker 4978 (1070) and defender 8997 (995).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.815NoneBattle 11653: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:04.815NoneBattle 11653: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:32:04.815NoneBattle 11653: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:04.817NoneBattle 11653: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:04.825NoneBattle 11653: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:04.825NoneBattle 11653: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:04.891NoneBattle 11653: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:04.893None[Sandbox] Process order. (Serial=5029, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #10913 TargetArmyGUID: #7806 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.893NonePrevented Proxy creation for Entity #10913 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:04.918None[Sandbox] Process order. (Serial=5030, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.918NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.918NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.918NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.936NonePresentation Battle 11653: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.936NonePresentation Battle 11653: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.936NonePresentation Battle 11653: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:04.936NonePresentation Battle 11653: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1070, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=11654, Group=Defender, TileIndex=995, Modifiers=None, Type=Encounter UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Create participant 11654. type=Encounter.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=8997, Group=Defender, TileIndex=995, Modifiers=None, Type=Dungeon UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1070, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=82 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=11654, Group=Defender, TileIndex=995, Modifiers=None, Type=Encounter UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=8997, Group=Defender, TileIndex=995, Modifiers=None, Type=Dungeon UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=82, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.938NonePresentation Battle 11653: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.939NonePresentation Battle 11653: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.939NoneInitialize presentation battle unit 11799 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.939NoneInitialize presentation battle unit 11803 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.940NoneInitialize presentation battle unit 11802 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.941NoneInitialize presentation battle unit 11801 for unit 7762

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.941NoneInitialize presentation battle unit 11800 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.942NonePresentation Battle 11653: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=82, ParticipantGuid=11654, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.958None[Sandbox] Process order. (Serial=5031, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 9648, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.959None[Sandbox] Process order. (Serial=5032, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1548 [48, 20] --> 1623 [48, 21] --> 1699 [49, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.959None[Sandbox] Process order. (Serial=5033, Empire=2, Order=OrderGoTo Entity=#11469, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 2000 [50, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.968None[Sandbox] Process order. (Serial=5034, Empire=2, Order=OrderContinueGotoAction Action=1483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.969None[Sandbox] Process order. (Serial=5035, Empire=2, Order=OrderContinueGotoAction Action=1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.970None[Sandbox] Process order. (Serial=5036, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.979None[Sandbox] Process order. (Serial=5037, Empire=2, Order=OrderContinueGotoAction Action=1484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:04.986NoneInitialize presentation battle unit 11808 for unit 11659

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.987NoneInitialize presentation battle unit 11807 for unit 11658

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.987NoneInitialize presentation battle unit 11806 for unit 11657

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.988NoneInitialize presentation battle unit 11805 for unit 11656

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:04.988NoneInitialize presentation battle unit 11804 for unit 11655

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.002NonePresentation Battle 11653: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=82, ParticipantGuid=8997, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.002NonePresentation Battle 11653: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.002NonePresentation Battle 11653: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.002NonePresentation Battle 11653: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.002NonePresentation Battle 11653: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.004NonePresentation Battle 11653: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=82 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.004NonePresentation Battle 11653: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.004NonePresentation Battle 11653: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.038None[Sandbox] Process order. (Serial=5038, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.039None[Sandbox] Process order. (Serial=5039, Empire=3, Order=OrderParley ArmyGUID: #5023 StopAction=False Action=0 at 2791 [16, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.039NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.039NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.039NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.040NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.040NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.040NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireIsRICH, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.048None[Sandbox] Process order. (Serial=5040, Empire=3, Order=OrderContinueGotoAction Action=1485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.077NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.078None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:05.088None[Sandbox] Process order. (Serial=5041, Empire=69, Order=OrderCreateBattle Attacker #11440 Target #9767 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.088NoneBattle 11809: Initialize battle with attacker 11440 (1634) and defender 9767 (1710).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.088NoneBattle 11809: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:05.088NoneBattle 11809: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:32:05.088NoneBattle 11809: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:05.089NoneBattle 11809: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:05.098NoneBattle 11809: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:05.098NoneBattle 11809: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:05.105NoneSame QuestPinSubset Snapshot Frame (previous frame: 9829, current data frame: 9829) but different data length (remote: 30, local: 29)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.118NoneBattle 11809: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:05.122None[AI] Battle 11809: Confirming battle for empire 69

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:32:05.129None[Sandbox] Process order. (Serial=5042, Empire=69, Order=OrderBattleConfirmation BattleGUID: 11809 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.158None[Sandbox] Process order. (Serial=5043, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3491 [41, 46] --> 3415 [40, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.168None[Sandbox] Process order. (Serial=5044, Empire=78, Order=OrderContinueGotoAction Action=1486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.186NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.187None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:05.199None[Sandbox] Process order. (Serial=5045, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.203NonePresentation Battle 11809: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.203NonePresentation Battle 11809: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.203NonePresentation Battle 11809: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.203NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.203NoneRestorePresentationBattlePreview created ticket #53834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.203NonePresentation Battle 11809: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=69, Guid=11440, Group=Attacker, TileIndex=1634, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Create participant 11440. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Defender, TileIndex=1710, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Create participant 9767. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=69 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=69, Guid=11440, Group=Attacker, TileIndex=1634, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Defender, TileIndex=1710, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.204NonePresentation Battle 11809: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NonePresentation Battle 11809: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NonePresentation Battle 11809: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NonePresentation Battle 11809: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NonePresentation Battle 11809: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NonePresentation Battle 11809: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=69, ParticipantGuid=11440, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NoneInitialize presentation battle unit 11936 for unit 11441

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.205NoneInitialize presentation battle unit 11935 for unit 11442

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.206NoneInitialize presentation battle unit 11934 for unit 11443

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.206NonePresentation Battle 11809: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.206NoneInitialize presentation battle unit 11938 for unit 9652

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.207NoneInitialize presentation battle unit 11937 for unit 9766

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.207NoneInitialize presentation battle unit 11939 for unit 6819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.208NoneReleasePresentationBattlePreview attacker #11440, defender #9767

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NoneRestorePresentationBattlePreview created ticket #53835.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:05.208NonePresentation Battle 11809: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.209NonePresentation Battle 11809: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=69 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:05.237NoneRequestRestoreAsyncOperation_Completed for ticket #53834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:32:05.237NoneRestorePresentationBattlePreview skipped due to ended battle #11809

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:32:05.237NoneRequestAsyncOperation_Dismissed for ticket #53834.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:32:05.237NoneRequestRestoreAsyncOperation_Completed for ticket #53835.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:32:05.237NoneRestorePresentationBattlePreview skipped due to ended battle #11809

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:32:05.237NoneRequestAsyncOperation_Dismissed for ticket #53835.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:32:05.299None[Sandbox] Process order. (Serial=5046, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.640None[Sandbox] Process order. (Serial=5047, Empire=2, Order=OrderContinueGotoAction Action=1483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.641None[Sandbox] Process order. (Serial=5048, Empire=2, Order=OrderContinueGotoAction Action=1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.722None[Sandbox] Process order. (Serial=5049, Empire=3, Order=OrderContinueGotoAction Action=1485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.841None[Sandbox] Process order. (Serial=5050, Empire=78, Order=OrderContinueGotoAction Action=1486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:05.986NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-3882)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:32:06.082None[Sandbox] Process order. (Serial=5051, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.120NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-3881)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:32:06.169NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4125)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:32:06.186NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-3763)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:32:06.186NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-3578)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:32:06.186NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-2822)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:32:06.186NoneUnitActionMove(#9332): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:32:06.314None[Sandbox] Process order. (Serial=5052, Empire=2, Order=OrderContinueGotoAction Action=1483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.315None[Sandbox] Process order. (Serial=5053, Empire=2, Order=OrderContinueGotoAction Action=1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.326NoneThe AI synchronization took 894 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:32:06.383None[Sandbox] Process order. (Serial=5054, Empire=1, Order=OrderDialogChoice DialogIndex: 64, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.383NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.383NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.384None[Sandbox] Process order. (Serial=5055, Empire=1, Order=OrderBattleConfirmation BattleGUID: 11653 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.387None[AI] Battle 11653: Confirming battle for empire 82

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:32:06.392None[Sandbox] Process order. (Serial=5056, Empire=82, Order=OrderBattleConfirmation BattleGUID: 11653 EmpireIndex: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.393NoneBattle 11653: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:06.393NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:32:06.393NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:32:06.393NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:32:06.393NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:32:06.403NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:32:06.404NoneBattle 11653: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:06.413None[Sandbox] Process order. (Serial=5057, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1666 [16, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.422None[Sandbox] Process order. (Serial=5058, Empire=1, Order=OrderContinueGotoAction Action=1487)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.442None[Sandbox] Process order. (Serial=5059, Empire=2, Order=OrderDialogChoice DialogIndex: 65, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.442NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.442NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.442None[Sandbox] Process order. (Serial=5060, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5995 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.483None[Sandbox] Process order. (Serial=5061, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 9658, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.502NonePresentation Battle 11653: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.502NonePresentation Battle 11653: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=82 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.502NonePresentation Battle 11653: Execute action[25] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: True, initialActionType: UpdateBattleDistricts)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.502NonePresentation Battle 11653: Execute action[26] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.502NonePresentation Battle 11653: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:06.502NonePresentation Battle 11653: Execute action[27] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.513None[Sandbox] Process order. (Serial=5062, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.513None[Sandbox] Process order. (Serial=5063, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 29, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.514None[Sandbox] Process order. (Serial=5064, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.514NoneBattle 11653: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:06.516NonePrevented Proxy creation for Entity #11659 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:06.516NonePrevented Proxy creation for Entity #11658 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:06.516NonePrevented Proxy creation for Entity #11657 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:06.516NonePrevented Proxy creation for Entity #11656 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:06.516NonePrevented Proxy creation for Entity #11655 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:06.553None[Sandbox] Process order. (Serial=5065, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38] --> 2979 [54, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.562None[Sandbox] Process order. (Serial=5066, Empire=7, Order=OrderContinueGotoAction Action=1491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.573None[Sandbox] Process order. (Serial=5067, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.580NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.581None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:06.583None[Sandbox] Process order. (Serial=5068, Empire=13, Order=OrderContinueGotoAction Action=1492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.602None[Sandbox] Process order. (Serial=5069, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.613None[Sandbox] Process order. (Serial=5070, Empire=18, Order=OrderContinueGotoAction Action=1493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.619NonePresentation Battle 11653: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:06.619NoneRelease presentation battle unit 11799

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.619NoneRelease presentation battle unit 11803

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.619NoneRelease presentation battle unit 11802

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.619NoneRelease presentation battle unit 11801

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.620NoneRelease presentation battle unit 11800

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.620NoneRelease presentation battle unit 11808

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.620NoneRelease presentation battle unit 11807

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.620NoneRelease presentation battle unit 11806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.620NoneRelease presentation battle unit 11805

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.620NoneRelease presentation battle unit 11804

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:06.633None[Sandbox] Process order. (Serial=5071, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.643None[Sandbox] Process order. (Serial=5072, Empire=35, Order=OrderContinueGotoAction Action=1494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.663None[Sandbox] Process order. (Serial=5073, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.673None[Sandbox] Process order. (Serial=5074, Empire=41, Order=OrderContinueGotoAction Action=1495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.678NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:06.678None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:06.693None[Sandbox] Process order. (Serial=5075, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.702None[Sandbox] Process order. (Serial=5076, Empire=51, Order=OrderContinueGotoAction Action=1496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.722None[Sandbox] Process order. (Serial=5077, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3719 [44, 49] --> 3645 [45, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.733None[Sandbox] Process order. (Serial=5078, Empire=61, Order=OrderContinueGotoAction Action=1497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.753None[Sandbox] Process order. (Serial=5079, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.763None[Sandbox] Process order. (Serial=5080, Empire=64, Order=OrderContinueGotoAction Action=1498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:06.782None[Sandbox] Process order. (Serial=5081, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.235None[Sandbox] Process order. (Serial=5082, Empire=7, Order=OrderContinueGotoAction Action=1491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.242NoneThe AI synchronization took 361 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:32:07.274None[Sandbox] Process order. (Serial=5083, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 4, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.275None[Sandbox] Process order. (Serial=5084, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.275None[Sandbox] Process order. (Serial=5085, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=11940, Constructible=Extractor_Luxury01, Position=619, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.277None[Sandbox] Process order. (Serial=5086, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=11940, Constructible=Extractor_Luxury01, Position=921, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.328NoneCan't find entity 5995 of ongoing task. Fails the task 1426.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.334None[Sandbox] Process order. (Serial=5087, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.385None[Sandbox] Process order. (Serial=5088, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.425None[Sandbox] Process order. (Serial=5089, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #9602 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.425NoneBattle 11952: Initialize battle with attacker 5023 (2717) and defender 9602 (2792).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.425NoneBattle 11952: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.425NoneBattle 11952: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:32:07.425NoneBattle 11952: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.426NoneBattle 11952: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.434NoneBattle 11952: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.434NoneBattle 11952: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.465NoneBattle 11952: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.477NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.477None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:07.519NonePresentation Battle 11952: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:07.520NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NoneRestorePresentationBattlePreview created ticket #53935.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2717, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9602, Group=Defender, TileIndex=2792, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: Create participant 9602. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NonePresentation Battle 11952: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.520NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2717, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9602, Group=Defender, TileIndex=2792, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NonePresentation Battle 11952: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.521NoneInitialize presentation battle unit 12099 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.522NoneInitialize presentation battle unit 12102 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.523NoneInitialize presentation battle unit 12101 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.523NoneInitialize presentation battle unit 12100 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.524NoneInitialize presentation battle unit 12098 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.524NonePresentation Battle 11952: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9602, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.524NoneInitialize presentation battle unit 12106 for unit 9605

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.553NoneInitialize presentation battle unit 12105 for unit 9606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.554NoneInitialize presentation battle unit 12104 for unit 9603

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.555NoneInitialize presentation battle unit 12103 for unit 9604

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.555NoneRequestRestoreAsyncOperation_Completed for ticket #53935.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:32:07.555NoneRestorePresentationBattlePreview skipped due to ended battle #11952

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:32:07.555NoneRequestAsyncOperation_Dismissed for ticket #53935.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:32:07.569NonePresentation Battle 11952: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NonePresentation Battle 11952: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NonePresentation Battle 11952: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NonePresentation Battle 11952: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:07.569NoneReleasePresentationBattlePreview attacker #5023, defender #9602

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NoneRestorePresentationBattlePreview created ticket #53938.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NonePresentation Battle 11952: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=35 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.569NonePresentation Battle 11952: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:07.571NonePresentation Battle 11952: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.581None[Sandbox] Process order. (Serial=5090, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.583NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.583None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:32:07.603NoneRequestRestoreAsyncOperation_Completed for ticket #53938.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:32:07.603NoneRestorePresentationBattlePreview skipped due to ended battle #11952

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:32:07.603NoneRequestAsyncOperation_Dismissed for ticket #53938.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:32:07.636None[Sandbox] Process order. (Serial=5091, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=112, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.638None[Sandbox] Process order. (Serial=5092, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 5, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.705None[Sandbox] Process order. (Serial=5093, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.705None[Sandbox] Process order. (Serial=5094, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.805None[Sandbox] Process order. (Serial=5095, Empire=3, Order=OrderBattleConfirmation BattleGUID: 11952 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.808None[AI] Battle 11952: Confirming battle for empire 35

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:32:07.815None[Sandbox] Process order. (Serial=5096, Empire=35, Order=OrderBattleConfirmation BattleGUID: 11952 EmpireIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.816NoneBattle 11952: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.816NoneBattle 11952: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.825None[Sandbox] Process order. (Serial=5097, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.885None[Sandbox] Process order. (Serial=5098, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.896None[Sandbox] Process order. (Serial=5099, Empire=41, Order=OrderContinueGotoAction Action=1500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.905None[Sandbox] Process order. (Serial=5100, Empire=7, Order=OrderContinueGotoAction Action=1499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.919NonePresentation Battle 11952: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.919NonePresentation Battle 11952: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.919NonePresentation Battle 11952: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.919NonePresentation Battle 11952: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:07.919NonePresentation Battle 11952: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:07.926None[Sandbox] Process order. (Serial=5101, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11952)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.926NoneBattle 11952: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:32:07.927NonePrevented Proxy creation for Entity #9605 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:07.927NonePrevented Proxy creation for Entity #9606 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:07.927NonePrevented Proxy creation for Entity #9603 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:07.927NonePrevented Proxy creation for Entity #9604 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:07.927NonePrevented Proxy creation for Entity #9602 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:32:07.942None[Sandbox] Process order. (Serial=5102, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.942None[Sandbox] Process order. (Serial=5103, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.976None[Sandbox] Process order. (Serial=5104, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1671, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:07.976None[Sandbox] Process order. (Serial=5105, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 7, HeroIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:08.002NonePresentation Battle 11952: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:32:08.002NoneRelease presentation battle unit 12099

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12102

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12101

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12100

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12098

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12106

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12105

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12104

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.003NoneRelease presentation battle unit 12103

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:32:08.005None[Sandbox] Process order. (Serial=5106, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:08.006None[Sandbox] Process order. (Serial=5107, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:08.075None[Sandbox] Process order. (Serial=5108, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:11.442None[Sandbox] Process order. (Serial=5109, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 108, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:11.787UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:14.530None[Sandbox] Process order. (Serial=5110, Empire=0, Order=OrderGoTo Entity=#4960, path='1025 [50, 13] --> 951 [51, 12] --> 876 [51, 11] --> 802 [52, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:14.539None[Sandbox] Process order. (Serial=5111, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:15.211None[Sandbox] Process order. (Serial=5112, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:15.881None[Sandbox] Process order. (Serial=5113, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:15.881None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:15.881None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:15.881None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:15.881None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:16.553None[Sandbox] Process order. (Serial=5114, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:16.566NoneThe AI synchronization took 1643 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:32:20.102NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:20.386NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:32:20.388None[Sandbox] Process order. (Serial=5115, Empire=0, Order=OrderBuildBridge ArmyGUID: #4960 StopAction=False Action=0 at 877 [52, 11])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:21.491None[Sandbox] Process order. (Serial=5116, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 12110)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:21.491NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:21.491NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:24.204NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:24.204NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:24.204NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:26.187UIUnload UI texture 'Units__Large_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:26.187UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:31.246None[Sandbox] Process order. (Serial=5117, Empire=0, Order=OrderDialogChoice DialogIndex: 67, ChoiceIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:31.248NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice03_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:31.275None[Sandbox] Process order. (Serial=5118, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:33.280None[Sandbox] Process order. (Serial=5119, Empire=0, Order=OrderEndCurrentDialog DialogueName: EndGameNarrative_Event001_Start, TotalSteps: 12, SkippedStepIndex: 2, DialogIndex: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:34.856UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:34.857UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:34.857UILoading async UI texture 'Technologies_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:34.857UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:34.857UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:34.857UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:34.864None[Sandbox] Process order. (Serial=5120, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:34.914None[Sandbox] Process order. (Serial=5121, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:36.124UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:39.344None[Sandbox] Process order. (Serial=5122, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:39.415None[Sandbox] Process order. (Serial=5123, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:43.305None[Sandbox] Process order. (Serial=5124, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:43.415None[Sandbox] Process order. (Serial=5125, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:46.154UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:46.154UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:46.154UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:32:46.830None[Sandbox] Process order. (Serial=5126, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Diplomacy_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:46.911None[Sandbox] Process order. (Serial=5127, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:49.197None[Sandbox] Process order. (Serial=5128, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:32:50.126UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:50.126UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:32:50.126UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:33:13.521UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:33:17.873None[Sandbox] Process order. (Serial=5129, Empire=0, Order=OrderBattleConfirmation BattleGUID: 11809 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:17.873NoneBattle 11809: change state From Confirmation to ConfirmationAcknowledge. 72s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:17.969NonePresentation Battle 11809: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:17.969NonePresentation Battle 11809: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:17.969NonePresentation Battle 11809: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:17.973None[Sandbox] Process order. (Serial=5130, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 11809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:17.973NoneBattle 11809: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:18.053NonePresentation Battle 11809: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:18.053NonePresentation Battle 11809: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:18.053NonePresentation Battle 11809: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:18.054NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:18.054NoneReleasePresentationBattlePreview attacker #11440, defender #9767

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.060None[Sandbox] Process order. (Serial=5131, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:20.060NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:20.111None[Sandbox] Process order. (Serial=5132, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11935 AStarResults: 1482 [57, 19] --> 1558 [58, 20] --> 1559 [59, 20] --> 1634 [59, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:20.162None[Sandbox] Process order. (Serial=5133, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11934 AStarResults: 1408 [58, 18] --> 1483 [58, 19] --> 1559 [59, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:20.170NonePresentation Battle 11809: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.170NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:20.170NonePresentation Battle 11809: Execute action[26] (BattleOrderUniqueId: 280): UnitMove. EmpireIndex=69. UnitGuid=11935, DestTile=1634. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.170NonePresentation Battle 11809: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1558. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.170NonePresentation Battle 11809: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1559. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.170NonePresentation Battle 11809: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1634. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.202None[Sandbox] Process order. (Serial=5134, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11936 AStarResults: 1409 [59, 18] --> 1484 [59, 19] --> 1560 [60, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:20.232None[Sandbox] Process order. (Serial=5135, Empire=69, Order=OrderBattleEndRound BattleGUID: 11809 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:20.232NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:20.252NonePresentation Battle 11809: Execute action[27] (BattleOrderUniqueId: 281): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=1559. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.253NonePresentation Battle 11809: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1483. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.253NonePresentation Battle 11809: Execute action[27] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1559. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.253NonePresentation Battle 11809: Execute action[28] (BattleOrderUniqueId: 282): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1560. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.253NonePresentation Battle 11809: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1484. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.253NonePresentation Battle 11809: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1560. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.368NonePresentation Battle 11809: Execute action[29] (BattleOrderUniqueId: 283): UnitEndTurn. EmpireIndex=0. UnitGuid=11936. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.370NonePresentation Battle 11809: Execute action[30] (BattleOrderUniqueId: 284): UnitEndTurn. EmpireIndex=0. UnitGuid=11935. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.370NonePresentation Battle 11809: Execute action[31] (BattleOrderUniqueId: 285): UnitEndTurn. EmpireIndex=0. UnitGuid=11934. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:20.370NonePresentation Battle 11809: Execute action[32] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:22.259None[Sandbox] Process order. (Serial=5136, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 280)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:22.260NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #280 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:22.268None[Sandbox] Process order. (Serial=5137, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 280)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:23.661None[Sandbox] Process order. (Serial=5138, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:23.661NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #281 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:23.671None[Sandbox] Process order. (Serial=5139, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.077None[Sandbox] Process order. (Serial=5140, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.077NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #282 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:25.087None[Sandbox] Process order. (Serial=5141, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.108None[Sandbox] Process order. (Serial=5142, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.108NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #284 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:25.117None[Sandbox] Process order. (Serial=5143, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.147None[Sandbox] Process order. (Serial=5144, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.147NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #285 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:25.157None[Sandbox] Process order. (Serial=5145, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.178None[Sandbox] Process order. (Serial=5146, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.178NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #283 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:25.188None[Sandbox] Process order. (Serial=5147, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[34] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[36] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.220NonePresentation Battle 11809: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.227None[Sandbox] Process order. (Serial=5148, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:25.227NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:25.253NonePresentation Battle 11809: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.253NonePresentation Battle 11809: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.253NonePresentation Battle 11809: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.353NonePresentation Battle 11809: Execute action[43] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:25.353NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:25.353NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:27.363None[Sandbox] Process order. (Serial=5149, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:27.363NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:27.452NonePresentation Battle 11809: Execute action[44] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:27.453NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:28.023UIUnload UI texture 'Technologies_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:28.023UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:28.023UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:28.023UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:28.024UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:32.525None[Sandbox] Process order. (Serial=5150, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11939 AStarResults: 1711 [61, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:32.653NonePresentation Battle 11809: Execute action[45] (BattleOrderUniqueId: 286): UnitMove. EmpireIndex=0. UnitGuid=11939, DestTile=1711. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:32.653NonePresentation Battle 11809: Execute action[45] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1711. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:33.579None[Sandbox] Process order. (Serial=5151, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:33.579NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #286 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:33.589None[Sandbox] Process order. (Serial=5152, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:33.670NonePresentation Battle 11809: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:34.210None[Sandbox] Process order. (Serial=5153, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11809, BattleUnit=#11939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:34.269NonePresentation Battle 11809: Execute action[47] (BattleOrderUniqueId: 287): UnitEndTurn. EmpireIndex=0. UnitGuid=11939. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:34.280None[Sandbox] Process order. (Serial=5154, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:34.281NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #287 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:34.289None[Sandbox] Process order. (Serial=5155, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:34.353NonePresentation Battle 11809: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:36.687UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:36.687UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:36.957None[Sandbox] Process order. (Serial=5156, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 1787 [62, 23] --> 1786 [61, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:37.053NonePresentation Battle 11809: Execute action[49] (BattleOrderUniqueId: 288): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=1786. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:37.053NonePresentation Battle 11809: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1787. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:37.053NonePresentation Battle 11809: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1786. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:38.860None[Sandbox] Process order. (Serial=5157, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:38.860NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #288 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:38.870None[Sandbox] Process order. (Serial=5158, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:38.953NonePresentation Battle 11809: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:39.821None[Sandbox] Process order. (Serial=5159, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 1634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:39.952NonePresentation Battle 11809: Execute action[51] (BattleOrderUniqueId: 289): UnitAttack. EmpireIndex=0. Attacker=11937 (health=1.00) Defender =11935 (health =0.80) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:41.776None[Sandbox] Process order. (Serial=5160, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:41.777NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #289 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:41.787None[Sandbox] Process order. (Serial=5161, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:41.869NonePresentation Battle 11809: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:41.870NonePresentation Battle 11809: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:43.310None[Sandbox] Process order. (Serial=5162, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11938 AStarResults: 1861 [61, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:43.369NonePresentation Battle 11809: Execute action[54] (BattleOrderUniqueId: 290): UnitMove. EmpireIndex=0. UnitGuid=11938, DestTile=1861. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:43.370NonePresentation Battle 11809: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1861. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:44.363None[Sandbox] Process order. (Serial=5163, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:44.363NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #290 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:44.375None[Sandbox] Process order. (Serial=5164, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:44.469NonePresentation Battle 11809: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:45.089None[Sandbox] Process order. (Serial=5165, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 1634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:45.090NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 17s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:45.185NonePresentation Battle 11809: Execute action[56] (BattleOrderUniqueId: 291): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11935 (health =0.54) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:45.187NonePresentation Battle 11809: Execute action[57] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.064None[Sandbox] Process order. (Serial=5166, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:47.064NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #291 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:47.074None[Sandbox] Process order. (Serial=5167, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:47.086NonePresentation Battle 11809: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.086NonePresentation Battle 11809: Execute action[59] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.086NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:47.094None[Sandbox] Process order. (Serial=5168, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:47.094NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:47.186NonePresentation Battle 11809: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.186NonePresentation Battle 11809: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.186NonePresentation Battle 11809: Execute action[62] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.186NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:47.186NonePresentation Battle 11809: Execute action[63] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:47.186NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:47.186NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:48.005UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.179None[Sandbox] Process order. (Serial=5169, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:49.179NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:49.220None[Sandbox] Process order. (Serial=5170, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11935 TargetPosition: 1861 IgnoreFoW: True AStarResults: 1634 [59, 21] --> 1710 [60, 22] --> 1784 [59, 23] --> 1860 [60, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:49.270None[Sandbox] Process order. (Serial=5171, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11934 TargetPosition: 1711 IgnoreFoW: True AStarResults: 1559 [59, 20] --> 1634 [59, 21] --> 1710 [60, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[64] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 292): UnitMoveAndAttack. EmpireIndex=69. Attacker=11935, DestTile=1860/1860 (health=0.31), Defender =11938 (health =0.70). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11935, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1710. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=11939 (health=0.55), Defender=11935 (health=0.31). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1784. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=69 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.286NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 292): UnitAttack. EmpireIndex=69. Attacker=11935 (health=0.31) Defender =11938 (health =0.70) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.309None[Sandbox] Process order. (Serial=5172, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11936 AStarResults: 1560 [60, 20] --> 1634 [59, 21] --> 1709 [59, 22] --> 1784 [59, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:49.340None[Sandbox] Process order. (Serial=5173, Empire=69, Order=OrderBattleEndRound BattleGUID: 11809 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:49.340NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:49.369NonePresentation Battle 11809: Execute action[66] (BattleOrderUniqueId: 293): UnitMoveAndAttack. EmpireIndex=69. Attacker=11934, DestTile=1710/1710 (health=1.00), Defender =11939 (health =0.50). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[66] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=1710. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1634. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1710. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[66] (BattleOrderUniqueId: 293): UnitAttack. EmpireIndex=69. Attacker=11934 (health=1.00) Defender =11939 (health =0.50) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[67] (BattleOrderUniqueId: 294): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1784. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1634. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1709. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.371NonePresentation Battle 11809: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1784. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.487NonePresentation Battle 11809: Execute action[68] (BattleOrderUniqueId: 295): UnitEndTurn. EmpireIndex=0. UnitGuid=11936. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:49.487NonePresentation Battle 11809: Execute action[69] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:55.085NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:33:55.155None[Sandbox] Process order. (Serial=5174, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:55.155NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #292 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:55.166None[Sandbox] Process order. (Serial=5175, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:56.912None[Sandbox] Process order. (Serial=5176, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:56.912NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #294 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:56.922None[Sandbox] Process order. (Serial=5177, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:56.972None[Sandbox] Process order. (Serial=5178, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:56.973NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #295 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:56.982None[Sandbox] Process order. (Serial=5179, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:57.487UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.190UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.780None[Sandbox] Process order. (Serial=5180, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:59.780NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #293 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:33:59.790None[Sandbox] Process order. (Serial=5181, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:59.802NonePresentation Battle 11809: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[71] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[73] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.803NonePresentation Battle 11809: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.811None[Sandbox] Process order. (Serial=5182, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:33:59.811NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:33:59.886NonePresentation Battle 11809: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.886NonePresentation Battle 11809: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.886NonePresentation Battle 11809: Execute action[81] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:33:59.886NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:33:59.887NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:01.824None[Sandbox] Process order. (Serial=5183, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:01.824NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:01.886NonePresentation Battle 11809: Execute action[82] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:01.886NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:03.203NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item032/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:34:03.203NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item032/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:34:06.844None[Sandbox] Process order. (Serial=5184, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 1787 [62, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:06.969NonePresentation Battle 11809: Execute action[83] (BattleOrderUniqueId: 296): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=1787. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:06.969NonePresentation Battle 11809: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1787. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:07.908None[Sandbox] Process order. (Serial=5185, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:07.908NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #296 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:34:07.918None[Sandbox] Process order. (Serial=5186, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:07.970NonePresentation Battle 11809: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:08.911None[Sandbox] Process order. (Serial=5187, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 1860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:08.986NonePresentation Battle 11809: Execute action[85] (BattleOrderUniqueId: 297): UnitAttack. EmpireIndex=0. Attacker=11937 (health=1.00) Defender =11935 (health =0.02) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:10.645None[Sandbox] Process order. (Serial=5188, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:10.645NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #297 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:34:10.656None[Sandbox] Process order. (Serial=5189, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:10.753NonePresentation Battle 11809: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:10.753NonePresentation Battle 11809: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:13.262None[Sandbox] Process order. (Serial=5190, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11939 TargetPosition: 1710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:13.386NonePresentation Battle 11809: Execute action[88] (BattleOrderUniqueId: 298): UnitAttack. EmpireIndex=0. Attacker=11939 (health=0.50) Defender =11934 (health =0.74) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:17.260None[Sandbox] Process order. (Serial=5191, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:17.260NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #298 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:34:17.270None[Sandbox] Process order. (Serial=5192, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:17.386NonePresentation Battle 11809: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:17.386NonePresentation Battle 11809: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:17.921None[Sandbox] Process order. (Serial=5193, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 1860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:17.922NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:17.986NonePresentation Battle 11809: Execute action[91] (BattleOrderUniqueId: 299): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.70) Defender =11935 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:17.986NonePresentation Battle 11809: Execute action[92] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.553NoneRelease presentation battle unit 11935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:19.554NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 10289, current data frame: 10289) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.558None[Sandbox] Process order. (Serial=5194, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:19.559NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #299 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:34:19.569None[Sandbox] Process order. (Serial=5195, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:19.586NonePresentation Battle 11809: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.586NonePresentation Battle 11809: Execute action[94] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.586NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:19.588None[Sandbox] Process order. (Serial=5196, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:19.588NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:19.686NonePresentation Battle 11809: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.686NonePresentation Battle 11809: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.686NonePresentation Battle 11809: Execute action[97] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.686NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:19.686NonePresentation Battle 11809: Execute action[98] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:19.687NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:19.687NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.661None[Sandbox] Process order. (Serial=5197, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:21.661NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:21.690None[Sandbox] Process order. (Serial=5198, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11936 TargetPosition: 1861 IgnoreFoW: True AStarResults: 1784 [59, 23] --> 1860 [60, 24] --> 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:21.732None[Sandbox] Process order. (Serial=5199, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11934 TargetPosition: 1861 IgnoreFoW: True AStarResults: 1710 [60, 22] --> 1784 [59, 23] --> 1860 [60, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:21.732NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:21.803NonePresentation Battle 11809: Execute action[99] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.803NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:21.803NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 300): UnitMoveAndAttack. EmpireIndex=69. Attacker=11936, DestTile=1935/1935 (health=1.00), Defender =11938 (health =0.47). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.803NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=69 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1935. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 300): UnitAttack. EmpireIndex=69. Attacker=11936 (health=1.00) Defender =11938 (health =0.47) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 301): UnitMoveAndAttack. EmpireIndex=69. Attacker=11934, DestTile=1860/1860 (health=0.50), Defender =11938 (health =0.24). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=11939 (health=0.50), Defender=11934 (health=0.50). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1784. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=69 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 301): UnitAttack. EmpireIndex=69. Attacker=11934 (health=0.50) Defender =11938 (health =0.24) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:21.804NonePresentation Battle 11809: Execute action[102] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:26.387NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:34:26.442None[Sandbox] Process order. (Serial=5200, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:26.442NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #300 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:34:26.452None[Sandbox] Process order. (Serial=5201, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:30.919NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:34:31.955None[Sandbox] Process order. (Serial=5202, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:31.955NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #301 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:34:31.964None[Sandbox] Process order. (Serial=5203, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:31.987NonePresentation Battle 11809: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:31.987NonePresentation Battle 11809: Execute action[104] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:31.987NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:31.987NonePresentation Battle 11809: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:31.987NonePresentation Battle 11809: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:31.995None[Sandbox] Process order. (Serial=5204, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:31.995NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:32.086NonePresentation Battle 11809: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:32.087NonePresentation Battle 11809: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:32.087NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:32.087NonePresentation Battle 11809: Execute action[110] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:32.087NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:32.087NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:34.080None[Sandbox] Process order. (Serial=5205, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:34.080NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:34.203NonePresentation Battle 11809: Execute action[111] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:34.203NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:37.673UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:34:37.673UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:34:39.144UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:34:40.904NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

14:34:40.920NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:34:40.920NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:34:40.920None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:40.921None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

14:34:40.921NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:40.927None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.927None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.927NonePresentation Battle 11809: State from ContenderRound to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:40.927NoneRelease presentation battle unit 11936

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:40.927NoneRelease presentation battle unit 11934

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:40.927NoneRelease presentation battle unit 11938

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:40.928NoneRelease presentation battle unit 11937

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:40.928NoneRelease presentation battle unit 11939

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:40.928None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.928None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.928None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.929None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.930None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.935None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.936None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.937NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.937NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 15 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:34:40.937NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:40.941NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:40.943UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:34:40.952None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

14:34:40.961NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:34:40.977NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:34:40.987NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:34:40.995NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:34:41.086NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

14:34:41.088NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

14:34:41.089NoneAncillaries DoShutdown finished. (Time=0.0004ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

14:34:41.136NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

14:34:41.169NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:34:41.169NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

14:34:41.169NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

14:34:41.169NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

14:34:41.169NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:41.169NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

14:34:41.169NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

14:34:41.436NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:34:41.452None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

14:34:41.452None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

14:34:41.469NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

14:34:41.469NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:41.469NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:41.469NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:41.469NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

14:34:41.469NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

14:34:41.485NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

14:34:41.486NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

14:34:41.486NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

14:34:41.486NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

14:34:41.502None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:41.503None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

14:34:41.503NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:41.504UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:34:41.504UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:34:42.068NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.083NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.084NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:34:42.191NoneAncillaries DoStart finished. (Time=0.0001ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

14:34:42.491NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.492NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.492NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.492NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.493NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.494NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.495NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.495NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.496NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.496NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.496NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.496NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.496NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.496NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.497NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.498NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.500NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.502NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.503NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.503NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.503NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.504NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.505NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.506NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.507NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.507NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.507NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.507NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.507NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.508NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.509NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.512NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.512NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.513NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.515NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.518NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.518NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.521NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.521NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.521NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.521NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.521NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.521NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.522NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.523NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.524NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.524NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.525NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.527None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.528None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.529None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.530None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.531None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.532None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.533None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.534None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.534None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.534None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.534None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.534None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.534None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.565NoneBackward district descriptor ended. (Time=1.4631 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

14:34:42.573NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.573NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.575NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.575NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.576NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.576NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.577None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.577NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.577None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.577NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Xavius01_Step01_Start, Variable=EmpireNOTAtWar, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.578NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=MinorTerritoryNotEmerged, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.578NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_Start, Variable=NearbyTormented, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.578NoneCouldn't get optional variable. (DialogName=Collectible_Quest_010_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.579NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.579None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.579None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.580NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.580NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.580NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.580NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.580NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.580NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.591NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.592None[Sandbox] The sandbox thread has been started. (Time=499.1252ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

14:34:42.619NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

14:34:42.619NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

14:34:42.655NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

14:34:42.655NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

14:34:42.685NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:42.693NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:42.693None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:42.694None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:43.088NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

14:34:43.088NoneLoading AI save: auto-save 310.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

14:34:43.107NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

14:34:43.165NoneAI Synchronization took 25.1742ms at frame 10 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

14:34:43.286NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:43.286None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.286None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.286None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.286None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.286None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.286None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

14:34:43.287None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.287None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.298None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.298None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.298None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.298None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.298None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

14:34:43.299None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.299None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.300None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.305NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:43.456UnityPresentation fims started


14:34:43.457NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

14:34:43.495NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

14:34:43.520NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 234 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

14:34:43.521NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

14:34:43.524None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

14:34:43.525NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

14:34:43.547NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

14:34:43.548NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:43.548NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:34:43.558NoneFinished calling OnPresentationStarted on in-game windows in 0.0035 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

14:34:43.568None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

14:34:43.568None[Audio][River] End building 0 clusters in 0.0088 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

14:34:43.586None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

14:34:43.586None[Audio][River] End building 0 clusters in 0.0098 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

14:34:43.588None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:43.591NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:43.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:43.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:43.596None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:34:43)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:43.603None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5134,EmpireIndex=1 TimePlayed=5134,EmpireIndex=2 TimePlayed=5134,EmpireIndex=3 TimePlayed=5134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:43.603None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

14:34:43.613None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:43.689NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:43.689None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:43.689None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:45.621None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 5194, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.641None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.641None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1739 [14, 23] --> 1665 [15, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.651None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderContinueGotoAction Action=1453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.652None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderContinueGotoAction Action=1452)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.653None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:45.654None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:45.654None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:45.654None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:45.661None[Sandbox] Process order. (Serial=10, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1213 [13, 16] --> 1214 [14, 16] --> 1215 [15, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.662None[Sandbox] Process order. (Serial=11, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1741 [16, 23] --> 1816 [16, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.672None[Sandbox] Process order. (Serial=12, Empire=1, Order=OrderContinueGotoAction Action=1455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.673None[Sandbox] Process order. (Serial=13, Empire=1, Order=OrderContinueGotoAction Action=1454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.682NoneCan't find entity 11469 of ongoing task. Fails the task 1542.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:45.691None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=116)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.692None[Sandbox] Process order. (Serial=15, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.712None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_TradingPost, Position=1849, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.721None[Sandbox] Process order. (Serial=17, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29] --> 2225 [50, 29] --> 2301 [51, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.721None[Sandbox] Process order. (Serial=18, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1774 [49, 23] --> 1700 [50, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.723None[Sandbox] Process order. (Serial=19, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1629 [54, 21] --> 1628 [53, 21] --> 1627 [52, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.723None[Sandbox] Process order. (Serial=20, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2527 [52, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.724None[Sandbox] Process order. (Serial=21, Empire=2, Order=OrderGoTo Entity=#11435, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 1997 [47, 26] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.732None[Sandbox] Process order. (Serial=22, Empire=2, Order=OrderContinueGotoAction Action=1460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.733None[Sandbox] Process order. (Serial=23, Empire=2, Order=OrderContinueGotoAction Action=1459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.733None[Sandbox] Process order. (Serial=24, Empire=2, Order=OrderContinueGotoAction Action=1458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.734None[Sandbox] Process order. (Serial=25, Empire=2, Order=OrderContinueGotoAction Action=1457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.735None[Sandbox] Process order. (Serial=26, Empire=2, Order=OrderContinueGotoAction Action=1456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.735None[Sandbox] Process order. (Serial=27, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3563 [38, 47] --> 3562 [37, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.742None[Sandbox] Process order. (Serial=28, Empire=2, Order=OrderContinueGotoAction Action=1461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.763None[Sandbox] Process order. (Serial=29, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=10914, Constructible=Extractor_Strategic02, Position=3328, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.781None[Sandbox] Process order. (Serial=30, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45] --> 3477 [27, 46] --> 3478 [28, 46] --> 3479 [29, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.781None[Sandbox] Process order. (Serial=31, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2573 [23, 34] --> 2498 [23, 33] --> 2424 [24, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.794None[Sandbox] Process order. (Serial=32, Empire=3, Order=OrderContinueGotoAction Action=1463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.794None[Sandbox] Process order. (Serial=33, Empire=3, Order=OrderContinueGotoAction Action=1462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.812None[Sandbox] Process order. (Serial=34, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2641 [16, 35] --> 2717 [17, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.823None[Sandbox] Process order. (Serial=35, Empire=3, Order=OrderContinueGotoAction Action=1464)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.843None[Sandbox] Process order. (Serial=36, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.852None[Sandbox] Process order. (Serial=37, Empire=7, Order=OrderContinueGotoAction Action=1465)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.871None[Sandbox] Process order. (Serial=38, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3404 [29, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.882None[Sandbox] Process order. (Serial=39, Empire=13, Order=OrderContinueGotoAction Action=1466)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.892None[Sandbox] Process order. (Serial=40, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1138 [13, 15] --> 1139 [14, 15] --> 1140 [15, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.902None[Sandbox] Process order. (Serial=41, Empire=17, Order=OrderContinueGotoAction Action=1467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.922None[Sandbox] Process order. (Serial=42, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24] --> 1838 [38, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.931None[Sandbox] Process order. (Serial=43, Empire=18, Order=OrderContinueGotoAction Action=1468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.942None[Sandbox] Process order. (Serial=44, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1105 [55, 14] --> 1029 [54, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.951None[Sandbox] Process order. (Serial=45, Empire=27, Order=OrderContinueGotoAction Action=1469)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.962None[Sandbox] Process order. (Serial=46, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.972None[Sandbox] Process order. (Serial=47, Empire=35, Order=OrderContinueGotoAction Action=1470)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.981None[Sandbox] Process order. (Serial=48, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1470 [45, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:45.992None[Sandbox] Process order. (Serial=49, Empire=39, Order=OrderContinueGotoAction Action=1471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.002None[Sandbox] Process order. (Serial=50, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.012None[Sandbox] Process order. (Serial=51, Empire=41, Order=OrderContinueGotoAction Action=1472)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.032None[Sandbox] Process order. (Serial=52, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.042None[Sandbox] Process order. (Serial=53, Empire=51, Order=OrderContinueGotoAction Action=1473)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.062None[Sandbox] Process order. (Serial=54, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29] --> 2323 [73, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.072None[Sandbox] Process order. (Serial=55, Empire=53, Order=OrderContinueGotoAction Action=1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.092None[Sandbox] Process order. (Serial=56, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3718 [43, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.102None[Sandbox] Process order. (Serial=57, Empire=61, Order=OrderContinueGotoAction Action=1475)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.112None[Sandbox] Process order. (Serial=58, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.122None[Sandbox] Process order. (Serial=59, Empire=64, Order=OrderContinueGotoAction Action=1476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.132None[Sandbox] Process order. (Serial=60, Empire=69, Order=OrderGoTo Entity=#11440, AdditionalFlags='IgnoreFogOfWar', Path='1559 [59, 20] --> 1634 [59, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.142None[Sandbox] Process order. (Serial=61, Empire=69, Order=OrderContinueGotoAction Action=1477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.163None[Sandbox] Process order. (Serial=62, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.173None[Sandbox] Process order. (Serial=63, Empire=78, Order=OrderContinueGotoAction Action=1478)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.192None[Sandbox] Process order. (Serial=64, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10] --> 790 [40, 10] --> 864 [39, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.203None[Sandbox] Process order. (Serial=65, Empire=83, Order=OrderContinueGotoAction Action=1479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.323None[Sandbox] Process order. (Serial=66, Empire=1, Order=OrderContinueGotoAction Action=1453)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.342None[Sandbox] Process order. (Serial=67, Empire=1, Order=OrderContinueGotoAction Action=1455)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.343None[Sandbox] Process order. (Serial=68, Empire=1, Order=OrderContinueGotoAction Action=1454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.402None[Sandbox] Process order. (Serial=69, Empire=2, Order=OrderContinueGotoAction Action=1460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.403None[Sandbox] Process order. (Serial=70, Empire=2, Order=OrderContinueGotoAction Action=1459)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.404None[Sandbox] Process order. (Serial=71, Empire=2, Order=OrderContinueGotoAction Action=1458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.404None[Sandbox] Process order. (Serial=72, Empire=2, Order=OrderContinueGotoAction Action=1457)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.412None[Sandbox] Process order. (Serial=73, Empire=2, Order=OrderContinueGotoAction Action=1456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.422None[Sandbox] Process order. (Serial=74, Empire=2, Order=OrderContinueGotoAction Action=1461)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.422None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:46.422None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:46.422None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:46.422None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:46.473None[Sandbox] Process order. (Serial=75, Empire=3, Order=OrderContinueGotoAction Action=1463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.474None[Sandbox] Process order. (Serial=76, Empire=3, Order=OrderContinueGotoAction Action=1462)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.492None[Sandbox] Process order. (Serial=77, Empire=3, Order=OrderContinueGotoAction Action=1464)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.553None[Sandbox] Process order. (Serial=78, Empire=13, Order=OrderContinueGotoAction Action=1466)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.573None[Sandbox] Process order. (Serial=79, Empire=17, Order=OrderContinueGotoAction Action=1467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.602None[Sandbox] Process order. (Serial=80, Empire=18, Order=OrderContinueGotoAction Action=1468)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.662None[Sandbox] Process order. (Serial=81, Empire=39, Order=OrderContinueGotoAction Action=1471)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.743None[Sandbox] Process order. (Serial=82, Empire=53, Order=OrderContinueGotoAction Action=1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.804None[Sandbox] Process order. (Serial=83, Empire=64, Order=OrderContinueGotoAction Action=1476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.813None[Sandbox] Process order. (Serial=84, Empire=69, Order=OrderContinueGotoAction Action=1477)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.873None[Sandbox] Process order. (Serial=85, Empire=83, Order=OrderContinueGotoAction Action=1479)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.973None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:46.973None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 109, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.013None[Sandbox] Process order. (Serial=88, Empire=1, Order=OrderContinueGotoAction Action=1454)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.074None[Sandbox] Process order. (Serial=89, Empire=2, Order=OrderContinueGotoAction Action=1460)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.074None[Sandbox] Process order. (Serial=90, Empire=2, Order=OrderContinueGotoAction Action=1458)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.083None[Sandbox] Process order. (Serial=91, Empire=2, Order=OrderContinueGotoAction Action=1456)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.144None[Sandbox] Process order. (Serial=92, Empire=3, Order=OrderContinueGotoAction Action=1463)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.244None[Sandbox] Process order. (Serial=93, Empire=17, Order=OrderContinueGotoAction Action=1467)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.416None[Sandbox] Process order. (Serial=94, Empire=53, Order=OrderContinueGotoAction Action=1474)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.421NoneThe AI synchronization took 922 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:34:47.446None[Sandbox] Process order. (Serial=95, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.447None[Sandbox] Process order. (Serial=96, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.447NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.447NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.447NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.456None[Sandbox] Process order. (Serial=97, Empire=1, Order=OrderCutForest ArmyGUID: #9332 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.475None[Sandbox] Process order. (Serial=98, Empire=1, Order=OrderCreateDungeonBattle Attacker #4978 Target #8997 Action #0 InstantResolve #False Attacker #4978 Dungeon #8997 Action #0 IsFightingForInfluence #False InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.475NoneBattle 11653: Initialize battle with attacker 4978 (1070) and defender 8997 (995).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.475NoneBattle 11653: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.475NoneBattle 11653: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:34:47.475NoneBattle 11653: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.476NoneBattle 11653: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.485NoneBattle 11653: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.486NoneBattle 11653: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.551NoneBattle 11653: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.552None[Sandbox] Process order. (Serial=99, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #10913 TargetArmyGUID: #7806 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.552NonePrevented Proxy creation for Entity #10913 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:47.576None[Sandbox] Process order. (Serial=100, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.576NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.576NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.576NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1070, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=11654, Group=Defender, TileIndex=995, Modifiers=None, Type=Encounter UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Create participant 11654. type=Encounter.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=8997, Group=Defender, TileIndex=995, Modifiers=None, Type=Dungeon UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.604NonePresentation Battle 11653: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Attacker, TileIndex=1070, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=82 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=11654, Group=Defender, TileIndex=995, Modifiers=None, Type=Encounter UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=8997, Group=Defender, TileIndex=995, Modifiers=None, Type=Dungeon UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=82, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NonePresentation Battle 11653: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.605NoneInitialize presentation battle unit 11799 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.606NoneInitialize presentation battle unit 11803 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.606NoneInitialize presentation battle unit 11802 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.607NoneInitialize presentation battle unit 11801 for unit 7762

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.607NoneInitialize presentation battle unit 11800 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.608NonePresentation Battle 11653: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=82, ParticipantGuid=11654, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.608NoneInitialize presentation battle unit 11808 for unit 11659

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.616None[Sandbox] Process order. (Serial=101, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 9648, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.616None[Sandbox] Process order. (Serial=102, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1548 [48, 20] --> 1623 [48, 21] --> 1699 [49, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.616None[Sandbox] Process order. (Serial=103, Empire=2, Order=OrderGoTo Entity=#11469, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 2000 [50, 26] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.625None[Sandbox] Process order. (Serial=104, Empire=2, Order=OrderContinueGotoAction Action=1483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.625None[Sandbox] Process order. (Serial=105, Empire=2, Order=OrderContinueGotoAction Action=1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.627None[Sandbox] Process order. (Serial=106, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.635None[Sandbox] Process order. (Serial=107, Empire=2, Order=OrderContinueGotoAction Action=1484)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.636NoneInitialize presentation battle unit 11807 for unit 11658

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.638NoneInitialize presentation battle unit 11806 for unit 11657

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.638NoneInitialize presentation battle unit 11805 for unit 11656

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.639NoneInitialize presentation battle unit 11804 for unit 11655

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=82, ParticipantGuid=8997, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=82 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.653NonePresentation Battle 11653: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.696None[Sandbox] Process order. (Serial=108, Empire=3, Order=OrderParley ArmyGUID: #5023 StopAction=False Action=0 at 2791 [16, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.696NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.696NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.696NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.696NoneCould not latch intermediate variable 'MinorTerritory'.

Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTerritory(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.697NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.697NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireIsRICH, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.697None[Sandbox] Process order. (Serial=109, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.706None[Sandbox] Process order. (Serial=110, Empire=3, Order=OrderContinueGotoAction Action=1485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.746None[Sandbox] Process order. (Serial=111, Empire=69, Order=OrderCreateBattle Attacker #11440 Target #9767 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.746NoneBattle 11809: Initialize battle with attacker 11440 (1634) and defender 9767 (1710).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.746NoneBattle 11809: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.746NoneBattle 11809: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:34:47.746NoneBattle 11809: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.747NoneBattle 11809: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.757NoneBattle 11809: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.757NoneBattle 11809: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.776NoneBattle 11809: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:47.780None[AI] Battle 11809: Confirming battle for empire 69

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:34:47.786None[Sandbox] Process order. (Serial=112, Empire=69, Order=OrderBattleConfirmation BattleGUID: 11809 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.791NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.792None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:47.792None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:47.805NoneSame QuestPinSubset Snapshot Frame (previous frame: 12, current data frame: 12) but different data length (remote: 30, local: 29)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.816None[Sandbox] Process order. (Serial=113, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.816None[Sandbox] Process order. (Serial=114, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3491 [41, 46] --> 3415 [40, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.826None[Sandbox] Process order. (Serial=115, Empire=78, Order=OrderContinueGotoAction Action=1486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:47.836NonePresentation Battle 11809: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.836NonePresentation Battle 11809: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.836NonePresentation Battle 11809: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.836NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NoneRestorePresentationBattlePreview created ticket #55501.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=69, Guid=11440, Group=Attacker, TileIndex=1634, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Create participant 11440. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Defender, TileIndex=1710, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Create participant 9767. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=69 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=69, Guid=11440, Group=Attacker, TileIndex=1634, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Defender, TileIndex=1710, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=69, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.837NonePresentation Battle 11809: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.839NonePresentation Battle 11809: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.839NonePresentation Battle 11809: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=69, ParticipantGuid=11440, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.839NoneInitialize presentation battle unit 11936 for unit 11441

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.839NoneInitialize presentation battle unit 11935 for unit 11442

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.839NoneInitialize presentation battle unit 11934 for unit 11443

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.840NonePresentation Battle 11809: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.840NoneInitialize presentation battle unit 11938 for unit 9652

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.840NoneInitialize presentation battle unit 11937 for unit 9766

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.841NoneInitialize presentation battle unit 11939 for unit 6819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.841NonePresentation Battle 11809: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.841NonePresentation Battle 11809: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.841NonePresentation Battle 11809: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.841NonePresentation Battle 11809: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.841NoneReleasePresentationBattlePreview attacker #11440, defender #9767

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.841NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.842NoneRestorePresentationBattlePreview created ticket #55502.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.842NonePresentation Battle 11809: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.842NonePresentation Battle 11809: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:47.842NonePresentation Battle 11809: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.842NonePresentation Battle 11809: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=69 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.887NoneRequestRestoreAsyncOperation_Completed for ticket #55501.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:34:47.887NoneRestorePresentationBattlePreview skipped due to ended battle #11809

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:34:47.887NoneRequestAsyncOperation_Dismissed for ticket #55501.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:34:47.887NoneRequestRestoreAsyncOperation_Completed for ticket #55502.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:34:47.887NoneRestorePresentationBattlePreview skipped due to ended battle #11809

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:34:47.887NoneRequestAsyncOperation_Dismissed for ticket #55502.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:34:47.891NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:47.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:47.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:47.916None[Sandbox] Process order. (Serial=116, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.297None[Sandbox] Process order. (Serial=117, Empire=2, Order=OrderContinueGotoAction Action=1483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.298None[Sandbox] Process order. (Serial=118, Empire=2, Order=OrderContinueGotoAction Action=1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.377None[Sandbox] Process order. (Serial=119, Empire=3, Order=OrderContinueGotoAction Action=1485)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.497None[Sandbox] Process order. (Serial=120, Empire=78, Order=OrderContinueGotoAction Action=1486)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.928None[Sandbox] Process order. (Serial=121, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.968None[Sandbox] Process order. (Serial=122, Empire=2, Order=OrderContinueGotoAction Action=1483)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.968None[Sandbox] Process order. (Serial=123, Empire=2, Order=OrderContinueGotoAction Action=1482)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:48.978NoneThe AI synchronization took 919 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:34:49.018None[Sandbox] Process order. (Serial=124, Empire=1, Order=OrderDialogChoice DialogIndex: 64, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.018NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.018NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.019None[Sandbox] Process order. (Serial=125, Empire=1, Order=OrderBattleConfirmation BattleGUID: 11653 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.023None[AI] Battle 11653: Confirming battle for empire 82

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:34:49.028None[Sandbox] Process order. (Serial=126, Empire=82, Order=OrderBattleConfirmation BattleGUID: 11653 EmpireIndex: 82)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.028NoneBattle 11653: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:49.029NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:34:49.029NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:34:49.029NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:34:49.029NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:34:49.030NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:34:49.030NoneBattle 11653: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:49.048None[Sandbox] Process order. (Serial=127, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1666 [16, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.058None[Sandbox] Process order. (Serial=128, Empire=1, Order=OrderContinueGotoAction Action=1487)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.078None[Sandbox] Process order. (Serial=129, Empire=2, Order=OrderDialogChoice DialogIndex: 65, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.078NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NOTNecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.078NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.079None[Sandbox] Process order. (Serial=130, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5995 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.119None[Sandbox] Process order. (Serial=131, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 9658, ArmyStance: StripTile)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.136NonePresentation Battle 11653: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.137NonePresentation Battle 11653: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=82 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.137NonePresentation Battle 11653: Execute action[25] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: True, initialActionType: UpdateBattleDistricts)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.137NonePresentation Battle 11653: Execute action[26] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.137NonePresentation Battle 11653: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:49.137NonePresentation Battle 11653: Execute action[27] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.148None[Sandbox] Process order. (Serial=132, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.148NoneBattle 11653: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:49.149NonePrevented Proxy creation for Entity #11659 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:49.149NonePrevented Proxy creation for Entity #11658 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:49.149NonePrevented Proxy creation for Entity #11657 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:49.149NonePrevented Proxy creation for Entity #11656 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:49.149NonePrevented Proxy creation for Entity #11655 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:49.155None[Sandbox] Process order. (Serial=133, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.155None[Sandbox] Process order. (Serial=134, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 29, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.178None[Sandbox] Process order. (Serial=135, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38] --> 2979 [54, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.188None[Sandbox] Process order. (Serial=136, Empire=7, Order=OrderContinueGotoAction Action=1491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.194NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.194None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:49.194None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:49.208None[Sandbox] Process order. (Serial=137, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.218None[Sandbox] Process order. (Serial=138, Empire=13, Order=OrderContinueGotoAction Action=1492)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.219NonePresentation Battle 11653: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:49.219NoneRelease presentation battle unit 11799

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.219NoneRelease presentation battle unit 11803

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.219NoneRelease presentation battle unit 11802

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.219NoneRelease presentation battle unit 11801

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.220NoneRelease presentation battle unit 11800

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.220NoneRelease presentation battle unit 11808

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.220NoneRelease presentation battle unit 11807

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.220NoneRelease presentation battle unit 11806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.220NoneRelease presentation battle unit 11805

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.220NoneRelease presentation battle unit 11804

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:49.238None[Sandbox] Process order. (Serial=139, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.248None[Sandbox] Process order. (Serial=140, Empire=18, Order=OrderContinueGotoAction Action=1493)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.268None[Sandbox] Process order. (Serial=141, Empire=35, Order=OrderGoTo Entity=#9602, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.278None[Sandbox] Process order. (Serial=142, Empire=35, Order=OrderContinueGotoAction Action=1494)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.292NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.293None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:49.293None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:49.299None[Sandbox] Process order. (Serial=143, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.308None[Sandbox] Process order. (Serial=144, Empire=41, Order=OrderContinueGotoAction Action=1495)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.328None[Sandbox] Process order. (Serial=145, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.338None[Sandbox] Process order. (Serial=146, Empire=51, Order=OrderContinueGotoAction Action=1496)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.358None[Sandbox] Process order. (Serial=147, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3719 [44, 49] --> 3645 [45, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.369None[Sandbox] Process order. (Serial=148, Empire=61, Order=OrderContinueGotoAction Action=1497)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.379None[Sandbox] Process order. (Serial=149, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.388None[Sandbox] Process order. (Serial=150, Empire=64, Order=OrderContinueGotoAction Action=1498)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.412None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.859None[Sandbox] Process order. (Serial=152, Empire=7, Order=OrderContinueGotoAction Action=1491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.864NoneThe AI synchronization took 389 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:34:49.889None[Sandbox] Process order. (Serial=153, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 4, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.890None[Sandbox] Process order. (Serial=154, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 64)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.890None[Sandbox] Process order. (Serial=155, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=11940, Constructible=Extractor_Luxury01, Position=619, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.891None[Sandbox] Process order. (Serial=156, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=11940, Constructible=Extractor_Luxury01, Position=921, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:49.961NoneCan't find entity 5995 of ongoing task. Fails the task 1426.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:49.970None[Sandbox] Process order. (Serial=157, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 65)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.019None[Sandbox] Process order. (Serial=158, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 66)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.060None[Sandbox] Process order. (Serial=159, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #9602 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.060NoneBattle 11952: Initialize battle with attacker 5023 (2717) and defender 9602 (2792).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.060NoneBattle 11952: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.060NoneBattle 11952: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:34:50.060NoneBattle 11952: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.061NoneBattle 11952: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.070NoneBattle 11952: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.070NoneBattle 11952: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.099NoneBattle 11952: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.101NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.101None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:50.102None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.120NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NoneRestorePresentationBattlePreview created ticket #55559.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2717, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9602, Group=Defender, TileIndex=2792, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.120NonePresentation Battle 11952: Create participant 9602. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2717, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9602, Group=Defender, TileIndex=2792, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.121NonePresentation Battle 11952: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.122NoneInitialize presentation battle unit 12099 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.122NoneInitialize presentation battle unit 12102 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.122NoneInitialize presentation battle unit 12101 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.123NoneInitialize presentation battle unit 12100 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.123NoneInitialize presentation battle unit 12098 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.124NonePresentation Battle 11952: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9602, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.124NoneInitialize presentation battle unit 12106 for unit 9605

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.124NoneInitialize presentation battle unit 12105 for unit 9606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.153NoneInitialize presentation battle unit 12104 for unit 9603

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.154NoneInitialize presentation battle unit 12103 for unit 9604

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.155NoneRequestRestoreAsyncOperation_Completed for ticket #55559.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:34:50.155NoneRestorePresentationBattlePreview skipped due to ended battle #11952

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:34:50.155NoneRequestAsyncOperation_Dismissed for ticket #55559.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:34:50.169NonePresentation Battle 11952: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.169NonePresentation Battle 11952: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.169NonePresentation Battle 11952: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.169NonePresentation Battle 11952: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.169NoneReleasePresentationBattlePreview attacker #5023, defender #9602

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.169NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.170NoneRestorePresentationBattlePreview created ticket #55562.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.170NonePresentation Battle 11952: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=35 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.170NonePresentation Battle 11952: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.170NonePresentation Battle 11952: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.191NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.191None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:50.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:34:50.203NoneRequestRestoreAsyncOperation_Completed for ticket #55562.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:34:50.203NoneRestorePresentationBattlePreview skipped due to ended battle #11952

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:34:50.203NoneRequestAsyncOperation_Dismissed for ticket #55562.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:34:50.217None[Sandbox] Process order. (Serial=160, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.270None[Sandbox] Process order. (Serial=161, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=112, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.272None[Sandbox] Process order. (Serial=162, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 5, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.339None[Sandbox] Process order. (Serial=163, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.339None[Sandbox] Process order. (Serial=164, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.439None[Sandbox] Process order. (Serial=165, Empire=3, Order=OrderBattleConfirmation BattleGUID: 11952 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.442None[AI] Battle 11952: Confirming battle for empire 35

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:34:50.450None[Sandbox] Process order. (Serial=166, Empire=35, Order=OrderBattleConfirmation BattleGUID: 11952 EmpireIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.450NoneBattle 11952: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.450NoneBattle 11952: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.470None[Sandbox] Process order. (Serial=167, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.530None[Sandbox] Process order. (Serial=168, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.530None[Sandbox] Process order. (Serial=169, Empire=7, Order=OrderContinueGotoAction Action=1499)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.536NonePresentation Battle 11952: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.536NonePresentation Battle 11952: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.536NonePresentation Battle 11952: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.536NonePresentation Battle 11952: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.537NonePresentation Battle 11952: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:34:50.541None[Sandbox] Process order. (Serial=170, Empire=41, Order=OrderContinueGotoAction Action=1500)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.541None[Sandbox] Process order. (Serial=171, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11952)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.541NoneBattle 11952: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:34:50.542NonePrevented Proxy creation for Entity #9605 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:50.542NonePrevented Proxy creation for Entity #9606 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:50.543NonePrevented Proxy creation for Entity #9603 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:50.543NonePrevented Proxy creation for Entity #9604 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:50.543NonePrevented Proxy creation for Entity #9602 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:34:50.586None[Sandbox] Process order. (Serial=172, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.586None[Sandbox] Process order. (Serial=173, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.619None[Sandbox] Process order. (Serial=174, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1671, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.619None[Sandbox] Process order. (Serial=175, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 7, HeroIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.636NonePresentation Battle 11952: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:34:50.636NoneRelease presentation battle unit 12099

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12102

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12101

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12100

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12098

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12106

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12105

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12104

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.637NoneRelease presentation battle unit 12103

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:34:50.650None[Sandbox] Process order. (Serial=176, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.650None[Sandbox] Process order. (Serial=177, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.720None[Sandbox] Process order. (Serial=178, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 62)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:34:50.820NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7775-4377)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:34:50.820NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7775-4376)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:34:50.820NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7775-4375)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:34:50.820NoneUnitActionMove(#7775): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:34:54.323None[Sandbox] Process order. (Serial=179, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 108, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:05.437UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:06.671UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:07.253UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:07.253UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:09.254UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:10.254UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:12.053UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:18.475UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:35:18.475UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:35:18.475UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:35:32.244None[Sandbox] Process order. (Serial=180, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 1937 [62, 25] --> 2013 [63, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:32.336NonePresentation Battle 11809: Execute action[21] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11937, DestTile=2013. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:47.595None[Sandbox] Process order. (Serial=181, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11938 AStarResults: 1861 [61, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:47.653NonePresentation Battle 11809: Execute action[22] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11938, DestTile=1861. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:49.198None[Sandbox] Process order. (Serial=182, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 1937 [62, 25] --> 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:49.236NonePresentation Battle 11809: Execute action[23] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11937, DestTile=1936. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:50.020UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:55.763None[Sandbox] Process order. (Serial=183, Empire=0, Order=OrderBattleConfirmation BattleGUID: 11809 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:55.763NoneBattle 11809: change state From Confirmation to ConfirmationAcknowledge. 67s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:35:55.869NonePresentation Battle 11809: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:55.870NonePresentation Battle 11809: Execute action[25] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:55.870NonePresentation Battle 11809: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:35:55.873None[Sandbox] Process order. (Serial=184, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 11809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:55.873NoneBattle 11809: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:35:55.970NonePresentation Battle 11809: Execute action[26] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:55.970NonePresentation Battle 11809: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:35:55.972NonePresentation Battle 11809: Execute action[27] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:55.972NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:35:55.972NoneReleasePresentationBattlePreview attacker #11440, defender #9767

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:57.960None[Sandbox] Process order. (Serial=185, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:57.960NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:35:58.009None[Sandbox] Process order. (Serial=186, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11935 AStarResults: 1482 [57, 19] --> 1558 [58, 20] --> 1559 [59, 20] --> 1634 [59, 21])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:58.060None[Sandbox] Process order. (Serial=187, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11934 AStarResults: 1408 [58, 18] --> 1483 [58, 19] --> 1559 [59, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:58.071NonePresentation Battle 11809: Execute action[28] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.071NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:35:58.071NonePresentation Battle 11809: Execute action[29] (BattleOrderUniqueId: 280): UnitMove. EmpireIndex=69. UnitGuid=11935, DestTile=1634. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.071NonePresentation Battle 11809: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1558. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.071NonePresentation Battle 11809: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1559. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.071NonePresentation Battle 11809: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1634. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.100None[Sandbox] Process order. (Serial=188, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11936 AStarResults: 1409 [59, 18] --> 1484 [59, 19] --> 1560 [60, 20])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:58.130None[Sandbox] Process order. (Serial=189, Empire=69, Order=OrderBattleEndRound BattleGUID: 11809 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:35:58.131NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:35:58.171NonePresentation Battle 11809: Execute action[30] (BattleOrderUniqueId: 281): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=1559. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.171NonePresentation Battle 11809: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1483. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.171NonePresentation Battle 11809: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1559. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.171NonePresentation Battle 11809: Execute action[31] (BattleOrderUniqueId: 282): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1560. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.171NonePresentation Battle 11809: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1484. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.171NonePresentation Battle 11809: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1560. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.252NonePresentation Battle 11809: Execute action[32] (BattleOrderUniqueId: 283): UnitEndTurn. EmpireIndex=0. UnitGuid=11936. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.252NonePresentation Battle 11809: Execute action[33] (BattleOrderUniqueId: 284): UnitEndTurn. EmpireIndex=0. UnitGuid=11935. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.252NonePresentation Battle 11809: Execute action[34] (BattleOrderUniqueId: 285): UnitEndTurn. EmpireIndex=0. UnitGuid=11934. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:35:58.254NonePresentation Battle 11809: Execute action[35] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:00.127None[Sandbox] Process order. (Serial=190, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 280)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:00.127NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #280 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:00.137None[Sandbox] Process order. (Serial=191, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 280)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:01.529None[Sandbox] Process order. (Serial=192, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:01.529NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #281 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:01.539None[Sandbox] Process order. (Serial=193, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 281)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.892None[Sandbox] Process order. (Serial=194, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.892NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #282 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:02.901None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 282)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.911None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.911NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #284 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:02.922None[Sandbox] Process order. (Serial=197, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 284)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.942None[Sandbox] Process order. (Serial=198, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.942NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #285 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:02.952None[Sandbox] Process order. (Serial=199, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 285)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.961None[Sandbox] Process order. (Serial=200, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.961NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #283 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:02.972None[Sandbox] Process order. (Serial=201, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 283)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[37] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[39] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.987NonePresentation Battle 11809: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:02.991None[Sandbox] Process order. (Serial=202, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:02.991NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:03.070NonePresentation Battle 11809: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:03.070NonePresentation Battle 11809: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:03.070NonePresentation Battle 11809: Execute action[46] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:03.070NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:03.070NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:05.076None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:05.076NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:05.153NonePresentation Battle 11809: Execute action[47] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:05.153NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:05.476None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 2011 [61, 26] --> 2086 [61, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:05.552NonePresentation Battle 11809: Execute action[48] (BattleOrderUniqueId: 286): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=2086. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:05.553NonePresentation Battle 11809: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=2011. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:05.553NonePresentation Battle 11809: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=2086. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:07.473None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:07.473NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #286 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:07.482None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 286)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:07.553NonePresentation Battle 11809: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:09.127None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11938 AStarResults: 1935 [60, 25] --> 2011 [61, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:09.153NonePresentation Battle 11809: Execute action[50] (BattleOrderUniqueId: 287): UnitMove. EmpireIndex=0. UnitGuid=11938, DestTile=2011. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:09.153NonePresentation Battle 11809: Execute action[50] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1935. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:09.153NonePresentation Battle 11809: Execute action[50] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=2011. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:10.913None[Sandbox] Process order. (Serial=208, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:10.913NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #287 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:10.924None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 287)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:10.970NonePresentation Battle 11809: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:14.722None[Sandbox] Process order. (Serial=210, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11939 AStarResults: 1861 [61, 24] --> 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:14.753NonePresentation Battle 11809: Execute action[52] (BattleOrderUniqueId: 288): UnitMove. EmpireIndex=0. UnitGuid=11939, DestTile=1936. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:14.753NonePresentation Battle 11809: Execute action[52] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1861. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:14.753NonePresentation Battle 11809: Execute action[52] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1936. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.448None[Sandbox] Process order. (Serial=211, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.448NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #288 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:16.458None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 288)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.548None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderBattleEndRound BattleGUID: 11809 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.548NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:16.553NonePresentation Battle 11809: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.653NonePresentation Battle 11809: Execute action[54] (BattleOrderUniqueId: 289): UnitEndTurn. EmpireIndex=0. UnitGuid=11938. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.654NonePresentation Battle 11809: Execute action[55] (BattleOrderUniqueId: 290): UnitEndTurn. EmpireIndex=0. UnitGuid=11937. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.654NonePresentation Battle 11809: Execute action[56] (BattleOrderUniqueId: 291): UnitEndTurn. EmpireIndex=0. UnitGuid=11939. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.654NonePresentation Battle 11809: Execute action[57] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.659None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.660None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.660None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.662NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #289 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:16.662NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #290 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:16.662NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #291 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:16.668None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 289)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.668None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 290)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.668None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 291)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.687NonePresentation Battle 11809: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.687NonePresentation Battle 11809: Execute action[59] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.687NonePresentation Battle 11809: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.687NonePresentation Battle 11809: Execute action[61] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.687NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:16.699None[Sandbox] Process order. (Serial=220, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:16.699NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: Execute action[65] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: Execute action[66] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:16.753NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:16.754NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.763None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:18.763NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:18.802None[Sandbox] Process order. (Serial=222, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11935 AStarResults: 1634 [59, 21] --> 1710 [60, 22] --> 1784 [59, 23] --> 1860 [60, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:18.843None[Sandbox] Process order. (Serial=223, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11934 AStarResults: 1559 [59, 20] --> 1634 [59, 21] --> 1710 [60, 22] --> 1711 [61, 22])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:18.869NonePresentation Battle 11809: Execute action[67] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.869NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:18.869NonePresentation Battle 11809: Execute action[68] (BattleOrderUniqueId: 292): UnitMove. EmpireIndex=69. UnitGuid=11935, DestTile=1860. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.869NonePresentation Battle 11809: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1710. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.869NonePresentation Battle 11809: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1784. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.869NonePresentation Battle 11809: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1860. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.873None[Sandbox] Process order. (Serial=224, Empire=69, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11936 AStarResults: 1560 [60, 20] --> 1634 [59, 21] --> 1709 [59, 22] --> 1784 [59, 23])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:18.903None[Sandbox] Process order. (Serial=225, Empire=69, Order=OrderBattleEndRound BattleGUID: 11809 EmpireIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:18.903NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[69] (BattleOrderUniqueId: 293): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=1711. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1634. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1710. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1711. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[70] (BattleOrderUniqueId: 294): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1784. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1634. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1709. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1784. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[71] (BattleOrderUniqueId: 295): UnitEndTurn. EmpireIndex=0. UnitGuid=11936. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[72] (BattleOrderUniqueId: 296): UnitEndTurn. EmpireIndex=0. UnitGuid=11935. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[73] (BattleOrderUniqueId: 297): UnitEndTurn. EmpireIndex=0. UnitGuid=11934. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:18.953NonePresentation Battle 11809: Execute action[74] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:20.928None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:20.928NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #292 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:20.938None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:22.870UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:22.870UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:23.023None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:23.023NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #293 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:23.034None[Sandbox] Process order. (Serial=229, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 293)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.608None[Sandbox] Process order. (Serial=230, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.608NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #294 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:25.618None[Sandbox] Process order. (Serial=231, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 294)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.647None[Sandbox] Process order. (Serial=232, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.647NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #296 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:25.657None[Sandbox] Process order. (Serial=233, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 296)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.658None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.658NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #295 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:25.667None[Sandbox] Process order. (Serial=235, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 295)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.698None[Sandbox] Process order. (Serial=236, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.698NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #297 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:25.708None[Sandbox] Process order. (Serial=237, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 297)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[76] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[78] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.720NonePresentation Battle 11809: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.728None[Sandbox] Process order. (Serial=238, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:25.728NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:25.770NonePresentation Battle 11809: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.770NonePresentation Battle 11809: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.770NonePresentation Battle 11809: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.770NonePresentation Battle 11809: Execute action[85] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:25.770NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:25.770NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:27.765None[Sandbox] Process order. (Serial=239, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:27.765NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:27.853NonePresentation Battle 11809: Execute action[86] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:27.853NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:28.996None[Sandbox] Process order. (Serial=240, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11939 AStarResults: 1935 [60, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:29.053NonePresentation Battle 11809: Execute action[87] (BattleOrderUniqueId: 298): UnitMove. EmpireIndex=0. UnitGuid=11939, DestTile=1935. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:29.053NonePresentation Battle 11809: Execute action[87] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1935. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:30.240None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:30.240NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #298 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:30.251None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 298)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:30.353NonePresentation Battle 11809: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:31.616None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11938 AStarResults: 2010 [60, 26] --> 2009 [59, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:31.670NonePresentation Battle 11809: Execute action[89] (BattleOrderUniqueId: 299): UnitMove. EmpireIndex=0. UnitGuid=11938, DestTile=2009. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:31.670NonePresentation Battle 11809: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=2010. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:31.670NonePresentation Battle 11809: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=2009. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:32.721UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:36:33.280None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:33.280NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #299 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:33.290None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 299)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:33.370NonePresentation Battle 11809: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:35.206None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 1860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:35.286NonePresentation Battle 11809: Execute action[91] (BattleOrderUniqueId: 300): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11935 (health =0.77) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:37.039None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:37.040NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #300 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:37.049None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 300)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:37.203NonePresentation Battle 11809: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:37.204NonePresentation Battle 11809: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:38.994None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 2085 [60, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:39.087NonePresentation Battle 11809: Execute action[94] (BattleOrderUniqueId: 301): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=2085. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:39.088NonePresentation Battle 11809: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:40.095None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:40.095NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #301 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:40.106None[Sandbox] Process order. (Serial=251, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 301)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:40.187NonePresentation Battle 11809: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:41.177None[Sandbox] Process order. (Serial=252, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 2084 [59, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:41.287NonePresentation Battle 11809: Execute action[96] (BattleOrderUniqueId: 302): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=2084. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:41.287NonePresentation Battle 11809: Execute action[96] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=2084. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:42.262None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:42.262NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #302 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:42.271None[Sandbox] Process order. (Serial=254, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 302)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:42.386NonePresentation Battle 11809: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:42.712None[Sandbox] Process order. (Serial=255, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 1860)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:42.786NonePresentation Battle 11809: Execute action[98] (BattleOrderUniqueId: 303): UnitAttack. EmpireIndex=0. Attacker=11937 (health=1.00) Defender =11935 (health =0.49) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:44.630None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 303)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:44.630NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #303 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:44.640None[Sandbox] Process order. (Serial=257, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 303)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:44.686NonePresentation Battle 11809: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:44.686NonePresentation Battle 11809: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.225None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11809, BattleUnit=#11939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:52.225NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 24s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:52.269NonePresentation Battle 11809: Execute action[101] (BattleOrderUniqueId: 304): UnitEndTurn. EmpireIndex=0. UnitGuid=11939. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.270NonePresentation Battle 11809: Execute action[102] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.276None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 304)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:52.278NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #304 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:36:52.285None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 304)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:52.303NonePresentation Battle 11809: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.304NonePresentation Battle 11809: Execute action[104] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.304NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:52.315None[Sandbox] Process order. (Serial=261, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:52.315NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:52.386NonePresentation Battle 11809: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.386NonePresentation Battle 11809: Execute action[106] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.387NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:52.387NonePresentation Battle 11809: Execute action[107] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:52.387NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:52.387NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.409None[Sandbox] Process order. (Serial=262, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:54.409NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:54.439None[Sandbox] Process order. (Serial=263, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11934 TargetPosition: 1935 IgnoreFoW: True AStarResults: 1711 [61, 22] --> 1786 [61, 23] --> 1861 [61, 24] --> 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:54.479None[Sandbox] Process order. (Serial=264, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11935 TargetPosition: 1935 IgnoreFoW: True AStarResults: 1860 [60, 24] --> 1861 [61, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:54.487NonePresentation Battle 11809: Execute action[108] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.487NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:36:54.487NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 305): UnitMoveAndAttack. EmpireIndex=69. Attacker=11934, DestTile=1936/1936 (health=1.00), Defender =11939 (health =0.55). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.487NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=1936. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.487NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1786. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.488NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1861. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.488NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=1936. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.488NonePresentation Battle 11809: Execute action[109] (BattleOrderUniqueId: 305): UnitAttack. EmpireIndex=69. Attacker=11934 (health=1.00) Defender =11939 (health =0.55) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.520None[Sandbox] Process order. (Serial=265, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11936 TargetPosition: 1935 IgnoreFoW: True AStarResults: 1784 [59, 23] --> 1860 [60, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:36:54.520NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[110] (BattleOrderUniqueId: 306): UnitMoveAndAttack. EmpireIndex=69. Attacker=11935, DestTile=1861/1861 (health=0.49), Defender =11939 (health =0.55). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[110] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11935, DestTile=1861. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11935, DestTile=1861. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[110] (BattleOrderUniqueId: 306): UnitAttack. EmpireIndex=69. Attacker=11935 (health=0.49) Defender =11939 (health =0.55) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[111] (BattleOrderUniqueId: 307): UnitMoveAndAttack. EmpireIndex=69. Attacker=11936, DestTile=1860/1860 (health=1.00), Defender =11939 (health =0.55). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[111] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[111] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1860. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.603NonePresentation Battle 11809: Execute action[111] (BattleOrderUniqueId: 307): UnitAttack. EmpireIndex=69. Attacker=11936 (health=1.00) Defender =11939 (health =0.55) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:36:54.604NonePresentation Battle 11809: Execute action[112] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:00.363None[Sandbox] Process order. (Serial=266, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 305)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:00.363NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #305 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:00.372None[Sandbox] Process order. (Serial=267, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 305)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:05.014None[Sandbox] Process order. (Serial=268, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 306)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:05.014NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #306 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:05.024None[Sandbox] Process order. (Serial=269, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 306)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:08.911None[Sandbox] Process order. (Serial=270, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 307)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:08.911NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #307 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:08.920None[Sandbox] Process order. (Serial=271, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 307)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: Execute action[114] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:08.937NonePresentation Battle 11809: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:08.941None[Sandbox] Process order. (Serial=272, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:08.941NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 14s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:09.003NonePresentation Battle 11809: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:09.003NonePresentation Battle 11809: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:09.003NonePresentation Battle 11809: Execute action[121] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:09.004NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:09.004NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:11.025None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:11.025NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:11.103NonePresentation Battle 11809: Execute action[122] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:11.103NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:13.140None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11938 AStarResults: 1933 [58, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:13.203NonePresentation Battle 11809: Execute action[123] (BattleOrderUniqueId: 308): UnitMove. EmpireIndex=0. UnitGuid=11938, DestTile=1933. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:13.203NonePresentation Battle 11809: Execute action[123] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1933. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:14.244None[Sandbox] Process order. (Serial=275, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:14.244NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #308 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:14.255None[Sandbox] Process order. (Serial=276, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 308)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:14.286NonePresentation Battle 11809: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:16.962None[Sandbox] Process order. (Serial=277, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 1861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:17.103NonePresentation Battle 11809: Execute action[125] (BattleOrderUniqueId: 309): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11935 (health =0.15) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:18.807None[Sandbox] Process order. (Serial=278, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 309)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:18.808NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #309 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:18.816None[Sandbox] Process order. (Serial=279, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 309)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:18.887NonePresentation Battle 11809: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:18.887NonePresentation Battle 11809: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:19.288None[Sandbox] Process order. (Serial=280, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11937 AStarResults: 2009 [59, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:19.403NonePresentation Battle 11809: Execute action[128] (BattleOrderUniqueId: 310): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=2009. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:19.403NonePresentation Battle 11809: Execute action[128] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=2009. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:20.461None[Sandbox] Process order. (Serial=281, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:20.461NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #310 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:20.470None[Sandbox] Process order. (Serial=282, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:20.586NonePresentation Battle 11809: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:21.042None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 1861)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:21.087NonePresentation Battle 11809: Execute action[130] (BattleOrderUniqueId: 311): UnitAttack. EmpireIndex=0. Attacker=11937 (health=1.00) Defender =11935 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:22.486NoneRelease presentation battle unit 11935

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:37:22.488NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 497, current data frame: 497) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:22.497None[Sandbox] Process order. (Serial=284, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:22.497NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #311 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:22.507None[Sandbox] Process order. (Serial=285, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 311)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:22.586NonePresentation Battle 11809: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:22.587NonePresentation Battle 11809: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.132None[Sandbox] Process order. (Serial=286, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 11809, BattleUnit=#11939)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:27.132NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:27.203NonePresentation Battle 11809: Execute action[133] (BattleOrderUniqueId: 312): UnitEndTurn. EmpireIndex=0. UnitGuid=11939. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.203NonePresentation Battle 11809: Execute action[134] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.216None[Sandbox] Process order. (Serial=287, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:27.216NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #312 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:27.222None[Sandbox] Process order. (Serial=288, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 312)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:27.236NonePresentation Battle 11809: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.236NonePresentation Battle 11809: Execute action[136] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.236NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:27.241None[Sandbox] Process order. (Serial=289, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:27.241NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:27.320NonePresentation Battle 11809: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.320NonePresentation Battle 11809: Execute action[138] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.320NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:27.321NonePresentation Battle 11809: Execute action[139] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:27.321NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:27.321NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.306None[Sandbox] Process order. (Serial=290, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:29.306NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:29.336None[Sandbox] Process order. (Serial=291, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11934 TargetPosition: 2009 IgnoreFoW: True AStarResults: 1936 [61, 25] --> 2011 [61, 26] --> 2010 [60, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:29.366None[Sandbox] Process order. (Serial=292, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11936 TargetPosition: 1935 IgnoreFoW: True AStarResults: 1860 [60, 24] --> 1861 [61, 24] --> 1936 [61, 25])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:29.366NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[140] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[141] (BattleOrderUniqueId: 313): UnitMoveAndAttack. EmpireIndex=69. Attacker=11934, DestTile=2010/2010 (health=1.00), Defender =11937 (health =0.90). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[141] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11934, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=2011. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11934, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[141] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=69 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.404NonePresentation Battle 11809: Execute action[141] (BattleOrderUniqueId: 313): UnitAttack. EmpireIndex=69. Attacker=11934 (health=1.00) Defender =11937 (health =0.90) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.486NonePresentation Battle 11809: Execute action[142] (BattleOrderUniqueId: 314): UnitMoveAndAttack. EmpireIndex=69. Attacker=11936, DestTile=1936/1936 (health=1.00), Defender =11939 (health =0.55). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.487NonePresentation Battle 11809: Execute action[142] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=1936. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.487NonePresentation Battle 11809: Execute action[142] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1861. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.487NonePresentation Battle 11809: Execute action[142] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=1936. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.487NonePresentation Battle 11809: Execute action[142] (BattleOrderUniqueId: 314): UnitAttack. EmpireIndex=69. Attacker=11936 (health=1.00) Defender =11939 (health =0.55) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:29.487NonePresentation Battle 11809: Execute action[143] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:34.347None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:34.347NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #313 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:34.357None[Sandbox] Process order. (Serial=294, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 313)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:39.547None[Sandbox] Process order. (Serial=295, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:39.547NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #314 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:39.553NonePresentation Battle 11809: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.553NonePresentation Battle 11809: Execute action[145] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.554NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:39.554NonePresentation Battle 11809: Execute action[146] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.554NonePresentation Battle 11809: Execute action[147] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.556None[Sandbox] Process order. (Serial=296, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 314)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:39.556None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:39.556NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:39.604NonePresentation Battle 11809: Execute action[148] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.604NonePresentation Battle 11809: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.604NonePresentation Battle 11809: Execute action[150] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:39.604NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:39.604NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:41.589None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:41.589NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:41.686NonePresentation Battle 11809: Execute action[151] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:41.686NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:41.689None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderBattleMove BattleGUID: 11809 BattleUnitGUID: 11938 AStarResults: 2008 [58, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:41.803NonePresentation Battle 11809: Execute action[152] (BattleOrderUniqueId: 315): UnitMove. EmpireIndex=0. UnitGuid=11938, DestTile=2008. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:41.803NonePresentation Battle 11809: Execute action[152] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=2008. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:43.725None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:43.725NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #315 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:43.735None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 315)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:43.786NonePresentation Battle 11809: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:44.757None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:44.803NonePresentation Battle 11809: Execute action[154] (BattleOrderUniqueId: 316): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11934 (health =0.83) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:46.279None[Sandbox] Process order. (Serial=303, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:46.279NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #316 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:46.289None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 316)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:46.404NonePresentation Battle 11809: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:46.405NonePresentation Battle 11809: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:47.724None[Sandbox] Process order. (Serial=305, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:47.803NonePresentation Battle 11809: Execute action[157] (BattleOrderUniqueId: 317): UnitAttack. EmpireIndex=0. Attacker=11937 (health=0.90) Defender =11934 (health =0.62) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:49.198None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:49.198NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #317 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:49.207None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 317)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:49.303NonePresentation Battle 11809: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:49.304NonePresentation Battle 11809: Execute action[159] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:50.010None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11939 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:50.010NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 8s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:50.103NonePresentation Battle 11809: Execute action[160] (BattleOrderUniqueId: 318): UnitAttack. EmpireIndex=0. Attacker=11939 (health=0.55) Defender =11934 (health =0.41) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:50.104NonePresentation Battle 11809: Execute action[161] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:53.942None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:53.942NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #318 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:53.953None[Sandbox] Process order. (Serial=310, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 318)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:53.969NonePresentation Battle 11809: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:53.969NonePresentation Battle 11809: Execute action[163] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:53.969NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:53.983None[Sandbox] Process order. (Serial=311, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:53.983NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:53.987NonePresentation Battle 11809: Execute action[164] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:53.987NonePresentation Battle 11809: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:54.103NonePresentation Battle 11809: Execute action[166] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:54.104NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:54.104NonePresentation Battle 11809: Execute action[167] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:54.104NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:54.104NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:56.076None[Sandbox] Process order. (Serial=312, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:56.076NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:56.107None[Sandbox] Process order. (Serial=313, Empire=69, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11934 TargetPosition: 2009)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:56.137None[Sandbox] Process order. (Serial=314, Empire=69, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11936 TargetPosition: 1935)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:56.137NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:37:56.187NonePresentation Battle 11809: Execute action[168] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:56.187NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:37:56.187NonePresentation Battle 11809: Execute action[169] (BattleOrderUniqueId: 319): UnitAttack. EmpireIndex=69. Attacker=11934 (health=0.41) Defender =11937 (health =0.80) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:56.187NonePresentation Battle 11809: Execute action[170] (BattleOrderUniqueId: 320): UnitAttack. EmpireIndex=69. Attacker=11936 (health=1.00) Defender =11939 (health =0.45) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:56.187NonePresentation Battle 11809: Execute action[171] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:37:59.586NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:37:59.626None[Sandbox] Process order. (Serial=315, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:37:59.626NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #319 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:37:59.635None[Sandbox] Process order. (Serial=316, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 319)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:02.036NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:38:02.565None[Sandbox] Process order. (Serial=317, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:02.565NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #320 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:02.570NonePresentation Battle 11809: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.571NonePresentation Battle 11809: Execute action[173] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.571NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:02.571NonePresentation Battle 11809: Execute action[174] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.571NonePresentation Battle 11809: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.575None[Sandbox] Process order. (Serial=318, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 320)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:02.575None[Sandbox] Process order. (Serial=319, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:02.575NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:02.704NonePresentation Battle 11809: Execute action[176] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.704NonePresentation Battle 11809: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.704NonePresentation Battle 11809: Execute action[178] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:02.704NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:02.704NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:04.742None[Sandbox] Process order. (Serial=320, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:04.742NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:04.803NonePresentation Battle 11809: Execute action[179] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:04.803NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:05.963None[Sandbox] Process order. (Serial=321, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:06.019NonePresentation Battle 11809: Execute action[180] (BattleOrderUniqueId: 321): UnitAttack. EmpireIndex=0. Attacker=11937 (health=0.80) Defender =11934 (health =0.23) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:07.346None[Sandbox] Process order. (Serial=322, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:07.346NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #321 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:07.358None[Sandbox] Process order. (Serial=323, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 321)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:07.420NonePresentation Battle 11809: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:07.421NonePresentation Battle 11809: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:08.061None[Sandbox] Process order. (Serial=324, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:08.119NonePresentation Battle 11809: Execute action[183] (BattleOrderUniqueId: 322): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11934 (health =0.04) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:09.612None[Sandbox] Process order. (Serial=325, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:09.612NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #322 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:09.623None[Sandbox] Process order. (Serial=326, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 322)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:09.704NonePresentation Battle 11809: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:09.704NonePresentation Battle 11809: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:10.193None[Sandbox] Process order. (Serial=327, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11939 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:10.193NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:10.320NonePresentation Battle 11809: Execute action[186] (BattleOrderUniqueId: 323): UnitAttack. EmpireIndex=0. Attacker=11939 (health=0.45) Defender =11934 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:10.321NonePresentation Battle 11809: Execute action[187] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.287NoneRelease presentation battle unit 11934

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:38:14.288NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 598, current data frame: 598) but different data length (remote: 4, local: 5)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.296None[Sandbox] Process order. (Serial=328, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:14.296NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #323 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:14.306None[Sandbox] Process order. (Serial=329, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 323)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:14.319NonePresentation Battle 11809: Execute action[188] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.320NonePresentation Battle 11809: Execute action[189] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.320NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:14.326None[Sandbox] Process order. (Serial=330, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:14.326NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:14.403NonePresentation Battle 11809: Execute action[190] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.403NonePresentation Battle 11809: Execute action[191] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.403NonePresentation Battle 11809: Execute action[192] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.403NonePresentation Battle 11809: Execute action[193] (BattleOrderUniqueId: 0): NewRound. Round=5. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.403NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:14.404NonePresentation Battle 11809: Execute action[194] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:14.404NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:14.404NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.441None[Sandbox] Process order. (Serial=331, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:16.441NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:16.461None[Sandbox] Process order. (Serial=332, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11936 TargetPosition: 2009 IgnoreFoW: True AStarResults: 1936 [61, 25] --> 2011 [61, 26] --> 2010 [60, 26])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:16.461NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[195] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[196] (BattleOrderUniqueId: 324): UnitMoveAndAttack. EmpireIndex=69. Attacker=11936, DestTile=2010/2010 (health=1.00), Defender =11937 (health =0.68). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[196] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[196] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=2011. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[196] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[196] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=69 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.503NonePresentation Battle 11809: Execute action[196] (BattleOrderUniqueId: 324): UnitAttack. EmpireIndex=69. Attacker=11936 (health=1.00) Defender =11937 (health =0.68) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:16.504NonePresentation Battle 11809: Execute action[197] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:21.523None[Sandbox] Process order. (Serial=333, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:21.523NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #324 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:21.534None[Sandbox] Process order. (Serial=334, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 324)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:21.536NonePresentation Battle 11809: Execute action[198] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:21.536NonePresentation Battle 11809: Execute action[199] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:21.536NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:21.544None[Sandbox] Process order. (Serial=335, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:21.544NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:21.620NonePresentation Battle 11809: Execute action[200] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:21.620NonePresentation Battle 11809: Execute action[201] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:21.620NonePresentation Battle 11809: Execute action[202] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:21.620NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:21.620NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:23.597None[Sandbox] Process order. (Serial=336, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:23.597NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:23.720NonePresentation Battle 11809: Execute action[203] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:23.721NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:24.531None[Sandbox] Process order. (Serial=337, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11939 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:24.620NonePresentation Battle 11809: Execute action[204] (BattleOrderUniqueId: 325): UnitAttack. EmpireIndex=0. Attacker=11939 (health=0.45) Defender =11936 (health =0.83) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:27.207None[Sandbox] Process order. (Serial=338, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11937 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:27.320NonePresentation Battle 11809: Execute action[205] (BattleOrderUniqueId: 326): UnitAttack. EmpireIndex=0. Attacker=11937 (health=0.68) Defender =11936 (health =0.64) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:28.362None[Sandbox] Process order. (Serial=339, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 325)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:28.362NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #325 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:28.372None[Sandbox] Process order. (Serial=340, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 325)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:28.436NonePresentation Battle 11809: Execute action[206] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:28.436NonePresentation Battle 11809: Execute action[207] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:30.056None[Sandbox] Process order. (Serial=341, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:30.056NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #326 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:30.065None[Sandbox] Process order. (Serial=342, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 326)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:30.137NonePresentation Battle 11809: Execute action[208] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:30.138NonePresentation Battle 11809: Execute action[209] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:30.407None[Sandbox] Process order. (Serial=343, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 2010)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:30.407NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:30.520NonePresentation Battle 11809: Execute action[210] (BattleOrderUniqueId: 327): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11936 (health =0.44) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:30.520NonePresentation Battle 11809: Execute action[211] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.062None[Sandbox] Process order. (Serial=344, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:32.062NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #327 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:32.072None[Sandbox] Process order. (Serial=345, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 327)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:32.087NonePresentation Battle 11809: Execute action[212] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.087NonePresentation Battle 11809: Execute action[213] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.087NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:32.092None[Sandbox] Process order. (Serial=346, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:32.092NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:32.137NonePresentation Battle 11809: Execute action[214] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.137NonePresentation Battle 11809: Execute action[215] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.236NonePresentation Battle 11809: Execute action[216] (BattleOrderUniqueId: 0): NewRound. Round=6. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.237NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:32.237NonePresentation Battle 11809: Execute action[217] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:32.237NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:32.237NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.238None[Sandbox] Process order. (Serial=347, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:34.238NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:34.268None[Sandbox] Process order. (Serial=348, Empire=69, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11936 TargetPosition: 2009 IgnoreFoW: True AStarResults: 2010 [60, 26] --> 2084 [59, 27] --> 2083 [58, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:34.268NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: Execute action[218] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 328): UnitMoveAndAttack. EmpireIndex=69. Attacker=11936, DestTile=2083/2083 (health=0.27), Defender =11937 (health =0.57). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=69. UnitGuid=11936, DestTile=2083. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=11939 (health=0.45), Defender=11936 (health=0.27). (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.337NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=69. UnitGuid=11936, DestTile=2083. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.338NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=69 (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.338NonePresentation Battle 11809: Execute action[219] (BattleOrderUniqueId: 328): UnitAttack. EmpireIndex=69. Attacker=11936 (health=0.27) Defender =11937 (health =0.57) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:34.338NonePresentation Battle 11809: Execute action[220] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=69. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.753NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

14:38:39.781None[Sandbox] Process order. (Serial=349, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:39.781NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #328 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:39.790None[Sandbox] Process order. (Serial=350, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 328)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:39.803NonePresentation Battle 11809: Execute action[221] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.803NonePresentation Battle 11809: Execute action[222] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.803NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:39.811None[Sandbox] Process order. (Serial=351, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:39.811NoneBattle 11809: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:39.820NonePresentation Battle 11809: Execute action[223] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.820NonePresentation Battle 11809: Execute action[224] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.820NonePresentation Battle 11809: Execute action[225] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.936NonePresentation Battle 11809: Execute action[226] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:39.936NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:39.936NoneCould not find PresentationBattlePreview with armyEntityGUID=11440, targetEntityGUID=9767.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:41.907None[Sandbox] Process order. (Serial=352, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:41.907NoneBattle 11809: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:42.037NonePresentation Battle 11809: Execute action[227] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:42.038NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:42.226None[Sandbox] Process order. (Serial=353, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 11809 AttackerGUID: 11939 TargetPosition: 2083 IgnoreFoW: False AStarResults: 2010 [60, 26] --> 2084 [59, 27] --> 2083 [58, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:42.321NonePresentation Battle 11809: Execute action[228] (BattleOrderUniqueId: 329): UnitMoveAndAttack. EmpireIndex=0. Attacker=11939, DestTile=2084/2084 (health=0.45), Defender =11936 (health =0.07). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:42.321NonePresentation Battle 11809: Execute action[228] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11939, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:42.321NonePresentation Battle 11809: Execute action[228] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=2010. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:42.321NonePresentation Battle 11809: Execute action[228] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=2084. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:42.321NonePresentation Battle 11809: Execute action[228] (BattleOrderUniqueId: 329): UnitAttack. EmpireIndex=0. Attacker=11939 (health=0.45) Defender =11936 (health =0.07) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:44.710None[Sandbox] Process order. (Serial=354, Empire=0, Order=OrderBattleAttack BattleGUID: 11809 AttackerGUID: 11938 TargetPosition: 2083)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:44.710NoneBattle 11809: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:44.820NonePresentation Battle 11809: Execute action[229] (BattleOrderUniqueId: 330): UnitAttack. EmpireIndex=0. Attacker=11938 (health=0.88) Defender =11936 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:44.821NonePresentation Battle 11809: Execute action[230] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:44.821NonePresentation Battle 11809: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:44.830None[Sandbox] Process order. (Serial=355, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 11809, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:46.976None[Sandbox] Process order. (Serial=356, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:46.976NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #329 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:46.986None[Sandbox] Process order. (Serial=357, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:50.070NoneRelease presentation battle unit 11936

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:38:50.071NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 668, current data frame: 668) but different data length (remote: 3, local: 4)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.081None[Sandbox] Process order. (Serial=358, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:50.081NoneBattle 11809: ServerUpdate receive all acknowledges for BattleOrderIndex #330 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:38:50.091None[Sandbox] Process order. (Serial=359, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 11809, BattleOrderUniqueId: 330)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:50.091NoneBattle 11809: change state From ContenderRoundAcknowledge to Result. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:50.092NoneBattle 11809: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:50.103NonePresentation Battle 11809: Execute action[231] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.104NonePresentation Battle 11809: Execute action[232] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.120NonePresentation Battle 11809: Execute action[233] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.120NonePresentation Battle 11809: Execute action[234] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=69, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[235] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11939, DestTile=1710. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=2010. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1784. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11939, DestTile=1710. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11937, DestTile=1710. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=2010. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1784. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11937, DestTile=1710. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.121NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11938, DestTile=1710. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.122NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=2009. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.122NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=2010. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.122NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.122NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1860. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.122NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1784. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.122NonePresentation Battle 11809: Execute action[236] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11938, DestTile=1710. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.123NonePresentation Battle 11809: Execute action[237] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:38:50.131UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:38:50.132None[Sandbox] Process order. (Serial=360, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:50.132NoneBattle 11809: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:38:50.133NonePrevented Proxy creation for Entity #11441 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:38:50.133NonePrevented Proxy creation for Entity #11442 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:38:50.133NonePrevented Proxy creation for Entity #11443 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:38:50.133NonePrevented Proxy creation for Entity #11440 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:38:50.162None[Sandbox] Process order. (Serial=361, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:50.225UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:38:50.225UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:38:50.225UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:38:50.231None[Sandbox] Process order. (Serial=362, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:38:50.237NonePresentation Battle 11809: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:38:50.238NoneRelease presentation battle unit 11938

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:38:50.238NoneRelease presentation battle unit 11937

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:38:50.238NoneRelease presentation battle unit 11939

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:38:51.214None[Sandbox] Process order. (Serial=363, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 110, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:00.136None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

14:39:02.037NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:39:11.448None[Sandbox] Process order. (Serial=364, Empire=0, Order=OrderGoTo Entity=#9767, path='1711 [61, 22] --> 1786 [61, 23] --> 1787 [62, 23] --> 1788 [63, 23] --> 1864 [64, 24] --> 1939 [64, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:11.458None[Sandbox] Process order. (Serial=365, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:11.528None[Sandbox] Process order. (Serial=366, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:12.130None[Sandbox] Process order. (Serial=367, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:12.802None[Sandbox] Process order. (Serial=368, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:13.472None[Sandbox] Process order. (Serial=369, Empire=0, Order=OrderContinueGotoAction Action=1501)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:13.476NoneThe AI synchronization took 1647 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:15.240NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()

14:39:16.206None[Sandbox] Process order. (Serial=370, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 109, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.207None[Sandbox] Process order. (Serial=371, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 108, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.207None[Sandbox] Process order. (Serial=372, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 107, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.207None[Sandbox] Process order. (Serial=373, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 106, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.207None[Sandbox] Process order. (Serial=374, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 101, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.207None[Sandbox] Process order. (Serial=375, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 99, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.208None[Sandbox] Process order. (Serial=376, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 97, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.208None[Sandbox] Process order. (Serial=377, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 95, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.208None[Sandbox] Process order. (Serial=378, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 94, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.208None[Sandbox] Process order. (Serial=379, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 89, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.209None[Sandbox] Process order. (Serial=380, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 88, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:16.209None[Sandbox] Process order. (Serial=381, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 85, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:18.062UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:39:18.956None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.957None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.957None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.959None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:18.961UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:39:19.820None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:19.820None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:19.871None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:19.872None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:19.872None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:19.872None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.323None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.323None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.323None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.323None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.323None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.323None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.371None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.372None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.488None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.489None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.490None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.490None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.957NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:39:20.964None[Sandbox] Process order. (Serial=382, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:20.988None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.989None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.989None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.989None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.989None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.989None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.989None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.990None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.990None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.990None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.990None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:20.990None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:21.041None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:21.041None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:21.041None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:21.041None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:21.041None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:21.041None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:39:25.194UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:39:30.593None[Sandbox] Process order. (Serial=383, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:30.594None[Sandbox] Process order. (Serial=384, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:30.604None[Sandbox] Process order. (Serial=385, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:30.643None[Sandbox] Process order. (Serial=386, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:31.275None[Sandbox] Process order. (Serial=387, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:31.951None[Sandbox] Process order. (Serial=388, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:31.951None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:31.951None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:31.951None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:31.952None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:32.005UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


14:39:32.154UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


14:39:32.621None[Sandbox] Process order. (Serial=389, Empire=0, Order=OrderContinueGotoAction Action=1451)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:32.633NoneThe AI synchronization took 1627 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:32.681UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:39:32.681UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:39:32.692None[Sandbox] Process order. (Serial=390, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:32.756NonePrevented Proxy creation for Entity #9065 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.757NonePrevented Proxy creation for Entity #9117 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.757NonePrevented Proxy creation for Entity #9116 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.757NonePrevented Proxy creation for Entity #9115 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.758NonePrevented Proxy creation for Entity #9114 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.759NonePrevented Proxy creation for Entity #9249 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.759NonePrevented Proxy creation for Entity #9248 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.759NonePrevented Proxy creation for Entity #9247 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.759NonePrevented Proxy creation for Entity #9246 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.759NonePrevented Proxy creation for Entity #9255 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.759NonePrevented Proxy creation for Entity #9254 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.760NonePrevented Proxy creation for Entity #9253 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.760NonePrevented Proxy creation for Entity #9252 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.760NonePrevented Proxy creation for Entity #9123 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.760NonePrevented Proxy creation for Entity #9122 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.760NonePrevented Proxy creation for Entity #9121 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.760NonePrevented Proxy creation for Entity #9120 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.762NonePrevented Proxy creation for Entity #9129 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.762NonePrevented Proxy creation for Entity #9128 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.762NonePrevented Proxy creation for Entity #9127 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.762NonePrevented Proxy creation for Entity #9126 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.763NonePrevented Proxy creation for Entity #9135 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.763NonePrevented Proxy creation for Entity #9134 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.763NonePrevented Proxy creation for Entity #9133 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.763NonePrevented Proxy creation for Entity #9132 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.764NonePrevented Proxy creation for Entity #9153 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.764NonePrevented Proxy creation for Entity #9152 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.764NonePrevented Proxy creation for Entity #9151 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.764NonePrevented Proxy creation for Entity #9150 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.765NonePrevented Proxy creation for Entity #9159 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.765NonePrevented Proxy creation for Entity #9158 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.765NonePrevented Proxy creation for Entity #9157 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.765NonePrevented Proxy creation for Entity #9156 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.766NonePrevented Proxy creation for Entity #9165 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.766NonePrevented Proxy creation for Entity #9164 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.766NonePrevented Proxy creation for Entity #9163 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:32.766NonePrevented Proxy creation for Entity #9162 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:33.083None[Sandbox] Process order. (Serial=391, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:39:33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:33.092None[Sandbox] Process order. (Serial=392, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5423,EmpireIndex=1 TimePlayed=5423,EmpireIndex=2 TimePlayed=5423,EmpireIndex=3 TimePlayed=5423)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:33.152NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:33.153None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:33.153None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.074None[Sandbox] Process order. (Serial=393, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 12111)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.074NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.074NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.094None[Sandbox] Process order. (Serial=394, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.124None[Sandbox] Process order. (Serial=395, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Mean, CurrentState: Aggressive, StateChangeDate: 47, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.134None[Sandbox] Process order. (Serial=396, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 4978, WorldPosition: 994, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.145None[Sandbox] Process order. (Serial=397, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1591 [16, 21] --> 1592 [17, 21] --> 1593 [18, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.153NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.153None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.153None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.155None[Sandbox] Process order. (Serial=398, Empire=1, Order=OrderContinueGotoAction Action=1504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.155None[Sandbox] Process order. (Serial=399, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='1071 [21, 14] --> 1072 [22, 14] --> 997 [22, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.165None[Sandbox] Process order. (Serial=400, Empire=1, Order=OrderContinueGotoAction Action=1505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.165None[Sandbox] Process order. (Serial=401, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1216 [16, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.174None[Sandbox] Process order. (Serial=402, Empire=1, Order=OrderContinueGotoAction Action=1506)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.195None[Sandbox] Process order. (Serial=403, Empire=2, Order=OrderEvolveUnit UnitGUID: 9930, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.196None[Sandbox] Process order. (Serial=404, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=118, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.215None[Sandbox] Process order. (Serial=405, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3637 [37, 48] --> 3711 [36, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.224None[Sandbox] Process order. (Serial=406, Empire=2, Order=OrderContinueGotoAction Action=1507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.225None[Sandbox] Process order. (Serial=407, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1702 [52, 22] --> 1701 [51, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.225None[Sandbox] Process order. (Serial=408, Empire=2, Order=OrderGoTo Entity=#11435, AdditionalFlags='IgnoreFogOfWar', Path='1848 [48, 24] --> 1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.225None[Sandbox] Process order. (Serial=409, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2452 [52, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.234None[Sandbox] Process order. (Serial=410, Empire=2, Order=OrderContinueGotoAction Action=1510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.235None[Sandbox] Process order. (Serial=411, Empire=2, Order=OrderContinueGotoAction Action=1509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.235None[Sandbox] Process order. (Serial=412, Empire=2, Order=OrderContinueGotoAction Action=1508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.238UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.238UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.238UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.275None[Sandbox] Process order. (Serial=413, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2349 [24, 31] --> 2275 [25, 30] --> 2200 [25, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.285None[Sandbox] Process order. (Serial=414, Empire=3, Order=OrderContinueGotoAction Action=1511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.286None[Sandbox] Process order. (Serial=415, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #9220 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.286NoneBattle 12179: Initialize battle with attacker 5023 (2717) and defender 9220 (2791).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.286NoneBattle 12179: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:35.286NoneBattle 12179: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:39:35.286NoneBattle 12179: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:35.286NoneQuest MinorFaction_SpecificQuest_Ochling01_ChoiceDefinition failed

Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.287NoneBattle 12179: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:35.296NoneBattle 12179: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:35.296NoneBattle 12179: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:35.341NoneBattle 12179: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:35.345None[Sandbox] Process order. (Serial=416, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3628 [28, 48] --> 3627 [27, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.353NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.353None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.353None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.355None[Sandbox] Process order. (Serial=417, Empire=3, Order=OrderContinueGotoAction Action=1512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.375None[Sandbox] Process order. (Serial=418, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.384None[Sandbox] Process order. (Serial=419, Empire=7, Order=OrderContinueGotoAction Action=1513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.404NonePresentation Battle 12179: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.404NonePresentation Battle 12179: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.404NonePresentation Battle 12179: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2717, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405None[Sandbox] Process order. (Serial=420, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Create participant 5023. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9221, Group=Defender, TileIndex=2791, Modifiers=None, Type=Dweller UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Create participant 9221. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9220, Group=Defender, TileIndex=2791, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=2717, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9221, Group=Defender, TileIndex=2791, Modifiers=None, Type=Dweller UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9220, Group=Defender, TileIndex=2791, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.405NonePresentation Battle 12179: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NonePresentation Battle 12179: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NonePresentation Battle 12179: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NonePresentation Battle 12179: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NonePresentation Battle 12179: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NonePresentation Battle 12179: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NoneInitialize presentation battle unit 12310 for unit 5025

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.406NoneInitialize presentation battle unit 12314 for unit 5026

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.407NoneInitialize presentation battle unit 12313 for unit 6806

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.407NoneInitialize presentation battle unit 12312 for unit 7507

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.407NoneInitialize presentation battle unit 12311 for unit 8185

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.408NonePresentation Battle 12179: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9221, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.408NoneInitialize presentation battle unit 12319 for unit 9600

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.408NoneInitialize presentation battle unit 12318 for unit 9601

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.415None[Sandbox] Process order. (Serial=421, Empire=13, Order=OrderContinueGotoAction Action=1514)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.425None[Sandbox] Process order. (Serial=422, Empire=15, Order=OrderGoTo Entity=#12132, AdditionalFlags='IgnoreFogOfWar', Path='623 [23, 8] --> 624 [24, 8] --> 625 [25, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.434None[Sandbox] Process order. (Serial=423, Empire=15, Order=OrderContinueGotoAction Action=1515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.445None[Sandbox] Process order. (Serial=424, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1066 [16, 14] --> 991 [16, 13] --> 916 [16, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.454NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.454None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.455None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:35.455NoneInitialize presentation battle unit 12317 for unit 9598

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.456None[Sandbox] Process order. (Serial=425, Empire=17, Order=OrderContinueGotoAction Action=1516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.456NoneInitialize presentation battle unit 12316 for unit 9599

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.456NoneInitialize presentation battle unit 12315 for unit 9597

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.475None[Sandbox] Process order. (Serial=426, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1840 [40, 24] --> 1915 [40, 25] --> 1916 [41, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.485None[Sandbox] Process order. (Serial=427, Empire=18, Order=OrderContinueGotoAction Action=1517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9220, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=35 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:35.487NonePresentation Battle 12179: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:35.495None[Sandbox] Process order. (Serial=428, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1105 [55, 14] --> 1106 [56, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.505None[Sandbox] Process order. (Serial=429, Empire=27, Order=OrderContinueGotoAction Action=1518)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.515None[Sandbox] Process order. (Serial=430, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1395 [45, 18] --> 1319 [44, 17] --> 1244 [44, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.525None[Sandbox] Process order. (Serial=431, Empire=39, Order=OrderContinueGotoAction Action=1519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.534None[Sandbox] Process order. (Serial=432, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2332 [7, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.545None[Sandbox] Process order. (Serial=433, Empire=41, Order=OrderContinueGotoAction Action=1520)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.565None[Sandbox] Process order. (Serial=434, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1420 [70, 18] --> 1344 [69, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.575None[Sandbox] Process order. (Serial=435, Empire=51, Order=OrderContinueGotoAction Action=1521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.595None[Sandbox] Process order. (Serial=436, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29] --> 2173 [73, 28] --> 2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.605None[Sandbox] Process order. (Serial=437, Empire=53, Order=OrderContinueGotoAction Action=1522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.615None[Sandbox] Process order. (Serial=438, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3646 [46, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.625None[Sandbox] Process order. (Serial=439, Empire=61, Order=OrderContinueGotoAction Action=1523)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.636None[Sandbox] Process order. (Serial=440, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.646None[Sandbox] Process order. (Serial=441, Empire=64, Order=OrderContinueGotoAction Action=1524)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.656None[Sandbox] Process order. (Serial=442, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3781 [31, 50] --> 3705 [30, 49] --> 3630 [30, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.665None[Sandbox] Process order. (Serial=443, Empire=68, Order=OrderContinueGotoAction Action=1525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.675None[Sandbox] Process order. (Serial=444, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3711 [36, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.685None[Sandbox] Process order. (Serial=445, Empire=77, Order=OrderContinueGotoAction Action=1526)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.706None[Sandbox] Process order. (Serial=446, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3340 [40, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.716None[Sandbox] Process order. (Serial=447, Empire=78, Order=OrderContinueGotoAction Action=1527)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.725None[Sandbox] Process order. (Serial=448, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 791 [41, 10] --> 792 [42, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.736None[Sandbox] Process order. (Serial=449, Empire=83, Order=OrderContinueGotoAction Action=1528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.827None[Sandbox] Process order. (Serial=450, Empire=1, Order=OrderContinueGotoAction Action=1504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.846None[Sandbox] Process order. (Serial=451, Empire=1, Order=OrderContinueGotoAction Action=1505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.895None[Sandbox] Process order. (Serial=452, Empire=2, Order=OrderContinueGotoAction Action=1507)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.906None[Sandbox] Process order. (Serial=453, Empire=2, Order=OrderContinueGotoAction Action=1510)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.907None[Sandbox] Process order. (Serial=454, Empire=2, Order=OrderContinueGotoAction Action=1509)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.908None[Sandbox] Process order. (Serial=455, Empire=2, Order=OrderContinueGotoAction Action=1508)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:35.956None[Sandbox] Process order. (Serial=456, Empire=3, Order=OrderContinueGotoAction Action=1511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.027None[Sandbox] Process order. (Serial=457, Empire=3, Order=OrderContinueGotoAction Action=1512)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.407NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:36.407None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:36.408None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:36.427None[Sandbox] Process order. (Serial=458, Empire=83, Order=OrderContinueGotoAction Action=1528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.428None[Sandbox] Process order. (Serial=459, Empire=68, Order=OrderContinueGotoAction Action=1525)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.428None[Sandbox] Process order. (Serial=460, Empire=53, Order=OrderContinueGotoAction Action=1522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.428None[Sandbox] Process order. (Serial=461, Empire=51, Order=OrderContinueGotoAction Action=1521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.429None[Sandbox] Process order. (Serial=462, Empire=39, Order=OrderContinueGotoAction Action=1519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.429None[Sandbox] Process order. (Serial=463, Empire=18, Order=OrderContinueGotoAction Action=1517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.430None[Sandbox] Process order. (Serial=464, Empire=17, Order=OrderContinueGotoAction Action=1516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.430None[Sandbox] Process order. (Serial=465, Empire=15, Order=OrderContinueGotoAction Action=1515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.432None[Sandbox] Process order. (Serial=466, Empire=7, Order=OrderContinueGotoAction Action=1513)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.452NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:36.453None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:36.453None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:36.497None[Sandbox] Process order. (Serial=467, Empire=1, Order=OrderContinueGotoAction Action=1504)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.518None[Sandbox] Process order. (Serial=468, Empire=1, Order=OrderContinueGotoAction Action=1505)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.548None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 112, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.549None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 112, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:36.628None[Sandbox] Process order. (Serial=471, Empire=3, Order=OrderContinueGotoAction Action=1511)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.098None[Sandbox] Process order. (Serial=472, Empire=53, Order=OrderContinueGotoAction Action=1522)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.099None[Sandbox] Process order. (Serial=473, Empire=51, Order=OrderContinueGotoAction Action=1521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.099None[Sandbox] Process order. (Serial=474, Empire=39, Order=OrderContinueGotoAction Action=1519)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.099None[Sandbox] Process order. (Serial=475, Empire=18, Order=OrderContinueGotoAction Action=1517)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.108None[Sandbox] Process order. (Serial=476, Empire=17, Order=OrderContinueGotoAction Action=1516)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.108None[Sandbox] Process order. (Serial=477, Empire=15, Order=OrderContinueGotoAction Action=1515)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.113NoneThe AI synchronization took 728 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:37.188None[Sandbox] Process order. (Serial=478, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1741 [16, 23] --> 1667 [17, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.188None[Sandbox] Process order. (Serial=479, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14] --> 1144 [19, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.198None[Sandbox] Process order. (Serial=480, Empire=1, Order=OrderContinueGotoAction Action=1530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.199None[Sandbox] Process order. (Serial=481, Empire=1, Order=OrderContinueGotoAction Action=1529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.207NoneCan't find entity 9658 of ongoing task. Fails the task 1462.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.207NoneCan't find entity 9648 of ongoing task. Fails the task 1463.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.218None[Sandbox] Process order. (Serial=482, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Food, Position=2453, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.219None[Sandbox] Process order. (Serial=483, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.219None[Sandbox] Process order. (Serial=484, Empire=2, Order=OrderSellResource ResourceType: Resource01, Quantity: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.238None[Sandbox] Process order. (Serial=485, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2301 [51, 30] --> 2225 [50, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.248None[Sandbox] Process order. (Serial=486, Empire=2, Order=OrderContinueGotoAction Action=1531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.259None[Sandbox] Process order. (Serial=487, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3636 [36, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.259None[Sandbox] Process order. (Serial=488, Empire=2, Order=OrderGoTo Entity=#11469, AdditionalFlags='IgnoreFogOfWar', Path='2076 [51, 27] --> 2077 [52, 27] --> 2153 [53, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.269None[Sandbox] Process order. (Serial=489, Empire=2, Order=OrderContinueGotoAction Action=1533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.270None[Sandbox] Process order. (Serial=490, Empire=2, Order=OrderContinueGotoAction Action=1532)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.288None[Sandbox] Process order. (Serial=491, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 30, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.288None[Sandbox] Process order. (Serial=492, Empire=3, Order=OrderBattleConfirmation BattleGUID: 12179 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.292None[AI] Battle 12179: Confirming battle for empire 35

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:39:37.298None[Sandbox] Process order. (Serial=493, Empire=35, Order=OrderBattleConfirmation BattleGUID: 12179 EmpireIndex: 35)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.298NoneBattle 12179: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:37.299NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:39:37.299NoneBattle 12179: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:37.359None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.360NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.361None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:37.361None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:37.403NonePresentation Battle 12179: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.403NonePresentation Battle 12179: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.403NonePresentation Battle 12179: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.403NonePresentation Battle 12179: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:37.403NonePresentation Battle 12179: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.409None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.409NoneBattle 12179: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:37.456NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:37.457None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:37.457None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:37.487NonePresentation Battle 12179: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:37.487NoneRelease presentation battle unit 12310

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12314

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12313

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12312

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12311

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12319

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12318

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.487NoneRelease presentation battle unit 12317

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.488NoneRelease presentation battle unit 12316

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.488NoneRelease presentation battle unit 12315

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:37.870None[Sandbox] Process order. (Serial=496, Empire=1, Order=OrderContinueGotoAction Action=1530)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.871None[Sandbox] Process order. (Serial=497, Empire=1, Order=OrderContinueGotoAction Action=1529)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.921None[Sandbox] Process order. (Serial=498, Empire=2, Order=OrderContinueGotoAction Action=1531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:37.941None[Sandbox] Process order. (Serial=499, Empire=2, Order=OrderContinueGotoAction Action=1533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.593None[Sandbox] Process order. (Serial=500, Empire=2, Order=OrderContinueGotoAction Action=1531)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.613None[Sandbox] Process order. (Serial=501, Empire=2, Order=OrderContinueGotoAction Action=1533)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.623NoneThe AI synchronization took 1009 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:38.673None[Sandbox] Process order. (Serial=502, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1217 [17, 16] --> 1218 [18, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.683None[Sandbox] Process order. (Serial=503, Empire=1, Order=OrderContinueGotoAction Action=1534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.702None[Sandbox] Process order. (Serial=504, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.703None[Sandbox] Process order. (Serial=505, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.704None[Sandbox] Process order. (Serial=506, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.734None[Sandbox] Process order. (Serial=507, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1775 [50, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.743None[Sandbox] Process order. (Serial=508, Empire=2, Order=OrderContinueGotoAction Action=1535)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.764None[Sandbox] Process order. (Serial=509, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=111, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.767None[Sandbox] Process order. (Serial=510, Empire=3, Order=OrderHeroEquip EquipmentStashIndex: 7, HeroIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.767None[Sandbox] Process order. (Serial=511, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 6, SkillIndex: 128)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.768None[Sandbox] Process order. (Serial=512, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.768None[Sandbox] Process order. (Serial=513, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 30, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.804None[Sandbox] Process order. (Serial=514, Empire=3, Order=OrderGoTo Entity=#7775, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.814None[Sandbox] Process order. (Serial=515, Empire=3, Order=OrderContinueGotoAction Action=1538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.833None[Sandbox] Process order. (Serial=516, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.844None[Sandbox] Process order. (Serial=517, Empire=7, Order=OrderContinueGotoAction Action=1539)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.858NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:38.859None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:38.859None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:38.864None[Sandbox] Process order. (Serial=518, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3552 [27, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.874None[Sandbox] Process order. (Serial=519, Empire=13, Order=OrderContinueGotoAction Action=1540)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.914None[Sandbox] Process order. (Serial=520, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1181 [56, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.924None[Sandbox] Process order. (Serial=521, Empire=27, Order=OrderContinueGotoAction Action=1541)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.944None[Sandbox] Process order. (Serial=522, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.954None[Sandbox] Process order. (Serial=523, Empire=41, Order=OrderContinueGotoAction Action=1542)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.955NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:38.955None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:38.955None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:38.984None[Sandbox] Process order. (Serial=524, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3570 [45, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:38.994None[Sandbox] Process order. (Serial=525, Empire=61, Order=OrderContinueGotoAction Action=1543)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.004None[Sandbox] Process order. (Serial=526, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.014None[Sandbox] Process order. (Serial=527, Empire=64, Order=OrderContinueGotoAction Action=1544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.034None[Sandbox] Process order. (Serial=528, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3637 [37, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.044None[Sandbox] Process order. (Serial=529, Empire=77, Order=OrderContinueGotoAction Action=1545)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.055None[Sandbox] Process order. (Serial=530, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3414 [39, 45] --> 3489 [39, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.064None[Sandbox] Process order. (Serial=531, Empire=78, Order=OrderContinueGotoAction Action=1546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.120NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:39.120NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:39.120NoneRefreshing rewards for dialog choice

Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:39.355None[Sandbox] Process order. (Serial=532, Empire=1, Order=OrderContinueGotoAction Action=1534)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.487NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11628-4323)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:39:39.586NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11628-4325)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:39:39.587NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11628-4324)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:39:39.587NoneUnitActionMove(#11628): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:39:39.687None[Sandbox] Process order. (Serial=533, Empire=64, Order=OrderContinueGotoAction Action=1544)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.736None[Sandbox] Process order. (Serial=534, Empire=78, Order=OrderContinueGotoAction Action=1546)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.741NoneThe AI synchronization took 516 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:39.809NoneCan't find entity 11435 of ongoing task. Fails the task 1622.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:39.816None[Sandbox] Process order. (Serial=535, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=123)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.817None[Sandbox] Process order. (Serial=536, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.836None[Sandbox] Process order. (Serial=537, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.846None[Sandbox] Process order. (Serial=538, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11435 TargetArmyGUID: #12325 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.846NonePrevented Proxy creation for Entity #11435 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:39.877None[Sandbox] Process order. (Serial=539, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 68)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.877None[Sandbox] Process order. (Serial=540, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.877None[Sandbox] Process order. (Serial=541, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.956NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:39.957None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:39.957None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:39.977None[Sandbox] Process order. (Serial=542, Empire=81, Order=OrderGoTo Entity=#12320, AdditionalFlags='IgnoreFogOfWar', Path='3779 [29, 50] --> 3703 [28, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:39.987None[Sandbox] Process order. (Serial=543, Empire=81, Order=OrderContinueGotoAction Action=1547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.000None[Sandbox] Process order. (Serial=544, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.056NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:40.056None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:40.057None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:39:40.658None[Sandbox] Process order. (Serial=545, Empire=81, Order=OrderContinueGotoAction Action=1547)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.662NoneThe AI synchronization took 571 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:40.778None[Sandbox] Process order. (Serial=546, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9929 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.860None[Sandbox] Process order. (Serial=547, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.869None[Sandbox] Process order. (Serial=548, Empire=7, Order=OrderContinueGotoAction Action=1550)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.929None[Sandbox] Process order. (Serial=549, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.940None[Sandbox] Process order. (Serial=550, Empire=41, Order=OrderContinueGotoAction Action=1551)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:40.989None[Sandbox] Process order. (Serial=551, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3562 [37, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.000None[Sandbox] Process order. (Serial=552, Empire=77, Order=OrderContinueGotoAction Action=1552)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.019None[Sandbox] Process order. (Serial=553, Empire=81, Order=OrderCreateBattle Attacker #12320 Target #7775 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.019NoneBattle 12329: Initialize battle with attacker 12320 (3703) and defender 7775 (3628).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.019NoneBattle 12329: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.019NoneBattle 12329: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:39:41.019NoneBattle 12329: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.020NoneBattle 12329: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.025NoneBattle 12329: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.025NoneBattle 12329: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.029NoneBattle 12329: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.032None[AI] Battle 12329: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:39:41.039None[Sandbox] Process order. (Serial=554, Empire=81, Order=OrderBattleConfirmation BattleGUID: 12329 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.119NonePresentation Battle 12329: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.119NonePresentation Battle 12329: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.119NonePresentation Battle 12329: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.119NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.119NoneRestorePresentationBattlePreview created ticket #59919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12320, Group=Attacker, TileIndex=3703, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Create participant 12320. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7775, Group=Defender, TileIndex=3628, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Create participant 7775. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NoneOnBattleTagsComputed : DifficultTerrain, Exotic

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12320, Group=Attacker, TileIndex=3703, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7775, Group=Defender, TileIndex=3628, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.121NonePresentation Battle 12329: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.122NonePresentation Battle 12329: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.122NonePresentation Battle 12329: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.122NonePresentation Battle 12329: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12320, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.122NoneInitialize presentation battle unit 12422 for unit 12321

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.122NoneInitialize presentation battle unit 12421 for unit 12322

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NonePresentation Battle 12329: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7775, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NoneInitialize presentation battle unit 12423 for unit 7774

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NonePresentation Battle 12329: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NonePresentation Battle 12329: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NonePresentation Battle 12329: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NonePresentation Battle 12329: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.123NoneReleasePresentationBattlePreview attacker #12320, defender #7775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.123NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.124NoneRestorePresentationBattlePreview created ticket #59920.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.124NonePresentation Battle 12329: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.124NonePresentation Battle 12329: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.124NonePresentation Battle 12329: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.124NonePresentation Battle 12329: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.170NoneRequestRestoreAsyncOperation_Completed for ticket #59919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:39:41.170NoneRestorePresentationBattlePreview skipped due to ended battle #12329

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:39:41.170NoneRequestAsyncOperation_Dismissed for ticket #59919.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:39:41.170NoneRequestRestoreAsyncOperation_Completed for ticket #59920.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:39:41.170NoneRestorePresentationBattlePreview skipped due to ended battle #12329

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:39:41.170NoneRequestAsyncOperation_Dismissed for ticket #59920.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:39:41.180None[Sandbox] Process order. (Serial=555, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1774 [49, 23] --> 1850 [50, 24] --> 1925 [50, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.190None[Sandbox] Process order. (Serial=556, Empire=2, Order=OrderContinueGotoAction Action=1553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.210None[Sandbox] Process order. (Serial=557, Empire=3, Order=OrderBattleConfirmation BattleGUID: 12329 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.210NoneBattle 12329: change state From Confirmation to AutoResolve. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.210NoneBattle 12329: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.320None[Sandbox] Process order. (Serial=558, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.320NonePresentation Battle 12329: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.320NonePresentation Battle 12329: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.320NonePresentation Battle 12329: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.320NonePresentation Battle 12329: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:41.331None[Sandbox] Process order. (Serial=559, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12329)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:41.331NoneBattle 12329: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:39:41.331NonePrevented Proxy creation for Entity #7774 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:39:41.403NonePresentation Battle 12329: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:39:41.403NoneRelease presentation battle unit 12422

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:41.403NoneRelease presentation battle unit 12421

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:41.403NoneRelease presentation battle unit 12423

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:39:41.861None[Sandbox] Process order. (Serial=560, Empire=2, Order=OrderContinueGotoAction Action=1553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:42.534None[Sandbox] Process order. (Serial=561, Empire=2, Order=OrderContinueGotoAction Action=1553)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:42.543NoneThe AI synchronization took 1014 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:39:42.754None[Sandbox] Process order. (Serial=562, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:48.910None[Sandbox] Process order. (Serial=563, Empire=0, Order=OrderDialogChoice DialogIndex: 67, ChoiceIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:48.910NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice03_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:39:51.178None[Sandbox] Process order. (Serial=564, Empire=0, Order=OrderEndCurrentDialog DialogueName: EndGameNarrative_Event001_Start, TotalSteps: 12, SkippedStepIndex: 10, DialogIndex: 67)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:54.147None[Sandbox] Process order. (Serial=565, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 112, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:39:56.705NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:39:56.708UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:39:59.534None[Sandbox] Process order. (Serial=566, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 111, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:01.716None[Sandbox] Process order. (Serial=567, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:05.389NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:40:06.214None[Sandbox] Process order. (Serial=568, Empire=0, Order=OrderGoTo Entity=#9767, path='1788 [63, 23] --> 1864 [64, 24] --> 1939 [64, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:06.223None[Sandbox] Process order. (Serial=569, Empire=0, Order=OrderContinueGotoAction Action=1554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:06.895None[Sandbox] Process order. (Serial=570, Empire=0, Order=OrderContinueGotoAction Action=1554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:07.567None[Sandbox] Process order. (Serial=571, Empire=0, Order=OrderContinueGotoAction Action=1554)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:07.579NoneThe AI synchronization took 1101 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:07.778None[Sandbox] Process order. (Serial=572, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 9767, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:09.339None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:09.339None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:09.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:09.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:09.341None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:09.341None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:10.715None[Sandbox] Process order. (Serial=573, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:10.775NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:10.775None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:10.776None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:10.804NoneDoUpdateMesh #9767 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.82, GetHealthRatio 0.82, PresentationUnit.EntityHolder.GetHealthRatio 0.82

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:10.808None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:10.808None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:10.808None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:10.808None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:10.808None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:10.808None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:11.689None[Sandbox] Process order. (Serial=574, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:11.773NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:11.774None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:11.774None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:11.790None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:11.791None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:11.791None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:11.791None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:11.791None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:11.791None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:40:12.005UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:13.196UILoaded UI texture 'UI_DistrictImprovement_Money_04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:16.410None[Sandbox] Process order. (Serial=575, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=KinOfSheredyn_DistrictImprovement_04, Position=1939, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:19.343UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:19.343UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:19.344UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:19.344UILoading async UI texture 'Technologies_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:19.344UILoading async UI texture 'Technologies_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:19.345UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:19.345UILoading async UI texture 'Technologies_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:19.345UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:19.346None[Sandbox] Process order. (Serial=576, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:19.397None[Sandbox] Process order. (Serial=577, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:21.282None[Sandbox] Process order. (Serial=578, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:21.392None[Sandbox] Process order. (Serial=579, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:21.392None[Sandbox] Process order. (Serial=580, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:33.272None[Sandbox] Process order. (Serial=581, Empire=0, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:33.292None[Sandbox] Process order. (Serial=582, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:33.521UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:35.940None[Sandbox] Process order. (Serial=583, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:35.990None[Sandbox] Process order. (Serial=584, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:36.054UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:37.113None[Sandbox] Process order. (Serial=585, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 2, ToTechnologyIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:37.136Nonethe queue order was updated

Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__41_0()

14:40:37.193None[Sandbox] Process order. (Serial=586, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:37.865None[Sandbox] Process order. (Serial=587, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:38.938UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:38.938UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:40.091None[Sandbox] Process order. (Serial=588, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:40.211None[Sandbox] Process order. (Serial=589, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:40.221None[Sandbox] Process order. (Serial=590, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:40.287NonePrevented Proxy creation for Entity #9025 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:40.287NonePrevented Proxy creation for Entity #9016 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:40.287NonePrevented Proxy creation for Entity #7379 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:40.614None[Sandbox] Process order. (Serial=591, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:40:40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:40.623None[Sandbox] Process order. (Serial=592, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5491,EmpireIndex=1 TimePlayed=5491,EmpireIndex=2 TimePlayed=5491,EmpireIndex=3 TimePlayed=5491)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:40.685NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:40.686None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:40.686None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:40.702None[Sandbox] Process order. (Serial=593, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:40.785NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:40.786None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:40.787None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:42.635None[Sandbox] Process order. (Serial=594, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 1448, TargetGUID: 5194, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.655None[Sandbox] Process order. (Serial=595, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1220 [20, 16] --> 1221 [21, 16] --> 1222 [22, 16] --> 1223 [23, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.655None[Sandbox] Process order. (Serial=596, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1594 [19, 21] --> 1595 [20, 21] --> 1596 [21, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.656None[Sandbox] Process order. (Serial=597, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='922 [22, 12] --> 847 [22, 11] --> 772 [22, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.665None[Sandbox] Process order. (Serial=598, Empire=1, Order=OrderContinueGotoAction Action=1559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.666None[Sandbox] Process order. (Serial=599, Empire=1, Order=OrderContinueGotoAction Action=1558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.666None[Sandbox] Process order. (Serial=600, Empire=1, Order=OrderContinueGotoAction Action=1557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.667None[Sandbox] Process order. (Serial=601, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1293 [18, 17] --> 1368 [18, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.676None[Sandbox] Process order. (Serial=602, Empire=1, Order=OrderContinueGotoAction Action=1560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.696None[Sandbox] Process order. (Serial=603, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.696None[Sandbox] Process order. (Serial=604, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.725None[Sandbox] Process order. (Serial=605, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3560 [35, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.725None[Sandbox] Process order. (Serial=606, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1774 [49, 23] --> 1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.726None[Sandbox] Process order. (Serial=607, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.726None[Sandbox] Process order. (Serial=608, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23] --> 1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.735None[Sandbox] Process order. (Serial=609, Empire=2, Order=OrderContinueGotoAction Action=1564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.736None[Sandbox] Process order. (Serial=610, Empire=2, Order=OrderContinueGotoAction Action=1563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.737None[Sandbox] Process order. (Serial=611, Empire=2, Order=OrderContinueGotoAction Action=1562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.737None[Sandbox] Process order. (Serial=612, Empire=2, Order=OrderContinueGotoAction Action=1561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.737NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:40:42.737NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:40:42.738None[Sandbox] Process order. (Serial=613, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2224 [49, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.745None[Sandbox] Process order. (Serial=614, Empire=2, Order=OrderContinueGotoAction Action=1565)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.765None[Sandbox] Process order. (Serial=615, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.767None[Sandbox] Process order. (Serial=616, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 5023, WorldPosition: 2641, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.785None[Sandbox] Process order. (Serial=617, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='2126 [26, 28] --> 2051 [26, 27] --> 1977 [27, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.785None[Sandbox] Process order. (Serial=618, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2792 [17, 37] --> 2867 [17, 38] --> 2941 [16, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.795None[Sandbox] Process order. (Serial=619, Empire=3, Order=OrderContinueGotoAction Action=1567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.796None[Sandbox] Process order. (Serial=620, Empire=3, Order=OrderContinueGotoAction Action=1566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.816None[Sandbox] Process order. (Serial=621, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.824None[Sandbox] Process order. (Serial=622, Empire=5, Order=OrderContinueGotoAction Action=1568)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.836None[Sandbox] Process order. (Serial=623, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.845None[Sandbox] Process order. (Serial=624, Empire=7, Order=OrderContinueGotoAction Action=1569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.865None[Sandbox] Process order. (Serial=625, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3401 [26, 45] --> 3327 [27, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.875None[Sandbox] Process order. (Serial=626, Empire=13, Order=OrderContinueGotoAction Action=1570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.886None[Sandbox] Process order. (Serial=627, Empire=15, Order=OrderGoTo Entity=#12132, AdditionalFlags='IgnoreFogOfWar', Path='626 [26, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.895None[Sandbox] Process order. (Serial=628, Empire=15, Order=OrderContinueGotoAction Action=1571)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.905None[Sandbox] Process order. (Serial=629, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='841 [16, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.915None[Sandbox] Process order. (Serial=630, Empire=17, Order=OrderContinueGotoAction Action=1572)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.925None[Sandbox] Process order. (Serial=631, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25] --> 1843 [43, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.935None[Sandbox] Process order. (Serial=632, Empire=18, Order=OrderContinueGotoAction Action=1573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.945None[Sandbox] Process order. (Serial=633, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.955None[Sandbox] Process order. (Serial=634, Empire=27, Order=OrderContinueGotoAction Action=1574)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.965None[Sandbox] Process order. (Serial=635, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1243 [43, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.975None[Sandbox] Process order. (Serial=636, Empire=39, Order=OrderContinueGotoAction Action=1575)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:42.995None[Sandbox] Process order. (Serial=637, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2106 [6, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.005None[Sandbox] Process order. (Serial=638, Empire=41, Order=OrderContinueGotoAction Action=1576)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.016None[Sandbox] Process order. (Serial=639, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1420 [70, 18] --> 1494 [69, 19] --> 1569 [69, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.025None[Sandbox] Process order. (Serial=640, Empire=51, Order=OrderContinueGotoAction Action=1577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.035None[Sandbox] Process order. (Serial=641, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2096 [71, 27] --> 2171 [71, 28] --> 2170 [70, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.045None[Sandbox] Process order. (Serial=642, Empire=53, Order=OrderContinueGotoAction Action=1578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.055None[Sandbox] Process order. (Serial=643, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3494 [44, 46] --> 3418 [43, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.066None[Sandbox] Process order. (Serial=644, Empire=61, Order=OrderContinueGotoAction Action=1579)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.085None[Sandbox] Process order. (Serial=645, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.095None[Sandbox] Process order. (Serial=646, Empire=64, Order=OrderContinueGotoAction Action=1580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.106None[Sandbox] Process order. (Serial=647, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3631 [31, 48] --> 3706 [31, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.116None[Sandbox] Process order. (Serial=648, Empire=68, Order=OrderContinueGotoAction Action=1581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.155None[Sandbox] Process order. (Serial=649, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24] --> 1880 [5, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.166None[Sandbox] Process order. (Serial=650, Empire=75, Order=OrderContinueGotoAction Action=1582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.175None[Sandbox] Process order. (Serial=651, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3488 [38, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.186None[Sandbox] Process order. (Serial=652, Empire=77, Order=OrderContinueGotoAction Action=1583)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.196None[Sandbox] Process order. (Serial=653, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3414 [39, 45] --> 3415 [40, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.205None[Sandbox] Process order. (Serial=654, Empire=78, Order=OrderContinueGotoAction Action=1584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.225None[Sandbox] Process order. (Serial=655, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 943 [43, 12] --> 1018 [43, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.235None[Sandbox] Process order. (Serial=656, Empire=83, Order=OrderContinueGotoAction Action=1585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.335None[Sandbox] Process order. (Serial=657, Empire=1, Order=OrderContinueGotoAction Action=1559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.336None[Sandbox] Process order. (Serial=658, Empire=1, Order=OrderContinueGotoAction Action=1558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.336None[Sandbox] Process order. (Serial=659, Empire=1, Order=OrderContinueGotoAction Action=1557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.356None[Sandbox] Process order. (Serial=660, Empire=1, Order=OrderContinueGotoAction Action=1560)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.406None[Sandbox] Process order. (Serial=661, Empire=2, Order=OrderContinueGotoAction Action=1564)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.406None[Sandbox] Process order. (Serial=662, Empire=2, Order=OrderContinueGotoAction Action=1563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.407None[Sandbox] Process order. (Serial=663, Empire=2, Order=OrderContinueGotoAction Action=1562)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.466None[Sandbox] Process order. (Serial=664, Empire=3, Order=OrderContinueGotoAction Action=1567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.466None[Sandbox] Process order. (Serial=665, Empire=3, Order=OrderContinueGotoAction Action=1566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.546None[Sandbox] Process order. (Serial=666, Empire=13, Order=OrderContinueGotoAction Action=1570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.605None[Sandbox] Process order. (Serial=667, Empire=18, Order=OrderContinueGotoAction Action=1573)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.696None[Sandbox] Process order. (Serial=668, Empire=51, Order=OrderContinueGotoAction Action=1577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.717None[Sandbox] Process order. (Serial=669, Empire=53, Order=OrderContinueGotoAction Action=1578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.766None[Sandbox] Process order. (Serial=670, Empire=64, Order=OrderContinueGotoAction Action=1580)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.791None[Sandbox] Process order. (Serial=671, Empire=68, Order=OrderContinueGotoAction Action=1581)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.837None[Sandbox] Process order. (Serial=672, Empire=75, Order=OrderContinueGotoAction Action=1582)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.877None[Sandbox] Process order. (Serial=673, Empire=78, Order=OrderContinueGotoAction Action=1584)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:43.906None[Sandbox] Process order. (Serial=674, Empire=83, Order=OrderContinueGotoAction Action=1585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.008None[Sandbox] Process order. (Serial=675, Empire=1, Order=OrderContinueGotoAction Action=1559)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.009None[Sandbox] Process order. (Serial=676, Empire=1, Order=OrderContinueGotoAction Action=1558)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.010None[Sandbox] Process order. (Serial=677, Empire=1, Order=OrderContinueGotoAction Action=1557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.077None[Sandbox] Process order. (Serial=678, Empire=2, Order=OrderContinueGotoAction Action=1563)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.137None[Sandbox] Process order. (Serial=679, Empire=3, Order=OrderContinueGotoAction Action=1567)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.137None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:44.137None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:44.137None[NarrativeEventManager] Unregistered variable TargetDungeon from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:44.137None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event003: variable was unused.

Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:44.138None[Sandbox] Process order. (Serial=680, Empire=3, Order=OrderContinueGotoAction Action=1566)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.367None[Sandbox] Process order. (Serial=681, Empire=51, Order=OrderContinueGotoAction Action=1577)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.391None[Sandbox] Process order. (Serial=682, Empire=53, Order=OrderContinueGotoAction Action=1578)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.578None[Sandbox] Process order. (Serial=683, Empire=83, Order=OrderContinueGotoAction Action=1585)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:44.679None[Sandbox] Process order. (Serial=684, Empire=1, Order=OrderContinueGotoAction Action=1557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.290None[Sandbox] Process order. (Serial=685, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.290NoneQuest MinorFaction_SpecificQuest_Sollusk01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:40:45.292NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_BranchC_End, Variable=RewardCourtesan, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.292NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:40:45.351None[Sandbox] Process order. (Serial=686, Empire=1, Order=OrderContinueGotoAction Action=1557)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.365NoneThe AI synchronization took 1607 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:45.393NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.393None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:45.394None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:45.402None[Sandbox] Process order. (Serial=687, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.428UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:45.435None[Sandbox] Process order. (Serial=688, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1592 [17, 21] --> 1518 [18, 20] --> 1443 [18, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.441None[Sandbox] Process order. (Serial=689, Empire=1, Order=OrderContinueGotoAction Action=1586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.461None[Sandbox] Process order. (Serial=690, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #12427 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.461NoneBattle 12440: Initialize battle with attacker 5995 (2224) and defender 12427 (2223).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.461NoneBattle 12440: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:45.461NoneBattle 12440: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:40:45.461NoneBattle 12440: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:45.462NoneBattle 12440: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:45.486NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.486None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:45.487None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:45.501None[Sandbox] Process order. (Serial=691, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.502None[Sandbox] Process order. (Serial=692, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.511None[Sandbox] Process order. (Serial=693, Empire=2, Order=OrderContinueGotoAction Action=1588)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.512None[Sandbox] Process order. (Serial=694, Empire=2, Order=OrderContinueGotoAction Action=1587)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.520NonePresentation Battle 12440: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.521NonePresentation Battle 12440: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.521NonePresentation Battle 12440: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:45.521NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.521NoneRestorePresentationBattlePreview created ticket #60389.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.521NonePresentation Battle 12440: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2224, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=12427, Group=Defender, TileIndex=2223, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: Create participant 12427. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=12325. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: Create participant 12325. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: An additional participant 12325 from empire 2 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

14:40:45.522NonePresentation Battle 12440: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.522NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:40:45.523NonePresentation Battle 12440: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.523NonePresentation Battle 12440: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:45.523NonePresentation Battle 12440: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2224, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.523NonePresentation Battle 12440: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=12325, Group=Attacker, TileIndex=2000, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.531None[Sandbox] Process order. (Serial=695, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 12437)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.531NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.531NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.531NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Start, Variable=TileSteppedOn, Failures=EnumerationError)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:45.531None[Sandbox] Process order. (Serial=696, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 12436, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:45.554NoneRequestRestoreAsyncOperation_Completed for ticket #60389.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:40:45.554NoneRestorePresentationBattlePreview skipped due to invalid battle #12440

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:40:45.554NoneRequestAsyncOperation_Dismissed for ticket #60389.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:40:45.628None[Sandbox] Process order. (Serial=697, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.112None[Sandbox] Process order. (Serial=698, Empire=1, Order=OrderContinueGotoAction Action=1586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.783None[Sandbox] Process order. (Serial=699, Empire=1, Order=OrderContinueGotoAction Action=1586)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.798NoneThe AI synchronization took 942 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:46.824None[Sandbox] Process order. (Serial=700, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=122)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.824None[Sandbox] Process order. (Serial=701, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 12177, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.843None[Sandbox] Process order. (Serial=702, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Messenger, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.873None[Sandbox] Process order. (Serial=703, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.873None[Sandbox] Process order. (Serial=704, Empire=2, Order=OrderBattleEngagement BattleGuid: 12440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.873NoneBattle 12440: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:46.873NoneBattle 12440: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:46.928NoneBattle 12440: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:46.929None[Sandbox] Process order. (Serial=705, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 9929, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.954None[Sandbox] Process order. (Serial=706, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3559 [34, 47] --> 3634 [34, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.954None[Sandbox] Process order. (Serial=707, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.964None[Sandbox] Process order. (Serial=708, Empire=2, Order=OrderContinueGotoAction Action=1590)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.964None[Sandbox] Process order. (Serial=709, Empire=2, Order=OrderContinueGotoAction Action=1589)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.970NonePresentation Battle 12440: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.970NonePresentation Battle 12440: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=12427, Group=Defender, TileIndex=2223, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=13 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NonePresentation Battle 12440: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.971NoneInitialize presentation battle unit 12548 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.972NoneInitialize presentation battle unit 12547 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.972NoneInitialize presentation battle unit 12550 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.973NoneInitialize presentation battle unit 12549 for unit 6679

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.973NoneInitialize presentation battle unit 12546 for unit 6576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.973NonePresentation Battle 12440: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=12325, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.973NoneInitialize presentation battle unit 12553 for unit 11436

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.984None[Sandbox] Process order. (Serial=710, Empire=3, Order=OrderDialogChoice DialogIndex: 70, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:46.984NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:46.984NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event003_Choice01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.005NoneInitialize presentation battle unit 12552 for unit 12324

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.007NoneInitialize presentation battle unit 12551 for unit 12326

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.014None[Sandbox] Process order. (Serial=711, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.024None[Sandbox] Process order. (Serial=712, Empire=5, Order=OrderContinueGotoAction Action=1591)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.037NonePresentation Battle 12440: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=12427, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.037NoneInitialize presentation battle unit 12556 for unit 12428

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.037NoneInitialize presentation battle unit 12555 for unit 12429

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.039NoneInitialize presentation battle unit 12554 for unit 12430

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.039NonePresentation Battle 12440: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.039NonePresentation Battle 12440: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.039NonePresentation Battle 12440: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.039NonePresentation Battle 12440: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:47.039NoneReleasePresentationBattlePreview attacker #5995, defender #12427

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.039NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.040NoneRestorePresentationBattlePreview created ticket #60413.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.040NonePresentation Battle 12440: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=72 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.040NonePresentation Battle 12440: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:47.040NonePresentation Battle 12440: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.044None[Sandbox] Process order. (Serial=713, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2979 [54, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.054None[Sandbox] Process order. (Serial=714, Empire=7, Order=OrderContinueGotoAction Action=1592)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.071NoneRequestRestoreAsyncOperation_Completed for ticket #60413.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:40:47.071NoneRestorePresentationBattlePreview skipped due to ended battle #12440

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:40:47.071NoneRequestAsyncOperation_Dismissed for ticket #60413.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:40:47.074None[Sandbox] Process order. (Serial=715, Empire=15, Order=OrderGoTo Entity=#12132, AdditionalFlags='IgnoreFogOfWar', Path='625 [25, 8] --> 624 [24, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.084None[Sandbox] Process order. (Serial=716, Empire=15, Order=OrderContinueGotoAction Action=1593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.104None[Sandbox] Process order. (Serial=717, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='916 [16, 12] --> 991 [16, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.114None[Sandbox] Process order. (Serial=718, Empire=17, Order=OrderContinueGotoAction Action=1594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.134None[Sandbox] Process order. (Serial=719, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1917 [42, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.143None[Sandbox] Process order. (Serial=720, Empire=18, Order=OrderContinueGotoAction Action=1595)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.154None[Sandbox] Process order. (Serial=721, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1331 [56, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.164None[Sandbox] Process order. (Serial=722, Empire=27, Order=OrderContinueGotoAction Action=1596)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.174None[Sandbox] Process order. (Serial=723, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1244 [44, 16] --> 1319 [44, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.184None[Sandbox] Process order. (Serial=724, Empire=39, Order=OrderContinueGotoAction Action=1597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.204None[Sandbox] Process order. (Serial=725, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.215None[Sandbox] Process order. (Serial=726, Empire=41, Order=OrderContinueGotoAction Action=1598)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.244None[Sandbox] Process order. (Serial=727, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.254None[Sandbox] Process order. (Serial=728, Empire=64, Order=OrderContinueGotoAction Action=1599)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.285None[Sandbox] Process order. (Serial=729, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3562 [37, 47] --> 3637 [37, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.294None[Sandbox] Process order. (Serial=730, Empire=77, Order=OrderContinueGotoAction Action=1600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.295None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_Sollusk01_Step01_BranchC_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 69)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.305None[Sandbox] Process order. (Serial=732, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3491 [41, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.314None[Sandbox] Process order. (Serial=733, Empire=78, Order=OrderContinueGotoAction Action=1601)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.386NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.386None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:47.387None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:47.756None[Sandbox] Process order. (Serial=734, Empire=15, Order=OrderContinueGotoAction Action=1593)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.786None[Sandbox] Process order. (Serial=735, Empire=17, Order=OrderContinueGotoAction Action=1594)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.787NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:47.787None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:47.787None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:47.856None[Sandbox] Process order. (Serial=736, Empire=39, Order=OrderContinueGotoAction Action=1597)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.966None[Sandbox] Process order. (Serial=737, Empire=77, Order=OrderContinueGotoAction Action=1600)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:47.971NoneThe AI synchronization took 512 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:48.045None[Sandbox] Process order. (Serial=738, Empire=2, Order=OrderBattleConfirmation BattleGUID: 12440 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.048None[AI] Battle 12440: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:40:48.057None[Sandbox] Process order. (Serial=739, Empire=72, Order=OrderBattleConfirmation BattleGUID: 12440 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.057NoneBattle 12440: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:48.058NoneBattle 12440: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:48.076None[Sandbox] Process order. (Serial=740, Empire=2, Order=OrderGoTo Entity=#9648, AdditionalFlags='IgnoreFogOfWar', Path='2452 [52, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.076None[Sandbox] Process order. (Serial=741, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='1775 [50, 23] --> 1851 [51, 24] --> 1926 [51, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.086None[Sandbox] Process order. (Serial=742, Empire=2, Order=OrderContinueGotoAction Action=1603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.087None[Sandbox] Process order. (Serial=743, Empire=2, Order=OrderContinueGotoAction Action=1602)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.096None[Sandbox] Process order. (Serial=744, Empire=2, Order=OrderGoTo Entity=#10895, AdditionalFlags='IgnoreFogOfWar', Path='1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.096None[Sandbox] Process order. (Serial=745, Empire=2, Order=OrderGoTo Entity=#11469, AdditionalFlags='IgnoreFogOfWar', Path='2077 [52, 27] --> 2076 [51, 27] --> 2001 [51, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.107None[Sandbox] Process order. (Serial=746, Empire=2, Order=OrderContinueGotoAction Action=1605)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.108None[Sandbox] Process order. (Serial=747, Empire=2, Order=OrderContinueGotoAction Action=1604)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.126None[Sandbox] Process order. (Serial=748, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 70)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.138NonePresentation Battle 12440: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:48.138NonePresentation Battle 12440: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:48.138NonePresentation Battle 12440: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:48.138NonePresentation Battle 12440: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:48.138NonePresentation Battle 12440: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:48.146None[Sandbox] Process order. (Serial=749, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12440)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.146NoneBattle 12440: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:40:48.147NonePrevented Proxy creation for Entity #12428 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:48.147NonePrevented Proxy creation for Entity #12429 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:48.147NonePrevented Proxy creation for Entity #12430 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:48.148NonePrevented Proxy creation for Entity #12427 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:48.220NonePresentation Battle 12440: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:40:48.220NoneRelease presentation battle unit 12548

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.221NoneRelease presentation battle unit 12547

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.221NoneRelease presentation battle unit 12550

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.221NoneRelease presentation battle unit 12549

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.221NoneRelease presentation battle unit 12546

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.221NoneRelease presentation battle unit 12553

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.221NoneRelease presentation battle unit 12552

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.222NoneRelease presentation battle unit 12551

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.222NoneRelease presentation battle unit 12556

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.222NoneRelease presentation battle unit 12555

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.222NoneRelease presentation battle unit 12554

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:40:48.230None[Sandbox] Process order. (Serial=750, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.230None[Sandbox] Process order. (Serial=751, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.758None[Sandbox] Process order. (Serial=752, Empire=2, Order=OrderContinueGotoAction Action=1603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:48.778None[Sandbox] Process order. (Serial=753, Empire=2, Order=OrderContinueGotoAction Action=1605)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.429None[Sandbox] Process order. (Serial=754, Empire=2, Order=OrderContinueGotoAction Action=1603)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.449None[Sandbox] Process order. (Serial=755, Empire=2, Order=OrderContinueGotoAction Action=1605)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.457NoneThe AI synchronization took 996 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:49.499NoneCan't find entity 9648 of ongoing task. Fails the task 1671.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:49.510None[Sandbox] Process order. (Serial=756, Empire=2, Order=OrderHeroStatisticIncrease HeroIndex: 2, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.511None[Sandbox] Process order. (Serial=757, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.511None[Sandbox] Process order. (Serial=758, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 7802, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.511None[Sandbox] Process order. (Serial=759, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #10895 TargetArmyGUID: #9929 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.512NonePrevented Proxy creation for Entity #10895 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:49.539None[Sandbox] Process order. (Serial=760, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28] --> 2072 [47, 27] --> 1997 [47, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.549None[Sandbox] Process order. (Serial=761, Empire=2, Order=OrderContinueGotoAction Action=1606)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.591None[Sandbox] Process order. (Serial=762, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.599None[Sandbox] Process order. (Serial=763, Empire=7, Order=OrderContinueGotoAction Action=1607)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.622NoneDoUpdateMesh #9929 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:49.650None[Sandbox] Process order. (Serial=764, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:49.660None[Sandbox] Process order. (Serial=765, Empire=41, Order=OrderContinueGotoAction Action=1608)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:50.220None[Sandbox] Process order. (Serial=766, Empire=2, Order=OrderContinueGotoAction Action=1606)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:50.272None[Sandbox] Process order. (Serial=767, Empire=7, Order=OrderContinueGotoAction Action=1607)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:50.893None[Sandbox] Process order. (Serial=768, Empire=2, Order=OrderContinueGotoAction Action=1606)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:50.901NoneThe AI synchronization took 961 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:50.953None[Sandbox] Process order. (Serial=769, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=126, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.013None[Sandbox] Process order. (Serial=770, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9648 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.204None[Sandbox] Process order. (Serial=771, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=2302, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.205None[Sandbox] Process order. (Serial=772, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.234None[Sandbox] Process order. (Serial=773, Empire=2, Order=OrderGoTo Entity=#12560, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.244None[Sandbox] Process order. (Serial=774, Empire=2, Order=OrderContinueGotoAction Action=1611)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.464None[Sandbox] Process order. (Serial=775, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12560 TargetArmyGUID: #12325 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:51.464NonePrevented Proxy creation for Entity #12560 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:40:51.835None[Sandbox] Process order. (Serial=776, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:52.621NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:40:52.624UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:52.625UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:52.625UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:40:54.623None[Sandbox] Process order. (Serial=777, Empire=0, Order=OrderGoTo Entity=#4960, path='953 [53, 12] --> 1028 [53, 13] --> 1029 [54, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:54.634None[Sandbox] Process order. (Serial=778, Empire=0, Order=OrderContinueGotoAction Action=1612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:55.306None[Sandbox] Process order. (Serial=779, Empire=0, Order=OrderContinueGotoAction Action=1612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:55.978None[Sandbox] Process order. (Serial=780, Empire=0, Order=OrderContinueGotoAction Action=1612)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:55.990NoneThe AI synchronization took 1110 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:40:56.009None[Sandbox] Process order. (Serial=781, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:58.426None[Sandbox] Process order. (Serial=782, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 9292)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:58.426NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:58.426NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:58.426NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:58.426NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:58.837NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:59.220NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:40:59.229None[Sandbox] Process order. (Serial=783, Empire=0, Order=OrderParley ArmyGUID: #4960 StopAction=False Action=0 at 1105 [55, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:59.232NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:59.296NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:59.296None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:59.296None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:59.305NoneSame QuestPinSubset Snapshot Frame (previous frame: 1266, current data frame: 1266) but different data length (remote: 32, local: 31)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:59.309None[Sandbox] Process order. (Serial=784, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 116, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:59.309None[Sandbox] Process order. (Serial=785, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:59.348None[Sandbox] Process order. (Serial=786, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:40:59.395NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:40:59.396None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:40:59.396None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:01.414None[Sandbox] Process order. (Serial=787, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:02.715None[Sandbox] Process order. (Serial=788, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 116, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:02.715None[Sandbox] Process order. (Serial=789, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 116, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:09.738UIUnload UI texture 'Technologies_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.738UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.738UIUnload UI texture 'Technologies_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.738UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.738UIUnload UI texture 'Technologies_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.738UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.790None[Sandbox] Process order. (Serial=790, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:09.797NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.797None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:09.798None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:09.897NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:09.897None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:09.898None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:12.404NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:41:13.079None[Sandbox] Process order. (Serial=791, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1105 [55, 14] --> 1106 [56, 14] --> 1107 [57, 14]'. TargetGUID: 12561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:13.089None[Sandbox] Process order. (Serial=792, Empire=0, Order=OrderContinueGotoAction Action=1615)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:13.129None[Sandbox] Process order. (Serial=793, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:13.337NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:13.337NoneCreatePresentationBattlePreview attacker #4960, defender #12561, ticketnumber #60709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:13.353NoneRequestAsyncOperation_Completed for ticket #60709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:41:13.353NonePreparePresentationBattlePreview attacker #4960, defender #12561, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:41:13.354NoneRequestAsyncOperation_Dismissed for ticket #60709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:41:13.356UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:13.356UILoading async UI texture 'Units__Large_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:13.637NoneKeepPresentationBattlePreviewDefenders for ticket #60709 with current ticket #60709.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:41:13.638NoneLockPresentationBattlePreview attacker #4960, defender #12561, battlePreviewId 60709

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:41:13.638NoneHidePresentationBattlePreview attacker #4960, defender #12561

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:41:13.640None[Sandbox] Process order. (Serial=794, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1105 [55, 14] --> 1106 [56, 14] --> 1107 [57, 14]'. TargetGUID: 12561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:13.649None[Sandbox] Process order. (Serial=795, Empire=0, Order=OrderContinueGotoAction Action=1616)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:13.721NoneCancelPresentationBattlePreview attacker #4960, defender #12561

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:16.493UILoading async UI texture 'Bitmaps Others_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:16.493UILoading async UI texture 'Units__Large_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:16.493UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:17.738UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:27.282None[Sandbox] Process order. (Serial=796, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:27.282None[Sandbox] Process order. (Serial=797, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:27.351None[Sandbox] Process order. (Serial=798, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:27.351None[Sandbox] Process order. (Serial=799, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:27.439NonePrevented Proxy creation for Entity #9004 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:27.859None[Sandbox] Process order. (Serial=800, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:41:27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:27.870None[Sandbox] Process order. (Serial=801, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5538,EmpireIndex=1 TimePlayed=5538,EmpireIndex=2 TimePlayed=5538,EmpireIndex=3 TimePlayed=5538)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:27.909NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:27.910None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:27.910None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:29.875None[Sandbox] Process order. (Serial=802, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.875None[Sandbox] Process order. (Serial=803, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.895None[Sandbox] Process order. (Serial=804, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1597 [22, 21] --> 1598 [23, 21] --> 1524 [24, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.905None[Sandbox] Process order. (Serial=805, Empire=1, Order=OrderContinueGotoAction Action=1619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.906None[Sandbox] Process order. (Serial=806, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1224 [24, 16] --> 1149 [24, 15] --> 1075 [25, 14] --> 1076 [26, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.910NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:29.910None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:29.911None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:41:29.915None[Sandbox] Process order. (Serial=807, Empire=1, Order=OrderContinueGotoAction Action=1620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.916None[Sandbox] Process order. (Serial=808, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='773 [23, 10] --> 698 [23, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.925None[Sandbox] Process order. (Serial=809, Empire=1, Order=OrderContinueGotoAction Action=1621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.934NoneCan't find entity 12557 of ongoing task. Fails the task 1700.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:29.976None[Sandbox] Process order. (Serial=810, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3559 [34, 47] --> 3484 [34, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.977None[Sandbox] Process order. (Serial=811, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.977None[Sandbox] Process order. (Serial=812, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 1849 [49, 24] --> 1774 [49, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.978None[Sandbox] Process order. (Serial=813, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.985None[Sandbox] Process order. (Serial=814, Empire=2, Order=OrderContinueGotoAction Action=1625)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.986None[Sandbox] Process order. (Serial=815, Empire=2, Order=OrderContinueGotoAction Action=1624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.986None[Sandbox] Process order. (Serial=816, Empire=2, Order=OrderContinueGotoAction Action=1623)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:29.987None[Sandbox] Process order. (Serial=817, Empire=2, Order=OrderContinueGotoAction Action=1622)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.046None[Sandbox] Process order. (Serial=818, Empire=2, Order=OrderGoTo Entity=#11469, AdditionalFlags='IgnoreFogOfWar', Path='1925 [50, 25] --> 1850 [50, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.056None[Sandbox] Process order. (Serial=819, Empire=2, Order=OrderContinueGotoAction Action=1626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.076None[Sandbox] Process order. (Serial=820, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=127, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.097None[Sandbox] Process order. (Serial=821, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='1902 [27, 25] --> 1827 [27, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.098None[Sandbox] Process order. (Serial=822, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38] --> 2792 [17, 37] --> 2718 [18, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.106None[Sandbox] Process order. (Serial=823, Empire=3, Order=OrderContinueGotoAction Action=1628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.107None[Sandbox] Process order. (Serial=824, Empire=3, Order=OrderContinueGotoAction Action=1627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.116None[Sandbox] Process order. (Serial=825, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.126None[Sandbox] Process order. (Serial=826, Empire=5, Order=OrderContinueGotoAction Action=1629)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.146None[Sandbox] Process order. (Serial=827, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38] --> 2979 [54, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.156None[Sandbox] Process order. (Serial=828, Empire=7, Order=OrderContinueGotoAction Action=1630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.166None[Sandbox] Process order. (Serial=829, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3402 [27, 45] --> 3478 [28, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.176None[Sandbox] Process order. (Serial=830, Empire=13, Order=OrderContinueGotoAction Action=1631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.186None[Sandbox] Process order. (Serial=831, Empire=15, Order=OrderGoTo Entity=#12132, AdditionalFlags='IgnoreFogOfWar', Path='698 [23, 9] --> 697 [22, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.196None[Sandbox] Process order. (Serial=832, Empire=15, Order=OrderContinueGotoAction Action=1632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.217None[Sandbox] Process order. (Serial=833, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1066 [16, 14] --> 1140 [15, 15] --> 1139 [14, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.226None[Sandbox] Process order. (Serial=834, Empire=17, Order=OrderContinueGotoAction Action=1633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.246None[Sandbox] Process order. (Serial=835, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1992 [42, 26] --> 1991 [41, 26] --> 2065 [40, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.257None[Sandbox] Process order. (Serial=836, Empire=18, Order=OrderContinueGotoAction Action=1634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.276None[Sandbox] Process order. (Serial=837, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1256 [56, 16] --> 1180 [55, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.287None[Sandbox] Process order. (Serial=838, Empire=27, Order=OrderContinueGotoAction Action=1635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.297None[Sandbox] Process order. (Serial=839, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1395 [45, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.307None[Sandbox] Process order. (Serial=840, Empire=39, Order=OrderContinueGotoAction Action=1636)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.316None[Sandbox] Process order. (Serial=841, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.326None[Sandbox] Process order. (Serial=842, Empire=41, Order=OrderContinueGotoAction Action=1637)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.347None[Sandbox] Process order. (Serial=843, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.356None[Sandbox] Process order. (Serial=844, Empire=51, Order=OrderContinueGotoAction Action=1638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.367None[Sandbox] Process order. (Serial=845, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2171 [71, 28] --> 2096 [71, 27] --> 2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.377None[Sandbox] Process order. (Serial=846, Empire=53, Order=OrderContinueGotoAction Action=1639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.387None[Sandbox] Process order. (Serial=847, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45] --> 3495 [45, 46] --> 3496 [46, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.397None[Sandbox] Process order. (Serial=848, Empire=61, Order=OrderContinueGotoAction Action=1640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.398None[Sandbox] Process order. (Serial=849, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1105 [55, 14] --> 1106 [56, 14] --> 1107 [57, 14]'. TargetGUID: 12561)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.408None[Sandbox] Process order. (Serial=850, Empire=0, Order=OrderContinueGotoAction Action=1641)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.409None[Sandbox] Process order. (Serial=851, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.417None[Sandbox] Process order. (Serial=852, Empire=64, Order=OrderContinueGotoAction Action=1642)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.436None[Sandbox] Process order. (Serial=853, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3781 [31, 50] --> 3780 [30, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.437NoneCancelPresentationBattlePreview attacker #4960, defender #12561

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:30.447None[Sandbox] Process order. (Serial=854, Empire=68, Order=OrderContinueGotoAction Action=1643)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.457None[Sandbox] Process order. (Serial=855, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1955 [5, 26] --> 1954 [4, 26] --> 1953 [3, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.467None[Sandbox] Process order. (Serial=856, Empire=75, Order=OrderContinueGotoAction Action=1644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.477None[Sandbox] Process order. (Serial=857, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3711 [36, 49] --> 3710 [35, 49] --> 3785 [35, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.487None[Sandbox] Process order. (Serial=858, Empire=77, Order=OrderContinueGotoAction Action=1645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.496None[Sandbox] Process order. (Serial=859, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47] --> 3640 [40, 48] --> 3715 [40, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.507None[Sandbox] Process order. (Serial=860, Empire=78, Order=OrderContinueGotoAction Action=1646)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.527None[Sandbox] Process order. (Serial=861, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='943 [43, 12] --> 867 [42, 11] --> 792 [42, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.537None[Sandbox] Process order. (Serial=862, Empire=83, Order=OrderContinueGotoAction Action=1647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.577None[Sandbox] Process order. (Serial=863, Empire=1, Order=OrderContinueGotoAction Action=1619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.597None[Sandbox] Process order. (Serial=864, Empire=1, Order=OrderContinueGotoAction Action=1620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.598None[Sandbox] Process order. (Serial=865, Empire=1, Order=OrderContinueGotoAction Action=1621)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.657None[Sandbox] Process order. (Serial=866, Empire=2, Order=OrderContinueGotoAction Action=1624)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.727None[Sandbox] Process order. (Serial=867, Empire=2, Order=OrderContinueGotoAction Action=1626)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.777None[Sandbox] Process order. (Serial=868, Empire=3, Order=OrderContinueGotoAction Action=1628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.778None[Sandbox] Process order. (Serial=869, Empire=3, Order=OrderContinueGotoAction Action=1627)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.827None[Sandbox] Process order. (Serial=870, Empire=7, Order=OrderContinueGotoAction Action=1630)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.847None[Sandbox] Process order. (Serial=871, Empire=13, Order=OrderContinueGotoAction Action=1631)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.868None[Sandbox] Process order. (Serial=872, Empire=15, Order=OrderContinueGotoAction Action=1632)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.898None[Sandbox] Process order. (Serial=873, Empire=17, Order=OrderContinueGotoAction Action=1633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.928None[Sandbox] Process order. (Serial=874, Empire=18, Order=OrderContinueGotoAction Action=1634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:30.959None[Sandbox] Process order. (Serial=875, Empire=27, Order=OrderContinueGotoAction Action=1635)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.050None[Sandbox] Process order. (Serial=876, Empire=53, Order=OrderContinueGotoAction Action=1639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.068None[Sandbox] Process order. (Serial=877, Empire=61, Order=OrderContinueGotoAction Action=1640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.080None[Sandbox] Process order. (Serial=878, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #12561 Action #1641 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.080NoneBattle 12569: Initialize battle with attacker 4960 (1106) and defender 12561 (1107).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.080NoneBattle 12569: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:31.080NoneBattle 12569: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:41:31.080NoneBattle 12569: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:31.081NoneBattle 12569: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:31.086NoneBattle 12569: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:31.086NoneBattle 12569: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:31.115NoneBattle 12569: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:31.123None[AI] Battle 12569: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:41:31.129None[Sandbox] Process order. (Serial=879, Empire=81, Order=OrderBattleConfirmation BattleGUID: 12569 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.139None[Sandbox] Process order. (Serial=880, Empire=75, Order=OrderContinueGotoAction Action=1644)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.159None[Sandbox] Process order. (Serial=881, Empire=77, Order=OrderContinueGotoAction Action=1645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.171NonePresentation Battle 12569: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.172NonePresentation Battle 12569: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.172NonePresentation Battle 12569: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:31.172NonePresentation Battle 12569: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1106, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.173NonePresentation Battle 12569: Create participant 4960. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.173NonePresentation Battle 12569: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12561, Group=Defender, TileIndex=1107, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.173NonePresentation Battle 12569: Create participant 12561. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.173NonePresentation Battle 12569: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.173NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:41:31.173NonePresentation Battle 12569: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.173NonePresentation Battle 12569: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:31.174NonePresentation Battle 12569: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1106, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.174NonePresentation Battle 12569: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.174NonePresentation Battle 12569: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:31.174NonePresentation Battle 12569: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12561, Group=Defender, TileIndex=1107, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.174NonePresentation Battle 12569: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.174NonePresentation Battle 12569: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.175NonePresentation Battle 12569: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.175NonePresentation Battle 12569: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.175NonePresentation Battle 12569: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.175NonePresentation Battle 12569: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.175NoneInitialize presentation battle unit 12654 for unit 4958

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.175NoneInitialize presentation battle unit 12658 for unit 6676

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.177NoneInitialize presentation battle unit 12657 for unit 4959

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.177NoneInitialize presentation battle unit 12656 for unit 6130

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.177NoneInitialize presentation battle unit 12655 for unit 6823

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.178NonePresentation Battle 12569: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12561, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.178NoneInitialize presentation battle unit 12661 for unit 12562

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.178NoneInitialize presentation battle unit 12660 for unit 12563

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.178NoneInitialize presentation battle unit 12659 for unit 12564

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.179None[Sandbox] Process order. (Serial=882, Empire=78, Order=OrderContinueGotoAction Action=1646)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:31.179NonePresentation Battle 12569: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.185UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:31.186UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:31.211None[Sandbox] Process order. (Serial=883, Empire=83, Order=OrderContinueGotoAction Action=1647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.250None[Sandbox] Process order. (Serial=884, Empire=1, Order=OrderContinueGotoAction Action=1619)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.271None[Sandbox] Process order. (Serial=885, Empire=1, Order=OrderContinueGotoAction Action=1620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.271NonePresentation Battle 12569: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:31.450None[Sandbox] Process order. (Serial=886, Empire=3, Order=OrderContinueGotoAction Action=1628)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.572None[Sandbox] Process order. (Serial=887, Empire=17, Order=OrderContinueGotoAction Action=1633)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.601None[Sandbox] Process order. (Serial=888, Empire=18, Order=OrderContinueGotoAction Action=1634)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.722None[Sandbox] Process order. (Serial=889, Empire=53, Order=OrderContinueGotoAction Action=1639)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.743None[Sandbox] Process order. (Serial=890, Empire=61, Order=OrderContinueGotoAction Action=1640)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.832None[Sandbox] Process order. (Serial=891, Empire=77, Order=OrderContinueGotoAction Action=1645)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.883None[Sandbox] Process order. (Serial=892, Empire=83, Order=OrderContinueGotoAction Action=1647)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.943None[Sandbox] Process order. (Serial=893, Empire=1, Order=OrderContinueGotoAction Action=1620)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:31.955NoneThe AI synchronization took 1030 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:41:32.012None[Sandbox] Process order. (Serial=894, Empire=1, Order=OrderGoTo Entity=#12566, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1296 [21, 17] --> 1221 [21, 16] --> 1145 [20, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.023None[Sandbox] Process order. (Serial=895, Empire=1, Order=OrderContinueGotoAction Action=1648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.032None[Sandbox] Process order. (Serial=896, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='698 [23, 9] --> 624 [24, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.043None[Sandbox] Process order. (Serial=897, Empire=1, Order=OrderContinueGotoAction Action=1649)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.051NoneCan't find entity 9648 of ongoing task. Fails the task 1723.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.062None[Sandbox] Process order. (Serial=898, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #4691 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.062NoneBattle 12662: Initialize battle with attacker 5995 (2223) and defender 4691 (2222).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.062NoneBattle 12662: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.062NoneBattle 12662: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:41:32.062NoneBattle 12662: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.063NoneBattle 12662: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.073NoneBattle 12662: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.073NoneBattle 12662: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.116NoneBattle 12662: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.117None[Sandbox] Process order. (Serial=899, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #11469 TargetArmyGUID: #9929 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.117NonePrevented Proxy creation for Entity #11469 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:32.133None[Sandbox] Process order. (Serial=900, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #9648 TargetArmyGUID: #12557 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.142None[Sandbox] Process order. (Serial=901, Empire=2, Order=OrderGoTo Entity=#9658, AdditionalFlags='IgnoreFogOfWar', Path='1851 [51, 24] --> 1775 [50, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.153None[Sandbox] Process order. (Serial=902, Empire=2, Order=OrderContinueGotoAction Action=1650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2223, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Create participant 5995. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4692, Group=Defender, TileIndex=2222, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Create participant 4692. type=Dweller.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.171NonePresentation Battle 12662: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4691, Group=Defender, TileIndex=2222, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173None[Sandbox] Process order. (Serial=903, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.173NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=2223, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=72 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4692, Group=Defender, TileIndex=2222, Modifiers=None, Type=Dweller UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=72, Guid=4691, Group=Defender, TileIndex=2222, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=72, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173NonePresentation Battle 12662: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.173None[Sandbox] Process order. (Serial=904, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.174NonePresentation Battle 12662: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.174NonePresentation Battle 12662: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.174NoneInitialize presentation battle unit 12773 for unit 5994

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.174NoneInitialize presentation battle unit 12772 for unit 6123

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.175NoneInitialize presentation battle unit 12775 for unit 5006

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.175NoneInitialize presentation battle unit 12774 for unit 6679

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.176NoneInitialize presentation battle unit 12771 for unit 6576

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.176NonePresentation Battle 12662: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=4692, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.176NoneInitialize presentation battle unit 12779 for unit 7471

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.177NoneInitialize presentation battle unit 12778 for unit 7472

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.193None[Sandbox] Process order. (Serial=905, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #12568 TargetArmyGUID: #5023 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.193NonePrevented Proxy creation for Entity #12568 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:32.204NoneInitialize presentation battle unit 12777 for unit 7473

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.205NoneInitialize presentation battle unit 12776 for unit 7474

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.223None[Sandbox] Process order. (Serial=906, Empire=15, Order=OrderCreateBattle Attacker #12132 Target #4978 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.223NoneBattle 12781: Initialize battle with attacker 12132 (697) and defender 4978 (698).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.223NoneBattle 12781: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.223NoneBattle 12781: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:41:32.223NoneBattle 12781: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.224NoneBattle 12781: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.234NoneBattle 12781: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.235NoneBattle 12781: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=72, ParticipantGuid=4691, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=72 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.238NonePresentation Battle 12662: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.270NoneBattle 12781: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:32.274None[AI] Battle 12781: Confirming battle for empire 15

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:41:32.283None[Sandbox] Process order. (Serial=907, Empire=15, Order=OrderBattleConfirmation BattleGUID: 12781 EmpireIndex: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.354NonePresentation Battle 12781: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.354NonePresentation Battle 12781: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.354NonePresentation Battle 12781: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.354NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NoneRestorePresentationBattlePreview created ticket #60925.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=12132, Group=Attacker, TileIndex=697, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Create participant 12132. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Defender, TileIndex=698, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Create participant 4978. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=15 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=15, Guid=12132, Group=Attacker, TileIndex=697, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4978, Group=Defender, TileIndex=698, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=15, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.355NonePresentation Battle 12781: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.357NonePresentation Battle 12781: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.357NonePresentation Battle 12781: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=15, ParticipantGuid=12132, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.357NoneInitialize presentation battle unit 12901 for unit 12135

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.357NoneInitialize presentation battle unit 12900 for unit 12136

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.358NoneInitialize presentation battle unit 12899 for unit 12133

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.358NoneInitialize presentation battle unit 12898 for unit 12134

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.358NonePresentation Battle 12781: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4978, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.358NoneInitialize presentation battle unit 12902 for unit 4980

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.358NoneInitialize presentation battle unit 12905 for unit 4981

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.359NoneInitialize presentation battle unit 12904 for unit 6837

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.359NoneInitialize presentation battle unit 12903 for unit 6111

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.360NoneReleasePresentationBattlePreview attacker #12132, defender #4978

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NoneRestorePresentationBattlePreview created ticket #60926.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.360NonePresentation Battle 12781: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=15 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:32.387NoneRequestRestoreAsyncOperation_Completed for ticket #60925.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:41:32.387NoneRestorePresentationBattlePreview skipped due to ended battle #12781

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:41:32.387NoneRequestAsyncOperation_Dismissed for ticket #60925.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:41:32.387NoneRequestRestoreAsyncOperation_Completed for ticket #60926.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:41:32.388NoneRestorePresentationBattlePreview skipped due to ended battle #12781

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:41:32.388NoneRequestAsyncOperation_Dismissed for ticket #60926.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:41:32.695None[Sandbox] Process order. (Serial=908, Empire=1, Order=OrderContinueGotoAction Action=1648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:32.824None[Sandbox] Process order. (Serial=909, Empire=2, Order=OrderContinueGotoAction Action=1650)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:33.366None[Sandbox] Process order. (Serial=910, Empire=1, Order=OrderContinueGotoAction Action=1648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.038None[Sandbox] Process order. (Serial=911, Empire=1, Order=OrderContinueGotoAction Action=1648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.709None[Sandbox] Process order. (Serial=912, Empire=1, Order=OrderContinueGotoAction Action=1648)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.722NoneThe AI synchronization took 1931 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:41:34.770None[Sandbox] Process order. (Serial=913, Empire=1, Order=OrderBattleConfirmation BattleGUID: 12781 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.770NoneBattle 12781: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:34.771NoneBattle 12781: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:34.799None[Sandbox] Process order. (Serial=914, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1369 [19, 18] --> 1294 [19, 17] --> 1220 [20, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.809None[Sandbox] Process order. (Serial=915, Empire=1, Order=OrderContinueGotoAction Action=1651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.829None[Sandbox] Process order. (Serial=916, Empire=2, Order=OrderBattleConfirmation BattleGUID: 12662 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.833None[AI] Battle 12662: Confirming battle for empire 72

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:41:34.840None[Sandbox] Process order. (Serial=917, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #9658 TargetArmyGUID: #12325 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.840NonePrevented Proxy creation for Entity #9658 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:34.841None[Sandbox] Process order. (Serial=918, Empire=72, Order=OrderBattleConfirmation BattleGUID: 12662 EmpireIndex: 72)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.841NoneBattle 12662: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:34.844NoneBattle 12662: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:34.854NonePresentation Battle 12781: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.854NonePresentation Battle 12781: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.854NonePresentation Battle 12781: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:34.854NonePresentation Battle 12781: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.859None[Sandbox] Process order. (Serial=919, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25] --> 1999 [49, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.859None[Sandbox] Process order. (Serial=920, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.859NoneBattle 12781: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:34.861NonePrevented Proxy creation for Entity #12135 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:34.861NonePrevented Proxy creation for Entity #12136 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:34.861NonePrevented Proxy creation for Entity #12133 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:34.861NonePrevented Proxy creation for Entity #12134 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:34.861NonePrevented Proxy creation for Entity #12132 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:41:34.869None[Sandbox] Process order. (Serial=921, Empire=2, Order=OrderContinueGotoAction Action=1652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.890None[Sandbox] Process order. (Serial=922, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.912None[Sandbox] Process order. (Serial=923, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.919None[Sandbox] Process order. (Serial=924, Empire=5, Order=OrderContinueGotoAction Action=1653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.921NoneDoUpdateMesh #12906 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00

Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.940None[Sandbox] Process order. (Serial=925, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.950None[Sandbox] Process order. (Serial=926, Empire=7, Order=OrderContinueGotoAction Action=1654)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.954NonePresentation Battle 12781: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:34.954NoneRelease presentation battle unit 12901

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.954NoneRelease presentation battle unit 12900

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.954NoneRelease presentation battle unit 12899

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.954NoneRelease presentation battle unit 12898

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.954NoneRelease presentation battle unit 12902

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.954NoneRelease presentation battle unit 12905

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.954NoneRelease presentation battle unit 12904

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.955NoneRelease presentation battle unit 12903

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:34.955NonePresentation Battle 12662: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.955NonePresentation Battle 12662: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=72 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.955NonePresentation Battle 12662: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.955NonePresentation Battle 12662: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:34.955NonePresentation Battle 12662: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:34.960None[Sandbox] Process order. (Serial=927, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.960NoneBattle 12662: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:34.990None[Sandbox] Process order. (Serial=928, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1181 [56, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:34.999None[Sandbox] Process order. (Serial=929, Empire=27, Order=OrderContinueGotoAction Action=1655)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.020None[Sandbox] Process order. (Serial=930, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1319 [44, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.029None[Sandbox] Process order. (Serial=931, Empire=39, Order=OrderContinueGotoAction Action=1656)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.039None[Sandbox] Process order. (Serial=932, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.050None[Sandbox] Process order. (Serial=933, Empire=41, Order=OrderContinueGotoAction Action=1657)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.070None[Sandbox] Process order. (Serial=934, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1568 [68, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.070NonePresentation Battle 12662: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:35.070NoneRelease presentation battle unit 12773

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.070NoneRelease presentation battle unit 12772

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12775

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12774

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12771

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12779

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12778

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12777

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.071NoneRelease presentation battle unit 12776

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:41:35.080None[Sandbox] Process order. (Serial=935, Empire=51, Order=OrderContinueGotoAction Action=1658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.109None[Sandbox] Process order. (Serial=936, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.110None[Sandbox] Process order. (Serial=937, Empire=0, Order=OrderBattleConfirmation BattleGUID: 12569 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.110NoneBattle 12569: change state From Confirmation to ConfirmationAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:35.120None[Sandbox] Process order. (Serial=938, Empire=64, Order=OrderContinueGotoAction Action=1659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.140None[Sandbox] Process order. (Serial=939, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3705 [30, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.149None[Sandbox] Process order. (Serial=940, Empire=68, Order=OrderContinueGotoAction Action=1660)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.170NonePresentation Battle 12569: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:35.170NonePresentation Battle 12569: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:35.170NonePresentation Battle 12569: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:35.180None[Sandbox] Process order. (Serial=941, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 12569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.180NoneBattle 12569: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:35.193None[Sandbox] Process order. (Serial=942, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.193None[Sandbox] Process order. (Serial=943, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.271NonePresentation Battle 12569: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:35.271NonePresentation Battle 12569: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:35.271NonePresentation Battle 12569: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:35.271NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:35.271NoneReleasePresentationBattlePreview attacker #4960, defender #12561

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:35.481None[Sandbox] Process order. (Serial=944, Empire=1, Order=OrderContinueGotoAction Action=1651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.541None[Sandbox] Process order. (Serial=945, Empire=2, Order=OrderContinueGotoAction Action=1652)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.753None[Sandbox] Process order. (Serial=946, Empire=51, Order=OrderContinueGotoAction Action=1658)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:35.793None[Sandbox] Process order. (Serial=947, Empire=64, Order=OrderContinueGotoAction Action=1659)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.154None[Sandbox] Process order. (Serial=948, Empire=1, Order=OrderContinueGotoAction Action=1651)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.167NoneThe AI synchronization took 786 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:41:36.193None[Sandbox] Process order. (Serial=949, Empire=1, Order=OrderHeroSkillActivate HeroIndex: 1, SkillIndex: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.223None[Sandbox] Process order. (Serial=950, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='697 [22, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.234None[Sandbox] Process order. (Serial=951, Empire=1, Order=OrderContinueGotoAction Action=1661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.244NoneCan't find entity 12557 of ongoing task. Fails the task 1737.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:36.253None[Sandbox] Process order. (Serial=952, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.253None[Sandbox] Process order. (Serial=953, Empire=2, Order=OrderEvolveUnit UnitGUID: 12559, EvolutionName: Unit_Necrophage_Spitter)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.255None[Sandbox] Process order. (Serial=954, Empire=2, Order=OrderActivateResourceBooster ResourceType: Resource14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.255None[Sandbox] Process order. (Serial=955, Empire=2, Order=OrderActivateResourceBooster ResourceType: Resource13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.284None[Sandbox] Process order. (Serial=956, Empire=2, Order=OrderGoTo Entity=#12906, AdditionalFlags='IgnoreFogOfWar', Path='2225 [50, 29] --> 2301 [51, 30] --> 2376 [51, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.293None[Sandbox] Process order. (Serial=957, Empire=2, Order=OrderContinueGotoAction Action=1662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.323None[Sandbox] Process order. (Serial=958, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:36.968None[Sandbox] Process order. (Serial=959, Empire=2, Order=OrderContinueGotoAction Action=1662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.248None[Sandbox] Process order. (Serial=960, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.248NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:37.371NonePresentation Battle 12569: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:37.371NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:37.539UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:41:37.640None[Sandbox] Process order. (Serial=961, Empire=2, Order=OrderContinueGotoAction Action=1662)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.649NoneThe AI synchronization took 1008 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:41:37.690None[Sandbox] Process order. (Serial=962, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.749None[Sandbox] Process order. (Serial=963, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.761None[Sandbox] Process order. (Serial=964, Empire=7, Order=OrderContinueGotoAction Action=1663)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.800None[Sandbox] Process order. (Serial=965, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1244 [44, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.810None[Sandbox] Process order. (Serial=966, Empire=39, Order=OrderContinueGotoAction Action=1664)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.820None[Sandbox] Process order. (Serial=967, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.830None[Sandbox] Process order. (Serial=968, Empire=41, Order=OrderContinueGotoAction Action=1665)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:37.900None[Sandbox] Process order. (Serial=969, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:38.090None[Sandbox] Process order. (Serial=970, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:40.022UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:43.925None[Sandbox] Process order. (Serial=971, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12655 AStarResults: 1105 [55, 14] --> 1180 [55, 15] --> 1256 [56, 16] --> 1331 [56, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:44.005UIUnload UI texture 'Units__Large_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:44.005UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:44.054NonePresentation Battle 12569: Execute action[26] (BattleOrderUniqueId: 331): UnitMove. EmpireIndex=0. UnitGuid=12655, DestTile=1331. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:44.054NonePresentation Battle 12569: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1105. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:44.054NonePresentation Battle 12569: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1180. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:44.054NonePresentation Battle 12569: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1256. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:44.054NonePresentation Battle 12569: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1331. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:46.792None[Sandbox] Process order. (Serial=972, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:46.792NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #331 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:46.802None[Sandbox] Process order. (Serial=973, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:46.870NonePresentation Battle 12569: Execute action[27] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:47.312None[Sandbox] Process order. (Serial=974, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12658 AStarResults: 1176 [51, 15] --> 1252 [52, 16] --> 1327 [52, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:47.371NonePresentation Battle 12569: Execute action[28] (BattleOrderUniqueId: 332): UnitMove. EmpireIndex=0. UnitGuid=12658, DestTile=1327. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:47.371NonePresentation Battle 12569: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1176. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:47.371NonePresentation Battle 12569: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1252. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:47.371NonePresentation Battle 12569: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1327. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:49.790None[Sandbox] Process order. (Serial=975, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:49.790NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #332 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:49.800None[Sandbox] Process order. (Serial=976, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:49.870NonePresentation Battle 12569: Execute action[29] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:52.865None[Sandbox] Process order. (Serial=977, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12657 AStarResults: 1029 [54, 13] --> 1105 [55, 14] --> 1180 [55, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:52.937NonePresentation Battle 12569: Execute action[30] (BattleOrderUniqueId: 333): UnitMove. EmpireIndex=0. UnitGuid=12657, DestTile=1180. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:52.938NonePresentation Battle 12569: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1029. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:52.938NonePresentation Battle 12569: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1105. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:52.938NonePresentation Battle 12569: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1180. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:54.445None[Sandbox] Process order. (Serial=978, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12656 AStarResults: 1029 [54, 13] --> 1105 [55, 14] --> 1106 [56, 14])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:54.569NonePresentation Battle 12569: Execute action[31] (BattleOrderUniqueId: 334): UnitMove. EmpireIndex=0. UnitGuid=12656, DestTile=1106. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:54.571NonePresentation Battle 12569: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1029. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:54.571NonePresentation Battle 12569: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1105. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:54.571NonePresentation Battle 12569: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1106. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:55.078None[Sandbox] Process order. (Serial=979, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:55.078NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #333 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:55.087None[Sandbox] Process order. (Serial=980, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 333)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:55.171NonePresentation Battle 12569: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:56.645None[Sandbox] Process order. (Serial=981, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:56.645NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #334 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:56.655None[Sandbox] Process order. (Serial=982, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 334)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:56.736NonePresentation Battle 12569: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:56.875None[Sandbox] Process order. (Serial=983, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12654 AStarResults: 953 [53, 12] --> 1028 [53, 13] --> 1029 [54, 13])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:56.954NonePresentation Battle 12569: Execute action[34] (BattleOrderUniqueId: 335): UnitMove. EmpireIndex=0. UnitGuid=12654, DestTile=1029. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:56.954NonePresentation Battle 12569: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=953. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:56.954NonePresentation Battle 12569: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1028. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:56.955NonePresentation Battle 12569: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1029. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.182None[Sandbox] Process order. (Serial=984, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.182NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #335 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:59.192None[Sandbox] Process order. (Serial=985, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 335)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.270NonePresentation Battle 12569: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.843None[Sandbox] Process order. (Serial=986, Empire=0, Order=OrderBattleEndRound BattleGUID: 12569 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.843NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:41:59.954NonePresentation Battle 12569: Execute action[36] (BattleOrderUniqueId: 336): UnitEndTurn. EmpireIndex=0. UnitGuid=12654. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.954NonePresentation Battle 12569: Execute action[37] (BattleOrderUniqueId: 337): UnitEndTurn. EmpireIndex=0. UnitGuid=12658. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.954NonePresentation Battle 12569: Execute action[38] (BattleOrderUniqueId: 338): UnitEndTurn. EmpireIndex=0. UnitGuid=12657. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.954NonePresentation Battle 12569: Execute action[39] (BattleOrderUniqueId: 339): UnitEndTurn. EmpireIndex=0. UnitGuid=12656. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.954NonePresentation Battle 12569: Execute action[40] (BattleOrderUniqueId: 340): UnitEndTurn. EmpireIndex=0. UnitGuid=12655. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.954NonePresentation Battle 12569: Execute action[41] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.963None[Sandbox] Process order. (Serial=987, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.963None[Sandbox] Process order. (Serial=988, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.964None[Sandbox] Process order. (Serial=989, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 338)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.964None[Sandbox] Process order. (Serial=990, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.964None[Sandbox] Process order. (Serial=991, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.964NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #336 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:59.964NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #337 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:59.964NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #338 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:59.964NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #339 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:59.964NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #340 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:41:59.973None[Sandbox] Process order. (Serial=992, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 336)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.973None[Sandbox] Process order. (Serial=993, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 337)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.973None[Sandbox] Process order. (Serial=994, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 338)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.974None[Sandbox] Process order. (Serial=995, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 339)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.974None[Sandbox] Process order. (Serial=996, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 340)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.987NonePresentation Battle 12569: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.988NonePresentation Battle 12569: Execute action[43] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.988NonePresentation Battle 12569: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.988NonePresentation Battle 12569: Execute action[45] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:41:59.988NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:41:59.993None[Sandbox] Process order. (Serial=997, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:41:59.993NoneBattle 12569: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:00.054NonePresentation Battle 12569: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.054NonePresentation Battle 12569: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.054NonePresentation Battle 12569: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.054NonePresentation Battle 12569: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.054NonePresentation Battle 12569: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.054NonePresentation Battle 12569: Execute action[51] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.055NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:00.055NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=12561.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:00.924None[Sandbox] Process order. (Serial=998, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:02.039None[Sandbox] Process order. (Serial=999, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:02.039NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:02.089None[Sandbox] Process order. (Serial=1000, Empire=81, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12659 TargetPosition: 1331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:02.140None[Sandbox] Process order. (Serial=1001, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 12569 AttackerGUID: 12660 TargetPosition: 1331 IgnoreFoW: True AStarResults: 1333 [58, 17] --> 1408 [58, 18] --> 1407 [57, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:02.170NonePresentation Battle 12569: Execute action[52] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.170NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:02.171NonePresentation Battle 12569: Execute action[53] (BattleOrderUniqueId: 341): UnitAttack. EmpireIndex=81. Attacker=12659 (health=1.00) Defender =12655 (health =0.85) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.182None[Sandbox] Process order. (Serial=1002, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 12569 AttackerGUID: 12661 TargetPosition: 1331 IgnoreFoW: True AStarResults: 1483 [58, 19] --> 1482 [57, 19] --> 1407 [57, 18] --> 1406 [56, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:02.182NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[54] (BattleOrderUniqueId: 342): UnitMoveAndAttack. EmpireIndex=81. Attacker=12660, DestTile=1407/1407 (health=1.00), Defender =12655 (health =0.82). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[54] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=12660, DestTile=1407. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=12660, DestTile=1408. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=12660, DestTile=1407. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[54] (BattleOrderUniqueId: 342): UnitAttack. EmpireIndex=81. Attacker=12660 (health=1.00) Defender =12655 (health =0.82) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[55] (BattleOrderUniqueId: 343): UnitMoveAndAttack. EmpireIndex=81. Attacker=12661, DestTile=1406/1406 (health=1.00), Defender =12655 (health =0.79). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[55] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=12661, DestTile=1406. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.270NonePresentation Battle 12569: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=12661, DestTile=1482. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.271NonePresentation Battle 12569: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=12661, DestTile=1407. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.271NonePresentation Battle 12569: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=12661, DestTile=1406. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.271NonePresentation Battle 12569: Execute action[55] (BattleOrderUniqueId: 343): UnitAttack. EmpireIndex=81. Attacker=12661 (health=1.00) Defender =12655 (health =0.79) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.271NonePresentation Battle 12569: Execute action[56] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.672UIUnload UI texture 'Units__Large_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.672UIUnload UI texture 'Bitmaps Others_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:02.931None[Sandbox] Process order. (Serial=1003, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:05.099None[Sandbox] Process order. (Serial=1004, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:05.099NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #341 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:05.109None[Sandbox] Process order. (Serial=1005, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 341)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:07.488UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:10.180None[Sandbox] Process order. (Serial=1006, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:10.180NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #342 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:10.190None[Sandbox] Process order. (Serial=1007, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 342)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:11.089UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:11.089UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.645None[Sandbox] Process order. (Serial=1008, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:15.645NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #343 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:15.655None[Sandbox] Process order. (Serial=1009, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 343)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:15.670NonePresentation Battle 12569: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.670NonePresentation Battle 12569: Execute action[58] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.671NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:15.671NonePresentation Battle 12569: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.671NonePresentation Battle 12569: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.671NonePresentation Battle 12569: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.671NonePresentation Battle 12569: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.676None[Sandbox] Process order. (Serial=1010, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:15.676NoneBattle 12569: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 13s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:15.788NonePresentation Battle 12569: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.788NonePresentation Battle 12569: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.788NonePresentation Battle 12569: Execute action[65] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.788NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:15.788NonePresentation Battle 12569: Execute action[66] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:15.788NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:15.789NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=12561.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:17.798None[Sandbox] Process order. (Serial=1011, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:17.798NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:17.887NonePresentation Battle 12569: Execute action[67] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:17.887NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:18.389None[Sandbox] Process order. (Serial=1012, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12656 AStarResults: 1181 [56, 15] --> 1257 [57, 16])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:18.487NonePresentation Battle 12569: Execute action[68] (BattleOrderUniqueId: 344): UnitMove. EmpireIndex=0. UnitGuid=12656, DestTile=1257. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:18.487NonePresentation Battle 12569: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1181. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:18.487NonePresentation Battle 12569: Execute action[68] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1257. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:19.682None[Sandbox] Process order. (Serial=1013, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12656 TargetPosition: 1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:19.771NonePresentation Battle 12569: Execute action[69] (BattleOrderUniqueId: 345): UnitAttack. EmpireIndex=0. Attacker=12656 (health=1.00) Defender =12659 (health =0.83) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:19.863None[Sandbox] Process order. (Serial=1014, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:19.863NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #344 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:19.873None[Sandbox] Process order. (Serial=1015, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 344)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:19.970NonePresentation Battle 12569: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:20.704UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:21.978None[Sandbox] Process order. (Serial=1016, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12657 AStarResults: 1256 [56, 16] --> 1330 [55, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:22.054NonePresentation Battle 12569: Execute action[71] (BattleOrderUniqueId: 346): UnitMove. EmpireIndex=0. UnitGuid=12657, DestTile=1330. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:22.054NonePresentation Battle 12569: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1256. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:22.054NonePresentation Battle 12569: Execute action[71] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1330. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:22.490UILoading async UI texture 'Units__Large_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:42:22.790None[Sandbox] Process order. (Serial=1017, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:22.790NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #345 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:22.801None[Sandbox] Process order. (Serial=1018, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 345)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:22.870NonePresentation Battle 12569: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:22.870NonePresentation Battle 12569: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:23.314None[Sandbox] Process order. (Serial=1019, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12657 TargetPosition: 1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:23.387NonePresentation Battle 12569: Execute action[74] (BattleOrderUniqueId: 347): UnitAttack. EmpireIndex=0. Attacker=12657 (health=1.00) Defender =12661 (health =0.76) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:23.877None[Sandbox] Process order. (Serial=1020, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:23.877NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #346 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:23.886None[Sandbox] Process order. (Serial=1021, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 346)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:23.953NonePresentation Battle 12569: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:26.794None[Sandbox] Process order. (Serial=1022, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12658 AStarResults: 1328 [53, 17] --> 1404 [54, 18] --> 1479 [54, 19] --> 1480 [55, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:26.871NonePresentation Battle 12569: Execute action[76] (BattleOrderUniqueId: 348): UnitMove. EmpireIndex=0. UnitGuid=12658, DestTile=1480. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:26.871NonePresentation Battle 12569: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1328. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:26.871NonePresentation Battle 12569: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1404. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:26.871NonePresentation Battle 12569: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1479. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:26.871NonePresentation Battle 12569: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1480. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:27.815None[Sandbox] Process order. (Serial=1023, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 347)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:27.815NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #347 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:27.825None[Sandbox] Process order. (Serial=1024, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 347)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:27.887NonePresentation Battle 12569: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:27.887NonePresentation Battle 12569: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:28.326None[Sandbox] Process order. (Serial=1025, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12658 TargetPosition: 1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:28.388NonePresentation Battle 12569: Execute action[79] (BattleOrderUniqueId: 349): UnitAttack. EmpireIndex=0. Attacker=12658 (health=0.64) Defender =12661 (health =0.51) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:29.982None[Sandbox] Process order. (Serial=1026, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:29.982NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #348 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:29.993None[Sandbox] Process order. (Serial=1027, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 348)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:30.071NonePresentation Battle 12569: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:30.874None[Sandbox] Process order. (Serial=1028, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12654 AStarResults: 1105 [55, 14] --> 1180 [55, 15])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:30.953NonePresentation Battle 12569: Execute action[81] (BattleOrderUniqueId: 350): UnitMove. EmpireIndex=0. UnitGuid=12654, DestTile=1180. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:30.954NonePresentation Battle 12569: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1105. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:30.954NonePresentation Battle 12569: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1180. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:32.348None[Sandbox] Process order. (Serial=1029, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:32.349NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #350 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:32.358None[Sandbox] Process order. (Serial=1030, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 350)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:32.487NonePresentation Battle 12569: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:32.790None[Sandbox] Process order. (Serial=1031, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:32.790NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #349 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:32.800None[Sandbox] Process order. (Serial=1032, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 349)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:32.871NonePresentation Battle 12569: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:32.871NonePresentation Battle 12569: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:42.256UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:42:45.511None[Sandbox] Process order. (Serial=1033, Empire=0, Order=OrderBattleSkill BattleGUID: 12569 AttackerGUID: 12655 TargetPosition: 1407 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:45.570NonePresentation Battle 12569: Execute action[85] (BattleOrderUniqueId: 351): UnitUseSkill. EmpireIndex=0. Attacker=12655 (health=0.79). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:49.630None[Sandbox] Process order. (Serial=1034, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:49.630NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #351 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:49.641None[Sandbox] Process order. (Serial=1035, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 351)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:49.787NonePresentation Battle 12569: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:49.788NonePresentation Battle 12569: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:49.788NonePresentation Battle 12569: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:49.788NonePresentation Battle 12569: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:51.676None[Sandbox] Process order. (Serial=1036, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12654 TargetPosition: 1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:51.676NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 33s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:51.787NonePresentation Battle 12569: Execute action[90] (BattleOrderUniqueId: 352): UnitAttack. EmpireIndex=0. Attacker=12654 (health=1.00) Defender =12661 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:51.788NonePresentation Battle 12569: Execute action[91] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:52.949None[Sandbox] Process order. (Serial=1037, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:52.949NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #352 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:52.954NonePresentation Battle 12569: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:52.954NonePresentation Battle 12569: Execute action[93] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:52.954NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:52.954NoneRelease presentation battle unit 12661

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:42:52.955NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1837, current data frame: 1837) but different data length (remote: 7, local: 8)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:52.958None[Sandbox] Process order. (Serial=1038, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 352)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:52.958None[Sandbox] Process order. (Serial=1039, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:52.958NoneBattle 12569: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:53.070NonePresentation Battle 12569: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:53.070NonePresentation Battle 12569: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:53.070NonePresentation Battle 12569: Execute action[96] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:53.070NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:53.071NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=12561.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.074None[Sandbox] Process order. (Serial=1040, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:55.074NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:55.124None[Sandbox] Process order. (Serial=1041, Empire=81, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12659 TargetPosition: 1331)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:55.174None[Sandbox] Process order. (Serial=1042, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 12569 AttackerGUID: 12660 TargetPosition: 1480 IgnoreFoW: True AStarResults: 1407 [57, 18] --> 1406 [56, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:55.174NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:42:55.186NonePresentation Battle 12569: Execute action[97] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.188NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:42:55.188NonePresentation Battle 12569: Execute action[98] (BattleOrderUniqueId: 353): UnitAttack. EmpireIndex=81. Attacker=12659 (health=0.62) Defender =12655 (health =0.67) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.287NonePresentation Battle 12569: Execute action[99] (BattleOrderUniqueId: 354): UnitMoveAndAttack. EmpireIndex=81. Attacker=12660, DestTile=1406/1406 (health=0.68), Defender =12658 (health =0.52). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.287NonePresentation Battle 12569: Execute action[99] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=12660, DestTile=1406. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.287NonePresentation Battle 12569: Execute action[99] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=12660, DestTile=1406. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.288NonePresentation Battle 12569: Execute action[99] (BattleOrderUniqueId: 354): UnitAttack. EmpireIndex=81. Attacker=12660 (health=0.68) Defender =12658 (health =0.52) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:55.288NonePresentation Battle 12569: Execute action[100] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:56.054UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:42:58.130None[Sandbox] Process order. (Serial=1043, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:58.131NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #353 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:42:58.141None[Sandbox] Process order. (Serial=1044, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 353)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:42:59.389UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.490None[Sandbox] Process order. (Serial=1045, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:02.490NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #354 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:02.500None[Sandbox] Process order. (Serial=1046, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 354)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:02.521NonePresentation Battle 12569: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.521NonePresentation Battle 12569: Execute action[102] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.521NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:02.521NonePresentation Battle 12569: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.521NonePresentation Battle 12569: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.531None[Sandbox] Process order. (Serial=1047, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:02.531NoneBattle 12569: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 7s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:02.587NonePresentation Battle 12569: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.587NonePresentation Battle 12569: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.587NonePresentation Battle 12569: Execute action[107] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.588NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:02.588NonePresentation Battle 12569: Execute action[108] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:02.588NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:02.588NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=12561.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:04.575None[Sandbox] Process order. (Serial=1048, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:04.575NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:04.703NonePresentation Battle 12569: Execute action[109] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:04.704NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:05.177None[Sandbox] Process order. (Serial=1049, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12658 AStarResults: 1481 [56, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:05.287NonePresentation Battle 12569: Execute action[110] (BattleOrderUniqueId: 355): UnitMove. EmpireIndex=0. UnitGuid=12658, DestTile=1481. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:05.287NonePresentation Battle 12569: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1481. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:06.291None[Sandbox] Process order. (Serial=1050, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:06.292NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #355 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:06.301None[Sandbox] Process order. (Serial=1051, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 355)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:06.404NonePresentation Battle 12569: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:06.593None[Sandbox] Process order. (Serial=1052, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12658 TargetPosition: 1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:06.704NonePresentation Battle 12569: Execute action[112] (BattleOrderUniqueId: 356): UnitAttack. EmpireIndex=0. Attacker=12658 (health=0.52) Defender =12660 (health =0.42) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:07.106UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:08.710None[Sandbox] Process order. (Serial=1053, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12657 AStarResults: 1405 [55, 18] --> 1480 [55, 19])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:08.804NonePresentation Battle 12569: Execute action[113] (BattleOrderUniqueId: 357): UnitMove. EmpireIndex=0. UnitGuid=12657, DestTile=1480. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:08.805NonePresentation Battle 12569: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1405. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:08.805NonePresentation Battle 12569: Execute action[113] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1480. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:09.361None[Sandbox] Process order. (Serial=1054, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:09.361NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #356 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:09.370None[Sandbox] Process order. (Serial=1055, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 356)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:09.487NonePresentation Battle 12569: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:09.487NonePresentation Battle 12569: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:09.531None[Sandbox] Process order. (Serial=1056, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12657 TargetPosition: 1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:09.588NonePresentation Battle 12569: Execute action[116] (BattleOrderUniqueId: 358): UnitAttack. EmpireIndex=0. Attacker=12657 (health=1.00) Defender =12660 (health =0.14) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:10.493None[Sandbox] Process order. (Serial=1057, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:10.493NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #357 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:10.502None[Sandbox] Process order. (Serial=1058, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 357)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:10.604NonePresentation Battle 12569: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:12.827None[Sandbox] Process order. (Serial=1059, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12655 AStarResults: 1407 [57, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:12.888NonePresentation Battle 12569: Execute action[118] (BattleOrderUniqueId: 359): UnitMove. EmpireIndex=0. UnitGuid=12655, DestTile=1407. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:12.888NonePresentation Battle 12569: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1407. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:13.961None[Sandbox] Process order. (Serial=1060, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:13.961NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #359 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:13.970None[Sandbox] Process order. (Serial=1061, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 359)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:14.103NonePresentation Battle 12569: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:14.431None[Sandbox] Process order. (Serial=1062, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:14.431NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #358 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:14.441None[Sandbox] Process order. (Serial=1063, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 358)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:14.470NonePresentation Battle 12569: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:14.470NonePresentation Battle 12569: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:15.163None[Sandbox] Process order. (Serial=1064, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12655 TargetPosition: 1406)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:15.304NonePresentation Battle 12569: Execute action[122] (BattleOrderUniqueId: 360): UnitAttack. EmpireIndex=0. Attacker=12655 (health=0.67) Defender =12660 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:16.256UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:17.115None[Sandbox] Process order. (Serial=1065, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12656 TargetPosition: 1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:17.187NonePresentation Battle 12569: Execute action[123] (BattleOrderUniqueId: 361): UnitAttack. EmpireIndex=0. Attacker=12656 (health=1.00) Defender =12659 (health =0.47) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:18.247None[Sandbox] Process order. (Serial=1066, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:18.247NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #360 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:18.254NoneRelease presentation battle unit 12660

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:18.257None[Sandbox] Process order. (Serial=1067, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 360)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:18.388NonePresentation Battle 12569: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:18.388NonePresentation Battle 12569: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:20.512None[Sandbox] Process order. (Serial=1068, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12654 AStarResults: 1256 [56, 16] --> 1330 [55, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:20.513None[Sandbox] Process order. (Serial=1069, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:20.513NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #361 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:20.522None[Sandbox] Process order. (Serial=1070, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 361)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:20.603NonePresentation Battle 12569: Execute action[126] (BattleOrderUniqueId: 362): UnitMove. EmpireIndex=0. UnitGuid=12654, DestTile=1330. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:20.603NonePresentation Battle 12569: Execute action[126] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1256. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:20.603NonePresentation Battle 12569: Execute action[126] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1330. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:20.603NonePresentation Battle 12569: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:20.605NonePresentation Battle 12569: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:22.015None[Sandbox] Process order. (Serial=1071, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:22.015NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #362 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:22.025None[Sandbox] Process order. (Serial=1072, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 362)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:22.087NonePresentation Battle 12569: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:22.747None[Sandbox] Process order. (Serial=1073, Empire=0, Order=OrderBattleMove BattleGUID: 12569 BattleUnitGUID: 12654 AStarResults: 1405 [55, 18])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:22.821NonePresentation Battle 12569: Execute action[130] (BattleOrderUniqueId: 363): UnitMove. EmpireIndex=0. UnitGuid=12654, DestTile=1405. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:22.821NonePresentation Battle 12569: Execute action[130] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1405. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:23.531None[Sandbox] Process order. (Serial=1074, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:23.531NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #363 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:23.541None[Sandbox] Process order. (Serial=1075, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 363)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:23.620NonePresentation Battle 12569: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:26.549None[Sandbox] Process order. (Serial=1076, Empire=0, Order=OrderBattleSkill BattleGUID: 12569 AttackerGUID: 12654 TargetPosition: 1332 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:26.549NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 21s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:26.587NonePresentation Battle 12569: Execute action[132] (BattleOrderUniqueId: 364): UnitUseSkill. EmpireIndex=0. Attacker=12654 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:26.588NonePresentation Battle 12569: Execute action[133] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:29.125None[Sandbox] Process order. (Serial=1077, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:29.125NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #364 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:29.135None[Sandbox] Process order. (Serial=1078, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 364)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:29.153NonePresentation Battle 12569: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:29.155NonePresentation Battle 12569: Execute action[135] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:29.155NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:29.166None[Sandbox] Process order. (Serial=1079, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:29.166NoneBattle 12569: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:29.221NonePresentation Battle 12569: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:29.221NonePresentation Battle 12569: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:29.304NonePresentation Battle 12569: Execute action[138] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:29.304NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:29.304NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=12561.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:30.298None[Sandbox] Process order. (Serial=1080, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:30.298NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:30.338None[Sandbox] Process order. (Serial=1081, Empire=81, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12659 TargetPosition: 1407)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:30.338NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:30.404NonePresentation Battle 12569: Execute action[139] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:30.404NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:30.404NonePresentation Battle 12569: Execute action[140] (BattleOrderUniqueId: 365): UnitAttack. EmpireIndex=81. Attacker=12659 (health=0.27) Defender =12655 (health =0.53) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:30.404NonePresentation Battle 12569: Execute action[141] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:33.896None[Sandbox] Process order. (Serial=1082, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:33.896NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #365 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:33.905None[Sandbox] Process order. (Serial=1083, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 365)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:33.921NonePresentation Battle 12569: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:33.921NonePresentation Battle 12569: Execute action[143] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:33.921NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:33.926None[Sandbox] Process order. (Serial=1084, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:33.926NoneBattle 12569: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:34.004NonePresentation Battle 12569: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:34.005NonePresentation Battle 12569: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:34.005NonePresentation Battle 12569: Execute action[146] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:34.005NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:34.005NonePresentation Battle 12569: Execute action[147] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:34.005NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:34.005NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=12561.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:36.032None[Sandbox] Process order. (Serial=1085, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:36.032NoneBattle 12569: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:36.104NonePresentation Battle 12569: Execute action[148] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:36.104NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:36.814None[Sandbox] Process order. (Serial=1086, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12655 TargetPosition: 1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:36.921NonePresentation Battle 12569: Execute action[149] (BattleOrderUniqueId: 366): UnitAttack. EmpireIndex=0. Attacker=12655 (health=0.53) Defender =12659 (health =0.11) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:38.178None[Sandbox] Process order. (Serial=1087, Empire=0, Order=OrderBattleAttack BattleGUID: 12569 AttackerGUID: 12656 TargetPosition: 1332)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:38.178NoneBattle 12569: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:38.304NonePresentation Battle 12569: Execute action[150] (BattleOrderUniqueId: 367): UnitAttack. EmpireIndex=0. Attacker=12656 (health=1.00) Defender =12659 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:38.304NonePresentation Battle 12569: Execute action[151] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:38.304NonePresentation Battle 12569: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:38.309None[Sandbox] Process order. (Serial=1088, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 12569, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:40.595None[Sandbox] Process order. (Serial=1089, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:40.595NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #366 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:40.606None[Sandbox] Process order. (Serial=1090, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 366)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:42.206UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.494None[Sandbox] Process order. (Serial=1091, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:43.494NoneBattle 12569: ServerUpdate receive all acknowledges for BattleOrderIndex #367 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:43:43.504None[Sandbox] Process order. (Serial=1092, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 12569, BattleOrderUniqueId: 367)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:43.504NoneBattle 12569: change state From ContenderRoundAcknowledge to Result. 5s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:43.505NoneBattle 12569: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:43.520NonePresentation Battle 12569: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.521NonePresentation Battle 12569: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.521NoneRelease presentation battle unit 12659

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:43.522NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1962, current data frame: 1962) but different data length (remote: 5, local: 6)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.621NonePresentation Battle 12569: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=12655, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1331. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1256. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1180. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12655, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=12656, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1181. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12656, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=12657, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1405. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1329. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1255. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.622NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1180. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12657, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=12658, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1406. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1330. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1256. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1181. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12658, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=12654, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1330. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1256. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1181. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.623NonePresentation Battle 12569: Execute action[156] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=12654, DestTile=1106. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.624NonePresentation Battle 12569: Execute action[157] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.631UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:43.634None[Sandbox] Process order. (Serial=1093, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12569)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:43.634NoneBattle 12569: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:43:43.635NonePrevented Proxy creation for Entity #12562 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:43:43.635NonePrevented Proxy creation for Entity #12563 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:43:43.635NonePrevented Proxy creation for Entity #12564 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:43:43.635NoneQuest MinorFaction_SpecificQuest_UnseeingSeer01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:43:43.636NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:43:43.636NonePrevented Proxy creation for Entity #12561 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:43:43.667NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.667None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:43.669None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:43.693UILoading async UI texture 'MinorFaction_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:43.720NonePresentation Battle 12569: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:43:43.720NoneRelease presentation battle unit 12654

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:43.721NoneRelease presentation battle unit 12658

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:43.721NoneRelease presentation battle unit 12657

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:43.721NoneRelease presentation battle unit 12656

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:43.721NoneRelease presentation battle unit 12655

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:43:43.966None[Sandbox] Process order. (Serial=1094, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:43.967NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:43.967None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:43.968None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:46.142None[Sandbox] Process order. (Serial=1095, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_UnseeingSeer01_Step01_BranchA_End, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 71)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:46.166NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:46.166None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:46.167None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:46.573UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:47.725UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:47.726UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:47.726UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:47.726UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:47.732UILoaded UI texture 'UI_Veterancy_Level_3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:47.732UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:47.734UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:47.734UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:43:48.508None[Sandbox] Process order. (Serial=1096, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 117, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:48.508None[Sandbox] Process order. (Serial=1097, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 117, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:48.568NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:43:48.568None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:48.569None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:43:50.793None[Sandbox] Process order. (Serial=1098, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 118, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:53.079None[Sandbox] Process order. (Serial=1099, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 117, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:43:53.620None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

14:43:53.772NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:43:53.775UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:44:09.906NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:44:12.788NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:44:17.896None[Sandbox] Process order. (Serial=1100, Empire=0, Order=OrderGoTo Entity=#12910, path='1105 [55, 14] --> 1029 [54, 13] --> 1028 [53, 13] --> 1027 [52, 13] --> 1102 [52, 14] --> 1101 [51, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:44:17.905None[Sandbox] Process order. (Serial=1101, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:44:18.578None[Sandbox] Process order. (Serial=1102, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:44:19.249None[Sandbox] Process order. (Serial=1103, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:44:19.921None[Sandbox] Process order. (Serial=1104, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:44:20.595None[Sandbox] Process order. (Serial=1105, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:44:20.600NoneThe AI synchronization took 2193 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:44:21.388UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:23.955UIUnload UI texture 'MinorFaction_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:26.572UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:26.573UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:28.589NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:44:28.790UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:28.790UIUnload UI texture 'Units__Large_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:28.790UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:28.790UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:28.790UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:39.053NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:39.053NoneCreatePresentationBattlePreview attacker #9767, defender #11638, ticketnumber #63903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:39.088NoneRequestAsyncOperation_Completed for ticket #63903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:44:39.088NonePreparePresentationBattlePreview attacker #9767, defender #11638, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:44:39.088NoneRequestAsyncOperation_Dismissed for ticket #63903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:44:39.090UILoading async UI texture 'Units__Large_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:44:40.037NoneHidePresentationBattlePreview for ticket #63903 with current ticket #63903.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:44:40.037NoneHidePresentationBattlePreview attacker #9767, defender #11638

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:44:52.873UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:44:52.873UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:01.621NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:45:03.238NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:03.604NoneClicked on button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:45:03.608None[Sandbox] Process order. (Serial=1106, Empire=0, Order=OrderGoTo Entity=#9767, path='1938 [63, 25] --> 1937 [62, 25] --> 1936 [61, 25] --> 1935 [60, 25] --> 2010 [60, 26] --> 2009 [59, 26] --> 2083 [58, 27] --> 2082 [57, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:03.618None[Sandbox] Process order. (Serial=1107, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:03.748None[Sandbox] Process order. (Serial=1108, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:04.291None[Sandbox] Process order. (Serial=1109, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:04.963None[Sandbox] Process order. (Serial=1110, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:05.634None[Sandbox] Process order. (Serial=1111, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:06.307None[Sandbox] Process order. (Serial=1112, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:06.313NoneThe AI synchronization took 2216 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:45:08.442UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:09.889UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:12.723None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:12.723None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:12.724None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:12.724None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:12.725None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:12.725None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:12.727UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:12.727UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:13.638None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:13.638None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:14.105None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:14.105None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:14.571None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:14.571None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:15.638None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:15.638None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:45:16.781None[Sandbox] Process order. (Serial=1113, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:16.781None[Sandbox] Process order. (Serial=1114, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:16.851None[Sandbox] Process order. (Serial=1115, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:16.851None[Sandbox] Process order. (Serial=1116, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:16.922NonePrevented Proxy creation for Entity #7771 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.922NonePrevented Proxy creation for Entity #7655 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9177 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9176 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9175 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9174 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9183 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9182 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.923NonePrevented Proxy creation for Entity #9181 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:16.925NonePrevented Proxy creation for Entity #9180 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:17.025None[Deeds] DeedDefinition 'Deed_EmpireAccumulator_UnitKilled' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:17.254None[Sandbox] Process order. (Serial=1117, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:45:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:17.263None[Sandbox] Process order. (Serial=1118, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5767,EmpireIndex=1 TimePlayed=5767,EmpireIndex=2 TimePlayed=5767,EmpireIndex=3 TimePlayed=5767)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:17.319NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:17.319None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:17.319None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:19.279None[Sandbox] Process order. (Serial=1119, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=131, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.299None[Sandbox] Process order. (Serial=1120, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1001 [26, 13] --> 927 [27, 12] --> 852 [27, 11] --> 853 [28, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.299None[Sandbox] Process order. (Serial=1121, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1525 [25, 20] --> 1526 [26, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.299None[Sandbox] Process order. (Serial=1122, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='772 [22, 10] --> 771 [21, 10] --> 770 [20, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.300None[Sandbox] Process order. (Serial=1123, Empire=1, Order=OrderGoTo Entity=#12566, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14] --> 994 [19, 13] --> 920 [20, 12] --> 845 [20, 11] --> 770 [20, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.309None[Sandbox] Process order. (Serial=1124, Empire=1, Order=OrderContinueGotoAction Action=1671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.310None[Sandbox] Process order. (Serial=1125, Empire=1, Order=OrderContinueGotoAction Action=1670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.311None[Sandbox] Process order. (Serial=1126, Empire=1, Order=OrderContinueGotoAction Action=1669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.312None[Sandbox] Process order. (Serial=1127, Empire=1, Order=OrderContinueGotoAction Action=1668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.318NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:19.320None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:19.320None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:19.333None[Sandbox] Process order. (Serial=1128, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 12557, WorldPosition: 1923, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.339None[Sandbox] Process order. (Serial=1129, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 5995, WorldPosition: 2148, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.359None[Sandbox] Process order. (Serial=1130, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1699 [49, 22] --> 1624 [49, 21] --> 1550 [50, 20] --> 1475 [50, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.359None[Sandbox] Process order. (Serial=1131, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2372 [47, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.361None[Sandbox] Process order. (Serial=1132, Empire=2, Order=OrderGoTo Entity=#12906, AdditionalFlags='IgnoreFogOfWar', Path='2377 [52, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.369None[Sandbox] Process order. (Serial=1133, Empire=2, Order=OrderContinueGotoAction Action=1674)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.370None[Sandbox] Process order. (Serial=1134, Empire=2, Order=OrderContinueGotoAction Action=1673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.371None[Sandbox] Process order. (Serial=1135, Empire=2, Order=OrderContinueGotoAction Action=1672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.372None[Sandbox] Process order. (Serial=1136, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46] --> 3407 [32, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.379None[Sandbox] Process order. (Serial=1137, Empire=2, Order=OrderContinueGotoAction Action=1675)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.379NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:45:19.379NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:45:19.399None[Sandbox] Process order. (Serial=1138, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Bridge_04, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.399None[Sandbox] Process order. (Serial=1139, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 12927)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.399NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event008, Variable=Necro, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:19.399NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:19.401NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:19.420None[Sandbox] Process order. (Serial=1140, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='1752 [27, 23] --> 1677 [27, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.430None[Sandbox] Process order. (Serial=1141, Empire=3, Order=OrderContinueGotoAction Action=1676)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.432None[Sandbox] Process order. (Serial=1142, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2643 [18, 35] --> 2569 [19, 34] --> 2494 [19, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.439None[Sandbox] Process order. (Serial=1143, Empire=3, Order=OrderContinueGotoAction Action=1677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.460None[Sandbox] Process order. (Serial=1144, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='548 [23, 7] --> 623 [23, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.469None[Sandbox] Process order. (Serial=1145, Empire=5, Order=OrderContinueGotoAction Action=1678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.479None[Sandbox] Process order. (Serial=1146, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.489None[Sandbox] Process order. (Serial=1147, Empire=7, Order=OrderContinueGotoAction Action=1679)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.499None[Sandbox] Process order. (Serial=1148, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3476 [26, 46] --> 3400 [25, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.509None[Sandbox] Process order. (Serial=1149, Empire=13, Order=OrderContinueGotoAction Action=1680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.529None[Sandbox] Process order. (Serial=1150, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1214 [14, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.539None[Sandbox] Process order. (Serial=1151, Empire=17, Order=OrderContinueGotoAction Action=1681)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.559None[Sandbox] Process order. (Serial=1152, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2066 [41, 27] --> 2067 [42, 27] --> 1993 [43, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.569None[Sandbox] Process order. (Serial=1153, Empire=18, Order=OrderContinueGotoAction Action=1682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.580None[Sandbox] Process order. (Serial=1154, Empire=27, Order=OrderGoTo Entity=#11638, AdditionalFlags='IgnoreFogOfWar', Path='1180 [55, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.589None[Sandbox] Process order. (Serial=1155, Empire=27, Order=OrderContinueGotoAction Action=1683)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.609None[Sandbox] Process order. (Serial=1156, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46] --> 3408 [33, 45] --> 3334 [34, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.621None[Sandbox] Process order. (Serial=1157, Empire=32, Order=OrderContinueGotoAction Action=1684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.639None[Sandbox] Process order. (Serial=1158, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1243 [43, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.649None[Sandbox] Process order. (Serial=1159, Empire=39, Order=OrderContinueGotoAction Action=1685)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.659None[Sandbox] Process order. (Serial=1160, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.670None[Sandbox] Process order. (Serial=1161, Empire=41, Order=OrderContinueGotoAction Action=1686)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.689None[Sandbox] Process order. (Serial=1162, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1643 [68, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.700None[Sandbox] Process order. (Serial=1163, Empire=51, Order=OrderContinueGotoAction Action=1687)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.710None[Sandbox] Process order. (Serial=1164, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.721None[Sandbox] Process order. (Serial=1165, Empire=53, Order=OrderContinueGotoAction Action=1688)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.739None[Sandbox] Process order. (Serial=1166, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3570 [45, 47] --> 3569 [44, 47] --> 3644 [44, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.749None[Sandbox] Process order. (Serial=1167, Empire=61, Order=OrderContinueGotoAction Action=1689)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.760None[Sandbox] Process order. (Serial=1168, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.770None[Sandbox] Process order. (Serial=1169, Empire=64, Order=OrderContinueGotoAction Action=1690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.779None[Sandbox] Process order. (Serial=1170, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3631 [31, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.790None[Sandbox] Process order. (Serial=1171, Empire=68, Order=OrderContinueGotoAction Action=1691)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.810None[Sandbox] Process order. (Serial=1172, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2027 [2, 27] --> 2102 [2, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.821None[Sandbox] Process order. (Serial=1173, Empire=75, Order=OrderContinueGotoAction Action=1692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.840None[Sandbox] Process order. (Serial=1174, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3710 [35, 49] --> 3636 [36, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.853None[Sandbox] Process order. (Serial=1175, Empire=77, Order=OrderContinueGotoAction Action=1693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.871None[Sandbox] Process order. (Serial=1176, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3791 [41, 50] --> 3865 [40, 51] --> 3940 [40, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.881None[Sandbox] Process order. (Serial=1177, Empire=78, Order=OrderContinueGotoAction Action=1694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.901None[Sandbox] Process order. (Serial=1178, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10] --> 715 [40, 9] --> 640 [40, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.911None[Sandbox] Process order. (Serial=1179, Empire=83, Order=OrderContinueGotoAction Action=1695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.981None[Sandbox] Process order. (Serial=1180, Empire=1, Order=OrderContinueGotoAction Action=1671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.982None[Sandbox] Process order. (Serial=1181, Empire=1, Order=OrderContinueGotoAction Action=1670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.983None[Sandbox] Process order. (Serial=1182, Empire=1, Order=OrderContinueGotoAction Action=1669)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:19.983None[Sandbox] Process order. (Serial=1183, Empire=1, Order=OrderContinueGotoAction Action=1668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.041None[Sandbox] Process order. (Serial=1184, Empire=2, Order=OrderContinueGotoAction Action=1673)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.042None[Sandbox] Process order. (Serial=1185, Empire=2, Order=OrderContinueGotoAction Action=1672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.101None[Sandbox] Process order. (Serial=1186, Empire=3, Order=OrderContinueGotoAction Action=1676)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.111None[Sandbox] Process order. (Serial=1187, Empire=3, Order=OrderContinueGotoAction Action=1677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.140None[Sandbox] Process order. (Serial=1188, Empire=5, Order=OrderContinueGotoAction Action=1678)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.180None[Sandbox] Process order. (Serial=1189, Empire=13, Order=OrderContinueGotoAction Action=1680)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.242None[Sandbox] Process order. (Serial=1190, Empire=18, Order=OrderContinueGotoAction Action=1682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.291None[Sandbox] Process order. (Serial=1191, Empire=32, Order=OrderContinueGotoAction Action=1684)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.391None[Sandbox] Process order. (Serial=1192, Empire=53, Order=OrderContinueGotoAction Action=1688)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.431None[Sandbox] Process order. (Serial=1193, Empire=61, Order=OrderContinueGotoAction Action=1689)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.442None[Sandbox] Process order. (Serial=1194, Empire=64, Order=OrderContinueGotoAction Action=1690)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.491None[Sandbox] Process order. (Serial=1195, Empire=75, Order=OrderContinueGotoAction Action=1692)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.522None[Sandbox] Process order. (Serial=1196, Empire=77, Order=OrderContinueGotoAction Action=1693)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.552None[Sandbox] Process order. (Serial=1197, Empire=78, Order=OrderContinueGotoAction Action=1694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.582None[Sandbox] Process order. (Serial=1198, Empire=83, Order=OrderContinueGotoAction Action=1695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.652None[Sandbox] Process order. (Serial=1199, Empire=1, Order=OrderContinueGotoAction Action=1671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.653None[Sandbox] Process order. (Serial=1200, Empire=1, Order=OrderContinueGotoAction Action=1670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.654None[Sandbox] Process order. (Serial=1201, Empire=1, Order=OrderContinueGotoAction Action=1668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.723None[Sandbox] Process order. (Serial=1202, Empire=2, Order=OrderContinueGotoAction Action=1672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.782None[Sandbox] Process order. (Serial=1203, Empire=3, Order=OrderContinueGotoAction Action=1677)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:20.912None[Sandbox] Process order. (Serial=1204, Empire=18, Order=OrderContinueGotoAction Action=1682)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:21.225None[Sandbox] Process order. (Serial=1205, Empire=78, Order=OrderContinueGotoAction Action=1694)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:21.253None[Sandbox] Process order. (Serial=1206, Empire=83, Order=OrderContinueGotoAction Action=1695)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:21.335None[Sandbox] Process order. (Serial=1207, Empire=1, Order=OrderContinueGotoAction Action=1671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:21.336None[Sandbox] Process order. (Serial=1208, Empire=1, Order=OrderContinueGotoAction Action=1668)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:21.395None[Sandbox] Process order. (Serial=1209, Empire=2, Order=OrderContinueGotoAction Action=1672)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:21.789UIUnload UI texture 'Units__Large_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:22.005None[Sandbox] Process order. (Serial=1210, Empire=1, Order=OrderContinueGotoAction Action=1671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.010NoneThe AI synchronization took 1552 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:45:22.032NoneCan't find entity 12566 of ongoing task. Fails the task 1233.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:22.035None[Sandbox] Process order. (Serial=1211, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.066None[Sandbox] Process order. (Serial=1212, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1070 [20, 14] --> 994 [19, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.066None[Sandbox] Process order. (Serial=1213, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='1369 [19, 18] --> 1370 [20, 18] --> 1371 [21, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.067None[Sandbox] Process order. (Serial=1214, Empire=1, Order=OrderGoTo Entity=#12566, AdditionalFlags='IgnoreFogOfWar', Path='921 [21, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.077None[Sandbox] Process order. (Serial=1215, Empire=1, Order=OrderContinueGotoAction Action=1698)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.078None[Sandbox] Process order. (Serial=1216, Empire=1, Order=OrderContinueGotoAction Action=1697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.079None[Sandbox] Process order. (Serial=1217, Empire=1, Order=OrderContinueGotoAction Action=1696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.086NoneCan't find entity 12906 of ongoing task. Fails the task 1774.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:22.096None[Sandbox] Process order. (Serial=1218, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 8, HeroIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.097None[Sandbox] Process order. (Serial=1219, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.126None[Sandbox] Process order. (Serial=1220, Empire=2, Order=OrderBuildBridge ArmyGUID: #5995 StopAction=False Action=0 at 2448 [48, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.127None[Sandbox] Process order. (Serial=1221, Empire=2, Order=OrderGoTo Entity=#12931, AdditionalFlags='IgnoreFogOfWar', Path='2072 [47, 27] --> 1997 [47, 26] --> 1922 [47, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.136None[Sandbox] Process order. (Serial=1222, Empire=2, Order=OrderContinueGotoAction Action=1700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.145None[Sandbox] Process order. (Serial=1223, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #12906 StopAction=False Action=0 at 2377 [52, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.176None[Sandbox] Process order. (Serial=1224, Empire=3, Order=OrderDialogChoice DialogIndex: 73, ChoiceIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.216None[Sandbox] Process order. (Serial=1225, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='624 [24, 8]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.227None[Sandbox] Process order. (Serial=1226, Empire=5, Order=OrderContinueGotoAction Action=1702)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.246None[Sandbox] Process order. (Serial=1227, Empire=27, Order=OrderDisbandArmy ArmyGuid: 11638)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.246NonePrevented Proxy creation for Entity #11638 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:22.246NonePrevented Proxy creation for Entity #11642 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:22.246NonePrevented Proxy creation for Entity #11641 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:22.246NonePrevented Proxy creation for Entity #11640 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:22.246NonePrevented Proxy creation for Entity #11639 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:45:22.656NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:45:22.661UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:22.748None[Sandbox] Process order. (Serial=1228, Empire=1, Order=OrderContinueGotoAction Action=1697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.749None[Sandbox] Process order. (Serial=1229, Empire=1, Order=OrderContinueGotoAction Action=1696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:22.809None[Sandbox] Process order. (Serial=1230, Empire=2, Order=OrderContinueGotoAction Action=1700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.171NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11121-4425)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:23.419None[Sandbox] Process order. (Serial=1231, Empire=1, Order=OrderContinueGotoAction Action=1697)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.419None[Sandbox] Process order. (Serial=1232, Empire=1, Order=OrderContinueGotoAction Action=1696)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.479None[Sandbox] Process order. (Serial=1233, Empire=2, Order=OrderContinueGotoAction Action=1700)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.489NoneThe AI synchronization took 946 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:45:23.504NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11121-4429)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:23.539None[Sandbox] Process order. (Serial=1234, Empire=1, Order=OrderGoTo Entity=#12929, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1296 [21, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.550None[Sandbox] Process order. (Serial=1235, Empire=1, Order=OrderContinueGotoAction Action=1703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.569None[Sandbox] Process order. (Serial=1236, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.599None[Sandbox] Process order. (Serial=1237, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1772 [47, 23] --> 1847 [47, 24] --> 1846 [46, 24] --> 1770 [45, 23] --> 1769 [44, 23] --> 1695 [45, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.599None[Sandbox] Process order. (Serial=1238, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2073 [48, 27] --> 2148 [48, 28] --> 2223 [48, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.600None[Sandbox] Process order. (Serial=1239, Empire=2, Order=OrderGoTo Entity=#12930, AdditionalFlags='IgnoreFogOfWar', Path='1924 [49, 25] --> 2000 [50, 26] --> 2074 [49, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.609None[Sandbox] Process order. (Serial=1240, Empire=2, Order=OrderContinueGotoAction Action=1706)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.610None[Sandbox] Process order. (Serial=1241, Empire=2, Order=OrderContinueGotoAction Action=1705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.611None[Sandbox] Process order. (Serial=1242, Empire=2, Order=OrderContinueGotoAction Action=1704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.611None[Sandbox] Process order. (Serial=1243, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3406 [31, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.619None[Sandbox] Process order. (Serial=1244, Empire=2, Order=OrderContinueGotoAction Action=1707)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.620NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11121-4428)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:23.620NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11121-4426)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:23.640None[Sandbox] Process order. (Serial=1245, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 73)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.669None[Sandbox] Process order. (Serial=1246, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.680None[Sandbox] Process order. (Serial=1247, Empire=7, Order=OrderContinueGotoAction Action=1708)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.700None[Sandbox] Process order. (Serial=1248, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1213 [13, 16] --> 1137 [12, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.710None[Sandbox] Process order. (Serial=1249, Empire=17, Order=OrderContinueGotoAction Action=1709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.740None[Sandbox] Process order. (Serial=1250, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1244 [44, 16] --> 1245 [45, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.750None[Sandbox] Process order. (Serial=1251, Empire=39, Order=OrderContinueGotoAction Action=1710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.760None[Sandbox] Process order. (Serial=1252, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29] --> 2257 [7, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.770None[Sandbox] Process order. (Serial=1253, Empire=41, Order=OrderContinueGotoAction Action=1711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.790None[Sandbox] Process order. (Serial=1254, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.799None[Sandbox] Process order. (Serial=1255, Empire=51, Order=OrderContinueGotoAction Action=1712)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.804NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11121-4430)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:23.810None[Sandbox] Process order. (Serial=1256, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.820None[Sandbox] Process order. (Serial=1257, Empire=53, Order=OrderContinueGotoAction Action=1713)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.840None[Sandbox] Process order. (Serial=1258, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3706 [31, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.850None[Sandbox] Process order. (Serial=1259, Empire=68, Order=OrderContinueGotoAction Action=1714)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.860None[Sandbox] Process order. (Serial=1260, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2101 [1, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.870None[Sandbox] Process order. (Serial=1261, Empire=75, Order=OrderContinueGotoAction Action=1715)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:23.870NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11121-4427)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:23.870NoneUnitActionMove(#11121): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:45:23.912None[Sandbox] Process order. (Serial=1262, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.220None[Sandbox] Process order. (Serial=1263, Empire=1, Order=OrderContinueGotoAction Action=1703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.281None[Sandbox] Process order. (Serial=1264, Empire=2, Order=OrderContinueGotoAction Action=1706)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.282None[Sandbox] Process order. (Serial=1265, Empire=2, Order=OrderContinueGotoAction Action=1705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.283None[Sandbox] Process order. (Serial=1266, Empire=2, Order=OrderContinueGotoAction Action=1704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.382None[Sandbox] Process order. (Serial=1267, Empire=17, Order=OrderContinueGotoAction Action=1709)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.421None[Sandbox] Process order. (Serial=1268, Empire=39, Order=OrderContinueGotoAction Action=1710)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.442None[Sandbox] Process order. (Serial=1269, Empire=41, Order=OrderContinueGotoAction Action=1711)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.893None[Sandbox] Process order. (Serial=1270, Empire=1, Order=OrderContinueGotoAction Action=1703)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.953None[Sandbox] Process order. (Serial=1271, Empire=2, Order=OrderContinueGotoAction Action=1706)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.954None[Sandbox] Process order. (Serial=1272, Empire=2, Order=OrderContinueGotoAction Action=1705)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:24.955None[Sandbox] Process order. (Serial=1273, Empire=2, Order=OrderContinueGotoAction Action=1704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:25.625None[Sandbox] Process order. (Serial=1274, Empire=0, Order=OrderGoTo Entity=#4960, path='1107 [57, 14] --> 1182 [57, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:25.626None[Sandbox] Process order. (Serial=1275, Empire=2, Order=OrderContinueGotoAction Action=1704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:25.636None[Sandbox] Process order. (Serial=1276, Empire=0, Order=OrderContinueGotoAction Action=1716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:25.746None[Sandbox] Process order. (Serial=1277, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:25.771NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4371)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:25.771NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4368)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:25.804NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4372)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:25.854NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4369)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:25.888NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4373)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:25.921NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9332-4370)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:45:25.921NoneUnitActionMove(#9332): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:45:26.298None[Sandbox] Process order. (Serial=1278, Empire=2, Order=OrderContinueGotoAction Action=1704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:26.308None[Sandbox] Process order. (Serial=1279, Empire=0, Order=OrderContinueGotoAction Action=1716)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:26.308NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:45:26.308NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:45:26.349None[Sandbox] Process order. (Serial=1280, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:26.969None[Sandbox] Process order. (Serial=1281, Empire=2, Order=OrderContinueGotoAction Action=1704)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.520NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.526NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.527None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.528None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.536NoneThe AI synchronization took 2464 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:45:27.557NoneSame QuestPinSubset Snapshot Frame (previous frame: 2048, current data frame: 2048) but different data length (remote: 33, local: 32)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.557NoneCan't find entity 12929 of ongoing task. Fails the task 2193.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.601None[Sandbox] Process order. (Serial=1282, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 32, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.601None[Sandbox] Process order. (Serial=1283, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.601None[Sandbox] Process order. (Serial=1284, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 12931, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.620NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.620None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.620None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.661None[Sandbox] Process order. (Serial=1285, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #9929 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.691None[Sandbox] Process order. (Serial=1286, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.721NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.721None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.721None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.786None[Sandbox] Process order. (Serial=1287, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.787None[Sandbox] Process order. (Serial=1288, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.841NoneCan't find entity 9929 of ongoing task. Fails the task 1797.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.851None[Sandbox] Process order. (Serial=1289, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.851None[Sandbox] Process order. (Serial=1290, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 32, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.912None[Sandbox] Process order. (Serial=1291, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:27.920NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:27.920None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.921None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:27.923None[Sandbox] Process order. (Serial=1292, Empire=7, Order=OrderContinueGotoAction Action=1720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:28.021NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:28.021None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:28.021None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:28.092None[Sandbox] Process order. (Serial=1293, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 74)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:28.120NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:28.121None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:28.121None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:28.232None[Sandbox] Process order. (Serial=1294, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:28.320NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:28.320None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:28.322None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:45:28.579UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:28.579UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:29.714None[Sandbox] Process order. (Serial=1295, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 119, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:29.714None[Sandbox] Process order. (Serial=1296, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 119, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:30.115None[Sandbox] Process order. (Serial=1297, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:30.116UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:45:30.125None[Sandbox] Process order. (Serial=1298, Empire=7, Order=OrderContinueGotoAction Action=1721)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:31.024UILoaded UI texture 'UI_UnitAbility_Ranged_4'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:31.024UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Archer02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:32.641UILoaded UI texture 'UI_UnitAbility_Hero_BattleAbility_Equipment_Passive22_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:39.461None[Sandbox] Process order. (Serial=1299, Empire=0, Order=OrderHeroEquip EquipmentStashIndex: 5, HeroIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:39.520None[Sandbox] Process order. (Serial=1300, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:40.378UILoaded UI texture 'UI_UnitAbility_StandAlone'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:45:43.266None[Sandbox] Process order. (Serial=1301, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 119, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:45:51.724UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:00.738NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:46:03.572UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:09.811None[Sandbox] Process order. (Serial=1302, Empire=0, Order=OrderGoTo Entity=#4960, path='1257 [57, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:09.821None[Sandbox] Process order. (Serial=1303, Empire=0, Order=OrderContinueGotoAction Action=1722)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:09.880None[Sandbox] Process order. (Serial=1304, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:17.496None[Sandbox] Process order. (Serial=1305, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 4960, EmpireActionType: KinOfSheredyn_Economy01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:17.576None[Sandbox] Process order. (Serial=1306, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:18.989None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:18.990None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:18.990None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:18.991None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:18.992None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:18.992None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:18.994UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:19.404None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.405None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.537None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.537None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.538None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.538None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.721None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.722None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.722None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.722None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:19.906UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:20.021None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.021None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.022None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.022None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.024None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.024None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.024None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.024None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.024None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.024None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.054None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.054None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.156None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.156None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.156None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.156None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.156None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.157None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.157None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.157None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.157None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.157None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.308NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:20.317None[Sandbox] Process order. (Serial=1307, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:20.339None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.340None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.341None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.341None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.341None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.374None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.521Unity[Item] Load


14:46:20.521None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.522None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.522None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.522None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.522None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.531None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.531None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.588None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.588None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.621None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.621None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.654None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.654None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.847None[Sandbox] Process order. (Serial=1308, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 120, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:20.847None[Sandbox] Process order. (Serial=1309, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 120, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:20.875None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.875None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.875None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.875None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.875None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.875None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.957None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:20.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.499None[Sandbox] Process order. (Serial=1310, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:21.499None[Sandbox] Process order. (Serial=1311, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:21.508None[Sandbox] Process order. (Serial=1312, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:21.509None[Sandbox] Process order. (Serial=1313, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:21.558None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.558None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.558None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.558None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.558None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.558None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.559None[Sandbox] Process order. (Serial=1314, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:21.674None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.675None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.675None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.675None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.675None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.675None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:21.973UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:22.180None[Sandbox] Process order. (Serial=1315, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:22.181None[Sandbox] Process order. (Serial=1316, Empire=0, Order=OrderContinueGotoAction Action=1666)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:22.258None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.259None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.259None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.259None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.259None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.259None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.854None[Sandbox] Process order. (Serial=1317, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:22.914None[Sandbox] Process order. (Serial=1318, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 120, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:22.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:22.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:23.525None[Sandbox] Process order. (Serial=1319, Empire=0, Order=OrderContinueGotoAction Action=1667)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:23.530NoneThe AI synchronization took 1635 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:46:23.575NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:23.587None[Sandbox] Process order. (Serial=1320, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:23.606NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:23.656NonePrevented Proxy creation for Entity #9061 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:23.657NonePrevented Proxy creation for Entity #9067 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:23.657NonePrevented Proxy creation for Entity #9023 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:23.657NonePrevented Proxy creation for Entity #9006 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:23.658NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:23.739NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:23.777NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:23.778UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:23.778UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:23.806NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:24.006NoneCannot show MoodMessage_InteractionsNoneFor50Turns mood message as empire 1 is in cooldown for empire 0

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:24.007NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:24.019None[Sandbox] Process order. (Serial=1321, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:46:24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:24.026None[Sandbox] Process order. (Serial=1322, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5834,EmpireIndex=1 TimePlayed=5834,EmpireIndex=2 TimePlayed=5834,EmpireIndex=3 TimePlayed=5834)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:24.040NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, AwaitingEndTurnCompletion dirty flags are still set.

Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()

14:46:24.056NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:24.056None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:24.056None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:24.078None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:24.078None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:24.078None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:24.078None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:24.079None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:24.079None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:24.810None[Sandbox] Process order. (Serial=1323, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 121, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:24.810None[Sandbox] Process order. (Serial=1324, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 121, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:24.854NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:24.855None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:24.855None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:25.057None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:25.057None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:25.057None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:25.057None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:25.057None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:25.057None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:46:26.023None[Sandbox] Process order. (Serial=1325, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.057None[Sandbox] Process order. (Serial=1326, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.057None[Sandbox] Process order. (Serial=1327, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=133, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.083None[Sandbox] Process order. (Serial=1328, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #12929 TargetArmyGUID: #12177 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.083NonePrevented Proxy creation for Entity #12929 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:26.085None[Sandbox] Process order. (Serial=1329, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='852 [27, 11] --> 927 [27, 12] --> 926 [26, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.085None[Sandbox] Process order. (Serial=1330, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1527 [27, 20] --> 1528 [28, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.085None[Sandbox] Process order. (Serial=1331, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='695 [20, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.087None[Sandbox] Process order. (Serial=1332, Empire=1, Order=OrderGoTo Entity=#12566, AdditionalFlags='IgnoreFogOfWar', Path='996 [21, 13] --> 1071 [21, 14] --> 1145 [20, 15] --> 1220 [20, 16] --> 1295 [20, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.093None[Sandbox] Process order. (Serial=1333, Empire=1, Order=OrderContinueGotoAction Action=1730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.094None[Sandbox] Process order. (Serial=1334, Empire=1, Order=OrderContinueGotoAction Action=1729)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.095None[Sandbox] Process order. (Serial=1335, Empire=1, Order=OrderContinueGotoAction Action=1728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.096None[Sandbox] Process order. (Serial=1336, Empire=1, Order=OrderContinueGotoAction Action=1727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.102NoneCan't find entity 12930 of ongoing task. Fails the task 1785.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:26.113None[Sandbox] Process order. (Serial=1337, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.114None[Sandbox] Process order. (Serial=1338, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2448 [48, 32] --> 2523 [48, 33] --> 2599 [49, 34] --> 2673 [48, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.114None[Sandbox] Process order. (Serial=1339, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.125None[Sandbox] Process order. (Serial=1340, Empire=2, Order=OrderContinueGotoAction Action=1731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.133None[Sandbox] Process order. (Serial=1341, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44] --> 3255 [30, 43] --> 3180 [30, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.143None[Sandbox] Process order. (Serial=1342, Empire=2, Order=OrderContinueGotoAction Action=1732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.144None[Sandbox] Process order. (Serial=1343, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1400 [50, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.145None[Sandbox] Process order. (Serial=1344, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1769 [44, 23] --> 1770 [45, 23] --> 1846 [46, 24] --> 1847 [47, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.145None[Sandbox] Process order. (Serial=1345, Empire=2, Order=OrderGoTo Entity=#12930, AdditionalFlags='IgnoreFogOfWar', Path='1999 [49, 26] --> 1923 [48, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.156None[Sandbox] Process order. (Serial=1346, Empire=2, Order=OrderContinueGotoAction Action=1735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.156None[Sandbox] Process order. (Serial=1347, Empire=2, Order=OrderContinueGotoAction Action=1734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.158None[Sandbox] Process order. (Serial=1348, Empire=2, Order=OrderContinueGotoAction Action=1733)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.160UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:26.163None[Sandbox] Process order. (Serial=1349, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 122, NotificationListenerIndex: 4, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.173None[Sandbox] Process order. (Serial=1350, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=132, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.174None[Sandbox] Process order. (Serial=1351, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.175None[Sandbox] Process order. (Serial=1352, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#1.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.194None[Sandbox] Process order. (Serial=1353, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='1602 [27, 21] --> 1528 [28, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.203None[Sandbox] Process order. (Serial=1354, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2420 [20, 32] --> 2345 [20, 31] --> 2271 [21, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.203None[Sandbox] Process order. (Serial=1355, Empire=3, Order=OrderContinueGotoAction Action=1736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.213None[Sandbox] Process order. (Serial=1356, Empire=3, Order=OrderContinueGotoAction Action=1737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.223None[Sandbox] Process order. (Serial=1357, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.233None[Sandbox] Process order. (Serial=1358, Empire=5, Order=OrderContinueGotoAction Action=1738)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.256None[Sandbox] Process order. (Serial=1359, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.263None[Sandbox] Process order. (Serial=1360, Empire=7, Order=OrderContinueGotoAction Action=1739)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.273None[Sandbox] Process order. (Serial=1361, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45] --> 3402 [27, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.285None[Sandbox] Process order. (Serial=1362, Empire=13, Order=OrderContinueGotoAction Action=1740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.303None[Sandbox] Process order. (Serial=1363, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1138 [13, 15] --> 1214 [14, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.313None[Sandbox] Process order. (Serial=1364, Empire=17, Order=OrderContinueGotoAction Action=1741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.324None[Sandbox] Process order. (Serial=1365, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1918 [43, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.334None[Sandbox] Process order. (Serial=1366, Empire=18, Order=OrderContinueGotoAction Action=1742)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.344None[Sandbox] Process order. (Serial=1367, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3259 [34, 43] --> 3185 [35, 42] --> 3186 [36, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.357None[Sandbox] Process order. (Serial=1368, Empire=32, Order=OrderContinueGotoAction Action=1743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.374None[Sandbox] Process order. (Serial=1369, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1246 [46, 16] --> 1247 [47, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.385None[Sandbox] Process order. (Serial=1370, Empire=39, Order=OrderContinueGotoAction Action=1744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.404None[Sandbox] Process order. (Serial=1371, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29] --> 2106 [6, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.414None[Sandbox] Process order. (Serial=1372, Empire=41, Order=OrderContinueGotoAction Action=1745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.434None[Sandbox] Process order. (Serial=1373, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1494 [69, 19] --> 1570 [70, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.443None[Sandbox] Process order. (Serial=1374, Empire=51, Order=OrderContinueGotoAction Action=1746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.457None[Sandbox] Process order. (Serial=1375, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27] --> 2022 [72, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.464None[Sandbox] Process order. (Serial=1376, Empire=53, Order=OrderContinueGotoAction Action=1747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.484None[Sandbox] Process order. (Serial=1377, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3494 [44, 46] --> 3419 [44, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.494None[Sandbox] Process order. (Serial=1378, Empire=61, Order=OrderContinueGotoAction Action=1748)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.514None[Sandbox] Process order. (Serial=1379, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.525None[Sandbox] Process order. (Serial=1380, Empire=64, Order=OrderContinueGotoAction Action=1749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.534None[Sandbox] Process order. (Serial=1381, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3782 [32, 50] --> 3856 [31, 51] --> 3931 [31, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.544None[Sandbox] Process order. (Serial=1382, Empire=68, Order=OrderContinueGotoAction Action=1750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.564None[Sandbox] Process order. (Serial=1383, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2026 [1, 27] --> 1952 [2, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.574None[Sandbox] Process order. (Serial=1384, Empire=75, Order=OrderContinueGotoAction Action=1751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.594None[Sandbox] Process order. (Serial=1385, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3561 [36, 47] --> 3487 [37, 46] --> 3412 [37, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.604None[Sandbox] Process order. (Serial=1386, Empire=77, Order=OrderContinueGotoAction Action=1752)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.624None[Sandbox] Process order. (Serial=1387, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3865 [40, 51] --> 3791 [41, 50] --> 3716 [41, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.634None[Sandbox] Process order. (Serial=1388, Empire=78, Order=OrderContinueGotoAction Action=1753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.658None[Sandbox] Process order. (Serial=1389, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='641 [41, 8] --> 716 [41, 9] --> 792 [42, 10]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.664None[Sandbox] Process order. (Serial=1390, Empire=83, Order=OrderContinueGotoAction Action=1754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.764None[Sandbox] Process order. (Serial=1391, Empire=1, Order=OrderContinueGotoAction Action=1730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.765None[Sandbox] Process order. (Serial=1392, Empire=1, Order=OrderContinueGotoAction Action=1728)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.776None[Sandbox] Process order. (Serial=1393, Empire=1, Order=OrderContinueGotoAction Action=1727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.795None[Sandbox] Process order. (Serial=1394, Empire=2, Order=OrderContinueGotoAction Action=1731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.816None[Sandbox] Process order. (Serial=1395, Empire=2, Order=OrderContinueGotoAction Action=1732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.825None[Sandbox] Process order. (Serial=1396, Empire=2, Order=OrderContinueGotoAction Action=1735)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.835None[Sandbox] Process order. (Serial=1397, Empire=2, Order=OrderContinueGotoAction Action=1734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.876None[Sandbox] Process order. (Serial=1398, Empire=3, Order=OrderContinueGotoAction Action=1736)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.886None[Sandbox] Process order. (Serial=1399, Empire=3, Order=OrderContinueGotoAction Action=1737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.966None[Sandbox] Process order. (Serial=1400, Empire=13, Order=OrderContinueGotoAction Action=1740)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:26.987None[Sandbox] Process order. (Serial=1401, Empire=17, Order=OrderContinueGotoAction Action=1741)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.027None[Sandbox] Process order. (Serial=1402, Empire=32, Order=OrderContinueGotoAction Action=1743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.068None[Sandbox] Process order. (Serial=1403, Empire=39, Order=OrderContinueGotoAction Action=1744)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.087None[Sandbox] Process order. (Serial=1404, Empire=41, Order=OrderContinueGotoAction Action=1745)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.117None[Sandbox] Process order. (Serial=1405, Empire=51, Order=OrderContinueGotoAction Action=1746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.137None[Sandbox] Process order. (Serial=1406, Empire=53, Order=OrderContinueGotoAction Action=1747)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.198None[Sandbox] Process order. (Serial=1407, Empire=64, Order=OrderContinueGotoAction Action=1749)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.218None[Sandbox] Process order. (Serial=1408, Empire=68, Order=OrderContinueGotoAction Action=1750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.248None[Sandbox] Process order. (Serial=1409, Empire=75, Order=OrderContinueGotoAction Action=1751)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.307None[Sandbox] Process order. (Serial=1410, Empire=78, Order=OrderContinueGotoAction Action=1753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.338None[Sandbox] Process order. (Serial=1411, Empire=83, Order=OrderContinueGotoAction Action=1754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.438None[Sandbox] Process order. (Serial=1412, Empire=1, Order=OrderContinueGotoAction Action=1730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.459None[Sandbox] Process order. (Serial=1413, Empire=1, Order=OrderContinueGotoAction Action=1727)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.459NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:46:27.459NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:46:27.477None[Sandbox] Process order. (Serial=1414, Empire=2, Order=OrderContinueGotoAction Action=1731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.488None[Sandbox] Process order. (Serial=1415, Empire=2, Order=OrderContinueGotoAction Action=1732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.507None[Sandbox] Process order. (Serial=1416, Empire=2, Order=OrderContinueGotoAction Action=1734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.559None[Sandbox] Process order. (Serial=1417, Empire=3, Order=OrderContinueGotoAction Action=1737)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.700None[Sandbox] Process order. (Serial=1418, Empire=32, Order=OrderContinueGotoAction Action=1743)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.790None[Sandbox] Process order. (Serial=1419, Empire=51, Order=OrderContinueGotoAction Action=1746)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.890None[Sandbox] Process order. (Serial=1420, Empire=68, Order=OrderContinueGotoAction Action=1750)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:27.983None[Sandbox] Process order. (Serial=1421, Empire=78, Order=OrderContinueGotoAction Action=1753)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.010None[Sandbox] Process order. (Serial=1422, Empire=83, Order=OrderContinueGotoAction Action=1754)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.111None[Sandbox] Process order. (Serial=1423, Empire=1, Order=OrderContinueGotoAction Action=1730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.152None[Sandbox] Process order. (Serial=1424, Empire=2, Order=OrderContinueGotoAction Action=1731)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.183None[Sandbox] Process order. (Serial=1425, Empire=2, Order=OrderContinueGotoAction Action=1734)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.785None[Sandbox] Process order. (Serial=1426, Empire=1, Order=OrderContinueGotoAction Action=1730)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.799NoneThe AI synchronization took 1532 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:46:28.826None[Sandbox] Process order. (Serial=1427, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Archer, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.827None[Sandbox] Process order. (Serial=1428, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 8, HeroIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.827None[Sandbox] Process order. (Serial=1429, Empire=1, Order=OrderArmySettle ArmyGUID: #7806 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.828None[Sandbox] Process order. (Serial=1430, Empire=1, Order=OrderParley ArmyGUID: #4978 StopAction=False Action=0 at 621 [21, 8])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.832NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.832NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.833None[Sandbox] Process order. (Serial=1431, Empire=1, Order=OrderDiplomaticAction Action='SignTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#3.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.859NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.859None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:28.860None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:28.876None[Sandbox] Process order. (Serial=1432, Empire=1, Order=OrderGoTo Entity=#12936, AdditionalFlags='IgnoreFogOfWar', Path='1447 [22, 19] --> 1446 [21, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.886None[Sandbox] Process order. (Serial=1433, Empire=1, Order=OrderContinueGotoAction Action=1756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.888NoneSame QuestPinSubset Snapshot Frame (previous frame: 2394, current data frame: 2394) but different data length (remote: 34, local: 33)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.906None[Sandbox] Process order. (Serial=1434, Empire=2, Order=OrderSubjugate ArmyGUID: #12325 StopAction=False Action=0 at 1325 [50, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.913NoneCreate subjugation (SubjugationTile: 1325, InitiatorEmpire: 2, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)

Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.936None[Sandbox] Process order. (Serial=1435, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12906 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.936NonePrevented Proxy creation for Entity #12906 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:28.938None[Sandbox] Process order. (Serial=1436, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2302 [52, 30] --> 2301 [51, 30] --> 2225 [50, 29] --> 2150 [50, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.946None[Sandbox] Process order. (Serial=1437, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2298 [48, 30] --> 2372 [47, 31] --> 2448 [48, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.946None[Sandbox] Process order. (Serial=1438, Empire=2, Order=OrderContinueGotoAction Action=1758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.961NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.961None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:28.961None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:28.963None[Sandbox] Process order. (Serial=1439, Empire=2, Order=OrderContinueGotoAction Action=1759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.980UILoaded UI texture 'UI_SubjugationState_WaitingForChoice'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:28.986None[Sandbox] Process order. (Serial=1440, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=District_Tier1_TradingPost, Position=2568, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:28.987None[Sandbox] Process order. (Serial=1441, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.006None[Sandbox] Process order. (Serial=1442, Empire=3, Order=OrderGoTo Entity=#8838, AdditionalFlags='IgnoreFogOfWar', Path='1527 [27, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.016None[Sandbox] Process order. (Serial=1443, Empire=3, Order=OrderContinueGotoAction Action=1760)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.017None[Sandbox] Process order. (Serial=1444, Empire=3, Order=OrderGoTo Entity=#12436, AdditionalFlags='IgnoreFogOfWar', Path='2642 [17, 35] --> 2568 [18, 34] --> 2493 [18, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.026None[Sandbox] Process order. (Serial=1445, Empire=3, Order=OrderContinueGotoAction Action=1761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.027None[Sandbox] Process order. (Serial=1446, Empire=3, Order=OrderGoTo Entity=#12938, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2793 [18, 37] --> 2868 [18, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.037None[Sandbox] Process order. (Serial=1447, Empire=3, Order=OrderContinueGotoAction Action=1762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.094None[Sandbox] Process order. (Serial=1448, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.148None[Sandbox] Process order. (Serial=1449, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 121, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.559None[Sandbox] Process order. (Serial=1450, Empire=1, Order=OrderContinueGotoAction Action=1756)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.618None[Sandbox] Process order. (Serial=1451, Empire=2, Order=OrderContinueGotoAction Action=1758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.638None[Sandbox] Process order. (Serial=1452, Empire=2, Order=OrderContinueGotoAction Action=1759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.700None[Sandbox] Process order. (Serial=1453, Empire=3, Order=OrderContinueGotoAction Action=1761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:29.718None[Sandbox] Process order. (Serial=1454, Empire=3, Order=OrderContinueGotoAction Action=1762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:30.291None[Sandbox] Process order. (Serial=1455, Empire=2, Order=OrderContinueGotoAction Action=1758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:30.310None[Sandbox] Process order. (Serial=1456, Empire=2, Order=OrderContinueGotoAction Action=1759)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:30.371None[Sandbox] Process order. (Serial=1457, Empire=3, Order=OrderContinueGotoAction Action=1761)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:30.390None[Sandbox] Process order. (Serial=1458, Empire=3, Order=OrderContinueGotoAction Action=1762)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:30.498UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:30.499UILoaded UI texture 'UI_Diplomacy_BlasonUnknow_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:30.962None[Sandbox] Process order. (Serial=1459, Empire=2, Order=OrderContinueGotoAction Action=1758)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:30.971NoneThe AI synchronization took 1465 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:46:31.003None[Sandbox] Process order. (Serial=1460, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 8, HeroIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.004None[Sandbox] Process order. (Serial=1461, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.004None[Sandbox] Process order. (Serial=1462, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 33, EndDialog: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.005None[Sandbox] Process order. (Serial=1463, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #12936 TargetArmyGUID: #12177 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.005NonePrevented Proxy creation for Entity #12936 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:31.022None[Sandbox] Process order. (Serial=1464, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='927 [27, 12] --> 928 [28, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.022None[Sandbox] Process order. (Serial=1465, Empire=1, Order=OrderGoTo Entity=#4978, AdditionalFlags='IgnoreFogOfWar', Path='771 [21, 10] --> 845 [20, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.033None[Sandbox] Process order. (Serial=1466, Empire=1, Order=OrderContinueGotoAction Action=1764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.034None[Sandbox] Process order. (Serial=1467, Empire=1, Order=OrderContinueGotoAction Action=1763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.052None[Sandbox] Process order. (Serial=1468, Empire=2, Order=OrderChooseSubjugationState ArmyGUID: #12325 StopAction=False Action=0 at 1325 [50, 17])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.054None[Sandbox] Process order. (Serial=1469, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.055NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:31.055None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:31.056None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:31.083None[Sandbox] Process order. (Serial=1470, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.083None[Sandbox] Process order. (Serial=1471, Empire=2, Order=OrderGoTo Entity=#12930, AdditionalFlags='IgnoreFogOfWar', Path='1848 [48, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.092None[Sandbox] Process order. (Serial=1472, Empire=2, Order=OrderContinueGotoAction Action=1766)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.093None[Sandbox] Process order. (Serial=1473, Empire=2, Order=OrderContinueGotoAction Action=1765)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.113None[Sandbox] Process order. (Serial=1474, Empire=3, Order=OrderCutForest ArmyGUID: #12938 StopAction=False Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.156NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:31.157None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:31.157None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:31.183None[Sandbox] Process order. (Serial=1475, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2979 [54, 39] --> 3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.193None[Sandbox] Process order. (Serial=1476, Empire=7, Order=OrderContinueGotoAction Action=1768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.214None[Sandbox] Process order. (Serial=1477, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1215 [15, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.224None[Sandbox] Process order. (Serial=1478, Empire=17, Order=OrderContinueGotoAction Action=1769)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.243None[Sandbox] Process order. (Serial=1479, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1993 [43, 26] --> 2067 [42, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.254None[Sandbox] Process order. (Serial=1480, Empire=18, Order=OrderContinueGotoAction Action=1770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.274None[Sandbox] Process order. (Serial=1481, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1171 [46, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.283None[Sandbox] Process order. (Serial=1482, Empire=39, Order=OrderContinueGotoAction Action=1771)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.314None[Sandbox] Process order. (Serial=1483, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.324None[Sandbox] Process order. (Serial=1484, Empire=53, Order=OrderContinueGotoAction Action=1772)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.344None[Sandbox] Process order. (Serial=1485, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.354None[Sandbox] Process order. (Serial=1486, Empire=64, Order=OrderContinueGotoAction Action=1773)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.373None[Sandbox] Process order. (Serial=1487, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1877 [2, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.383None[Sandbox] Process order. (Serial=1488, Empire=75, Order=OrderContinueGotoAction Action=1774)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.704None[Sandbox] Process order. (Serial=1489, Empire=1, Order=OrderContinueGotoAction Action=1764)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.705None[Sandbox] Process order. (Serial=1490, Empire=1, Order=OrderContinueGotoAction Action=1763)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.865None[Sandbox] Process order. (Serial=1491, Empire=7, Order=OrderContinueGotoAction Action=1768)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.925None[Sandbox] Process order. (Serial=1492, Empire=18, Order=OrderContinueGotoAction Action=1770)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.930NoneThe AI synchronization took 410 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:46:31.955None[Sandbox] Process order. (Serial=1493, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 8, HeroIndex: 13)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.955None[Sandbox] Process order. (Serial=1494, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 75)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:31.957NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:31.957None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:31.958None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:32.005None[Sandbox] Process order. (Serial=1495, Empire=1, Order=OrderGoTo Entity=#9332, AdditionalFlags='IgnoreFogOfWar', Path='920 [20, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:32.015None[Sandbox] Process order. (Serial=1496, Empire=1, Order=OrderContinueGotoAction Action=1775)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:32.055NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:32.056None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:32.056None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:46:32.220None[Sandbox] Process order. (Serial=1497, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:32.220None[Sandbox] Process order. (Serial=1498, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:32.256None[Sandbox] Process order. (Serial=1499, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #9332 TargetArmyGUID: #4978 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:32.257NonePrevented Proxy creation for Entity #9332 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:46:32.293None[Leader dialogs] StartDialogBetween empire=0, empire=2

Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:32.298None[Sandbox] Process order. (Serial=1500, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:32.324UILoading async UI texture 'EmpireWindow_Background_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:32.339UILoaded UI texture 'Side_WarFanion'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:32.341UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:32.344UILoaded UI texture 'InfosDot'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:32.697None[Sandbox] Process order. (Serial=1501, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:33.962None[Sandbox] Process order. (Serial=1502, Empire=0, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='', OtherEmpire=#2.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:34.081None[Sandbox] Process order. (Serial=1503, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:34.532None[Sandbox] Process order. (Serial=1504, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:37.789NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:46:37.793UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:46:37.843UILoaded UI texture 'UI_Common_Ransack'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:45.588NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:46:46.411None[Sandbox] Process order. (Serial=1505, Empire=0, Order=OrderGoTo Entity=#4960, path='1256 [56, 16] --> 1255 [55, 16] --> 1254 [54, 16] --> 1328 [53, 17] --> 1327 [52, 17] --> 1326 [51, 17] --> 1325 [50, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:46.422None[Sandbox] Process order. (Serial=1506, Empire=0, Order=OrderContinueGotoAction Action=1776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:47.093None[Sandbox] Process order. (Serial=1507, Empire=0, Order=OrderContinueGotoAction Action=1776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:47.765None[Sandbox] Process order. (Serial=1508, Empire=0, Order=OrderContinueGotoAction Action=1776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:48.438None[Sandbox] Process order. (Serial=1509, Empire=0, Order=OrderContinueGotoAction Action=1776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:49.108None[Sandbox] Process order. (Serial=1510, Empire=0, Order=OrderContinueGotoAction Action=1776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:49.783None[Sandbox] Process order. (Serial=1511, Empire=0, Order=OrderContinueGotoAction Action=1776)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:49.789NoneThe AI synchronization took 2688 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:46:49.924None[Sandbox] Process order. (Serial=1512, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1474 [49, 19] --> 1549 [49, 20] --> 1623 [48, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:49.925NoneSubjugation 12939 on tile 1325 is stopped (amount: 0.00 state: Running)

Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:46:49.934None[Sandbox] Process order. (Serial=1513, Empire=2, Order=OrderContinueGotoAction Action=1777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:50.606None[Sandbox] Process order. (Serial=1514, Empire=2, Order=OrderContinueGotoAction Action=1777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:51.277None[Sandbox] Process order. (Serial=1515, Empire=2, Order=OrderContinueGotoAction Action=1777)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:46:51.285NoneThe AI synchronization took 984 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:46:52.862UILoading async UI texture 'Bitmaps Others_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:47:01.189NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:47:01.990UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:01.991UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:03.172UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:04.337NoneHovered True button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:04.622NoneHovered False button 0

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:04.872NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:05.322NoneClicked on button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)

14:47:05.326None[Sandbox] Process order. (Serial=1516, Empire=0, Order=OrderGoToAndPayInvoice Entity=#9767, path='2082 [57, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:05.336None[Sandbox] Process order. (Serial=1517, Empire=0, Order=OrderContinueGotoAction Action=1778)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:06.010None[Sandbox] Process order. (Serial=1518, Empire=0, Order=OrderPayInvoice ArmyGUID: #9767 Action=1778 at 2082 [57, 27])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:06.013NoneQuest FactionQuest_KinOfSheredyn_Chapter03_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

14:47:06.014NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:47:06.056NoneThe AI synchronization took 556 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:47:06.079NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:06.079None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:06.079None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:06.099None[Sandbox] Process order. (Serial=1519, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 123, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:06.177NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:06.177None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:06.178None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:09.388UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:09.460None[Sandbox] Process order. (Serial=1520, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 123, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:09.461None[Sandbox] Process order. (Serial=1521, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 123, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:10.944None[Sandbox] Process order. (Serial=1522, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter03_Step01_End, TotalSteps: 2, SkippedStepIndex: -1, DialogIndex: 76)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:10.980NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:10.980None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:10.981None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:11.007UILoading async UI texture 'Advisor_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:47:12.438UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:12.439UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:18.456UIUnload UI texture 'EmpireWindow_Background_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:18.456UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:21.607UILoaded UI texture 'UI_icon_narrativeChoiceArchetype_Society'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:26.938UIUnload UI texture 'Units__Large_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:33.455UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:33.455UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:37.455UIUnload UI texture 'Bitmaps Others_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:42.781None[Sandbox] Process order. (Serial=1523, Empire=0, Order=OrderDialogChoice DialogIndex: 77, ChoiceIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:42.790NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:42.790None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:42.791None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:42.891NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:42.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:42.892None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:44.989UIUnload UI texture 'Units__Large_06'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:44.989UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:47.233None[Sandbox] Process order. (Serial=1524, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter03_Step02_Start, TotalSteps: 14, SkippedStepIndex: -1, DialogIndex: 77)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:47:47.296NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:47:47.297None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:47.297None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:47:53.926UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:47:53.927UILoading async UI texture 'Units__Large_06.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:47:53.957None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:47:53.957None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:47:53.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:47:53.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:47:53.958None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:47:53.958None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:47:53.961UILoading async UI texture 'Population.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:47:53.961UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:48:01.590None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:48:01.590None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:48:01.591None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:48:01.591None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:48:01.591None[PopulationCategoryItem] Before occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:48:01.591None[PopulationCategoryItem] After occupied refresh

Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()

14:48:06.606NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:48:06.609UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:48:06.705NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:06.705None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:06.705None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:11.095UILoading async UI texture 'Bitmaps Others_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:48:14.622NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:48:14.625UILoading async UI texture 'Units__Large_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:48:15.282None[Sandbox] Process order. (Serial=1525, Empire=0, Order=OrderGoTo Entity=#12910, path='1175 [50, 15] --> 1250 [50, 16] --> 1325 [50, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:15.293None[Sandbox] Process order. (Serial=1526, Empire=0, Order=OrderContinueGotoAction Action=1781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:15.966None[Sandbox] Process order. (Serial=1527, Empire=0, Order=OrderContinueGotoAction Action=1781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:16.638None[Sandbox] Process order. (Serial=1528, Empire=0, Order=OrderContinueGotoAction Action=1781)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:16.651NoneThe AI synchronization took 1089 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:48:24.722NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:48:24.726UILoading async UI texture 'Units__Large_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:48:25.780None[Sandbox] Process order. (Serial=1529, Empire=0, Order=OrderGoTo Entity=#4960, path='1326 [51, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:25.790None[Sandbox] Process order. (Serial=1530, Empire=0, Order=OrderContinueGotoAction Action=1782)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:26.773UIUnload UI texture 'Advisor_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:29.099None[Sandbox] Process order. (Serial=1531, Empire=0, Order=OrderGoTo Entity=#4960, path='1326 [51, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:29.109None[Sandbox] Process order. (Serial=1532, Empire=0, Order=OrderContinueGotoAction Action=1783)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:31.221NoneHovered True button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:32.354NoneHovered False button 1

Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:33.139NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:48:36.980None[Sandbox] Process order. (Serial=1533, Empire=0, Order=OrderGoTo Entity=#9767, path='2158 [58, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:36.990None[Sandbox] Process order. (Serial=1534, Empire=0, Order=OrderContinueGotoAction Action=1784)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:39.116None[Sandbox] Process order. (Serial=1535, Empire=0, Order=OrderGoTo Entity=#9767, path='2232 [57, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:39.126None[Sandbox] Process order. (Serial=1536, Empire=0, Order=OrderContinueGotoAction Action=1785)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:40.859None[Sandbox] Process order. (Serial=1537, Empire=0, Order=OrderGoTo Entity=#9767, path='2308 [58, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:40.869None[Sandbox] Process order. (Serial=1538, Empire=0, Order=OrderContinueGotoAction Action=1786)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:41.072NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.07332916% to 0%) in controller Unit_KinOfSheredyn_Chosen_OverrideController) '9767-4821-0'

Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:41.973UIUnload UI texture 'Population'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:42.439NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:48:42.673UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:45.226None[Sandbox] Process order. (Serial=1539, Empire=0, Order=OrderGoTo Entity=#12910, path='1250 [50, 16] --> 1174 [49, 15] --> 1100 [50, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:45.237None[Sandbox] Process order. (Serial=1540, Empire=0, Order=OrderContinueGotoAction Action=1787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:45.337None[Sandbox] Process order. (Serial=1541, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:45.907None[Sandbox] Process order. (Serial=1542, Empire=0, Order=OrderContinueGotoAction Action=1787)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:46.028None[Sandbox] Process order. (Serial=1543, Empire=0, Order=OrderGoTo Entity=#12910, path='1175 [50, 15] --> 1101 [51, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:46.579None[Sandbox] Process order. (Serial=1544, Empire=0, Order=OrderContinueGotoAction Action=1788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:47.250None[Sandbox] Process order. (Serial=1545, Empire=0, Order=OrderContinueGotoAction Action=1788)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:47.254NoneThe AI synchronization took 1652 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:48:49.396None[Sandbox] Process order. (Serial=1546, Empire=0, Order=OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.396None[Sandbox] Process order. (Serial=1547, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.426None[Sandbox] Process order. (Serial=1548, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.466None[Sandbox] Process order. (Serial=1549, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.523NonePrevented Proxy creation for Entity #9019 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:49.523NonePrevented Proxy creation for Entity #9024 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:49.523NonePrevented Proxy creation for Entity #7927 (OldBattlefield): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:49.525NoneSubjugation 12939 on tile 1325 is finished

Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)

14:48:49.885NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:48:49.909None[Sandbox] Process order. (Serial=1550, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:48:49)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.917None[Sandbox] Process order. (Serial=1551, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5980,EmpireIndex=1 TimePlayed=5980,EmpireIndex=2 TimePlayed=5980,EmpireIndex=3 TimePlayed=5980)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.925NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:49.925None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:49.926None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:49.937None[Sandbox] Process order. (Serial=1552, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:49.967None[Sandbox] Process order. (Serial=1553, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:50.022NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:50.022None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:50.022None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:51.941None[Sandbox] Process order. (Serial=1554, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #12566 TargetArmyGUID: #12177 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:51.942NonePrevented Proxy creation for Entity #12566 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:51.942None[Sandbox] Process order. (Serial=1555, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='852 [27, 11] --> 778 [28, 10] --> 703 [28, 9]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:51.951None[Sandbox] Process order. (Serial=1556, Empire=1, Order=OrderContinueGotoAction Action=1789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:51.962None[Sandbox] Process order. (Serial=1557, Empire=1, Order=OrderCreateBattle Attacker #7806 Target #8838 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:51.962NoneBattle 12955: Initialize battle with attacker 7806 (1528) and defender 8838 (1527).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:51.962NoneBattle 12955: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:51.962NoneBattle 12955: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:48:51.962NoneBattle 12955: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:51.963NoneBattle 12955: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:51.966NoneBattle 12955: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:51.966NoneBattle 12955: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:52.005NoneBattle 12955: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:52.052None[Sandbox] Process order. (Serial=1558, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12931 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.052NonePrevented Proxy creation for Entity #12931 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:52.053None[Sandbox] Process order. (Serial=1559, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44] --> 3405 [30, 45] --> 3480 [30, 46] --> 3554 [29, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:52.055NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NoneRestorePresentationBattlePreview created ticket #66452.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=1528, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Create participant 7806. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8838, Group=Defender, TileIndex=1527, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Create participant 8838. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.055NonePresentation Battle 12955: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=1528, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8838, Group=Defender, TileIndex=1527, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NonePresentation Battle 12955: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7806, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.056NoneInitialize presentation battle unit 13031 for unit 7791

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.057NoneInitialize presentation battle unit 13030 for unit 8027

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.057NoneInitialize presentation battle unit 13029 for unit 8606

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.059NoneInitialize presentation battle unit 13028 for unit 10912

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.059NoneInitialize presentation battle unit 13027 for unit 7807

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.059NonePresentation Battle 12955: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8838, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.059NoneInitialize presentation battle unit 13033 for unit 8986

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.062None[Sandbox] Process order. (Serial=1560, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12930 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.062NonePrevented Proxy creation for Entity #12930 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:52.063None[Sandbox] Process order. (Serial=1561, Empire=2, Order=OrderContinueGotoAction Action=1790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.065None[Sandbox] Process order. (Serial=1562, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2748 [48, 36] --> 2823 [48, 37] --> 2898 [48, 38] --> 2897 [47, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.065None[Sandbox] Process order. (Serial=1563, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2074 [49, 27] --> 1999 [49, 26] --> 1924 [49, 25] --> 1849 [49, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.072None[Sandbox] Process order. (Serial=1564, Empire=2, Order=OrderContinueGotoAction Action=1792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.074None[Sandbox] Process order. (Serial=1565, Empire=2, Order=OrderContinueGotoAction Action=1791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.091None[Sandbox] Process order. (Serial=1566, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1699 [49, 22] --> 1773 [48, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.103None[Sandbox] Process order. (Serial=1567, Empire=2, Order=OrderContinueGotoAction Action=1793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.105NoneInitialize presentation battle unit 13036 for unit 8183

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.106NoneInitialize presentation battle unit 13035 for unit 8608

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.107NoneInitialize presentation battle unit 13034 for unit 9650

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.107NoneInitialize presentation battle unit 13032 for unit 8985

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.107NoneRequestRestoreAsyncOperation_Completed for ticket #66452.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:48:52.107NoneRestorePresentationBattlePreview skipped due to ended battle #12955

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:48:52.107NoneRequestAsyncOperation_Dismissed for ticket #66452.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:48:52.124None[Sandbox] Process order. (Serial=1568, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 12436, WorldPosition: 2418, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.139NonePresentation Battle 12955: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.139NonePresentation Battle 12955: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.139NonePresentation Battle 12955: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.139NonePresentation Battle 12955: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:52.139NoneReleasePresentationBattlePreview attacker #7806, defender #8838

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.139NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.139NoneRestorePresentationBattlePreview created ticket #66462.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.140NonePresentation Battle 12955: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.140NonePresentation Battle 12955: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:52.140NonePresentation Battle 12955: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:52.153None[Sandbox] Process order. (Serial=1569, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2196 [21, 29] --> 2122 [22, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.155NoneRequestRestoreAsyncOperation_Completed for ticket #66462.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:48:52.155NoneRestorePresentationBattlePreview skipped due to ended battle #12955

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:48:52.155NoneRequestAsyncOperation_Dismissed for ticket #66462.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:48:52.162None[Sandbox] Process order. (Serial=1570, Empire=3, Order=OrderContinueGotoAction Action=1794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.182None[Sandbox] Process order. (Serial=1571, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.192None[Sandbox] Process order. (Serial=1572, Empire=5, Order=OrderContinueGotoAction Action=1795)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.202None[Sandbox] Process order. (Serial=1573, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3129 [54, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.212None[Sandbox] Process order. (Serial=1574, Empire=7, Order=OrderContinueGotoAction Action=1796)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.222None[Sandbox] Process order. (Serial=1575, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.233None[Sandbox] Process order. (Serial=1576, Empire=13, Order=OrderContinueGotoAction Action=1797)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.252None[Sandbox] Process order. (Serial=1577, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1140 [15, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.262None[Sandbox] Process order. (Serial=1578, Empire=17, Order=OrderContinueGotoAction Action=1798)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.272None[Sandbox] Process order. (Serial=1579, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2142 [42, 28] --> 2216 [41, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.282None[Sandbox] Process order. (Serial=1580, Empire=18, Order=OrderContinueGotoAction Action=1799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.292None[Sandbox] Process order. (Serial=1581, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3185 [35, 42] --> 3259 [34, 43] --> 3335 [35, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.302None[Sandbox] Process order. (Serial=1582, Empire=32, Order=OrderContinueGotoAction Action=1800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.312None[Sandbox] Process order. (Serial=1583, Empire=35, Order=OrderGoTo Entity=#12942, AdditionalFlags='IgnoreFogOfWar', Path='3017 [17, 40] --> 2942 [17, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.325None[Sandbox] Process order. (Serial=1584, Empire=35, Order=OrderContinueGotoAction Action=1801)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.342None[Sandbox] Process order. (Serial=1585, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1097 [47, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.352None[Sandbox] Process order. (Serial=1586, Empire=39, Order=OrderContinueGotoAction Action=1802)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.373None[Sandbox] Process order. (Serial=1587, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1419 [69, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.382None[Sandbox] Process order. (Serial=1588, Empire=51, Order=OrderContinueGotoAction Action=1803)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.403None[Sandbox] Process order. (Serial=1589, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29] --> 2323 [73, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.413None[Sandbox] Process order. (Serial=1590, Empire=53, Order=OrderContinueGotoAction Action=1804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.432None[Sandbox] Process order. (Serial=1591, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3344 [44, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.442None[Sandbox] Process order. (Serial=1592, Empire=61, Order=OrderContinueGotoAction Action=1805)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.452None[Sandbox] Process order. (Serial=1593, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.462None[Sandbox] Process order. (Serial=1594, Empire=64, Order=OrderContinueGotoAction Action=1806)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.473None[Sandbox] Process order. (Serial=1595, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='4006 [31, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.482None[Sandbox] Process order. (Serial=1596, Empire=68, Order=OrderContinueGotoAction Action=1807)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.503None[Sandbox] Process order. (Serial=1597, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1878 [3, 25] --> 1804 [4, 24] --> 1729 [4, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.512None[Sandbox] Process order. (Serial=1598, Empire=75, Order=OrderContinueGotoAction Action=1808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.523None[Sandbox] Process order. (Serial=1599, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3487 [37, 46] --> 3561 [36, 47] --> 3636 [36, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.532None[Sandbox] Process order. (Serial=1600, Empire=77, Order=OrderContinueGotoAction Action=1809)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.542None[Sandbox] Process order. (Serial=1601, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3642 [42, 48] --> 3566 [41, 47] --> 3491 [41, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.553None[Sandbox] Process order. (Serial=1602, Empire=78, Order=OrderContinueGotoAction Action=1810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.572None[Sandbox] Process order. (Serial=1603, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 943 [43, 12] --> 1017 [42, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.582None[Sandbox] Process order. (Serial=1604, Empire=83, Order=OrderContinueGotoAction Action=1811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.624None[Sandbox] Process order. (Serial=1605, Empire=1, Order=OrderContinueGotoAction Action=1789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.732None[Sandbox] Process order. (Serial=1606, Empire=2, Order=OrderContinueGotoAction Action=1790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.742None[Sandbox] Process order. (Serial=1607, Empire=2, Order=OrderContinueGotoAction Action=1792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.745None[Sandbox] Process order. (Serial=1608, Empire=2, Order=OrderContinueGotoAction Action=1791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.772None[Sandbox] Process order. (Serial=1609, Empire=2, Order=OrderContinueGotoAction Action=1793)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.832None[Sandbox] Process order. (Serial=1610, Empire=3, Order=OrderContinueGotoAction Action=1794)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.953None[Sandbox] Process order. (Serial=1611, Empire=18, Order=OrderContinueGotoAction Action=1799)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:52.972None[Sandbox] Process order. (Serial=1612, Empire=32, Order=OrderContinueGotoAction Action=1800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.053None[Sandbox] Process order. (Serial=1613, Empire=51, Order=OrderContinueGotoAction Action=1803)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.082None[Sandbox] Process order. (Serial=1614, Empire=53, Order=OrderContinueGotoAction Action=1804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.182None[Sandbox] Process order. (Serial=1615, Empire=75, Order=OrderContinueGotoAction Action=1808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.222None[Sandbox] Process order. (Serial=1616, Empire=78, Order=OrderContinueGotoAction Action=1810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.252None[Sandbox] Process order. (Serial=1617, Empire=83, Order=OrderContinueGotoAction Action=1811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.292None[Sandbox] Process order. (Serial=1618, Empire=1, Order=OrderContinueGotoAction Action=1789)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.404None[Sandbox] Process order. (Serial=1619, Empire=2, Order=OrderContinueGotoAction Action=1790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.413None[Sandbox] Process order. (Serial=1620, Empire=2, Order=OrderContinueGotoAction Action=1792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.414None[Sandbox] Process order. (Serial=1621, Empire=2, Order=OrderContinueGotoAction Action=1791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.645None[Sandbox] Process order. (Serial=1622, Empire=32, Order=OrderContinueGotoAction Action=1800)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.755None[Sandbox] Process order. (Serial=1623, Empire=53, Order=OrderContinueGotoAction Action=1804)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.855None[Sandbox] Process order. (Serial=1624, Empire=75, Order=OrderContinueGotoAction Action=1808)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.895None[Sandbox] Process order. (Serial=1625, Empire=78, Order=OrderContinueGotoAction Action=1810)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:53.926None[Sandbox] Process order. (Serial=1626, Empire=83, Order=OrderContinueGotoAction Action=1811)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.076None[Sandbox] Process order. (Serial=1627, Empire=2, Order=OrderContinueGotoAction Action=1790)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.085None[Sandbox] Process order. (Serial=1628, Empire=2, Order=OrderContinueGotoAction Action=1792)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.086None[Sandbox] Process order. (Serial=1629, Empire=2, Order=OrderContinueGotoAction Action=1791)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.095NoneThe AI synchronization took 1105 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:48:54.146None[Sandbox] Process order. (Serial=1630, Empire=1, Order=OrderBattleConfirmation BattleGUID: 12955 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.147None[Sandbox] Process order. (Serial=1631, Empire=1, Order=OrderSellResource ResourceType: Resource02, Quantity: 8)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.147None[Sandbox] Process order. (Serial=1632, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.165None[Sandbox] Process order. (Serial=1633, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='1295 [20, 17] --> 1220 [20, 16] --> 1144 [19, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.176None[Sandbox] Process order. (Serial=1634, Empire=1, Order=OrderContinueGotoAction Action=1812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.196None[Sandbox] Process order. (Serial=1635, Empire=2, Order=OrderSellResource ResourceType: Resource01, Quantity: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.196None[Sandbox] Process order. (Serial=1636, Empire=2, Order=OrderSellResource ResourceType: Resource22, Quantity: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.196None[Sandbox] Process order. (Serial=1637, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 9929, AwakeState: Guard)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.197None[Sandbox] Process order. (Serial=1638, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #12325 StopAction=False Action=0 at 1848 [48, 24])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.226None[Sandbox] Process order. (Serial=1639, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2523 [48, 33] --> 2599 [49, 34] --> 2673 [48, 35] --> 2748 [48, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.227None[Sandbox] Process order. (Serial=1640, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.236None[Sandbox] Process order. (Serial=1641, Empire=2, Order=OrderContinueGotoAction Action=1816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.237None[Sandbox] Process order. (Serial=1642, Empire=2, Order=OrderContinueGotoAction Action=1815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.257None[Sandbox] Process order. (Serial=1643, Empire=3, Order=OrderBattleConfirmation BattleGUID: 12955 EmpireIndex: 3)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.257NoneBattle 12955: change state From Confirmation to AutoResolve. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:54.258NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:48:54.258NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

14:48:54.258NoneBattle 12955: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:54.272NonePresentation Battle 12955: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:54.286None[Sandbox] Process order. (Serial=1644, Empire=3, Order=OrderGoTo Entity=#12436, AdditionalFlags='IgnoreFogOfWar', Path='2419 [19, 32] --> 2344 [19, 31] --> 2345 [20, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.296None[Sandbox] Process order. (Serial=1645, Empire=3, Order=OrderContinueGotoAction Action=1817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.365None[Sandbox] Process order. (Serial=1646, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.388NonePresentation Battle 12955: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:54.388NonePresentation Battle 12955: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:54.388NonePresentation Battle 12955: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:54.388NonePresentation Battle 12955: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:54.397None[Sandbox] Process order. (Serial=1647, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12955)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.397NoneBattle 12955: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:48:54.397NonePrevented Proxy creation for Entity #8027 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.398NonePrevented Proxy creation for Entity #8606 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.398NonePrevented Proxy creation for Entity #10912 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.398NonePrevented Proxy creation for Entity #8986 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.398NonePrevented Proxy creation for Entity #8183 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.399NonePrevented Proxy creation for Entity #8608 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.399NonePrevented Proxy creation for Entity #9650 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.399NonePrevented Proxy creation for Entity #8985 (ChosenUnit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:48:54.454NonePresentation Battle 12955: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:48:54.456NoneRelease presentation battle unit 13031

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13030

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13029

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13028

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13027

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13033

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13036

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13035

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13034

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.456NoneRelease presentation battle unit 13032

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:48:54.848None[Sandbox] Process order. (Serial=1648, Empire=1, Order=OrderContinueGotoAction Action=1812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.909None[Sandbox] Process order. (Serial=1649, Empire=2, Order=OrderContinueGotoAction Action=1816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.910None[Sandbox] Process order. (Serial=1650, Empire=2, Order=OrderContinueGotoAction Action=1815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:54.969None[Sandbox] Process order. (Serial=1651, Empire=3, Order=OrderContinueGotoAction Action=1817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:55.355NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12942-5320)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:48:55.487NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12942-5321)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:48:55.521None[Sandbox] Process order. (Serial=1652, Empire=1, Order=OrderContinueGotoAction Action=1812)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:55.572NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12942-5317)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:48:55.581None[Sandbox] Process order. (Serial=1653, Empire=2, Order=OrderContinueGotoAction Action=1816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:55.582None[Sandbox] Process order. (Serial=1654, Empire=2, Order=OrderContinueGotoAction Action=1815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:55.639NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12942-5322)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:48:55.639NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12942-5318)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:48:55.641None[Sandbox] Process order. (Serial=1655, Empire=3, Order=OrderContinueGotoAction Action=1817)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:55.771NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12942-5319)

Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)

14:48:55.771NoneUnitActionMove(#12942): Movement timed out'

Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)

14:48:56.253None[Sandbox] Process order. (Serial=1656, Empire=2, Order=OrderContinueGotoAction Action=1816)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.254None[Sandbox] Process order. (Serial=1657, Empire=2, Order=OrderContinueGotoAction Action=1815)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.262NoneThe AI synchronization took 1492 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:48:56.293None[Sandbox] Process order. (Serial=1658, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=134, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.294None[Sandbox] Process order. (Serial=1659, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=12947, Constructible=Extractor_Strategic01, Position=1378, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.296None[Sandbox] Process order. (Serial=1660, Empire=1, Order=OrderHeroStatisticIncrease HeroIndex: 13, DeltaPerHeroStatisticIndex: System.UInt32[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.323None[Sandbox] Process order. (Serial=1661, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=1773, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.325None[Sandbox] Process order. (Serial=1662, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.329NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:56.330None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:56.330None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:56.353None[Sandbox] Process order. (Serial=1663, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Bridge_04)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.353None[Sandbox] Process order. (Serial=1664, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.373None[Sandbox] Process order. (Serial=1665, Empire=3, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.373None[Sandbox] Process order. (Serial=1666, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2196 [21, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.382None[Sandbox] Process order. (Serial=1667, Empire=3, Order=OrderContinueGotoAction Action=1818)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.384None[Sandbox] Process order. (Serial=1668, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2493 [18, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.393None[Sandbox] Process order. (Serial=1669, Empire=3, Order=OrderContinueGotoAction Action=1819)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.413None[Sandbox] Process order. (Serial=1670, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.423None[Sandbox] Process order. (Serial=1671, Empire=5, Order=OrderContinueGotoAction Action=1820)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.425NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null

Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:48:56.425None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:56.425None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:48:56.443None[Sandbox] Process order. (Serial=1672, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.454None[Sandbox] Process order. (Serial=1673, Empire=7, Order=OrderContinueGotoAction Action=1821)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.463None[Sandbox] Process order. (Serial=1674, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.473None[Sandbox] Process order. (Serial=1675, Empire=13, Order=OrderContinueGotoAction Action=1822)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.483None[Sandbox] Process order. (Serial=1676, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1139 [14, 15] --> 1138 [13, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.493None[Sandbox] Process order. (Serial=1677, Empire=17, Order=OrderContinueGotoAction Action=1823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.533None[Sandbox] Process order. (Serial=1678, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1171 [46, 15] --> 1246 [46, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.543None[Sandbox] Process order. (Serial=1679, Empire=39, Order=OrderContinueGotoAction Action=1824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.573None[Sandbox] Process order. (Serial=1680, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45] --> 3495 [45, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.583None[Sandbox] Process order. (Serial=1681, Empire=61, Order=OrderContinueGotoAction Action=1825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.604None[Sandbox] Process order. (Serial=1682, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.614None[Sandbox] Process order. (Serial=1683, Empire=64, Order=OrderContinueGotoAction Action=1826)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.625None[Sandbox] Process order. (Serial=1684, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3931 [31, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:56.633None[Sandbox] Process order. (Serial=1685, Empire=68, Order=OrderContinueGotoAction Action=1827)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.140NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

14:48:57.165None[Sandbox] Process order. (Serial=1686, Empire=17, Order=OrderContinueGotoAction Action=1823)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.215None[Sandbox] Process order. (Serial=1687, Empire=39, Order=OrderContinueGotoAction Action=1824)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.255None[Sandbox] Process order. (Serial=1688, Empire=61, Order=OrderContinueGotoAction Action=1825)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.260NoneThe AI synchronization took 465 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:48:57.285None[Sandbox] Process order. (Serial=1689, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1672, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.325None[Sandbox] Process order. (Serial=1690, Empire=1, Order=OrderGoTo Entity=#13041, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1296 [21, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.335None[Sandbox] Process order. (Serial=1691, Empire=1, Order=OrderContinueGotoAction Action=1828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.355None[Sandbox] Process order. (Serial=1692, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.356None[Sandbox] Process order. (Serial=1693, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.532None[Sandbox] Process order. (Serial=1694, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.828None[Sandbox] Process order. (Serial=1695, Empire=0, Order=OrderGoTo Entity=#9767, path='2233 [58, 29] --> 2309 [59, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:57.838None[Sandbox] Process order. (Serial=1696, Empire=0, Order=OrderContinueGotoAction Action=1829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.008None[Sandbox] Process order. (Serial=1697, Empire=1, Order=OrderContinueGotoAction Action=1828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.509None[Sandbox] Process order. (Serial=1698, Empire=0, Order=OrderContinueGotoAction Action=1829)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.549None[Sandbox] Process order. (Serial=1699, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.682None[Sandbox] Process order. (Serial=1700, Empire=1, Order=OrderContinueGotoAction Action=1828)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.695NoneThe AI synchronization took 887 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:48:58.719None[Sandbox] Process order. (Serial=1701, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.740None[Sandbox] Process order. (Serial=1702, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.800None[Sandbox] Process order. (Serial=1703, Empire=2, Order=OrderGoTo Entity=#13046, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.810None[Sandbox] Process order. (Serial=1704, Empire=2, Order=OrderContinueGotoAction Action=1830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.830None[Sandbox] Process order. (Serial=1705, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=135, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.941None[Sandbox] Process order. (Serial=1706, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:58.951None[Sandbox] Process order. (Serial=1707, Empire=64, Order=OrderContinueGotoAction Action=1831)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:48:59.483None[Sandbox] Process order. (Serial=1708, Empire=2, Order=OrderContinueGotoAction Action=1830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.154None[Sandbox] Process order. (Serial=1709, Empire=2, Order=OrderContinueGotoAction Action=1830)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.163NoneThe AI synchronization took 944 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

14:49:00.244None[Sandbox] Process order. (Serial=1710, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #13046 TargetArmyGUID: #7802 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.244NonePrevented Proxy creation for Entity #13046 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

14:49:00.275None[Sandbox] Process order. (Serial=1711, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.406None[Sandbox] Process order. (Serial=1712, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.426None[Sandbox] Process order. (Serial=1713, Empire=0, Order=OrderGoTo Entity=#9767, path='2310 [60, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.436None[Sandbox] Process order. (Serial=1714, Empire=0, Order=OrderContinueGotoAction Action=1832)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.446None[Sandbox] Process order. (Serial=1715, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:00.659None[Sandbox] Process order. (Serial=1716, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:02.439UIUnload UI texture 'Bitmaps Others_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:05.196None[Sandbox] Process order. (Serial=1717, Empire=0, Order=OrderGoToAndCreateBattle Entity=#9767, path='2384 [59, 31] --> 2460 [60, 32] --> 2535 [60, 33] --> 2461 [61, 32] --> 2386 [61, 31] --> 2311 [61, 30]'. TargetGUID: 12940)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:05.206None[Sandbox] Process order. (Serial=1718, Empire=0, Order=OrderContinueGotoAction Action=1833)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:07.211None[Sandbox] Process order. (Serial=1719, Empire=0, Order=OrderCreateBattle Attacker #9767 Target #12940 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:07.211NoneBattle 13048: Initialize battle with attacker 9767 (2310) and defender 12940 (2311).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.211NoneBattle 13048: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:07.211NoneBattle 13048: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

14:49:07.211NoneBattle 13048: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:07.213NoneBattle 13048: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:07.221NoneBattle 13048: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:07.221NoneBattle 13048: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:07.254NoneBattle 13048: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:07.258None[AI] Battle 13048: Confirming battle for empire 81

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

14:49:07.262None[Sandbox] Process order. (Serial=1720, Empire=81, Order=OrderBattleConfirmation BattleGUID: 13048 EmpireIndex: 81)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:07.321NonePresentation Battle 13048: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.321NonePresentation Battle 13048: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.321NonePresentation Battle 13048: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:07.322NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.322NoneRestorePresentationBattlePreview created ticket #66884.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.322NonePresentation Battle 13048: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2310, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.322NonePresentation Battle 13048: Create participant 9767. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.322NonePresentation Battle 13048: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.323NonePresentation Battle 13048: Create participant 12940. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.323NonePresentation Battle 13048: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.323NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

14:49:07.323NonePresentation Battle 13048: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.323NonePresentation Battle 13048: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2310, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.325NonePresentation Battle 13048: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.326NoneInitialize presentation battle unit 13181 for unit 9652

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.326NoneInitialize presentation battle unit 13180 for unit 9766

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.327NoneInitialize presentation battle unit 13179 for unit 12438

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.327NoneInitialize presentation battle unit 13182 for unit 6819

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NoneInitialize presentation battle unit 13178 for unit 12426

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NonePresentation Battle 13048: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12940, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NoneInitialize presentation battle unit 13183 for unit 12941

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NonePresentation Battle 13048: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NonePresentation Battle 13048: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NonePresentation Battle 13048: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.328NonePresentation Battle 13048: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:07.329NoneReleasePresentationBattlePreview attacker #9767, defender #12940

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.329NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.329NoneRestorePresentationBattlePreview created ticket #66885.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.329NonePresentation Battle 13048: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.329NonePresentation Battle 13048: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:07.329NonePresentation Battle 13048: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:07.342None[Sandbox] Process order. (Serial=1721, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:07.355NoneRequestRestoreAsyncOperation_Completed for ticket #66884.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:49:07.355NoneRestorePresentationBattlePreview skipped due to ended battle #13048

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:49:07.355NoneRequestAsyncOperation_Dismissed for ticket #66884.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:49:07.355NoneRequestRestoreAsyncOperation_Completed for ticket #66885.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

14:49:07.355NoneRestorePresentationBattlePreview skipped due to ended battle #13048

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

14:49:07.355NoneRequestAsyncOperation_Dismissed for ticket #66885.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

14:49:07.404NonePresentation Battle 13048: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:12.357UIUnload UI texture 'Units__Large_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:12.366None[Sandbox] Process order. (Serial=1722, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13182 AStarResults: 2232 [57, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:12.470NonePresentation Battle 13048: Execute action[21] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13182, DestTile=2232. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:14.440None[Sandbox] Process order. (Serial=1723, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13179 AStarResults: 2382 [57, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:14.555NonePresentation Battle 13048: Execute action[22] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13179, DestTile=2382. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:15.613None[Sandbox] Process order. (Serial=1724, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13180 AStarResults: 2307 [57, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:15.671NonePresentation Battle 13048: Execute action[23] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13180, DestTile=2307. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:16.915None[Sandbox] Process order. (Serial=1725, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13181 AStarResults: 2231 [56, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:16.988NonePresentation Battle 13048: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13181, DestTile=2231. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:18.291UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:49:20.513None[Sandbox] Process order. (Serial=1726, Empire=0, Order=OrderBattleConfirmation BattleGUID: 13048 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:20.513NoneBattle 13048: change state From Confirmation to ConfirmationAcknowledge. 13s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:20.572NonePresentation Battle 13048: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:20.572NonePresentation Battle 13048: Execute action[26] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:20.572NonePresentation Battle 13048: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:20.583None[Sandbox] Process order. (Serial=1727, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 13048)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:20.583NoneBattle 13048: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:20.672NonePresentation Battle 13048: Execute action[27] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:20.672NonePresentation Battle 13048: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:20.673NonePresentation Battle 13048: Execute action[28] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:20.673NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:20.673NoneReleasePresentationBattlePreview attacker #9767, defender #12940

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:22.657None[Sandbox] Process order. (Serial=1728, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:22.657NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:22.788NonePresentation Battle 13048: Execute action[29] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:22.788NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:30.245None[Sandbox] Process order. (Serial=1729, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13178 AStarResults: 2309 [59, 30] --> 2310 [60, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:30.388NonePresentation Battle 13048: Execute action[30] (BattleOrderUniqueId: 368): UnitMove. EmpireIndex=0. UnitGuid=13178, DestTile=2310. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:30.389NonePresentation Battle 13048: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13178, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:30.389NonePresentation Battle 13048: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13178, DestTile=2310. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:31.760None[Sandbox] Process order. (Serial=1730, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:31.760NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #368 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:31.770None[Sandbox] Process order. (Serial=1731, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 368)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:31.905NonePresentation Battle 13048: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:36.142None[Sandbox] Process order. (Serial=1732, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13182 AStarResults: 2233 [58, 29] --> 2234 [59, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:36.204NonePresentation Battle 13048: Execute action[32] (BattleOrderUniqueId: 369): UnitMove. EmpireIndex=0. UnitGuid=13182, DestTile=2234. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:36.205NonePresentation Battle 13048: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13182, DestTile=2233. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:36.205NonePresentation Battle 13048: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13182, DestTile=2234. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:37.707None[Sandbox] Process order. (Serial=1733, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:37.707NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #369 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:37.718None[Sandbox] Process order. (Serial=1734, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 369)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:37.805NonePresentation Battle 13048: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:38.240None[Sandbox] Process order. (Serial=1735, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13179 AStarResults: 2383 [58, 31] --> 2459 [59, 32] --> 2460 [60, 32])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:38.305NonePresentation Battle 13048: Execute action[34] (BattleOrderUniqueId: 370): UnitMove. EmpireIndex=0. UnitGuid=13179, DestTile=2460. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:38.305NonePresentation Battle 13048: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13179, DestTile=2383. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:38.305NonePresentation Battle 13048: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13179, DestTile=2459. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:38.305NonePresentation Battle 13048: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13179, DestTile=2460. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:39.492UILoaded UI texture 'UI_UnitAbility_ToxicPulse'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:40.746None[Sandbox] Process order. (Serial=1736, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:40.746NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #370 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:40.755None[Sandbox] Process order. (Serial=1737, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 370)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:40.905NonePresentation Battle 13048: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:44.345None[Sandbox] Process order. (Serial=1738, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13180 AStarResults: 2382 [57, 31] --> 2383 [58, 31] --> 2384 [59, 31])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:44.488NonePresentation Battle 13048: Execute action[36] (BattleOrderUniqueId: 371): UnitMove. EmpireIndex=0. UnitGuid=13180, DestTile=2384. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:44.488NonePresentation Battle 13048: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13180, DestTile=2382. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:44.488NonePresentation Battle 13048: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13180, DestTile=2383. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:44.488NonePresentation Battle 13048: Execute action[36] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13180, DestTile=2384. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:45.023UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:46.609None[Sandbox] Process order. (Serial=1739, Empire=0, Order=OrderBattleMove BattleGUID: 13048 BattleUnitGUID: 13181 AStarResults: 2232 [57, 29] --> 2308 [58, 30] --> 2309 [59, 30])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:46.705NonePresentation Battle 13048: Execute action[37] (BattleOrderUniqueId: 372): UnitMove. EmpireIndex=0. UnitGuid=13181, DestTile=2309. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:46.705NonePresentation Battle 13048: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13181, DestTile=2232. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:46.705NonePresentation Battle 13048: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13181, DestTile=2308. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:46.705NonePresentation Battle 13048: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13181, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:47.079None[Sandbox] Process order. (Serial=1740, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:47.079NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #371 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:47.088None[Sandbox] Process order. (Serial=1741, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 371)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:47.205NonePresentation Battle 13048: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:49.112None[Sandbox] Process order. (Serial=1742, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:49.112NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #372 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:49.123None[Sandbox] Process order. (Serial=1743, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 372)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:49.205NonePresentation Battle 13048: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.516None[Sandbox] Process order. (Serial=1744, Empire=0, Order=OrderBattleEndRound BattleGUID: 13048 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.516NoneBattle 13048: change state From ContenderRound to ContenderRoundAcknowledge. 27s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:50.604NonePresentation Battle 13048: Execute action[40] (BattleOrderUniqueId: 373): UnitEndTurn. EmpireIndex=0. UnitGuid=13181. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.605NonePresentation Battle 13048: Execute action[41] (BattleOrderUniqueId: 374): UnitEndTurn. EmpireIndex=0. UnitGuid=13180. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.605NonePresentation Battle 13048: Execute action[42] (BattleOrderUniqueId: 375): UnitEndTurn. EmpireIndex=0. UnitGuid=13179. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.605NonePresentation Battle 13048: Execute action[43] (BattleOrderUniqueId: 376): UnitEndTurn. EmpireIndex=0. UnitGuid=13182. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.605NonePresentation Battle 13048: Execute action[44] (BattleOrderUniqueId: 377): UnitEndTurn. EmpireIndex=0. UnitGuid=13178. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.605NonePresentation Battle 13048: Execute action[45] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.617None[Sandbox] Process order. (Serial=1745, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.617None[Sandbox] Process order. (Serial=1746, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.624None[Sandbox] Process order. (Serial=1747, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.624None[Sandbox] Process order. (Serial=1748, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.624None[Sandbox] Process order. (Serial=1749, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.625NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #373 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:50.625NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #374 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:50.625NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #375 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:50.625NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #376 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:50.625NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #377 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:50.636None[Sandbox] Process order. (Serial=1750, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 373)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.636None[Sandbox] Process order. (Serial=1751, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 374)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.636None[Sandbox] Process order. (Serial=1752, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 375)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.637None[Sandbox] Process order. (Serial=1753, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.637None[Sandbox] Process order. (Serial=1754, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 377)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.639NonePresentation Battle 13048: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.639NonePresentation Battle 13048: Execute action[47] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.639NonePresentation Battle 13048: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.639NonePresentation Battle 13048: Execute action[49] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.639NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:50.646None[Sandbox] Process order. (Serial=1755, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:50.646NoneBattle 13048: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: Execute action[55] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:50.706NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:50.706NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.715None[Sandbox] Process order. (Serial=1756, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:52.715NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:52.744None[Sandbox] Process order. (Serial=1757, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 13048 AttackerGUID: 13183 TargetPosition: 2310 IgnoreFoW: True AStarResults: 2237 [62, 29] --> 2236 [61, 29] --> 2235 [60, 29])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:52.744NoneBattle 13048: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: Execute action[56] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: Execute action[57] (BattleOrderUniqueId: 378): UnitMoveAndAttack. EmpireIndex=81. Attacker=13183, DestTile=2235/2235 (health=1.00), Defender =13178 (health =0.78). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: Execute action[57] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=13183, DestTile=2235. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13183, DestTile=2236. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13183, DestTile=2235. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.805NonePresentation Battle 13048: Execute action[57] (BattleOrderUniqueId: 378): UnitAttack. EmpireIndex=81. Attacker=13183 (health=1.00) Defender =13178 (health =0.78) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:52.806NonePresentation Battle 13048: Execute action[58] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.231None[Sandbox] Process order. (Serial=1758, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:56.231NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #378 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:49:56.242None[Sandbox] Process order. (Serial=1759, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 378)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:56.255NonePresentation Battle 13048: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.255NonePresentation Battle 13048: Execute action[60] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.255NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:56.261None[Sandbox] Process order. (Serial=1760, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:56.261NoneBattle 13048: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:56.271NonePresentation Battle 13048: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.272NonePresentation Battle 13048: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.404NonePresentation Battle 13048: Execute action[63] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.405NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:56.405NonePresentation Battle 13048: Execute action[64] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:56.405NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:56.405NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:57.006UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:58.173UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:58.398None[Sandbox] Process order. (Serial=1761, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:58.398NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:49:58.488NonePresentation Battle 13048: Execute action[65] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:49:58.488NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:49:59.198None[Sandbox] Process order. (Serial=1762, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13179 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:49:59.288NonePresentation Battle 13048: Execute action[66] (BattleOrderUniqueId: 379): UnitAttack. EmpireIndex=0. Attacker=13179 (health=1.00) Defender =13183 (health =0.98) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:01.194None[Sandbox] Process order. (Serial=1763, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:01.194NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #379 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:01.204None[Sandbox] Process order. (Serial=1764, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 379)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:01.305NonePresentation Battle 13048: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:01.305NonePresentation Battle 13048: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:02.527None[Sandbox] Process order. (Serial=1765, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13181 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:02.587NonePresentation Battle 13048: Execute action[69] (BattleOrderUniqueId: 380): UnitAttack. EmpireIndex=0. Attacker=13181 (health=1.00) Defender =13183 (health =0.94) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:04.482None[Sandbox] Process order. (Serial=1766, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:04.482NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #380 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:04.492None[Sandbox] Process order. (Serial=1767, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 380)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:04.588NonePresentation Battle 13048: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:04.588NonePresentation Battle 13048: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:04.975None[Sandbox] Process order. (Serial=1768, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13180 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:05.088NonePresentation Battle 13048: Execute action[72] (BattleOrderUniqueId: 381): UnitAttack. EmpireIndex=0. Attacker=13180 (health=1.00) Defender =13183 (health =0.92) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:06.758None[Sandbox] Process order. (Serial=1769, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 13048, BattleUnit=#13178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:06.906NonePresentation Battle 13048: Execute action[73] (BattleOrderUniqueId: 382): UnitEndTurn. EmpireIndex=0. UnitGuid=13178. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:06.909None[Sandbox] Process order. (Serial=1770, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:06.911NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #382 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:06.919None[Sandbox] Process order. (Serial=1771, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 382)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:06.959None[Sandbox] Process order. (Serial=1772, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:06.959NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #381 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:06.969None[Sandbox] Process order. (Serial=1773, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 381)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:06.988NonePresentation Battle 13048: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:07.089NonePresentation Battle 13048: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:07.089NonePresentation Battle 13048: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:09.425None[Sandbox] Process order. (Serial=1774, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13182 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:09.426NoneBattle 13048: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:09.504NonePresentation Battle 13048: Execute action[77] (BattleOrderUniqueId: 383): UnitAttack. EmpireIndex=0. Attacker=13182 (health=1.00) Defender =13183 (health =0.87) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:09.504NonePresentation Battle 13048: Execute action[78] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:13.327None[Sandbox] Process order. (Serial=1775, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:13.327NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #383 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:13.337None[Sandbox] Process order. (Serial=1776, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 383)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:13.354NonePresentation Battle 13048: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:13.355NonePresentation Battle 13048: Execute action[80] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:13.355NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:13.357None[Sandbox] Process order. (Serial=1777, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:13.357NoneBattle 13048: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:13.404NonePresentation Battle 13048: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:13.405NonePresentation Battle 13048: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:13.405NonePresentation Battle 13048: Execute action[83] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:13.405NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:13.405NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:15.415None[Sandbox] Process order. (Serial=1778, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:15.415NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:15.445None[Sandbox] Process order. (Serial=1779, Empire=81, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13183 TargetPosition: 2310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:15.445NoneBattle 13048: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:15.522NonePresentation Battle 13048: Execute action[84] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:15.522NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:15.522NonePresentation Battle 13048: Execute action[85] (BattleOrderUniqueId: 384): UnitAttack. EmpireIndex=81. Attacker=13183 (health=0.87) Defender =13178 (health =0.40) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:15.522NonePresentation Battle 13048: Execute action[86] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.510None[Sandbox] Process order. (Serial=1780, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:17.510NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #384 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:17.520None[Sandbox] Process order. (Serial=1781, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 384)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:17.521NonePresentation Battle 13048: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.521NonePresentation Battle 13048: Execute action[88] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.522NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:17.531None[Sandbox] Process order. (Serial=1782, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:17.531NoneBattle 13048: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:17.622NonePresentation Battle 13048: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.622NonePresentation Battle 13048: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.622NonePresentation Battle 13048: Execute action[91] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.622NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:17.623NonePresentation Battle 13048: Execute action[92] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:17.623NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:17.623NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:19.616None[Sandbox] Process order. (Serial=1783, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:19.616NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:19.705NonePresentation Battle 13048: Execute action[93] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:19.705NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:21.280None[Sandbox] Process order. (Serial=1784, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 13048, BattleUnit=#13178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:21.422NonePresentation Battle 13048: Execute action[94] (BattleOrderUniqueId: 385): UnitEndTurn. EmpireIndex=0. UnitGuid=13178. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:21.430None[Sandbox] Process order. (Serial=1785, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:21.432NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #385 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:21.440None[Sandbox] Process order. (Serial=1786, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 385)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:21.522NonePresentation Battle 13048: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:23.125None[Sandbox] Process order. (Serial=1787, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13182 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:23.205NonePresentation Battle 13048: Execute action[96] (BattleOrderUniqueId: 386): UnitAttack. EmpireIndex=0. Attacker=13182 (health=0.96) Defender =13183 (health =0.82) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:26.211None[Sandbox] Process order. (Serial=1788, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13181 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:26.321NonePresentation Battle 13048: Execute action[97] (BattleOrderUniqueId: 387): UnitAttack. EmpireIndex=0. Attacker=13181 (health=1.00) Defender =13183 (health =0.78) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:27.025None[Sandbox] Process order. (Serial=1789, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:27.025NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #386 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:27.035None[Sandbox] Process order. (Serial=1790, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 386)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:27.122NonePresentation Battle 13048: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:27.123NonePresentation Battle 13048: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:29.041None[Sandbox] Process order. (Serial=1791, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:29.041NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #387 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:29.051None[Sandbox] Process order. (Serial=1792, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 387)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:29.104NonePresentation Battle 13048: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:29.106NonePresentation Battle 13048: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:29.612None[Sandbox] Process order. (Serial=1793, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13180 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:29.721NonePresentation Battle 13048: Execute action[102] (BattleOrderUniqueId: 388): UnitAttack. EmpireIndex=0. Attacker=13180 (health=1.00) Defender =13183 (health =0.77) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:31.650None[Sandbox] Process order. (Serial=1794, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:31.650NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #388 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:31.660None[Sandbox] Process order. (Serial=1795, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 388)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:31.722NonePresentation Battle 13048: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:31.722NonePresentation Battle 13048: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:31.949None[Sandbox] Process order. (Serial=1796, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13179 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:31.950NoneBattle 13048: change state From ContenderRound to ContenderRoundAcknowledge. 12s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:32.021NonePresentation Battle 13048: Execute action[105] (BattleOrderUniqueId: 389): UnitAttack. EmpireIndex=0. Attacker=13179 (health=1.00) Defender =13183 (health =0.74) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:32.022NonePresentation Battle 13048: Execute action[106] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:33.894None[Sandbox] Process order. (Serial=1797, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:33.894NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #389 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:33.903None[Sandbox] Process order. (Serial=1798, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 389)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:33.922NonePresentation Battle 13048: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:33.922NonePresentation Battle 13048: Execute action[108] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:33.922NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:33.934None[Sandbox] Process order. (Serial=1799, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:33.934NoneBattle 13048: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:34.004NonePresentation Battle 13048: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:34.005NonePresentation Battle 13048: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:34.005NonePresentation Battle 13048: Execute action[111] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:34.005NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:34.005NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:36.030None[Sandbox] Process order. (Serial=1800, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:36.030NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:36.060None[Sandbox] Process order. (Serial=1801, Empire=81, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13183 TargetPosition: 2310)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:36.060NoneBattle 13048: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:36.138NonePresentation Battle 13048: Execute action[112] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:36.138NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:36.139NonePresentation Battle 13048: Execute action[113] (BattleOrderUniqueId: 390): UnitAttack. EmpireIndex=81. Attacker=13183 (health=0.74) Defender =13178 (health =0.02) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:36.139NonePresentation Battle 13048: Execute action[114] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.183None[Sandbox] Process order. (Serial=1802, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:38.183NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #390 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:38.188NonePresentation Battle 13048: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.188NonePresentation Battle 13048: Execute action[116] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.188NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:38.192None[Sandbox] Process order. (Serial=1803, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 390)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:38.195None[Sandbox] Process order. (Serial=1804, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:38.195NoneBattle 13048: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:38.338NonePresentation Battle 13048: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.338NonePresentation Battle 13048: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.338NonePresentation Battle 13048: Execute action[119] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.338NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:38.339NonePresentation Battle 13048: Execute action[120] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:38.339NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:38.339NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:40.327None[Sandbox] Process order. (Serial=1805, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13048, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:40.327NoneBattle 13048: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

14:50:40.421NonePresentation Battle 13048: Execute action[121] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:40.421NonePresentation Battle 13048: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:44.345None[Sandbox] Process order. (Serial=1806, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13179 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:44.421NonePresentation Battle 13048: Execute action[122] (BattleOrderUniqueId: 391): UnitAttack. EmpireIndex=0. Attacker=13179 (health=1.00) Defender =13183 (health =0.72) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:46.308None[Sandbox] Process order. (Serial=1807, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:46.308NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #391 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:46.318None[Sandbox] Process order. (Serial=1808, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 391)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:46.422NonePresentation Battle 13048: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:46.422NonePresentation Battle 13048: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:46.578None[Sandbox] Process order. (Serial=1809, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13180 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:46.721NonePresentation Battle 13048: Execute action[125] (BattleOrderUniqueId: 392): UnitAttack. EmpireIndex=0. Attacker=13180 (health=1.00) Defender =13183 (health =0.70) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:48.613None[Sandbox] Process order. (Serial=1810, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:48.613NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #392 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:48.623None[Sandbox] Process order. (Serial=1811, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 392)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:48.722NonePresentation Battle 13048: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:48.722NonePresentation Battle 13048: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:48.914None[Sandbox] Process order. (Serial=1812, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13181 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:49.022NonePresentation Battle 13048: Execute action[128] (BattleOrderUniqueId: 393): UnitAttack. EmpireIndex=0. Attacker=13181 (health=1.00) Defender =13183 (health =0.67) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:50.898None[Sandbox] Process order. (Serial=1813, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:50.898NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #393 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:50.907None[Sandbox] Process order. (Serial=1814, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 393)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:51.005NonePresentation Battle 13048: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:51.005NonePresentation Battle 13048: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:51.427None[Sandbox] Process order. (Serial=1815, Empire=0, Order=OrderBattleAttack BattleGUID: 13048 AttackerGUID: 13182 TargetPosition: 2235)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:51.538NonePresentation Battle 13048: Execute action[131] (BattleOrderUniqueId: 394): UnitAttack. EmpireIndex=0. Attacker=13182 (health=0.93) Defender =13183 (health =0.62) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:55.329None[Sandbox] Process order. (Serial=1816, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:55.329NoneBattle 13048: ServerUpdate receive all acknowledges for BattleOrderIndex #394 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

14:50:55.339None[Sandbox] Process order. (Serial=1817, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13048, BattleOrderUniqueId: 394)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

14:50:55.438NonePresentation Battle 13048: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:55.438NonePresentation Battle 13048: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:56.080UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:50:56.942UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:50:56.942UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:50:57.896UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:50:59.439NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

14:50:59.472NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:50:59.472NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:50:59.472None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:59.472None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.5

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

14:50:59.472NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:50:59.473None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.473None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.473NonePresentation Battle 13048: State from ContenderRound to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

14:50:59.473NoneRelease presentation battle unit 13181

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:50:59.473NoneRelease presentation battle unit 13180

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:50:59.473NoneRelease presentation battle unit 13179

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:50:59.473NoneRelease presentation battle unit 13182

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:50:59.473NoneRelease presentation battle unit 13178

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:50:59.474NoneRelease presentation battle unit 13183

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

14:50:59.474None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.474None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.475None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.477None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.477None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.477None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.477None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 6 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

14:50:59.478NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:50:59.480NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

14:50:59.482UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

14:50:59.485None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

14:50:59.492NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:50:59.500NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:50:59.509NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:50:59.515NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

14:50:59.583NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

14:50:59.584NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

14:50:59.584NoneAncillaries DoShutdown finished. (Time=0.0005ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

14:50:59.621NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

14:50:59.654NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:50:59.654NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

14:50:59.654NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

14:50:59.654NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

14:50:59.654NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:59.654NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

14:50:59.654NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

14:50:59.921NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

14:50:59.937None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

14:50:59.937None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

14:50:59.954NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

14:50:59.954NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:59.955NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:59.955NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:59.955NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

14:50:59.955NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

14:50:59.971NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

14:50:59.972NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

14:50:59.972NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

14:50:59.972NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

14:50:59.987None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:50:59.988None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

14:50:59.988NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.555NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.566NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.567NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.567NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.567NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

14:51:00.647NoneAncillaries DoStart finished. (Time=0.0004ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

14:51:00.850NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.851NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.852NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.852NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.852NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.852NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.852NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.852NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.853NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.853NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.853NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.854NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.854NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.854NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.854NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.854NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.854NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.855NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.856NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.857NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.858NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.858NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.858NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.858NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.858NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.859NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.859NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.859NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.860NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.861NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.861NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.861NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.862NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.863NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.864NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.865NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.869NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.869NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.869None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

14:51:00.869NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.870NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.871NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.872NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.873NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.873NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.876NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.876NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.877NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.878NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.879NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.879NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.879NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.880NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.881NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.882None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.883None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.884None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.884None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.884None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.884None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

14:51:00.884None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

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